nimzowitsch10 Posted May 31, 2025 Share Posted May 31, 2025 Hey guys, klei public server guy back on klei forum again As some of you may know, I complained about klei public servers for a long time now on here, and even after a bit of a hitaus on DST I see nothing has changed still even after years. Right now IMO, a problem with DST is there are very few public servers that have active players that are dedicated to a world. This makes it hard for people to just hop on a server and have fun when most worlds just everyone quits around winter. Noone even explores end game content with strangers anymore like we used to on the old klei pub servers that saved after a crash. The new ones sadly do not and it's been this way for years now. The only populated servers I see nowadays that are active with players are klei public servers, I see a ton of chinese public servers with active players but sadly none in NA. if someone can point me to a good active community server in NA that is active that would be amazing, But to the point, I wish there was maybe even just one moderated endless klei server (that can save even crash) for each region where people actually progress the world without getting DDosed or raided and resetting all progress to day 1. I feel like everyone has given up on going late game on any klei public server because it is simply not worth it due to lag or exploiters resetting all progress. Also I wish klei would invest in some better servers, the ones that are deployed simply isn't good enough like the old ones used to be. Though i'm not sure if it is feasible budget wise. Though I know everything I'm saying will most likely be ignored like all of my other posts regarding klei servers by the devs, i hope to get some traction on this because I know some people here feel the same way. Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/ Share on other sites More sharing options...
KeshS Posted May 31, 2025 Share Posted May 31, 2025 I've had said this before long ago, but I will say it again. Klei didn't purposely implement this design nor is it some kind of bug that unexpectely restarts all servers. It's the feature in AWS where the company keeps EC2 instances in bulk called a pool so it would always have reserve for people that would want to use their standard on-demand cost option. However in order to incetivise users to buy their remaining unused EC2 instances in a pool (so they won't be sitting doing nothing) they significantly lower the price of hosting that can be up to 70% cheaper depending on user demand. The catch is that the instance can be interrupted at any time, because someone bought up the on-demand cost option and you have to free up your instance in a 2 minute grace period. These cheaper instances are called spot instances, and yes they save a lot of money every month by picking that option. Anything cheaper or less management is called not running any servers, lol. Regarding saving state when a crash happens will require operational overhead to redeploy a new server with the saved data since you can't really re-use the same host on spot instances unlike the on-demand option. AWS recommends to use this option for only short lived operations that don't care about data loss. The long lasting DST servers by design unfortunately do not fit in that mainframe. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/#findComment-1818989 Share on other sites More sharing options...
Cheggf Posted June 3, 2025 Share Posted June 3, 2025 If you want worlds that go on infinitely long just go on a community server. Klei servers have always and will always be the short temporary servers for just chilling, playing the game, meeting new people, and socializing. You do not like Klei servers. You do not want to play on Klei servers. You've made 10,000 threads saying you don't like Klei servers and you can make 10,000 more, they are not going to make Klei servers these permanent things. That isn't what they're supposed to be. You even admit that nobody wants to play on servers that are far in, and that most people disconnect sometime during Winter, but still think that Klei servers should be changed to this thing that you just said nobody wants. Just go on a community server. They have always been exactly what you want, they have always been available. 3 Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/#findComment-1819533 Share on other sites More sharing options...
GenomeSquirrel Posted June 4, 2025 Share Posted June 4, 2025 As another pub regular, I knew affinity content was going to be very rare in pubs, it's just too grindy for a few hour session. This isn't ruins where you rush an alchemy, make log suits/helmets, light source, and weapon; find the middle, find lichen, avoid monkeys, find machine, mine statues, and make what you like. Now there's giving tons of stuff to crab, brute forcing archives puzzles, ocean version of moving statues; overall covering a lot more area but without exciting things like gears and nightmares trying to kill you. Personally I get zero joy out of every step of it. I play this game because I like socializing, the structures have a unique feel to them compared to other games, and it's interesting how my structures may support other characters gameplay. Affinity doesn't make socializing better, and Klei's been making structures more destructible rather than giving us new ones so while something like Jimbo bananas + pirates makes me interested in pirate trades, there's nothing enticing me on the affinity path. If I were in a combat mood, I'm going to monster hunter, the weapon variety and streamlined battles are something don't starve will never match, I'm still annoyed this combat system thinks I'd rather attack a deck of cards rather than the hound that's closer to me and attacking me ... 1 Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/#findComment-1819560 Share on other sites More sharing options...
KeshS Posted June 5, 2025 Share Posted June 5, 2025 On 6/4/2025 at 1:13 AM, Cheggf said: Klei servers have always and will always be the short temporary servers That wasn't the case like 5 years ago where Klei servers had only 8 players max, and servers where fairly stable before lunacy storms were a thing. With enough dedication, players could play to 1k+ days without problem, and the community loved it. OP doesn't want something new added, they just want to return how it functioned in the old days without constant crashes, periodic lags, and an unexpected kill switch. Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/#findComment-1819787 Share on other sites More sharing options...
GenomeSquirrel Posted June 5, 2025 Share Posted June 5, 2025 4 hours ago, KeshS said: That wasn't the case like 5 years ago You mean during that time people weren't allowed to go outside? Even I binged a full game year out of a lack of stuff to do irl Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/#findComment-1819823 Share on other sites More sharing options...
Cheggf Posted June 5, 2025 Share Posted June 5, 2025 5 hours ago, KeshS said: That wasn't the case like 5 years ago where Klei servers had only 8 players max, and servers where fairly stable before lunacy storms were a thing. With enough dedication, players could play to 1k+ days without problem, and the community loved it. OP doesn't want something new added, they just want to return how it functioned in the old days without constant crashes, periodic lags, and an unexpected kill switch. That was the case 5 years ago when Klei servers had only 8 players max. 99% of the time the servers were really short like they were supposed to be, but every once in awhile you had a group of griefers who had idling bot accounts holding servers up and constantly votekicking people so that they can treat this public server like a private server. Nobody loved it. Everyone hated the griefer groups. I can only imagine that you're part of the griefer groups since you're saying that anyone actually liked the griefer groups. Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/#findComment-1819826 Share on other sites More sharing options...
konijnenmoed Posted June 7, 2025 Share Posted June 7, 2025 To be honest, I don't think moderated servers are needed. But more beefy servers? YES, PLEASE. Today I had to join four servers that all crashed before entering Spring. As @HansimUnglueck stated before, servers crash during the most simple server commands, normal gameplay or let's say: gameplay as intended. But this week it got worse, because multiple servers even crashed during saving at the end of Autumn. Klei needs to boost the official servers to handle (late) game events (for example: https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/lunar-hail-event-crashes-klei-server-disconnects-all-players-and-resets-server-to-day-1-r48750/) or the game itself would at least be coded to automatically stack things/"clean up" items (https://forums.kleientertainment.com/forums/topic/166079-why-no-more-klei-servers/#findComment-1819492). It's literally the least they could do. Link to comment https://forums.kleientertainment.com/forums/topic/166060-beefy-moderated-klei-servers-that-actually-save-even-after-crashing/#findComment-1820340 Share on other sites More sharing options...
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