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Please make it possible to summon bearger in first autumn, as he is required for summoning warbot and celestial scion, making it so you need to wait for second autumn to summon them, and waiting isn't fun.

He could be summoned by using hostile flare. Alternatively, if there are concerns about bearger decreasing the value of resource gathering perks (lucy, shadow clones, merms etc.) due to outclassing them, he could spawn only once on his own, after specific conditions related to lunar questline are met (for example, socketing 2 lunar altars, or activating moon storms, or killing celestial champion), making it so he isn't as accessible and so that there's only one bearger, who will need to die for spark ark.

  • Like 5
On 25.07.2025 at 14:06, grem6 said:

Пожалуйста, сделайте так, чтобы Биргер мог быть призван в первую осень, так как он необходим для призыва боевого робота и небесного отпрыска. Из-за этого вам придётся ждать второй осени, чтобы призвать их, а ждать — не самое приятное занятие.

Его можно призвать с помощью враждебной сигнальной ракеты. В качестве альтернативы, если есть опасения, что Биргер снизит ценность перков для сбора ресурсов (Люси, теневые клоны, мермы и т. д.) из-за того, что он их превосходит, он может появиться только один раз после выполнения определённых условий, связанных с лунной цепочкой заданий (например, установки двух лунных алтарей, активации лунных бурь или убийства небесного чемпиона). Таким образом, он станет не таким доступным, и будет только один Биргер, которому нужно будет умереть ради Спарк Арк.

Just set the maximum amount of Bearger in the settings of the world.

5 minutes ago, Hungry French said:

Just set the maximum amount of Bearger in the settings of the world.

This, sadly, doesn't work, as there is a limitation in the game that prevents most seasonal bosses (deerclops, moose goose and bearger) from spawning on their own before day 28. This limitation is unaffected by world settings. Bearger world setting only makes him (her? I'm not sure) spawn more frequently after day 28.

2 hours ago, Hungry French said:

Just set the maximum amount of Bearger in the settings of the world.

You can also summer start for a guaranteed bearger during the first in game year

Edited by ShadowDuelist
  • Like 1
1 hour ago, ShadowDuelist said:

You can also summer start for a guaranteed bearger during the first in game year

This would still make you wait for bearger, as then he would only come at around day 30. Then you would also need to wait for day 36 for deerclops.

Plus, it would be nice if there was a way to still have bearger during first autumn without meddling with world settings, especially ones such as season start, as they affect the experience greatly outside of bearger and the rest of the team, in case of multiplayer, might not like summer start that much.

Plus, if one likes playing on public servers, such as klei official servers, it would be especially troublesome, as they would need to make server admin do that or, in case of klei official servers, wouldn't be able to do any thing, as those always have default settings and no mod.

31 minutes ago, grem6 said:

В этом случае вам всё равно придётся ждать Биггера, так как он появится только на 30-й день. Тогда вам также придётся ждать до 36-го дня, чтобы получить Оленьи уши.

Кроме того, было бы неплохо, если бы можно было играть в Bearger осенью, не вмешиваясь в настройки мира, особенно в такие, как начало сезона, поскольку они сильно влияют на игровой процесс за пределами Bearger, а остальной команде, в случае многопользовательской игры, может не понравиться, что сезон начинается летом.

Кроме того, если вам нравится играть на общедоступных серверах, таких как официальные серверы Klei, это может стать особенно проблематичным, поскольку вам придётся просить об этом администратора сервера или, в случае с официальными серверами Klei, вы вообще ничего не сможете сделать, так как на них всегда установлены настройки по умолчанию и нет модов.

The game mechanics forbid bosses from appearing in season 1.  Not everyone will like the fact that Bearger will appear in 1 autumn

  • Like 2
49 minutes ago, konijnenmoed said:

Согласен, это было бы отличным решением, особенно для официальных серверов Klei, которые часто выходят из строя перед второй осенью.

XD

15 hours ago, konijnenmoed said:

Agreed, this would be a great solution, especially for the official Klei servers that tend to crash before second autumn. 

Indeed, this would be especially important on pubs, as even if they don't crash, they still require playing for 10 hours to reach 2nd autumn.

18 hours ago, Hungry French said:

The game mechanics forbid bosses from appearing in season 1.  Not everyone will like the fact that Bearger will appear in 1 autumn

Given that he would only be summoned manually/after meeting specific conditions, either he won't be summoned by players or he will be dealt with by whoever summoned him, so it's unlikely to affect players that won't intentionally try to engage with the boss.

  • Like 1

Saw a suggestion once on here that I quite liked to make Bearger come to your base once you hit some food threshold. It would have to be pretty darn high to avoid squashing newer players, but it would feel less artificial compared to the hostile flare. 

  • Like 1
On 27.07.2025 at 16:43, grem6 said:

Действительно, это было бы особенно важно для пабов, ведь даже если они не разорятся, им всё равно придётся играть по 10 часов, чтобы достичь второй осени.

Учитывая, что его можно призвать только вручную/при соблюдении определённых условий, он либо не будет призываться игроками, либо с ним разберётся тот, кто его призвал. Поэтому маловероятно, что это повлияет на игроков, которые не будут намеренно пытаться вступить в бой с боссом.

I personally think that access to bosses is very important. You should not get a bear skin in 1 fall, so as not to devalue all other winter clothes. And the very early bosses aren't very good either. As if from day 1 there would be a maximum arrival of hounds, leif, and others...
It would be too boring when the later days are not distinguished by a more aggressive and dangerous environment.

On 7/26/2025 at 12:11 PM, Hungry French said:

The game mechanics forbid bosses from appearing in season 1.  Not everyone will like the fact that Bearger will appear in 1 autumn

Hostile flare addresses both of these points, though.

  • Like 1
On 7/27/2025 at 6:25 PM, maximaxpup said:

i think it spawns around day 28 if you have long autumns in your world settings? it keeps catching me off guard and breaking my stuff... not sure if its normal though xp might be a mod

Not a mod, that does indeed happen just by making the first autumn longer than default.

On 7/28/2025 at 12:34 PM, Hungry French said:

I personally think that access to bosses is very important. You should not get a bear skin in 1 fall, so as not to devalue all other winter clothes. And the very early bosses aren't very good either. As if from day 1 there would be a maximum arrival of hounds, leif, and others...
It would be too boring when the later days are not distinguished by a more aggressive and dangerous environment.

This is a bit of a rabbit hole, but also a reason I disliked hostile flare when it first came out. Part of the idea of seasonal giants is that they’re supposed to creep up on you when you don’t expect it. Summoning them on your own terms does cheapen that somewhat. Doing this for deerclops already trivializes both spring and summer, which is already worse than farming hibernation vests. One giant per season means all but one person has to suffer the next seasons. Getting multiple beargers/deerclops in a season removes that.  
  
At least your first autumn is still much more limited, though. You don’t get glommer until day 11, and you can’t waste precious goop farming both bearger and deerclops.

Edited by cybers2001
  • Like 1
9 hours ago, cybers2001 said:

This is a bit of a rabbit hole, but also a reason I disliked hostile flare when it first came out. Part of the idea of seasonal giants is that they’re supposed to creep up on you when you don’t expect it. Summoning them on your own terms does cheapen that somewhat. Doing this for deerclops already trivializes both spring and summer, which is already worse than farming hibernation vests. One giant per season means all but one person has to suffer the next seasons. Getting multiple beargers/deerclops in a season removes that.  
  
At least your first autumn is still much more limited, though. You don’t get glommer until day 11, and you can’t waste precious goop farming both bearger and deerclops.

Yet none of that matters if you're already skilled enough to deal with the giants whenever and are playing alone. Players already have an aversion to joining late in pubs as-is, so it's somewhat of a saving grace to know that there might be a spare eyebrella for late joiners.

The grace period is designed to protect new players until they get established. Flare bearger provides a way for skilled players to bypass that. Bearger's drops are subpar to begin with (both competing for body slot), so the only real reason is wood and spark arc. You don't actually need an extra badger per player on those (but allowing that means needing less lunar varg hunts).

Edited by Bumber64
  • Like 1
On 7/28/2025 at 9:34 PM, Hungry French said:

I personally think that access to bosses is very important. You should not get a bear skin in 1 fall, so as not to devalue all other winter clothes. And the very early bosses aren't very good either. As if from day 1 there would be a maximum arrival of hounds, leif, and others...
It would be too boring when the later days are not distinguished by a more aggressive and dangerous environment.

It's already possible to fight bosses that are significantly harder than bearger many seasons before he spawns, so it seems unreasonable to say that bearger distinguishes early days from later days by making them more dangerous and that summoning him would take that away, given that you already can summon bosses that provide much more difficulty compared to him much earlier than him.

Most people seem to use either thermal stones or beefalo hats, there are very few people that use hibearnation vest.

I wouldn't even mind if the summoned bearger wouldn't instantly chop trees with it's slam attack and wouldn't drop thick fur, just let us summon it or have it spawn on it's own for letting us fight it's mutated version for warbot, or add some 4th mutated boss that can be killed instead of bearger and that wouldn't be locked behind waiting.

On 7/28/2025 at 9:20 AM, Cheggf said:

They should do the opposite and make it so you can't spawn deerclops.

To make people wait even more for mutated bosses? Amazing.

On 7/28/2025 at 12:25 AM, maximaxpup said:

i think it spawns around day 28 if you have long autumns in your world settings? it keeps catching me off guard and breaking my stuff... not sure if its normal though xp might be a mod

It does indeed work that way, although this results in having to wait for deerclops rather than bearger to get all 3 mutated bosses killed.

15 hours ago, cybers2001 said:

Это своего рода кроличья нора, но именно по этой причине мне не понравилась функция «Враждебная вспышка», когда она только появилась. Идея сезонных гигантов в том, что они должны подкрадываться к вам, когда вы этого не ожидаете. Призыв их на ваших условиях несколько обесценивает эту идею. Если вы делаете это ради оленьих рогов, то обесцениваете и весну, и лето, а это уже хуже, чем фармить жилеты для зимней спячки. Один гигант на сезон означает, что все, кроме одного человека, будут страдать в следующие сезоны. Если за сезон вы получите несколько сообщений от Beargers/Deerclops, проблема будет решена.
  
По крайней мере, ваша первая осень будет гораздо более ограниченной. Гломмер вы получите только на 11-й день, и вы не сможете тратить драгоценную слизь на выращивание и медвежьих, и оленьих рогов.

It worked best in DS. Where everyone had a 66% chance of coming, which really led to them coming unexpectedly. And there was no Deerclops timer. She came from the 27th to the 30th day and you couldn't predict it.
That's not to mention that all the season bosses have been weakened (not counting DF)

2 hours ago, grem6 said:

Уже сейчас можно сражаться с боссами, которые значительно сильнее Биргермана, за много сезонов до его появления, поэтому кажется неразумным утверждать, что Биргерман отличает ранние дни от поздних, делая их более опасными, и что его призыв лишит вас этого, учитывая, что вы уже можете призывать боссов, которые намного сложнее его, гораздо раньше, чем он появляется.

Большинство людей используют либо термокамни, либо шапки из бизоньей шерсти, и лишь немногие — жилеты Hibearnation.

Я бы даже не возражал, если бы призванный берсерк не рубил деревья на куски своей атакой и не сбрасывал густой мех. Просто позвольте нам призвать его или пусть он появляется сам, чтобы мы могли сразиться с его мутировавшей версией для варбота, или добавьте четвёртого мутировавшего босса, которого можно убить вместо берсерка и который не будет заперт в ожидании.

Чтобы люди ещё больше ждали появления мутировавших боссов? Потрясающе.

Это действительно работает, хотя в этом случае вам придётся ждать появления оленьих рогов, а не медвежьих, чтобы убить всех трёх мутировавших боссов.

Just use the settings of the world. There is no need to standardize it for everyone, it doesn't make sense. Especially after so many years...
it would be better to add a lot more options and settings. Official DS ALONE, Automatic Health Adjust, and more for world settings. 
And the attraction to Bearger is that you want him to come to you early, but that's because you're a speedrunner and DST doesn't block access to stronger bosses.
I personally would like better generation settings so that the world could be made even smaller and loot could be set up in ruins, for example.

Edited by Hungry French
20 minutes ago, Hungry French said:

Just use the settings of the world.

They do not provide an option for early bearger. He still can't spawn earlier than day 28 no matter what settings you set. I also like playing on official klei public servers, and settings can't just be changed there.

  • Like 1

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