Mysterious box Posted June 14, 2025 Share Posted June 14, 2025 2 minutes ago, Bumber64 said: We debated that specific point in a previous thread and don't see a point in rehashing it. I don't really remember how it went since I've not checked in as much due to other things but if that's the case I do at least want to reclarify my stance the matter. I feel like trying to lock klei out of revisiting plot relevant locations would be a net negative for the game as something at least I personally like to see is the impact our actions have on the world but if the world is sectioned off in it's entirety as a do not disturb zone it'll just feel artificial. This is why I feel leaving these big changes to these unique landmarks is the best solution as locations outside of them which make up most of the world can be considered the safer building zones. You don't need to respond to this just figured I'd give my pov on the matter if your interested. That being said it's probably best everyone here just agrees to disagree as I doubt this conversation is going to move forward at this point. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822140 Share on other sites More sharing options...
Erathia Posted June 14, 2025 Share Posted June 14, 2025 (edited) 10 minutes ago, Mysterious box said: Nie pamiętam dokładnie, jak to poszło, ponieważ nie sprawdzałem tego zbyt często z powodu innych rzeczy, ale jeśli tak jest, to przynajmniej chcę wyjaśnić swoje stanowisko w tej sprawie. Uważam, że próba zablokowania Klei przed ponownym odwiedzaniem istotnych dla fabuły lokacji byłaby dla gry negatywna, ponieważ przynajmniej ja osobiście chciałbym zobaczyć wpływ naszych działań na świat, ale jeśli świat zostanie podzielony w całości jako strefa „nie przeszkadzać”, będzie to po prostu sztuczne. Dlatego uważam, że pozostawienie tych dużych zmian tym unikalnym punktom orientacyjnym jest najlepszym rozwiązaniem, ponieważ lokacje poza nimi, które stanowią większość świata, można uznać za bezpieczniejsze strefy budowlane. Nie musisz na to odpowiadać, ale pomyślałem, że mogę podzielić się swoim punktem widzenia, jeśli jesteś zainteresowany. Mając to na uwadze, najlepiej będzie, jeśli wszyscy tutaj po prostu zgodzą się, że się nie zgadzają, gdyż wątpię, czy ta dyskusja w ogóle posunie się naprzód na tym etapie. I totally hadn’t thought of that, but now that I’ve read it, it’s another big reason why I think the creators’ decision is actually good. You get attached to a place, and we don’t forget it — we witness its change and its history. I love that! Thanks ❤️ A conversation that starts solely to be won is quite childish. I don’t expect to change anyone’s mind — that’s never my intention. It’s not just about one opinion; many factors influence it, like context, the mental state of the person, and other circumstances. I don’t give myself any grand right to diagnose, but I can say that I put people who complain in such an absurd and fetishizing tone into a specific mental category. I have no expectations for this conversation other than maybe someone expanding my perspective or pointing out things like you did with the context of observing the island’s development and its impact. But if this conversation turns into just throwing words against a wall, that’s fine — I can always treat it as a style or language exercise. Edited June 14, 2025 by Erathia 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822148 Share on other sites More sharing options...
gaymime Posted June 14, 2025 Share Posted June 14, 2025 54 minutes ago, Bumber64 said: You... basically just did at the top of your post? Anyone mentioning the rifts opening warning, more directly. E.g., Draggofroot above, gaymime in another thread. where did i say that? Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822153 Share on other sites More sharing options...
Lovens Posted June 14, 2025 Share Posted June 14, 2025 26 minutes ago, Erathia said: Sorry, but talking to you feels like talking to a wall that keeps repeating the same thing. Claiming ownership over every single part of this game is completely absurd to me. I understand the sadness, someone put in a lot of work creating a beautiful Hermit island, then an update comes along and now to progress, they have to change it into something else and destroy their work. That’s definitely tough. From my perspective, it’s lore-justified and highlights Wagstaff’s character, and a good compromise between these approaches is the relocator. You don’t address the broader issue you’re raising at all; you keep focusing only on how things should or shouldn’t look in the game. I won’t respond to that because it still sounds like fanaticism—you’ve confused The Sims or Minecraft creative mode with Don’t Starve. I never claimed an ownership over any parts of the game. Even if it was impossible for players to build on Pearl's island I'd still argue that it shouldn't be destroyed. I would have argued about preserving any other setpiece or landmark of this game just like I did about Pearl's island. And even though I have beautiful builds on Lunar island I'd be fine with my build being destroyed since Lunar Island is already a boss arena place and having another one there feels right at home. It's not so much about a build being ruined. In some worlds I did build on Pearl's island and in some I left it intact. But I always appreciated its beauty, that's why it feels so heart-breaking to see devs treat their own game like that, without respect to its unique cohesive parts that are already complete and don't need any intervention. Pearl's story and arc was already finished and this invasion feels very random and out of place. Having it just for the sake of highlighting Wagstaff's character (which we already knew didn't have the most pleasant personality) was completely unnecessary. We already knew he scammed elderly people - his animated short perfectly conveyed that. We already know he only cares about his experiments and exploits others for his own benefit (by the way he treated us players the whole game). Having Pearl's island turned into an unrepairable war arena proves...what, exactly? It doesn't bring anything new or interesting to his character or the storyline. At one side of the scale you have the ruined enjoyment of many players who loved Pearl's island, and on the other side of the scale there's what exactly? It's not like the enjoyment of other part of the playerbase would be absolutely ruined if the boss came with its own arena, or happened on Lunar island, or on one of Lunar satellites. I don't remember anyone complaining about Frostjaw having its own arena and demanding it spawns on top of Moon Quay, destroying it in the process. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822154 Share on other sites More sharing options...
Erathia Posted June 14, 2025 Share Posted June 14, 2025 3 minutes ago, Lovens said: I never claimed an ownership over any parts of the game. Even if it was impossible for players to build on Pearl's island I'd still argue that it shouldn't be destroyed. I would have argued about preserving any other setpiece or landmark of this game just like I did about Pearl's island. And even though I have beautiful builds on Lunar island I'd be fine with my build being destroyed since Lunar Island is already a boss arena place and having another one there feels right at home. It's not so much about a build being ruined. In some worlds I did build on Pearl's island and in some I left it intact. But I always appreciated its beauty, that's why it feels so heart-breaking to see devs treat their own game like that, without respect to its unique cohesive parts that are already complete and don't need any intervention. Pearl's story and arc was already finished and this invasion feels very random and out of place. Having it just for the sake of highlighting Wagstaff's character (which we already knew didn't have the most pleasant personality) was completely unnecessary. We already knew he scammed elderly people - his animated short perfectly conveyed that. We already know he only cares about his experiments and exploits others for his own benefit (by the way he treated us players the whole game). Having Pearl's island turned into an unrepairable war arena proves...what, exactly? It doesn't bring anything new or interesting to his character or the storyline. At one side of the scale you have the ruined enjoyment of many players who loved Pearl's island, and on the other side of the scale there's what exactly? It's not like the enjoyment of other part of the playerbase would be absolutely ruined if the boss came with its own arena, or happened on Lunar island, or on one of Lunar satellites. I don't remember anyone complaining about Frostjaw having its own arena and demanding it spawns on top of Moon Quay, destroying it in the process. Alright, I get that you see this as a lack of respect for an established world, but I still think it was a deliberate, consistent decision by the devs that adds depth and gives weight to in-game events. Personally, I’d rather have a story with consequences than a static museum of decorations that always looks the same. If that’s a deal-breaker for you — fair enough. For me, it’s actually a strong point of this update and I stand by it. There’s no point dragging this out further, because we’re clearly going to stick to our own perspectives anyway. 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822158 Share on other sites More sharing options...
gaymime Posted June 14, 2025 Share Posted June 14, 2025 (edited) 1 hour ago, Lovens said: What popup warning? When rifts were introduced there was nothing said about the future destruction of an established world landmark, the most peaceful island there is. There is nothing gained from this destruction. There's not a single good reason this fight couldn't have happened literally anywhere else but on Pearl's island. every person defending this "eviction" arc is acting as if the boss wouldn't exist without Pearl's island, or as if people with opposite opinion argue that this boss shouldn't have happened at all. We could have gotten it all - the new boss, Pearl's island intact and Pearl's relocation kit for those who really want it. The game has always been about player choices, and I don't like being forced into destruction. Klei took away those choices in the new update. You can't choose to tell Wagstaff to kindly f*ck off this island and build his experiment literally anywhere else, and choose to spare the place you invested your time and effort improving and fixing because the game itself earlier guided you to do so. ok, so i have never had any issues with you before and i would hope you hadn't any with me but for the first time i think i have to hard disagree with you at a fundamental level. you are purposely and wilfully ignoring the context of the game here and it feels really abrading. even if you didnt look at any of the shorts, play the original ds or visit the forums your interactions with wagstaff have always been a net negative on the world. everything you do for him hurts someone. i cant really see the willingness to ignore big red flags as anything other than a "maybe this time it will be different" mentality of assuming he is telling you to go evict an old woman and it WONT end poorly like all the other things he's asked you to do. i also can't understand the mentality that there is no option but to evict her once you are asked to do it. the assurance that you have no agency, no free will and no choice comes off as you being unwilling to make & commit to an adult decision because you are so unwilling to let any stone be unturned and it comes off as you wanting to blame anyone other than yourself for your own actions so you can be spared the embarrassment of your lack of self-control when you willingly destroy your own work just to have the prize even though you don't actually want want the prize being offered. i keep seeing people claim they are given no choice, no option no recourse except to do the clearly bad thing without hesitation. i have seen multiple people talk about if they don't do this clearly bad thing that is very obviously bad then it invalidates the entire game somehow which feels so aggressively absolutist and absurd. i have seen people do the thing, feel the feelings klei wants them to feel then call it bad writing because that feeling isnt a happy cheery one. screwing over pearl is -supposed- to feel bad. you are -supposed- to feel like a jerk for doing it and wagstaff -is- a villain and he knew -you- would eagerly be his patsy(and now you have to know it too). if this happened on an abandoned hunk of barren wasteland noone cared about it wouldnt have any emotional impact. the reason it is at pearl's is because at least -some- people will feel bad that they are doing this to her and some people will feel it isnt worth the bad time to do the thing at all and, as story-tellers, klei will have given some people =something= of substance to think about. not everyone has empathy or cares about fictional people(or honestly real people) but the ones that do might experience this and get something from it. they might have that little bit inside of them that cares about humanity tickled in a way that brings genuine human emotion to them and might just give them something a little more substantive than "big loot. bright light. robot" i guess tldr? noone can make you media literate but that doesnt mean there is nothing deeper to the media you personally consume. it is really not cool to assume you know better than the artist about whether or not something is art when you were never interested in engaging with it on its terms to begin with. Edited June 14, 2025 by gaymime 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822168 Share on other sites More sharing options...
cybers2001 Posted June 14, 2025 Share Posted June 14, 2025 37 minutes ago, Lovens said: At one side of the scale you have the ruined enjoyment of many players who loved Pearl's island, and on the other side of the scale there's what exactly? It's not like the enjoyment of other part of the playerbase would be absolutely ruined if the boss came with its own arena, or happened on Lunar island, or on one of Lunar satellites. I don't remember anyone complaining about Frostjaw having its own arena and demanding it spawns on top of Moon Quay, destroying it in the process. This is where you start getting really subjective here. I, for example, have a differing opinion, where my CC arena is nicely framed on my moon island base with lots of stuff built around it. To me, you're overselling Pearl's island. It looks kinda unappealing with the clashing colors, trash like dead driftwood trees, weird drying racks and bee box, and my least favorite turf in the game: the white sand turf. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822169 Share on other sites More sharing options...
Lovens Posted June 14, 2025 Share Posted June 14, 2025 (edited) 13 minutes ago, gaymime said: ok, so i have never had any issues with you before and i would hope you hadn't any with me but for the first time i think i have to hard disagree with you at a fundamental level. you are purposely and wilfully ignoring the context of the game here and it feels really abrading. even if you didnt look at any of the shorts, play the original ds or visit the forums your interactions with wagstaff have always been a net negative on the world. everything you do for him hurts someone. i cant really see the willingness to ignore big red flags as anything other than a "maybe this time it will be different" mentality of assuming he is telling you to go evict an old woman and it WONT end poorly like all the other things he's asked you to do. i also can't understand the mentality that there is no option but to evict her once you are asked to do it. the assurance that you have no agency, no free will and no choice comes off as you being unwilling to make & commit to an adult decision because you are so unwilling to let any stone be unturned and it comes off as you wanting to blame anyone other than yourself for your own actions so you can be spared the embarrassment of your lack of self-control when you willingly destroy your own work just to have the prize even though you don't actually want want the prize being offered. i keep seeing people claim they are given no choice, no option no recourse except to do the clearly bad thing without hesitation. i have seen multiple people talk about if they don't do this clearly bad thing that is very obviously bad then it invalidates the entire game somehow which feels so aggressively absolutist and absurd. i have seen people do the thing, feel the feelings klei wants them to feel then call it bad writing because that feeling isnt a happy cheery one. screwing over pearl is -supposed- to feel bad. you are -supposed- to feel like a jerk for doing it and wagstaff -is- a villain and he knew -you- would eagerly be his patsy. if this happened on an abandoned hunk of barren wasteland noone cared about it wouldnt have any emotional impact. the reason it is at pearl's is because at least -some- people will feel bad that they are doing this to her and some people will feel it isnt worth the bad time to do the thing at all and, as story-tellers, klei will have given some people =something= of substance to think about. not everyone has empathy or cares about fictional people(or honestly real people) but the ones that do might experience this and get something from it. they might have that little bit inside of them that cares about humanity tickled in a way that brings genuine human emotion to them and might just give them something a little more substantive than "big loot. bright light. robot" i guess tldr? noone can make you media literate but that doesnt mean there is nothing deeper to the media you personally consume. it is really not cool to assume you know better than the artist about whether or not something is art when you were never interested in engaging with it on its terms to begin with. I personally chose to not fight this boss in my long-term world in order to spare Pearl's island. What's your point? I shouldn't feel guilty by following a plot line made by developers. They are creating these plot lines leaving us no free will if we want to complete the game. What I got after this update in my world is Wagstaff forever stuck on Pearl's island, blabbering about getting rid of her and his stupid ugly junk piles. I'm not gonna progress my world and it sucks that I get locked out of "completing" the game by choosing to spare Pearl and her original home. But even then I'm not given a choice, I can't prevent Wagstaff from appearing on her island even! They could have done it so you need to hand him another enlightning shard or a spare spark arc/restraining static to progress past the three mutants but no, it happens automatically. Back then when I defeated the three mutants I did it for a different reward (Polar Bearger Bin which is 1000 times better reward and QoL gameplay update than the new crown), and at the time there was no Pearl's take over line. I can't go back and not activate the rifts. There was never any warning that a unique part of the world will get forever destroyed as a result. Yes, there is a warning that rifts change the world but devs introduced all the changes coming with rifts all at once and one could argue the warning was always about those new threats (brightshades, lunar hail, riftstals, new mutant bosses) and not about destroying Pearl's place. I was willing to accept those threats but I'm not willing to accept losing Pearl's island. It's a shame they chose it to be this way. Yet again, I repeat, for the 10000th time, why a new boss couldn't have happened on its own island? What would all players defending Pearl's eviction lose if the boss fight happened somewhere else and not on her island? I highly doubt there would be be hundreds of frustrated comments claiming the fight needs to be moved to Pearl's island - I swear, if devs didn't bring this plot up and just had the boss spawn on Lunar island or its own new island, not a single person would raise an eyebrow because that's how new bosses and setpieces were introduced/retrofitted into the world until this update. 14 minutes ago, cybers2001 said: This is where you start getting really subjective here. I, for example, have a differing opinion, where my CC arena is nicely framed on my moon island base with lots of stuff built around it. To me, you're overselling Pearl's island. It looks kinda unappealing with the clashing colors, trash like dead driftwood trees, weird drying racks and bee box, and my least favorite turf in the game: the white sand turf. You already have a CC arena there though, so having another boss in the very same arena likely wouldn't ruin your build. And if it would you wouldn't complain about it because you willingly built around a place where one boss fight was already happening. Not to mention the Lunar Island is huge and there's lots of room left for building even if a part of it is taken over by the boss arena. And there's satellite islands which are also places similar to Lunar island, with similar features and objects spawning/growing. Edited June 14, 2025 by Lovens 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822171 Share on other sites More sharing options...
gaymime Posted June 14, 2025 Share Posted June 14, 2025 19 minutes ago, Lovens said: I personally chose to not fight this boss in my long-term world in order to spare Pearl's island. What's your point? well if you made that choice then the point that the choice can be made is, well, made. its point is self-evident but its purpose for you and i is moot 21 minutes ago, Lovens said: What I got after this update in my world is Wagstaff forever stuck on Pearl's island, blabbering about getting rid of her and his stupid ugly junk piles.... I can't prevent Wagstaff from appearing on her island even! They could have done it so you need to hand him another enlightning shard or a spare spark arc/restraining static to progress past the three mutants but no, it happens automatically. this would be a reasonable complaint. you have a world that was played through the updates which means you are not given the same advantage as people playing a fresh world and working through the downward fall as a progressing quest-line. that is something that really ought to be toggleable like rifts with him winking out of existence if he is turned off(can anyone find out if this is an option or is likely to be implemented?). if that was the summation of the complaint i would 100% be on your side since that super sucks and isnt fair or reasonable since you could guess pearl's plugged holes were going to be relevant somehow eventually but not actually predict that this specifically is how it would go down. i conceded that the technical aspects of the retrofit sucks hard 33 minutes ago, Lovens said: et again, I repeat, for the 10000th time, why a new boss couldn't have happened on its own island? What would all players defending Pearl's eviction lose if the boss fight happened somewhere else and not on her island? I highly doubt there would be be hundreds of frustrated comments claiming the fight needs to be moved to Pearl's island it could have happened anywhere BUT it wouldn't mean anything if it happened most anywhere else. if it didnt happen at pearls, say it happened in the fragment forest biome then it would be a random thing that had no purpose; it would be incidental and the player wouldnt have any reason to think about it. people would still complain but they would complain that it was pointless because you could have done anything at all with the boss and boss-fight but did nothing at all. it would be people complaining about abandoned biomes where nothing has happened for xx years and that there is no reason for xx biome to have this happen and of course basebuilders would complain because no part of the constant is universally untouched. i get a little bit of fear in me every time there is an updated just because no matter what some part of one of my worlds is going to get jacked up. i am a basebuilder x''D i build bases and i build them all over on the other hand the people defending the choice would lose a moment where the player looks at wagstaff and sees themselves in him and him in their own actions. the stinger that you have become the very thing that a true hero seeks to prevent/destroy/un(/de?)corrupt tells you that you were never a hero here, never the objective good and are the last to know it and in this moment you can choose to stop your spiral or you can choose to complete the loop and accept what you've become; a monster. 6 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822182 Share on other sites More sharing options...
Siren11 Posted June 14, 2025 Share Posted June 14, 2025 1 hour ago, Erathia said: I still think it was a deliberate, consistent decision by the devs that adds depth and gives weight to in-game events. Personally, I’d rather have a story with consequences than a static museum of decorations that always looks the same. If that’s a deal-breaker for you — fair enough. For me, it’s actually a strong point of this update and I stand by it. This is pretty much exactly how I feel. I think it’s such a good decision story- and character-wise, and Pearl’s island is really the only location that makes sense because of the trapped Lunar energy Wagstaff is tapping into. Plus it’s really nice to see some consequences for our actions! Even if you’re not a builder (which I am) or someone who is emotionally attached to Pearl (also me), you still have to live with the knowledge that you ultimately made the world a worse place for the sake of content and cool loot. Also, we were told that rifts would irreversibly alter the world… except that hasn’t really happened. To be fair to Klei, I think they’ve tried. But they’ve had to change pretty much everything relating to rifts. I hope they don’t change this, too. It feels too important to the story. I think Pearl’s rehomer is a good compromise, and I’m really excited to create an even better build for her back on the mainland! It’s disappointing to see the forums back in such a state of negativity. People are entitled to share their opinions, but at a certain point I think it’s just better to recognize when you’re no longer having fun. If you’re not enjoying a game anymore, it’s probably time to find a different one. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822185 Share on other sites More sharing options...
Draggofroot Posted June 14, 2025 Share Posted June 14, 2025 4 hours ago, Lovens said: What popup warning? When rifts were introduced there was nothing said about the future destruction of an established world landmark, the most peaceful island there is. There is nothing gained from this destruction. There's not a single good reason this fight couldn't have happened literally anywhere else but on Pearl's island. 1. MOVING PEARL IS EPIC I WANT MY GRANDMA TO LIVE NEXT TO ME 2. Lunar energy stuff 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822227 Share on other sites More sharing options...
Antynomity Posted June 14, 2025 Share Posted June 14, 2025 Epic Strawman Thread Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822229 Share on other sites More sharing options...
Pedrolar27 Posted June 14, 2025 Share Posted June 14, 2025 12 hours ago, Erathia said: Oh, spare me the dramatic meltdown. Reading this, you’d think Klei released this boss just to personally ruin your weekend. Newsflash: not every boss is supposed to roll over and die on your first sloppy attempt. Those “exaggerated heat-tracking missiles” exist so you can’t just face-tank and spam attacks — imagine that, a boss fight that actually demands planning and resource management. Shocking, right? If you can’t handle making extra thermal stones or managing heat sources, that’s on you, not the design. As for the Celestial Scion — no, it’s not “ugly and crude,” it just doesn’t match your private catalog of “pretty monsters.” Its attacks are absolutely punishing because it’s the final boss of that line. Don’t want a supernova in your face? Learn how to use cover and adapt, instead of whining that Klei didn’t design it to let you stand still and swing a spear. And the rewards: seriously? Permanent light, an upgraded crown, new craft material — and you call that worthless? If you can’t figure out what to do with them, again, that’s your problem. Look up a guide, get creative, or just stick them in a box if you’d rather hoard junk than use it. Bottom line: the boss is hard because it’s supposed to be. The loot is good for players who know how to use it. If someone wants everything handed to them on a silver platter with zero challenge, maybe it’s time to switch to Solitaire. No offense, but this comment really sums up everything wrong with the game right now. Let’s start with the summoning… 6 Thulecite Bugnets just to fight a reskinned Celestial Champion. Moving on to phase two… I guess it’s more fun to burn through all my materials making Thermal Stones and Star Callers instead of, you know, actually building my base? Oh, and now it has more health than the Fuelweaver (which, by the way, is actually a hard boss). Phase three… If we ignore the awful performance issues, I’d say it’s probably the most decent one. The reward? Something you didn’t need in the first place, because by the time you get it, you’ve already proven you can survive without it. This boss isn’t satisfying to fight, and for how expensive it is to even get to him, it honestly makes no sense. The risk vs reward just isn’t there. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822236 Share on other sites More sharing options...
Bumber64 Posted June 14, 2025 Share Posted June 14, 2025 5 hours ago, gaymime said: where did i say that? I was debating searching for the thread to see if it was actually you, but then you immediately went on to post that it's the player's fault for helping Wagstaff, so that basically confirms it. Thanks for saving me the trouble. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822240 Share on other sites More sharing options...
Antynomity Posted June 14, 2025 Share Posted June 14, 2025 46 minutes ago, Giga Chet said: You could call it that... But in this case, it isn't a fallacy, so to speak. A strawman is taking an argument to the absolute extreme and dismantling it. Thing is, the strawman, so to speak, is actualized. The absolute extreme result of the WARBOT being defeated came to pass and with it, in the name of progression demands the player to upend Pearl's island to do a fight and the reward of the fight is between irreversible and detrimental with a reward that isn't necessarily something that matches the effort put in. Not to mention, the beta wasn't resolved in a way that made all parties accept the greater picture, nor did it strive to even come up with a compromise in a timely manner. And financially, it's a rough move. Megabasers spend real life cash to make their bases look pretty. They should 100% have some sort of communication their way when it comes to decisions like this. I was saying that thinking about the replies there's so much assuming and putting words in people's mouths, building arguments that are easier to fight that I just had to. Based reply though Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822253 Share on other sites More sharing options...
linabagel Posted June 14, 2025 Share Posted June 14, 2025 Moreover, the mechanism by Enlightened Crown generates Gestalt is not as sophisticated as that of Bone Helm. The new skin of Berry Bush will return to its original form after using Embalming Spritz. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822289 Share on other sites More sharing options...
gaymime Posted June 14, 2025 Share Posted June 14, 2025 5 hours ago, Bumber64 said: I was debating searching for the thread to see if it was actually you, but then you immediately went on to post that it's the player's fault for helping Wagstaff, so that basically confirms it. Thanks for saving me the trouble. that post has nothing at all to do with your accusation that i said rifts were purposely meant to destroy bases? all you did was make yourself look uncredible 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822299 Share on other sites More sharing options...
Lovens Posted June 14, 2025 Share Posted June 14, 2025 7 hours ago, Draggofroot said: 1. MOVING PEARL IS EPIC I WANT MY GRANDMA TO LIVE NEXT TO ME 2. Lunar energy stuff Moving Pearl could have been an optional action and not a forced plot line mandatory for progression. I understand its appeal and maybe I would have used it myself in some worlds (and maybe I wouldn't). They could have made it so Pearl adds it to her shop after you give her the cracked Pearl (confirming she is ready to see the world), or after Wagstaff invasion but again as an option, with a second option to go a different route and evict Wagstaff and defend her island. Players should have free will, not go with whatever nonsense bs developers suggest we do. As to lunar energy, I guess you are referring to some people speculating that Pearl's island was chosen because of lunar energy building up in the ground with plugged fissures?I call it speculations because devs did not confirm that it was the reason he chose her island in any of their posts, or animated shorts, or even character quotes. But even if this was the true reason this plot could have been easily solved by adding an alternative quest line option where you can choose to go a different route to summon WARBOT. Give player a choice: to move Pearl, or to move Wagstaff. If you choose to move Wagstaff, you don't hand Pearl the map. Maybe you break his junk piles and fences or even his machine to show that he is not welcome here. Or maybe you give his modified map back to him. Anyway, instead of then expanding Pearl's island with docks, give player an option to talk to Pearl about it and refuse to do Wagstaff experiment here on the island. Then make Pearl, threatened by destruction of her island, react by giving player the blueprint for her recipe for plugged fissure shell device (at the cost of moon rock/glass and some shell bells). Then, instead of evicting Pearl, you go to Lunar and plug, say, 3 close lunar fissures on some satellite island or on the main Lunar island. Could be the same triangle where you already fought CC. Then wait, say, 3 full moons to build up some lunar energy underground (could be achieved faster by having the moon storms active). This would generate more hidden lunar energy than underground Pearl's island (has only two plugged fissures) which would cause Wagstaff to move his experiment to the new area you chose. This would satisfy both people who want Pearl to be moved and who wants to fight the new boss on her island, and people who want to spare the island and help Pearl stand her ground. What happened to "One of us had to go and it wasn't going to be me?" or "No trespassing!"? It would be very in Pearl's character to try and stand for her home with the help of the player, and Wagstaff wouldn't be able to resist since he is choosing what's more potent for the experiment. He would just instantly get attracted to the new place that has more lunar energy to conduct it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822302 Share on other sites More sharing options...
Draggofroot Posted June 14, 2025 Share Posted June 14, 2025 12 minutes ago, Lovens said: As to lunar energy, I guess you are referring to some people speculating that Pearl's island was chosen because of lunar energy building up in the ground with plugged fissures?I call it speculations because devs did not confirm that it was the reason he chose her island in any of their posts, or animated shorts, or even character quotes. But even if this was the true reason this plot could have been easily solved by adding an alternative quest line option where you can choose to go a different route to summon WARBOT. Give player a choice: to move Pearl, or to move Wagstaff. If you choose to move Wagstaff, you don't hand Pearl the map. Maybe you break his junk piles and fences or even his machine to show that he is not welcome here. Or maybe you give his modified map back to him. Anyway, instead of then expanding Pearl's island with docks, give player an option to talk to Pearl about it and refuse to do Wagstaff experiment here on the island. Then make Pearl, threatened by destruction of her island, react by giving player the blueprint for her recipe for plugged fissure shell device (at the cost of moon rock/glass and some shell bells). Then, instead of evicting Pearl, you go to Lunar and plug, say, 3 close lunar fissures on some satellite island or on the main Lunar island. Could be the same triangle where you already fought CC. Then wait, say, 3 full moons to build up some lunar energy underground (could be achieved faster by having the moon storms active). This would generate more hidden lunar energy than underground Pearl's island (has only two plugged fissures) which would cause Wagstaff to move his experiment to the new area you chose. This would satisfy both people who want Pearl to be moved and who wants to fight the new boss on her island, and people who want to spare the island and help Pearl stand her ground. What happened to "One of us had to go and it wasn't going to be me?" or "No trespassing!"? It would be very in Pearl's character to try and stand for her home with the help of the player, and Wagstaff wouldn't be able to resist since he is choosing what's more potent for the experiment. He would just instantly get attracted to the new place that has more lunar energy to conduct it. Lunar energy buildup does not have to be outright confirmed,. Also there are probably more people living on sattelite islands than on Pearl island, due to its enlightenment and the fact that the ocean between Lunar island and the mainland is shallow ocean Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822304 Share on other sites More sharing options...
Lovens Posted June 14, 2025 Share Posted June 14, 2025 1 minute ago, Draggofroot said: Lunar energy buildup does not have to be outright confirmed,. Also there are probably more people living on sattelite islands than on Pearl island, due to its enlightenment and the fact that the ocean between Lunar island and the mainland is shallow ocean That's why I said Lunar island or satellites. Players will have plenty of options to where plug these in, just like with Lunar altars for CC, choosing their own spot for arena. This route would be slightly more time consuming but will save on the dock materials if you go to the main Lunar and not to one of the satellites. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822306 Share on other sites More sharing options...
cybers2001 Posted June 14, 2025 Share Posted June 14, 2025 6 hours ago, Giga Chet said: And financially, it's a rough move. Megabasers spend real life cash to make their bases look pretty. They should 100% have some sort of communication their way when it comes to decisions like this. That’s a bit extreme. If you buy skins and build on a plot of land that gets taken away… you still have the skins. There’s nothing specific about Pearl’s island that made any skin more or less valuable. Conversely, entitling anyone who throws $2 at the dlc store veto power towards future content means the only future content you’ll get is more skins. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822307 Share on other sites More sharing options...
Lovens Posted June 14, 2025 Share Posted June 14, 2025 9 minutes ago, milsonmeow said: I think at this point we shouldn't set up such high hopes for (this current) Klei to make a mind-blowing finale for this From Beyond arc (and other upcoming ones). Which y'know, sucks so bad since they actually had cooked during the ANR arc (especially the Fuelweaver fight): "Oh wait, Charlie is actually helping us? But what for?" kind of deal. Oh I'm not setting up any hopes for this, just theorising how it could have unfolded if developers actually cared and listened to player feedback. Klei killed my faith in them and my love for DST in this update. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822308 Share on other sites More sharing options...
cybers2001 Posted June 14, 2025 Share Posted June 14, 2025 (edited) 17 hours ago, Erathia said: You don’t have to worry about light. Sanity becomes irrelevant. You get extra damage in combat. Exploring ruins and caves is fast, easy, and much safer. It looks great and impressive. We’ve had this already since the CC release in 2021. Edited June 14, 2025 by cybers2001 3 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822309 Share on other sites More sharing options...
SilverSpoon Posted June 14, 2025 Share Posted June 14, 2025 (edited) 18 minutes ago, Draggofroot said: Lunar energy buildup does not have to be outright confirmed,. Also there are probably more people living on sattelite islands than on Pearl island, due to its enlightenment and the fact that the ocean between Lunar island and the mainland is shallow ocean 15 minutes ago, Lovens said: That's why I said Lunar island or satellites. Players will have plenty of options to where plug these in, just like with Lunar altars for CC, choosing their own spot for arena. This route would be slightly more time consuming but will save on the dock materials if you go to the main Lunar and not to one of the satellites. Additionally, I've previously suggested "let us create a private island (for to battle WARBOT) anywhere in the ocean as part of the rewards for this questline" I mean, why not! Gimme a private island! Ocean island base! I love the ocean, but sailing is butts! Honestly, private island was actually intended to make ocean contents easier to enjoy. Klei! I still hope that! Edited June 14, 2025 by SilverSpoon 4 Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822310 Share on other sites More sharing options...
Dingle Posted June 14, 2025 Share Posted June 14, 2025 18 hours ago, Erathia said: Permanent light and sanity? That’s not just a gimmick — it changes the entire gameplay in ruins and caves where you simply can’t play comfortably without it. The upgraded crown gives a real advantage and new possibilities, it’s not some worthless junk. How do you deal with the new gestalt? Link to comment https://forums.kleientertainment.com/forums/topic/166419-to-sum-up-the-experience-of-the-new-version/page/2/#findComment-1822330 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now