Jakepeng99 Posted July 17, 2025 Share Posted July 17, 2025 (edited) Her merms are too op and overkill. They were already dominant in combat… now they take less and deal more damage, have a bone armour like ability, have overkill unneeded armour that makes them unbeatable as if they were not already. also they casually have a second life with the shadow alignment. Not done btw, her shadow alignment (pre-riff) makes her and her minions do even more damage at an absurd level (it’s a cool concept this one Ngl, but once again, overkill). Anyway, as a former-Wurt main Im sad the skilltrees went this direction. I doubt Klei would rework it (she needed more utility not more combat) but they can nerf her so maybe I can’t beat most bosses in the game with 2 kelp after my permanent merm army I made over 5-7 days is done. #NerfWurt Sponsered by #NerfWes and #NerfWanda Edited July 17, 2025 by Jakepeng99 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/ Share on other sites More sharing options...
AndroidSpice536 Posted July 17, 2025 Share Posted July 17, 2025 How do you feel about this idea? Instead of nerfing all the merms, what if she could only have say 5 tamed at once? This would make her drastically weaker, but still very good. This would only give her a max of 10 if counting shadow revived ones as other merms. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827100 Share on other sites More sharing options...
Ridley Posted July 17, 2025 Share Posted July 17, 2025 Nerfing the merms just means you need to add more merms to your ranks. How many merms can we add to a fight before we run into latency issues? I think Klei should focus on other things. 9 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827102 Share on other sites More sharing options...
POOH_LY Posted July 17, 2025 Share Posted July 17, 2025 Bro saw it in his dream. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827103 Share on other sites More sharing options...
cybers2001 Posted July 17, 2025 Share Posted July 17, 2025 How about we don't nerf characters that are near the absolute bottom of the popularity list? 7 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827107 Share on other sites More sharing options...
Uedo Posted July 17, 2025 Share Posted July 17, 2025 ... Guys, he's literally joking. Jesus. Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827109 Share on other sites More sharing options...
cybers2001 Posted July 17, 2025 Share Posted July 17, 2025 12 minutes ago, Uedo said: ... Guys, he's literally joking. Jesus. I mean... killing bosses with swarms of merms is a thing, though. Where's the joke? 2 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827112 Share on other sites More sharing options...
Waywarbler Posted July 17, 2025 Share Posted July 17, 2025 1 hour ago, Uedo said: ... Guys, he's literally joking. Jesus. No? He's talked about Wurt being broken to the point of being less fun before. 5 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827121 Share on other sites More sharing options...
ChintzyGnat Posted July 17, 2025 Share Posted July 17, 2025 (edited) Fix spiders checking every item every tick first before we start changing merms. I also don't see a reason to balance characters (as if they are "op" in the first place) as it really doesn't change anything except how grindy a fight is. Edited July 17, 2025 by ChintzyGnat 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827130 Share on other sites More sharing options...
Radicaljoe Posted July 17, 2025 Share Posted July 17, 2025 6 hours ago, Uedo said: ... Guys, he's literally joking. Jesus. It's the forums, every post has a solid 50/50 of being a joke or completely unironic beliefs. It is not always easy to tell the difference. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827140 Share on other sites More sharing options...
Johnny_Waffles Posted July 18, 2025 Share Posted July 18, 2025 I don't mind Wurt being stupid op, my issue is Shes just a better than Webber in every situation so there's no point to play Webber once you unlock her. So I'm hoping that Webber skill tree won't make him stupidly strong like Wurt, but still stronger against AOE and not a lag fest. (also why are they waiting for his skill tree to fix that it literally makes him unplayable) Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827143 Share on other sites More sharing options...
dst_lover Posted July 18, 2025 Share Posted July 18, 2025 (edited) 10 hours ago, Jakepeng99 said: Her merms are too op and overkill. They were already dominant in combat… now they take less and deal more damage, have a bone armour like ability, have overkill unneeded armour that makes them unbeatable as if they were not already. also they casually have a second life with the shadow alignment. Not done btw, her shadow alignment (pre-riff) makes her and her minions do even more damage at an absurd level (it’s a cool concept this one Ngl, but once again, overkill). Anyway, as a former-Wurt main Im sad the skilltrees went this direction. I doubt Klei would rework it (she needed more utility not more combat) but they can nerf her so maybe I can’t beat most bosses in the game with 2 kelp after my permanent merm army I made over 5-7 days is done. #NerfWurt Sponsered by #NerfWes and #NerfWanda w take keep up the good work + nerf both the base merms and all shadow skills + make wurt fun again 7 hours ago, cybers2001 said: How about we don't nerf characters that are near the absolute bottom of the popularity list? We didn’t love her because she was the strongest or most optimal we loved her because she was balanced and give you feelings of rewarding you hardwork but now she is just op and boring 8 hours ago, AndroidSpice536 said: How do you feel about this idea? Instead of nerfing all the merms, what if she could only have say 5 tamed at once? This would make her drastically weaker, but still very good. This would only give her a max of 10 if counting shadow revived ones as other merms. the fun part is making all that houses and having all that army Edited July 18, 2025 by dst_lover 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827146 Share on other sites More sharing options...
YouKnowWho142 Posted July 18, 2025 Share Posted July 18, 2025 (edited) 9 hours ago, AndroidSpice536 said: How do you feel about this idea? Instead of nerfing all the merms, what if she could only have say 5 tamed at once? This would make her drastically weaker, but still very good. This would only give her a max of 10 if counting shadow revived ones as other merms. I’ve experimented with this through a mod (8 was the magic number for me), I personally preferred playing Wurt this way since it encouraged Wurt to have more involvement in the fight and it also increased my incentive to give my merms armor and healing so they can stay in the fight instead of spamming so many merms that it wouldn’t matter what would happen to them. Playing support to my own little army felt really interesting and something that isn’t really seen in other faction characters. It also just helped to separate Wurt and Webber’s identity a bit, I’ve always thought of Webber as the character with weak but massive swarms and Wurt as the character with elite but more limited minions but Wurt honestly spams her strongest minions even easier than Webber a lot of times it’s all personal preference though, I personally like when I have to actually participate in fights and gameplay instead of killing everything instantly with an army of merms (it’s fun the first few times, but killing everything instantly that way is really not as exciting as it started). It’s not really something they can fix or change at this point though, bit too late for that and people would be upset if they did. I’m not even asking for her to be nerfed really, I kind of just wish it was easier to limit total merm followers at least, since at least to me Wurt feels like a gimmick you play once to swarm every boss with merms then never really touch again (which probably doesn’t help her unpopularity) Edited July 18, 2025 by YouKnowWho142 2 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827151 Share on other sites More sharing options...
GamePlayer42 Posted July 18, 2025 Share Posted July 18, 2025 3 hours ago, YouKnowWho142 said: I’ve experimented with this through a mod (8 was the magic number for me), I personally preferred playing Wurt this way since it encouraged Wurt to have more involvement in the fight and it also increased my incentive to give my merms armor and healing so they can stay in the fight instead of spamming so many merms that it wouldn’t matter what would happen to them. Playing support to my own little army felt really interesting and something that isn’t really seen in other faction characters. It also just helped to separate Wurt and Webber’s identity a bit, I’ve always thought of Webber as the character with weak but massive swarms and Wurt as the character with elite but more limited minions but Wurt honestly spams her strongest minions even easier than Webber a lot of times it’s all personal preference though, I personally like when I have to actually participate in fights and gameplay instead of killing everything instantly with an army of merms (it’s fun the first few times, but killing everything instantly that way is really not as exciting as it started). It’s not really something they can fix or change at this point though, bit too late for that and people would be upset if they did. I’m not even asking for her to be nerfed really, I kind of just wish it was easier to limit total merm followers at least, since at least to me Wurt feels like a gimmick you play once to swarm every boss with merms then never really touch again (which probably doesn’t help her unpopularity) what mod? Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827158 Share on other sites More sharing options...
Sacco Posted July 18, 2025 Share Posted July 18, 2025 (edited) 15 hours ago, Jakepeng99 said: Her merms are too op and overkill. They were already dominant in combat… now they take less and deal more damage, have a bone armour like ability, have overkill unneeded armour that makes them unbeatable as if they were not already. also they casually have a second life with the shadow alignment. Not done btw, her shadow alignment (pre-riff) makes her and her minions do even more damage at an absurd level (it’s a cool concept this one Ngl, but once again, overkill). Anyway, as a former-Wurt main Im sad the skilltrees went this direction. I doubt Klei would rework it (she needed more utility not more combat) but they can nerf her so maybe I can’t beat most bosses in the game with 2 kelp after my permanent merm army I made over 5-7 days is done. #NerfWurt Sponsered by #NerfWes and #NerfWanda Instead of directly nerfing merms, because as some people said, just recruit more merms, why not nerfing Wurt directly? First of all Wurt SHOULD NOT gain more hunger from veggies and most foods IN GENERAL shouldn’t grow in Winter, this will nerf every character (which is good) and will make playing as Wurt more engaging. And please, make shadow merms health decay… #nerfmaxwell Edited July 18, 2025 by Sacco 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827160 Share on other sites More sharing options...
dst_lover Posted July 18, 2025 Share Posted July 18, 2025 (edited) 1 hour ago, Sacco said: Instead of directly nerfing merms, because as some people said, just recruit more merms, why not nerfing Wurt directly? First of all Wurt SHOULD NOT gain more hunger from veggies and most foods IN GENERAL shouldn’t grow in Winter, this will nerf every character (which is good) and will make playing as Wurt more engaging. And please, make shadow merms health decay… #nerfmaxwell No you all get it wrong this is what we went we went less powerful merms so he have a reason to have more merms and get more of them and build more and more , he think it’s op because 10 merms are enough to kill most bosses and that is not fun at all Edited July 18, 2025 by dst_lover Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827162 Share on other sites More sharing options...
lowercase skye Posted July 18, 2025 Share Posted July 18, 2025 1 hour ago, Sacco said: most foods IN GENERAL shouldn’t grow in Winter, this will nerf every character (which is good) and will make playing as Wurt more engaging. It didn't. Before Reap What You Sow, we would all just eat fist full of jam cooked via 3 eggs 1 berry through the winter. Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827165 Share on other sites More sharing options...
Sacco Posted July 18, 2025 Share Posted July 18, 2025 42 minutes ago, lowercase skye said: It didn't. Before Reap What You Sow, we would all just eat fist full of jam cooked via 3 eggs 1 berry through the winter. what if we changed the recipes of crock pot, making it so you can’t make every food so easily. And honestly it’s cool to have to stock up food for winter, it’s an interesting survival mechanic. 1 hour ago, dst_lover said: No you all get it wrong this is what we went we went less powerful merms so he have a reason to have more merms and get more of them and build more and more , he think it’s op because 10 merms are enough to kill most bosses and that is not fun at all then people will just grind 20 merm houses… that’s the thing. But i am totally open to nerfing merms directly. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827167 Share on other sites More sharing options...
Milordo Posted July 18, 2025 Share Posted July 18, 2025 15 hours ago, AndroidSpice536 said: How do you feel about this idea? Instead of nerfing all the merms, what if she could only have say 5 tamed at once? This would make her drastically weaker, but still very good. This would only give her a max of 10 if counting shadow revived ones as other merms. I like it. It was my idea too. 6 hours ago, YouKnowWho142 said: I’ve experimented with this through a mod (8 was the magic number for me), I personally preferred playing Wurt this way since it encouraged Wurt to have more involvement in the fight and it also increased my incentive to give my merms armor and healing so they can stay in the fight instead of spamming so many merms that it wouldn’t matter what would happen to them. Playing support to my own little army felt really interesting and something that isn’t really seen in other faction characters. It also just helped to separate Wurt and Webber’s identity a bit, I’ve always thought of Webber as the character with weak but massive swarms and Wurt as the character with elite but more limited minions but Wurt honestly spams her strongest minions even easier than Webber a lot of times it’s all personal preference though, I personally like when I have to actually participate in fights and gameplay instead of killing everything instantly with an army of merms (it’s fun the first few times, but killing everything instantly that way is really not as exciting as it started). It’s not really something they can fix or change at this point though, bit too late for that and people would be upset if they did. I’m not even asking for her to be nerfed really, I kind of just wish it was easier to limit total merm followers at least, since at least to me Wurt feels like a gimmick you play once to swarm every boss with merms then never really touch again (which probably doesn’t help her unpopularity) Cool to know! And I agree, although, would people be really mad? Make the changes, give some time and they will adapt and learn how to play it. 2 hours ago, Sacco said: Instead of directly nerfing merms, because as some people said, just recruit more merms, why not nerfing Wurt directly? First of all Wurt SHOULD NOT gain more hunger from veggies and most foods IN GENERAL shouldn’t grow in Winter, this will nerf every character (which is good) and will make playing as Wurt more engaging. YES PLEASE. That buff is a crutch, a stupid "noob help", because Klei knows that instead of balancing the disaster of crockpot dishes bloating (the correct way), it was much better to slap a band-aid fix and call it a day. That design is bad and should absolutely removed. Why Wigfrid have all the cool great design core linked with "you can only eat meat" but Wurt no? It really doesn't make sense. We have also today the new farming system to give you tons of giant vegetables and more plants introduced that grows on Winter (because we needed more buffs.....) 1 hour ago, lowercase skye said: It didn't. Before Reap What You Sow, we would all just eat fist full of jam cooked via 3 eggs 1 berry through the winter. Because she had since day 1 that stupid band-aid fix of "eating veggies, more food", without others "bonus core" linked with her "malus core" to make her more engaging. Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827169 Share on other sites More sharing options...
SilverSpoon Posted July 18, 2025 Share Posted July 18, 2025 (edited) I think we have no choice but to accept current Wurt Power. Wurt is a semi-paid character, so she probably won't be nerfed. Also, I rather think it's a good that Wurt is OP as a last resort for casual players who can only play solo. Edited July 18, 2025 by SilverSpoon 2 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827179 Share on other sites More sharing options...
Maxil20 Posted July 18, 2025 Share Posted July 18, 2025 2 hours ago, Sacco said: what if we changed the recipes of crock pot, making it so you can’t make every food so easily. I don’t get why one or two recipes being strange should Magically make it so Every Single Recipe in the game should be changed (especially when people already have issues with learning the various recipes in the crock pot…).Most recipes are pretty balanced with the stats you get in exchange for the ingredients. It would be easier if the oddity recipes were ironed out instead. 2 hours ago, Sacco said: And honestly it’s cool to have to stock up food for winter, it’s an interesting survival mechanic. I don’t get why people romanticize a version of winter that didn’t exist. Even in vanilla, it’s very easy to go around your world in a winter picking berries/mushrooms/veggies and subsist on those for the entire winter. The only time this was a threat was if you were a new player, where trying to find food was compounded with freezing, which was the significantly more dangerous threat and pushed players to never leaving their base because they didn’t know how to heat up away from base. Wurt has a harder time since she admittedly can’t use meat like most other players, but harvesting local vegetation is still enough to get by and becomes much more realistic the more experienced you are as a player. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827180 Share on other sites More sharing options...
Sacco Posted July 18, 2025 Share Posted July 18, 2025 2 hours ago, Maxil20 said: I don’t get why one or two recipes being strange should Magically make it so Every Single Recipe in the game should be changed (especially when people already have issues with learning the various recipes in the crock pot…).Most recipes are pretty balanced with the stats you get in exchange for the ingredients. It would be easier if the oddity recipes were ironed out instead. Because most people do not make a ton of recipies, and stick with always the same… Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827190 Share on other sites More sharing options...
Maxil20 Posted July 18, 2025 Share Posted July 18, 2025 15 minutes ago, Sacco said: Because most people do not make a ton of recipies, and stick with always the same… You can get by with a ton of crockpot recipes. Just because players don’t use them doesn’t mean they don’t exist. If anything, I feel the crockpot variety is the best its ever been right now. You can get by with a ton of different foods (I myself have run barnacle linguine, figatoni, tall scotch eggs, honey ham, and meaty stews as hunger dishes, with sides of banana shakes/creamy potato puree/banana daliquri, let alone dishes I could totally deviate to if I desired to do so!). Heck, most of the “alternative” dishes can even scale up pretty well. I prefer to make foods in bundles worth, and I can reasonably accomplish this for just about every ingredient that isn’t barnacles from my experience. Compare this to pre return of them where people quite literally used the same 4-5 foods all the time every time (Especially back when bunnymen farms were extremely popular). It’s not even close to how samey it was for every player to run the same set of foods. There is variety, if people are willing to step out of their comfort zones for just a moment and try something different. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827194 Share on other sites More sharing options...
Jakepeng99 Posted July 18, 2025 Author Share Posted July 18, 2025 21 hours ago, AndroidSpice536 said: How do you feel about this idea? Instead of nerfing all the merms, what if she could only have say 5 tamed at once? This would make her drastically weaker, but still very good. This would only give her a max of 10 if counting shadow revived ones as other merms. Yeah it works for balance but it makes making a merm city (one of the things people like doing) redundant. Im not sure 21 hours ago, cybers2001 said: How about we don't nerf characters that are near the absolute bottom of the popularity list? I was typing a response but it deleted itself. Anyway, basically i stopped playing her because her skilltree's absurd power made the game less fun, while not adding what many Wurt players enjoyed most about Wurt: Building their merm city, which was very undercooked since you only needed to just spam merm houses but it was cool to work towards it. The merm combat was merly a fruit of your labour, and it was already dominant so buffing combat was extreme overkill. I have found there are many former Wurt mains who agree with this and stopped playing her because she makes the game feel "brainless" and too easy. Killing bosses with merms used to feel quite great when it wasnt always a clear win- still mind bendingly powerful and maybe could be better designed, but it at least you felt acomplishment and an earned power. i have also met some of the most experienced players in megabase worlds too, and their opininon is that Wurt makes the game too easy too- you can just farm bosses so easy. They quit Wurt for this reasom. i dont have any clear statistics besides observations, but it is quite possible that Wurt's balance and the lack of features that expand on what players enjoy with Wurt leaves her at the bottom. People dont always play characters just because they are op, they play them if they are fun. 4 hours ago, SilverSpoon said: I think we have no choice but to accept current Wurt Power. Wurt is a semi-paid character, so she probably won't be nerfed. Also, I rather think it's a good that Wurt is OP as a last resort for casual players who can only play solo. Making a character an easy mode character is not a good idea. She was always like this before, but it took much more effort, commitment, and resources. 21 hours ago, Ridley said: Nerfing the merms just means you need to add more merms to your ranks. How many merms can we add to a fight before we run into latency issues? I think Klei should focus on other things. This is a good point actually that i cant defend well. But still i believe it is overkill. There isnt much else we can do without a Wurt rework which i dont thinj we can afford right now. 12 hours ago, YouKnowWho142 said: I’ve experimented with this through a mod (8 was the magic number for me), I personally preferred playing Wurt this way since it encouraged Wurt to have more involvement in the fight and it also increased my incentive to give my merms armor and healing so they can stay in the fight instead of spamming so many merms that it wouldn’t matter what would happen to them. Playing support to my own little army felt really interesting and something that isn’t really seen in other faction characters. It also just helped to separate Wurt and Webber’s identity a bit, I’ve always thought of Webber as the character with weak but massive swarms and Wurt as the character with elite but more limited minions but Wurt honestly spams her strongest minions even easier than Webber a lot of times it’s all personal preference though, I personally like when I have to actually participate in fights and gameplay instead of killing everything instantly with an army of merms (it’s fun the first few times, but killing everything instantly that way is really not as exciting as it started). It’s not really something they can fix or change at this point though, bit too late for that and people would be upset if they did. I’m not even asking for her to be nerfed really, I kind of just wish it was easier to limit total merm followers at least, since at least to me Wurt feels like a gimmick you play once to swarm every boss with merms then never really touch again (which probably doesn’t help her unpopularity) A reworked Wurt where she has 8 merms max, but she can buff them wouldnt even be too bad for me. Its more unique than webber, where your army is more personal. 21 hours ago, Uedo said: ... Guys, he's literally joking. Jesus. Im actually not. Ive shared my opinion of Wurt alot throughout the years, pre and post skilltree. 6 hours ago, Milordo said: Cool to know! And I agree, although, would people be really mad? Make the changes, give some time and they will adapt and learn how to play it. Yeah exactly. Most people will see a Wurt nerf and complain before trying. This happenes alot. 9 hours ago, Sacco said: Instead of directly nerfing merms, because as some people said, just recruit more merms, why not nerfing Wurt directly? First of all Wurt SHOULD NOT gain more hunger from veggies and most foods IN GENERAL shouldn’t grow in Winter, this will nerf every character (which is good) and will make playing as Wurt more engaging. And please, make shadow merms health decay… #nerfmaxwell Her upsides are the bigger problem. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827199 Share on other sites More sharing options...
dst_lover Posted July 18, 2025 Share Posted July 18, 2025 8 hours ago, Sacco said: then people will just grind 20 merm houses… that’s the thing. But i am totally open to nerfing merms directly. And that is the point I went to grind more to feel that I deserve that power what made wurt skill tree boring is the fact that it’s remove all that grinding from her gameplay 1 Link to comment https://forums.kleientertainment.com/forums/topic/167020-nerfwurt/#findComment-1827212 Share on other sites More sharing options...
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