Developer V2C Posted July 19, 2025 Developer Share Posted July 19, 2025 There are currently some issues with creatures getting past Electric Fences. These will be addressed next week with a more consistent implementation. Happy weekend! Changes The Electric Fence Post Blueprint is now obtained by rummaging the Teetering Junk Pile after Scrappy Werepig has been freed from it. You can even try to get it before defeating him at your own risk. Wormwood now burns when electrocuted. Minor shocks from Electric Fence will not burn him. W.A.R.B.O.T. drones will be quite dangerous for him without insulated gear. We will be looking for feedback on this. W.A.R.B.I.S. Armor and Head Gear are now insulated against electricity. Unrestrained Statics will decay away when being forced out of a Moonstorm. Wigfrid’s Lightning Strike can now shock targets even when they are not wet. Retuned Walter’s Shockscrap Shots: Around the same against wet targets. Slightly increased damage against dry targets. Slightly lowered damage against electric immune targets. Bug Fixes Fixed bug with Shockscrap Shots’ electric effects not chaining. Fixed crash when Grass Gators are electrocuted. Fixed bug with Volt Goats not being charged by Electric Fence. Fixed missing art for Wormwood's hat tip emote in the emote wheel. Fixed Pengulls and Moonrock Pengulls missing freeze states. Fixed Baby Beefalo being unable to be frozen. Added missing electrocute states for Gobblers. Fixed Unrestrained Static wandering out of a Moonstorm by itself. Fixed being unable to place down a W.A.R.B.O.T. Base Kit with worlds that had the boss on a cooldown. View full update 27 1 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/ Share on other sites More sharing options...
Maxil20 Posted July 19, 2025 Share Posted July 19, 2025 4 minutes ago, V2C said: Wormwood now burns when electrocuted. Oh dang, his old downside in DS returned, if I am reading this right! A small but neat detail : ) 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827334 Share on other sites More sharing options...
Tushonka Posted July 19, 2025 Share Posted July 19, 2025 Make Morning Star reparable by niter… 4 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827335 Share on other sites More sharing options...
GrapeVruit Posted July 19, 2025 Share Posted July 19, 2025 Strange how you get the blueprint from the pile instead of the boss now. I thought it was implemented fine enough, especially since underground he drops 3. 9 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827336 Share on other sites More sharing options...
viblym Posted July 19, 2025 Share Posted July 19, 2025 Wormwood soothing aloe recipe 3 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827337 Share on other sites More sharing options...
Left 4 Sharkb8 Posted July 19, 2025 Share Posted July 19, 2025 Flaming Wormwood sounds absolutely awesome lol. The change to the blueprint seems kind of weird, but you'll probably have to beat the boss most of the time anyways... Curious about the details on Shockscrap changes, could be good? And hey! You guys remember WARBIS gear exists! Could it please get a buff or at least be made accessible pre-rifts? It's quite terrible right now... 6 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827338 Share on other sites More sharing options...
-Variant Posted July 19, 2025 Share Posted July 19, 2025 27 minutes ago, V2C said: The Electric Fence Post Blueprint is now obtained by rummaging the Teetering Junk Pile after Scrappy Werepig has been freed from it. Is there anything that'd actually indicate that you could keep searching the pile for this extra blueprint right now? I feel like him dropping it himself would make it pretty hard to miss, I could see someone just... not searching it anymore once he's out, not realizing there'd be more to gain. 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827343 Share on other sites More sharing options...
Lessmora Posted July 19, 2025 Share Posted July 19, 2025 Please, for reasons, allow us to disable void masques with some form of event. You'll be my favorite ever. <3 Mora also, mayhaps void and planar damage buff on WARBIS to 10 shadow/planar defense to help with utility late game? Ehh??? 2 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827345 Share on other sites More sharing options...
Left 4 Sharkb8 Posted July 19, 2025 Share Posted July 19, 2025 3 minutes ago, Lessmora said: Please, for reasons, allow us to disable void masques with some form of event. You'll be my favorite ever. <3 Mora also, mayhaps void and planar damage buff on WARBIS to 10 shadow/planar defense to help with utility late game? Ehh??? I really am hoping they add world settings for things like Ickers and Masques, as well as the Rabbit King. It's weird that they just don't have anything, but Jimbo has a toggle option. 4 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827346 Share on other sites More sharing options...
-Variant Posted July 19, 2025 Share Posted July 19, 2025 43 minutes ago, -Variant said: Is there anything that'd actually indicate that you could keep searching the pile for this extra blueprint right now? Answering my own question now that I'm home. Yes, yes there is. 30 1 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827358 Share on other sites More sharing options...
GamePlayer42 Posted July 19, 2025 Share Posted July 19, 2025 1 hour ago, Left 4 Sharkb8 said: Flaming Wormwood sounds absolutely awesome lol. The change to the blueprint seems kind of weird, but you'll probably have to beat the boss most of the time anyways... Curious about the details on Shockscrap changes, could be good? And hey! You guys remember WARBIS gear exists! Could it please get a buff or at least be made accessible pre-rifts? It's quite terrible right now... yah i think pre rift warbis should defo be a reward, remove the fragment requirement. it sits too awkwardly as an alternate armor to brightshade armor and can be something like dreadstone armor, but a lunar/wagstaff counterpart where you compromise a bit of safety for damage or smth similar 3 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827371 Share on other sites More sharing options...
Echsrick Posted July 19, 2025 Share Posted July 19, 2025 good, make the moon aligned character weaker against moon boss...wich means we need to make maxwell weaker somehow against the new shadow boss in the future when ever never drying rack update happens 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827372 Share on other sites More sharing options...
dubushop Posted July 19, 2025 Share Posted July 19, 2025 1 hour ago, -Variant said: Answering my own question now that I'm home. Yes, yes there is. hi, i cant see this, should i defeat Celestial Scion first? Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827384 Share on other sites More sharing options...
-Variant Posted July 19, 2025 Share Posted July 19, 2025 6 minutes ago, dubushop said: hi, i cant see this, should i defeat Celestial Scion first? Defeat Daywalker in the caves and when he turns into Scrappy Werepig, it should appear. If he's Scrappy already and you don't see it, you'll need to wait for him to respawn. It shouuullldddd be before Scion. Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827386 Share on other sites More sharing options...
dubushop Posted July 19, 2025 Share Posted July 19, 2025 3 minutes ago, -Variant said: Defeat Daywalker in the caves and when he turns into Scrappy Werepig, it should appear. If he's Scrappy already and you don't see it, you'll need to wait for him to respawn. It shouuullldddd be before Scion. OOOOK, thanks Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827387 Share on other sites More sharing options...
Johnny_Waffles Posted July 19, 2025 Share Posted July 19, 2025 (edited) Love the new wormwood change, but does anyone know if he still gets stunned by electrical attacks or is it just the fire? Edited July 19, 2025 by Johnny_Waffles Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827390 Share on other sites More sharing options...
Mayson71 Posted July 19, 2025 Share Posted July 19, 2025 Good job, but still waiting drying rack extra slot 3 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827391 Share on other sites More sharing options...
Evelo Posted July 19, 2025 Share Posted July 19, 2025 (edited) 3 hours ago, V2C said: Wormwood now burns when electrocuted. Minor shocks from Electric Fence will not burn him. W.A.R.B.O.T. drones will be quite dangerous for him without insulated gear. We will be looking for feedback on this. EXCELLENT! Finally making fire deadly to our beloved Plant Friend! This is a compliment, not a critique. This is awesome and I am extremely thankful for this change! 3 hours ago, V2C said: W.A.R.B.I.S. Armor and Head Gear are now insulated against electricity. also huge change/buff to WARBIS, worth using now potentially. Edited July 19, 2025 by Evelo 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827397 Share on other sites More sharing options...
aoka404 Posted July 19, 2025 Share Posted July 19, 2025 4 hours ago, V2C said: There are currently some issues with creatures getting past Electric Fences. These will be addressed next week with a more consistent implementation. Happy weekend! Changes The Electric Fence Post Blueprint is now obtained by rummaging the Teetering Junk Pile after Scrappy Werepig has been freed from it. You can even try to get it before defeating him at your own risk. Wormwood now burns when electrocuted. Minor shocks from Electric Fence will not burn him. W.A.R.B.O.T. drones will be quite dangerous for him without insulated gear. We will be looking for feedback on this. W.A.R.B.I.S. Armor and Head Gear are now insulated against electricity. Unrestrained Statics will decay away when being forced out of a Moonstorm. Wigfrid’s Lightning Strike can now shock targets even when they are not wet. Retuned Walter’s Shockscrap Shots: Around the same against wet targets. Slightly increased damage against dry targets. Slightly lowered damage against electric immune targets. Bug Fixes Fixed bug with Shockscrap Shots’ electric effects not chaining. Fixed crash when Grass Gators are electrocuted. Fixed bug with Volt Goats not being charged by Electric Fence. Fixed missing art for Wormwood's hat tip emote in the emote wheel. Fixed Pengulls and Moonrock Pengulls missing freeze states. Fixed Baby Beefalo being unable to be frozen. Added missing electrocute states for Gobblers. Fixed Unrestrained Static wandering out of a Moonstorm by itself. Fixed being unable to place down a W.A.R.B.O.T. Base Kit with worlds that had the boss on a cooldown. View full update A lot of things made with Notional Fabricator should actually be learned directly by players. It would be a waste of time to ask them to go to a very far place to make something basic. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827408 Share on other sites More sharing options...
Malfario Posted July 19, 2025 Share Posted July 19, 2025 54 minutes ago, aoka404 said: A lot of things made with Notional Fabricator should actually be learned directly by players. It would be a waste of time to ask them to go to a very far place to make something basic. I mean, you can just craft them on bulk, having these kinds of stations its not that annoying when the only things you need to craft at it are this kind of items, of which you only need for very specific tasks. Stuff like projectiles, or anything that is used in an everyday basis its where this sort of crafting can become a problem. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827419 Share on other sites More sharing options...
Radicaljoe Posted July 19, 2025 Share Posted July 19, 2025 44 minutes ago, Malfario said: I mean, you can just craft them on bulk, having these kinds of stations its not that annoying when the only things you need to craft at it are this kind of items, of which you only need for very specific tasks. Stuff like projectiles, or anything that is used in an everyday basis its where this sort of crafting can become a problem. I thought they meant the astral collector thing that starts the cc fight. Would be really annoying to sail all the way to Scion everytime you wanted to fight cc. Is that one prototyped when at the table? Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827424 Share on other sites More sharing options...
Malfario Posted July 19, 2025 Share Posted July 19, 2025 15 minutes ago, Radicaljoe said: I thought they meant the astral collector thing that starts the cc fight. Would be really annoying to sail all the way to Scion everytime you wanted to fight cc. Is that one prototyped when at the table? No, At the station you can craft the blueprint for the uncompleted experiment, but you dont have to craft it there, its like the bps you can crat that pseudo station for the turfs 2 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827438 Share on other sites More sharing options...
ShadowDuelist Posted July 19, 2025 Share Posted July 19, 2025 (edited) Please make WARBIS craftable pre rifts, even if it has the exact same stats as it has now, but without needing a shard. IMO It would still not be among the best options of armor for the time, considering: - The auto-mat-ochanic (the repair kit) drop is rng based - The materials to craft and repair it could be a bit expensive to upkeep, specially if you rushed it early game (unless you are lunar Winona) - The boost perks are only good against bosses and they are lost so fast and so often, it’s usually less reliable than dreadstone helm+magi. Adding a shard could be an upgrade (maybe make the boosting stats drop down much slower?). By that time it needs to compete with losing a specific lunar/shadow set bonus, or the celestial crown itself. Edited July 19, 2025 by ShadowDuelist 11 1 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827449 Share on other sites More sharing options...
Jakepeng99 Posted July 19, 2025 Share Posted July 19, 2025 56 minutes ago, ShadowDuelist said: Please make WARBIS craftable pre rifts, even if it has the exact same stats as it has now, but without needing a shard. IMO It would still not be among the best options of armor for the time, considering: - The auto-mat-ochanic (the repair kit) drop is rng based - The materials to craft and repair it could be a bit expensive to upkeep, specially if you rushed it early game (unless you are lunar Winona) - The boost perks are only good against bosses and they are lost so fast and so often, it’s usually less reliable than dreadstone helm+magi. Adding a shard could be an upgrade (maybe make the boosting stats drop down much slower?). By that time it needs to compete with losing a specific lunar/shadow set bonus, or the celestial crown itself. You inspired me to make a teirlist so i can put the warbis headgear in F teir below grass armour. 56 minutes ago, ShadowDuelist said: The boost perks are only good against bosses and they are lost so fast and so often, it’s usually less reliable than dreadstone helm+magi. Dont forget it doesnt boost planar damage, so it is useless abainst riff enemies or with planar weapons. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827455 Share on other sites More sharing options...
Milordo Posted July 19, 2025 Share Posted July 19, 2025 Seeing Wormwood finally getting his malus back by being set on fire is something I absolutely did not thought on my Bingo. I'm really feeling like Welcome back my friend ❤️ 9 hours ago, Tushonka said: Make Morning Star reparable by niter… No. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167048-game-update-679620/#findComment-1827467 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now