Tranoze Posted June 13, 2025 Share Posted June 13, 2025 Brine -> salt + water from Desalinator (480W). then salt + more water -> Salt walter from Emulsifier(480W) is just too much power needed for brine to become salt walter when all needed is just brine + water. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/ Share on other sites More sharing options...
JRup Posted June 13, 2025 Share Posted June 13, 2025 3 hours ago, Tranoze said: Brine -> salt + water from Desalinator (480W). I believe the desalinator should support this, but the power consumption could be lowered if this option is introduced. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1821923 Share on other sites More sharing options...
MiniDeathStar Posted June 13, 2025 Share Posted June 13, 2025 You can't control what the desalinator outputs and it can't consume different power depending on what goes inside it. It would be very easy to make a mod that adds this recipe to the emulsifier, only downside is that there will be 2 separate entries for salt water. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1821924 Share on other sites More sharing options...
Tranoze Posted June 13, 2025 Author Share Posted June 13, 2025 1 hour ago, JRup said: I believe the desalinator should support this, but the power consumption could be lowered if this option is introduced. Or increase the volume. For now if you want run full pipe of water you need 3 desalinator. Maybe if we use about 6kg of brine we can have full pipe of salt water with 2 desalinator. Cuz i never see anything got reduce power consumption before. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1821940 Share on other sites More sharing options...
JRup Posted June 13, 2025 Share Posted June 13, 2025 1 hour ago, Tranoze said: Cuz i never see anything got reduce power consumption before. 2 hours ago, MiniDeathStar said: You can't control what the desalinator outputs and it can't consume different power depending on what goes inside it. The space heater got an update to its mechanics where players could choose how much to heat (with that how much power to spend on heating), the ice-maker actually got a different recipe due to that same DLC (FPP). So, how about a combination of that for the desalinator? Variable power consumption and thus variable anything has never been a secret. Just how many hoops does a player need to jump through may be what they want answered... It did take enough time (and several mods, IIRC) to get the "salt + water = saltwater" mechanic elevated into the game. I'll patiently wait and applaud the addition of "brine - salt = saltwater" Just having partial desalination from brine to salt might even justify the power consumption with some decent throughput. Anyhow, those are my two cents on this one. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1821982 Share on other sites More sharing options...
Gurgel Posted June 13, 2025 Share Posted June 13, 2025 I think this is a pure detail and should be left to a mod. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822043 Share on other sites More sharing options...
Tranoze Posted June 13, 2025 Author Share Posted June 13, 2025 1 hour ago, Gurgel said: I think this is a pure detail and should be left to a mod. If you wanna plant water weed and your geysers is all brines, back then without Emulsifier you can only plant wild waterweed. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822087 Share on other sites More sharing options...
speckle21 Posted June 13, 2025 Share Posted June 13, 2025 i'm kinda on the fence about this one. I think that brine can be converted to saltwater using existing mechanics. I understand that using the desalinator and then the emulsifier is power hungry. But i would approach that as a challenge. I would use steam based desalination. By the time I run out of salt completely and want to plant waterweed, my colony is already fairly built up that i have a steam turbine/aquatuner boiler/cooler somewhere. So instead i'd feed my brine directly into the steam chamber and boil the brine into salt and steam. I'm getting free cooling that way. Alternatively drip the brine onto hot magma or other hot rocks in the volcanic biome and create a power positive desalination loop. If i'm on the ceres ice planet with the geothermal plant, then its trivially easy. Just feed the brine into the geothermal plant and it spits out salt and steam directly with unlimited use and free power. If the brine coming out of the geyser is too cold, i can use the geotuner to bring it up and make it easier to work with. Alternatively... and i'm just throwing it out there.... but maybe the devs should eliminate brine entirely and just replace it with saltwater? And make brine ice melt to saltwater. Like i don't see a real game mechanic need for both brine and salt water. How does having both make the game more fun or interesting? To me they just seem to make it more confusing. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822099 Share on other sites More sharing options...
JRup Posted June 14, 2025 Share Posted June 14, 2025 No, no more eliminations. You're not taking into account builds that may depend on brine for that matter. Next you know you're eliminating rust because it's confusing. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822132 Share on other sites More sharing options...
speckle21 Posted June 14, 2025 Share Posted June 14, 2025 1 hour ago, JRup said: No, no more eliminations. You're not taking into account builds that may depend on brine for that matter. Next you know you're eliminating rust because it's confusing. Dude chill out. i'm sorry. There is nothing wrong with any of your proposals and ideas. i'm just putting out mine and hoping for some constructive discussion. A brine to saltwater converter is fine, my own proposals to try and build a complex machine for that does not in anyway diminish your desire for a converter. So chill out. That being said. What does brine do exactly as opposed to salt water? Rust can be used to make oxygen (with chlorine), and there is a specific machine for it. And in doing so, it also a sink for salt. So its both an oxygen generation mechanic, and a salt sink mechanic. It also makes iron ore. So it's an iron ore precursor. What niches, or mechanics does brine fill that salt water doesn't or can't? Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822167 Share on other sites More sharing options...
Tranoze Posted June 14, 2025 Author Share Posted June 14, 2025 9 hours ago, speckle21 said: What niches, or mechanics does brine fill that salt water doesn't or can't? Both salt walter and brine don't have much mechanics, other than turn into water + salt. The only extra use for salt water is feed water weed. Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822297 Share on other sites More sharing options...
speckle21 Posted June 14, 2025 Share Posted June 14, 2025 yeah and thats why i say eliminate one and there is no loss Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822311 Share on other sites More sharing options...
JRup Posted June 14, 2025 Share Posted June 14, 2025 12 hours ago, speckle21 said: What niches, or mechanics does brine fill that salt water doesn't or can't? In gameplay aspects you'd be eliminating the sweet surprise that is having a liquid lock freezing and turning into brine, always a fun discovery. Brine has a wider thermal range than saltwater and is already a byproduct of making brackene. Salt water geysers are hot and brine geysers are cold, are you proposing that much dev. work just to eliminate said variety found in the game...? Its ice is as conductive as regular ice but has a higher SHC which benefits cold builds as a quick and beefy "thermal battery" in the warmer spectrum. (Polluted ice has a higher SHC but dealing with its off-gassing origins are too much of a hassle, even for me. Ethanol Ice is a great option when going lower than -115°C, very responsive...) Then there's the IRL counterpart, good luck getting cheap salt skipping that brine step... I'm already salty that small pokeshell molts were snubbed into oblivion on account of such practical mentality. It's practical, yes, but it detracts from the general game experience. So I stand by my opinion here, no eliminations. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822332 Share on other sites More sharing options...
speckle21 Posted June 14, 2025 Share Posted June 14, 2025 53 minutes ago, JRup said: In gameplay aspects you'd be eliminating the sweet surprise that is having a liquid lock freezing and turning into brine, always a fun discovery. Okay, so causing players confusion is good game design. Got it. 53 minutes ago, JRup said: Brine has a wider thermal range than saltwater and is already a byproduct of making brackene. Salt water geysers are hot and brine geysers are cold, are you proposing that much dev. work just to eliminate said variety found in the game...? And your proposing they alter or build a machine to interconvert the two products does not involve any work? And you can still have the geysers produce different temperatures. Just like we have hot steam and cool steam vents, but output the same thing. 53 minutes ago, JRup said: In gameplay aspects you'd be eliminating the sweet surprise that is having a liquid lock freezing and turning into brine, always a fun discovery. Brine has a wider thermal range than saltwater and is already a byproduct of making brackene. Salt water geysers are hot and brine geysers are cold, are you proposing that much dev. work just to eliminate said variety found in the game...? Its ice is as conductive as regular ice but has a higher SHC which benefits cold builds as a quick and beefy "thermal battery" in the warmer spectrum. (Polluted ice has a higher SHC but dealing with its off-gassing origins are too much of a hassle, even for me. Ethanol Ice is a great option when going lower than -115°C, very responsive...) Then there's the IRL counterpart, good luck getting cheap salt skipping that brine step... Have you looked at all the game liquids? there is a LOT of variety already. Lots of stuff to choose from if you need interesting liquids with different thermal properties and ranges. Is brine some type of immeasurable loss? 53 minutes ago, JRup said: I'm already salty that small pokeshell molts were snubbed into oblivion on account of such practical mentality. It's practical, yes, but it detracts from the general game experience. So I stand by my opinion here, no eliminations. Might help to chill out a bit and not be so salty and emotionally involved. It's a game, its objective is to entertain and enrich (and make klei money, but that's not our concern). I stand by my opinions, but i'm not bothered or salty in anyway no matter how this goes. if Klei goes off the deep end and breaks everything, i'll miss a good game, but i'm not going to cry over it. it's just a game. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822353 Share on other sites More sharing options...
Gurgel Posted June 14, 2025 Share Posted June 14, 2025 4 hours ago, speckle21 said: Okay, so causing players confusion is good game design. Got it. Easily confused people will not play ONI. Seriously. Just accept that some people (me included) do not like your proposal and stop trying to come up with fake "arguments". 1 Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822398 Share on other sites More sharing options...
speckle21 Posted June 14, 2025 Share Posted June 14, 2025 19 minutes ago, Gurgel said: Easily confused people will not play ONI. Seriously. Just accept that some people (me included) do not like your proposal and stop trying to come up with fake "arguments". 4 hours ago, speckle21 said: Might help to chill out a bit and not be so salty and emotionally involved. It's a game, its objective is to entertain and enrich (and make klei money, but that's not our concern). I stand by my opinions, but i'm not bothered or salty in anyway no matter how this goes. [...] but i'm not going to cry over it. it's just a game. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822404 Share on other sites More sharing options...
Curry MAMA Posted June 15, 2025 Share Posted June 15, 2025 I really want to join this interesting topic, but in my environment, Google Translate converts both "saltwater" and "brine" to "Shio-Mizu", so I can't tell which is which. lol Link to comment https://forums.kleientertainment.com/forums/topic/166408-can-we-have-brine-salt-walter-in-emulsifier/#findComment-1822453 Share on other sites More sharing options...
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