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Before I begin, I would like to preface this by saying that I have 4500 hours in dst, and in said time playing this game, the only thing I've truly despised about this game was old crab king. That is, until today, when I naively decided to check out the new update.

I'll just cut to the chase, Warbot and Celestial Scion are awfully designed in my opinion. I'll talk about Warbot first, since it's the one I have more experience fighting.

Warbot is nothing more than unfun minion and knockback spam. I was actually enjoying the fight up until it woke up it's minions, but after it did, it just felt like I was constantly tanking damage due to how often the minions spin into you. That, combined with all the knockback, the electricity field, and the laser beam, made for an incredibly annoying fight experience. I died once because at least 1 spinner minion stunlocked me while a laser was being fired, so I couldn't even lazy explorer out. Now you see, the minion spam wouldn't be so bad if killing them actually meant something, but they revive in like a minute, so it doesn't even feel like it's worth the effort.

By far the worst part of the fight though, are the heat seeking missiles. Who thought unavoidable damage would be a good mechanic? Sure, you can dodge them with an ice crystalleyzer, but then you're still taking freezing damage, which just feels bad, especially when the only hint I had towards them being heat seeking was the fact they shot my dwarf stars, something I glossed over in my fight due to how much was going on. Not to mention that having to place a structure in a boss area is just a bad idea, especially one as costly as a crystalleyzer. Both of the new bosses can destroy it, and very likely will since the range isn't that large. Plus, the freezing doesn't do anything helpful for the 2nd boss, and sure, you could hammer it or let it get destroyed, but at that point, that's a lot of stuff you have to micromanage for what might as well be one boss fight.

My thoughts on the scion are much more limited due to only fighting the boss once, and frankly I don't think I *want* to fight it a second time due to what I'm about to mention. What happened to me, was that the boss cast the lunar lava(?) field attack, dashed, then cast the lava field attack again, covering, quite literally, the ENTIRE ISLAND in rapid high damaging lava.

Please tell me where I'm supposed to stand here, genuinely.

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My only question is: what was the design process here? Warbot is an obnoxious spammy mess, while the Scion just seems brutally unfair. Was nothing learned from bee queen and crab king when it came to enemy spam? I get that these are meant to be the final bosses in the lunar storyline, but compare these guys to Celestial Champion and I can't figure out how we went from a dangerous but fair boss, to whatever these abominations are.

I'd also like to talk about the sheer amount of healing I used in this fight. I brought a level 3 maul, jellybeans, a couple surf n turfs, and a little under a stack of pierogi, and by the time I died, I think I had around 20 pierogi left, alongside no more surf n turf. Combined with beans and maul, that was at least 1000 hp worth of healing I brought to this fight, which frankly I believe to be an absurd amount, no matter the status of the boss.

All I can really hope is that I'm not alone in thinking this boss is bad, but considering there was a beta, and *this* was the final product that got shipped, I can't help but feel like I'm missing something here. Overall, I'm really disappointed that this is how the lunar quest line is ending. I'll probably give the boss a few more tries, and odds are I'll eventually beat it, but my god, I'm not looking forward to it. Hopefully the drops are cool and justify the struggle.

Update: killed the boss, the entire arena got swamped with lava again, but this time I brought 2 1/2 stacks of dragonpie and 2 stacks of glommer goops, so I just chugged healing and used catapults. The supernova is a really cool and honestly well designed attack, but it's brought down a bit by the lava fields since they reduce your speed. Now, if the lava despawned, then I'd be fine with it, since they combo well together it makes it extra important to avoid, but instead it just feels like it makes the boss way harder, and not in a fun or fair way.

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I'm glad wagstaff is dead

Edited by Baark0
beat the damn thing
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My personal experience with the 2 new bosses was very positive. I love them both.

W.A.R.B.O.T. is a medium to easy boss. The devs allow you to modulate the difficulty by letting the player choose between Terramite / Warbler. It also allows you to use various strategies to cancel the missile attack. It is a boss that does not allow the player to just press F. It is multitasking.

SCION is a slow boss, but it is the only boss in the game that I am not sure if I will beat (Wanda / Wes), because one wrong positioning and the fight is over. I love this uncertainty, and a seemingly easy boss can be more deadly than AFW.

For me, Frostjaw, Malbatross, and Scrappy Werepig aren't as fun as the two above.
 

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I liked the old Crab King. I keep the nostalgia of it with my videos.

 

Edited by Cruvimaster
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I personally couldn't agree with the author. WARBOT/Scion is one of my favorite bosses, and has the power to be a Luna quest final boss.

1 hour ago, Baark0 said:

Warbot is nothing more than unfun minion and knockback spam. I was actually enjoying the fight up until it woke up it's minions, but after it did, it just felt like I was constantly tanking damage due to how often the minions spin into you. That, combined with all the knockback, the electricity field, and the laser beam, made for an incredibly annoying fight experience. I died once because at least 1 spinner minion stunlocked me while a laser was being fired, so I couldn't even lazy explorer out. Now you see, the minion spam wouldn't be so bad if killing them actually meant something, but they revive in like a minute, so it doesn't even feel like it's worth the effort.

Isn't the author making all 6 minions Terramite? Probably Terramite is intended an option for multiplayer or characters with great AOE, and if you're playing solo, it's better to select Warbler. Also, Terramite has a 50% chance of being bounce if you're wearing some specific armor.

1 hour ago, Baark0 said:

By far the worst part of the fight though, are the heat seeking missiles. Who thought unavoidable damage would be a good mechanic? Sure, you can dodge them with an ice crystalleyzer, but then you're still taking freezing damage, which just feels bad, especially when the only hint I had towards them being heat seeking was the fact they shot my dwarf stars, something I glossed over in my fight due to how much was going on.

If you are using a character who is dangerous for freezing damage, I recommend summoning a dwarf star to outside the arena and placing a thermal stone.

1 hour ago, Baark0 said:

Not to mention that having to place a structure in a boss area is just a bad idea, especially one as costly as a crystalleyzer. Both of the new bosses can destroy it, and very likely will since the range isn't that large.

If you float a ship outside the arena and place structures there, it will not be destroyed.

1 hour ago, Baark0 said:

My thoughts on the scion are much more limited due to only fighting the boss once, and frankly I don't think I *want* to fight it a second time due to what I'm about to mention. What happened to me, was that the boss cast the lunar lava(?) field attack, dashed, then cast the lava field attack again, covering, quite literally, the ENTIRE ISLAND in rapid high damaging lava.

Scion is a battle of how to guide a lava field. The lava field has a preparatory action a roar, so use that as a sign to guide the place where the lava field will be generated. The Lazy Explorer is best. And if you eat a Mushy Cake, you can instantly cancel the slowness and disable it for a while.

---

That said, I don't completely disagree with the author. There are certainly some tedious parts.

- In order to fight him fairly, you need certain items what are hassle to obtain such as Mushy Cake or The Lazy Explorer.

- In order to deal with his attacks, you need to know certain knowledge, and for that the internet is almost essential.

Edited by SilverSpoon
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1 minute ago, SilverSpoon said:

I personally couldn't agree with the author. WARBOT/Scion is one of my favorite bosses, and has the strength to be a Luna quest final boss.

Isn't the author making all 6 minions Terramite? Probably Terramite is intended an option for multiplayer or characters with great AOE, and if you're playing solo, it's better to select Warbler. Also, Terramite has a 50% chance of being bounce if you're wearing some specific armor.

If you are using a character who is dangerous for freezing damage, I recommend summoning a dwarf outside the arena and placing a thermal stone.

If you float a ship outside the arena and place structures there, it will not be destroyed.

Scion is a battle of how to induce a lava field. The lava field has a preparatory action a roar, so use that as a sign to induce the place where the lava field will be generated. The Lazy Explorer is best. And if you eat a Mushy Cake, you can instantly cancel the slowness and disable it for a while.

---

That said, I don't completely disagree with the author. There are certainly some tedious parts.

- In order to fight him fairly, you need certain items what are hassle to obtain such as Mushy Cake or The Lazy Explorer.

- In order to deal with his attacks, you need to know certain knowledge, and for that the internet is almost essential.

I would like to mention that I went into this update with zero knowledge about anything, so I was experiencing things as the devs intended. I had no clue that terramites were much more annoying than warblers, nor would I have had any clue that specific armours would protect against them, especially since it's a planar boss, which makes me assume I need planar armour to protect myself.

The freezing damage isn't super dangerous, I just don't think that unavoidable damage is a very fun design choice. I'm good enough to dodge bosses, so I'd much rather evade a boss using my own skills as a player, rather than be forced to tank damage. This is partially why my victory over the boss doesn't feel satisfying; I didn't defeat the boss because I was better than it, I defeated it because I had absurd amounts of healing food to eat and tank the lava field.

Speaking of the lava field, I feel like the cone is not very accurate, as in a test world I had an angle where it should've shot most of the field into the ocean, but instead converted about half of the arena. It's hard to explain over text, just know that I don't think it's super accurate to where the boss is positioned to shoot.

I'd also like to say that the loot for this boss is *incredibly* underwhelming, and frankly not worth it whatsoever. I really don't understand the point of the jewels, like sure, you can get infinite sanity, but it comes at the cost of having the annoying lunacy filter on, and spawning super dangerous mini bosses that will attack you if you ever take off your crown. The mini gestalt damage, while nice, is hardly worth the difficulty of killing this boss. Compare it to the enlightened crown from Celestial Champion: a strong item with a reasonable downside, that also can be deconstructed to use in another way.

There's also the little drill guys I guess? Idk how they work since my catapults broke them all as soon as the Scion died, but from what I read on the wiki, they seem pretty mediocre, especially considering you need to kill warbot + scion to repair them. The rewards just aren't worth it imo, and I likely won't fight this boss ever again, since the fight wasn't fun at all for me and the resources I needed to spawn it were kinda costly.

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would this comparable to afw? afw would feel even worse if u know nothing about it, the cages, hands, little bugs , small arena.

dst is always a information game were u need time to get information, or using internet guides. 

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1 minute ago, Edible Coal said:

would this comparable to afw? afw would feel even worse if u know nothing about it, the cages, hands, little bugs , small arena.

dst is always a information game were u need time to get information, or using internet guides. 

I've thought about this, what you said about DST is true, that's been a core design element over the games lifespan, though I'd like to mention a few things:

1: Consider the recent bosses we've gotten: Celestial Champion, mutated Deerclops and Bearger. These are all bosses with very telegraphed attacks and no need for obscure/niche items (not so much that last part for deerclops, though considering how easy it is to use a fire staff vs her, I don't think it's too big of a deal). It's really felt like Klei's been trying harder recently to create more fair and interesting bosses, but when it comes to Warbot/Scion, I can't really say the same.

2: Ancient Fuelweaver isn't nearly as punishing as Scion is. If you mess up vs Afw, the worst he can really do is heal to full. While this is really bad, you still have the option to escape if things start going south, something that is sorely lacking vs Warbot and Scion especially. Meanwhile, if you mess up 1 Scion lava field, the fight might as well end instantly, unless you have a mountain of healing items like I did. Sure, both end the fight, but part of the difference, for me at least, is that at least with Afw, you can escape and survive, which feels a lot better as a player. Compare that to "oh, I messed up the lava field (or it randomly decided to cover 75% of the arena in 1 cast [a visual indicator for the cone would be really nice btw]), guess I'm dead".

Maybe I am in the wrong though. If the devs want the game to be about looking things up on the internet to figure out what to do, then that's their choice, and my opinion doesn't really matter at the end of the day. I'm just someone who's really passionate about this game, and feel like the "final boss" of the lunar quest line is a bit of a letdown in the gameplay department.

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27 minutes ago, Cruvimaster said:

It seems that when people can't do something in the game, like defeat bosses, they feel the need to blame the design.

Yeah, Toadstool used to have 156,500 HP and would flee after 5 minutes. It wasn't bad design, it was just a skill issue

If you must be mean to prove it's not bad design, that’s just further proof that it is bad design.

Edited by SilverSpoon
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2 hours ago, Edible Coal said:

 

dst is always a information game were u need time to get information, or using internet guides. 

^^^^^^^^ this

I'm very happy for you Baark0, to have approached this content in the intended vision of Klei, aka blind, keep going! But maybe give it more time? Maybe you're writing this post after the stress/frustation of learning it? Maybe with time you will revalue it.

2 minutes ago, Jakepeng99 said:

End game should have stopped at celestial champion and fuelweaver.

Up. I'm very fond with Ancient Fuelweaver and what it was the literal canon ending, which ironically it still is? Since wagstaff and the moon are just wasting time and not explaining anything while Charlie seems at the very least moving something in the story and like.....who could possibly be after the big top Ancient fuelweaver???Like....Them? Aka tenebrau. Which at that point...it's game over. I'm a bit scared. Not only in story, even in gameplay and design. 

Plus, all the Rifts thingamajig, which seems are a big no no for Don't Starve, a complete failure in what they're, not what they have inside (like planar thingies no, new necromorphs and apocalyptic scenarios yes)

May I ask why if you do not enjoy engaging with the bosses, why you would subject yourself to the unfun “displeasure” of even dealing with them?

Oh wait… maybe it’s because that’s the only type of content Klei seems to want to release I guess? Either Way, I highly doubt your going to get anywhere trying to provide suggestions on how to improve them.

This isn’t Klei’s game, it’s Tencents now, & Tencents DST has single skin items that can not be weaved but can be purchased for 10,000 bolts (10$)

They have to be crazy to think I’m ever paying 10$ for one measly backpack skin.

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49 minutes ago, Mike23Ua said:

This isn’t Klei’s game, it’s Tencents now, & Tencents DST has single skin items that can not be weaved but can be purchased for 10,000 bolts (10$)

How much do you think Tencent controls this game? Like, what recent additions or changes do you think is Tencent's doing?

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1 hour ago, Mike23Ua said:

May I ask why if you do not enjoy engaging with the bosses, why you would subject yourself to the unfun “displeasure” of even dealing with them?

Why do you come on the forums when you 'quit' dst? Why would you subject yourself to the unfun "displeasure" of even dealing with us? :p

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I do wonder, is the new boss still gonna get this much attention if there are more contents on some other aspects of the game with the update? 

I don't really mind having more bosses, they are optional after all, and a boss fight is probably not supposed to satisfy everyone. What I do have a major problem with is the fact that the boss is the ONLY thing in a new update, so it's pretty much a nothing update for those who are not interested in the boss.

Edited by Mr. Furman
23 hours ago, Baark0 said:

Прежде чем начать, я хотел бы сказать, что провёл в DST 4500 часов, и за всё это время единственным, что я действительно ненавидел в этой игре, был старый король крабов. Так было до сегодняшнего дня, когда я по наивности решил проверить новое обновление.

Я сразу перейду к делу: на мой взгляд, Warbot и Celestial Scion ужасно спроектированы. Сначала я расскажу о Warbot, так как у меня больше опыта в борьбе с ним.

Warbot — это не что иное, как скучный спам с миньонами и отбрасыванием назад. На самом деле мне нравился этот бой, пока он не разбудил своих миньонов, но после этого мне казалось, что я постоянно получаю урон из-за того, как часто миньоны врезаются в тебя. В сочетании с отбрасыванием назад, электрическим полем и лазерным лучом это превращало бой в невероятно раздражающее занятие. Я однажды умер, потому что по крайней мере один миньон-вращатель оглушил меня, пока в меня стреляли лазером, так что я даже не смог выйти из режима «ленивый исследователь». Теперь вы видите, что спам миньонов был бы не так плох, если бы их убийство действительно что-то значило, но они возрождаются примерно через минуту, так что даже не кажется, что это стоит усилий.

Но, пожалуй, самое худшее в этом бою — ракеты, ориентирующиеся на тепло. Кто бы мог подумать, что неизбежный урон — это хорошая механика? Конечно, вы можете уклониться от них с помощью ледяного кристаллизатора, но тогда вы всё равно будете получать урон от замораживания, что просто неприятно, особенно если учесть, что единственным намёком на то, что они ориентируются на тепло, был тот факт, что они сбивали мои карликовые звёзды, на что я не обратил внимания в бою из-за того, что происходило слишком много всего. Не говоря уже о том, что размещать сооружение в зоне с боссом — плохая идея, особенно такое дорогостоящее, как кристаллизатор. Оба новых босса могут его уничтожить, и, скорее всего, так и сделают, поскольку радиус действия не такой уж большой. Кроме того, замораживание не приносит никакой пользы во время боя со вторым боссом, и, конечно, вы можете разбить его или позволить ему быть уничтоженным, но в таком случае вам придётся заниматься микроменеджментом, чтобы справиться с одним боссом.

Мои мысли о наследнике гораздо более ограничены из-за того, что я сражался с боссом только один раз, и, честно говоря, я не думаю, что захочу сразиться с ним во второй раз из-за того, о чём я сейчас расскажу. Со мной случилось вот что: босс применил атаку с лунной лавой(?), рванул вперёд, а затем снова применил атаку с лавой, буквально покрыв ВЕСЬ ОСТРОВ быстрой лавой с высоким уроном.

Пожалуйста, скажите мне, где я должен стоять, серьёзно.

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У меня только один вопрос: как проходил процесс разработки? Warbot — это отвратительный спам, в то время как Scion кажется просто жестоким и несправедливым. Неужели ничего не было взято на заметку из опыта с пчелиной маткой и королём крабов, когда дело дошло до вражеского спама? Я понимаю, что они должны быть финальными боссами в лунной сюжетной линии, но сравните этих ребят с Небесным чемпионом, и я не могу понять, как мы перешли от опасного, но справедливого босса к этим мерзостям.

Я также хотел бы рассказать о том, сколько зелий я использовал в этом бою. Я взял с собой молот 3-го уровня, желе, пару «Сёрф энд Терф» и чуть меньше пачки «Пельменей», и к тому времени, как я умер, у меня, кажется, осталось около 20 «Пельменей» и ни одного «Сёрф энд Терф». В сочетании с бобами и молотом это было как минимум 1000 единиц здоровья, которые я привнёс в этот бой, что, честно говоря, я считаю абсурдным количеством, независимо от статуса босса.

Я могу только надеяться, что я не одинок в своём мнении, что этот босс плох, но, учитывая, что была бета-версия, а *это* был финальный продукт, который был выпущен, я не могу отделаться от ощущения, что я что-то упускаю. В целом, я очень разочарован тем, как заканчивается лунная сюжетная линия. Я, наверное, попробую ещё несколько раз сразиться с боссом, и, скорее всего, в конце концов я его одолею, но, боже мой, я не в восторге от этой затеи. Надеюсь, добыча будет классной и оправдает усилия.

Обновление: я убил босса, и вся арена снова была залита лавой, но на этот раз я взял с собой 2,5 стопки драконьего пирога и 2 стопки клейкой массы, так что я просто лечился и использовал катапульты. «Сверхновая» — действительно крутая и, честно говоря, хорошо продуманная атака, но её эффективность немного снижается из-за полей с лавой, которые уменьшают вашу скорость. Теперь, если бы лава исчезала, то я бы не возражал, так как они хорошо сочетаются друг с другом, и это делает их ещё более важными для избегания, но вместо этого кажется, что это делает босса намного сложнее, и не в весёлой или справедливой манере.

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Я рад, что Вагстафф мёртв

The only thing I don't like about this boss is his hp if it were at least 2 times less. The boss would be really cool, not boring.
Finally, a boss with normal player damage.

Finally, the boss has a good number of attacks.

I'm not happy that Wagstaff is dead. He was a great guy in DS. I don'T understand hating him.

12 hours ago, Waywarbler said:

Как вы думаете, насколько сильно Tencent контролирует эту игру? Например, какие недавние дополнения или изменения, по вашему мнению, вносит Tencent?

Look to DS. Waht is it.

20 hours ago, SilverSpoon said:

Да, у Жабника раньше было 156 500 единиц здоровья, и он убегал через 5 минут. Дело было не в плохом дизайне, а в навыках

Если вам нужно быть подлым, чтобы доказать, что это не плохой дизайн, то это лишь дополнительное доказательство того, что это плохой дизайн.

Teammate issue. 

This is called a teammate issue. You need to be able to communicate with people and invite them into the game. 
If you want to play the game solo, then this is your problem due to the unwillingness to communicate with the players in the MULTIPLAYER GAME. 


If you think that playing solo is perfect, then you have no taste. DST bosses alone are boring sponges absorbing euron who have 0 attack pool, 0 music and 0 battle staging.
I would have been more restrained in my expressions. But seriously. People are ready to insult me with any dirty words defending 5+ minute boss fights against bosses who have fewer attacks than the fingers on my 2 hands and the music is 3-60 times shorter than the battle alone.

I'm sorry if I offended you.

  • Shopcat 1
17 hours ago, Mike23Ua said:

They have to be crazy to think I’m ever paying 10$ for one measly backpack skin.

Don't show this person prices for skins in any other modern online game, they will faint out of sheer bewilderment like a victorian lady. 

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19 minutes ago, RexySeven said:

Don't show this person prices for skins in any other modern online game, they will faint out of sheer bewilderment like a victorian lady. 

Flashback to the mario kart mobile game that sold people Diddy Kong for 40$....

Edited by Mysterious box
  • Haha 2
13 hours ago, Mr. Furman said:

I do wonder, is the new boss still gonna get this much attention if there are more contents on some other aspects of the game with the update? 

I don't really mind having more bosses, they are optional after all, and a boss fight is probably not supposed to satisfy everyone. What I do have a major problem with is the fact that the boss is the ONLY thing in a new update, so it's pretty much a nothing update for those who are not interested in the boss.

Base game geometric placement is really big for console players. Skill wheel hotkey, drowning changes and wandering trader are also nice but it's true that's not much for a big update.

  • Like 2

not only is the boss badly made, the rewards......ahm......there a punishment for litteraly existing with hight damaging enemies?.....and i guess some drones that cut trees? hurray?

16 hours ago, Mr. Furman said:

I do wonder, is the new boss still gonna get this much attention if there are more contents on some other aspects of the game with the update? 

I don't really mind having more bosses, they are optional after all, and a boss fight is probably not supposed to satisfy everyone. What I do have a major problem with is the fact that the boss is the ONLY thing in a new update, so it's pretty much a nothing update for those who are not interested in the boss.

the devs know that theyve been focussing alot on endgame, but theyre rolling out stuff like the wandering trader and (what shouldve came) electric changes so that they effect early to mid game too

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