Radicaljoe Posted June 27, 2025 Share Posted June 27, 2025 5 hours ago, Echsrick said: not only is the boss badly made, the rewards......ahm......there a punishment for litteraly existing with hight damaging enemies?.....and i guess some drones that cut trees? hurray? We lost Pearl's island for a repairable Woodie and the ability to give ourselves cataracts. Worth it! The terramite does confuse me. Presumably this is like THE lunar end boss, why would we need a robot to collect more materials for us THIS late into the game? I'm sure by now any player that did want to build past Scion has made far more efficient methods of wood harvesting (we literally have to fight bearger to get to this boss, so we already went through the better terramite option.) I love the terramite because it's funny beyblade, but as an actual non-joke reward it's awful. Also klei PLS stop using bright, blinding lights as what I can only assume is a balancing method! Gloomberries have it, and now the crown has it, and both are not particularly pleasant to use for more than 3 minutes at a time, which sucks because neither are easy to obtain. 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/166702-the-new-bosses-might-just-be-the-worst-designed-bosses-ive-ever-had-the-displesure-of-fighting/page/2/#findComment-1824562 Share on other sites More sharing options...
Waywarbler Posted June 27, 2025 Share Posted June 27, 2025 39 minutes ago, Radicaljoe said: The terramite does confuse me. Presumably this is like THE lunar end boss, why would we need a robot to collect more materials for us THIS late into the game? I'm sure by now any player that did want to build past Scion has made far more efficient methods of wood harvesting (we literally have to fight bearger to get to this boss, so we already went through the better terramite option.) I love the terramite because it's funny beyblade, but as an actual non-joke reward it's awful. I'm pretty disappointed that the only changes made to terramites so far have been to make them damageable by mobs and remove the little exploit that let you lure one around. They're still pretty costly to repair and are evidently meant to only be good for trees, which is a very replaceable job. I was hoping they'd either go around harvesting EVERYTHING or get an extra use as like, the definitive answer to brightshades, but they've not gotten anything. Link to comment https://forums.kleientertainment.com/forums/topic/166702-the-new-bosses-might-just-be-the-worst-designed-bosses-ive-ever-had-the-displesure-of-fighting/page/2/#findComment-1824571 Share on other sites More sharing options...
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