Paperbag Posted May 30, 2025 Share Posted May 30, 2025 23 minutes ago, Xhepey87 said: Dartles now produce 10kg/c Bleach Stone also 10kg/c Chlorine Gas, which was 30kg/c Bleach Stone: ...objections withdrawn, I apparently cannot read :p. Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818787 Share on other sites More sharing options...
ChrisPBacon000 Posted May 30, 2025 Share Posted May 30, 2025 (edited) 4 hours ago, BGB said: 2 Lumbs now effectively function as the full stable of 6 before, both with the amount of figs consumed and peat pooped That's... Awful. So to feed 6 Lumbs I need three fully grown vines? The space requirements for that will be extreme! Any idea if pollination improves the fig growth rate? Maybe mixing like 3 mimika and 1 vine into a stable will improve the ratio to 3 Lumbs per vine... Edited May 30, 2025 by ChrisPBacon000 Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818789 Share on other sites More sharing options...
synnic Posted May 30, 2025 Share Posted May 30, 2025 Wow. Addressed nearly every post on the beta branch forums. Big rebalance of critters, for the better in every change. Rhex temperature change is gonna break all of my farms. Klei and Wube are the best developers in the industry. 29 minutes ago, imazined said: Also bleachstone melts into chlorine. So we get less chlorine per unit of fodder Yeah, the consumption rate of Megafronts is ridiculous high. My cool chlorine gas vent supports 1.22 plants. Why do I have the feeling this content pack goes the way of the FPP where as soon as the novelty wears of most of the content will be ignored like noshbeans? The two things I use most of the FPP are the bonbon trees for nectar and starvation ranched or drip fed seals. On a Ceres start I use bammoth and floxes until I can replace them with some older but more efficient production chains. It's really a pity that the dev team seems so cautious with any powerful new content. I get where you're coming from, but not everything can be the best way to something. If you're simply going with the most efficient way to accomplish a given chain, of course a lot of content is going to be left behind. They could buff Rhex feather production 400% and then Dreckos wouldn't be the best fiber farm. Now Rhexes are at the forefront and Dreckos are the forgotten content. Is that better? Worse? I think that, from Klei's perspective, they are going for variety in the production chains more than having everything be perfectly balanced and homogeneous so that you're essentially choosing whether you'd like to look at hatch sprites or dartle sprites. Even with that being said, some of the new chains introduced in the PPP are EXTREMELY powerful and will absolutely see themselves introduced into the ONI meta, if such a thing truly even exists. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818790 Share on other sites More sharing options...
Tigin Posted May 30, 2025 Share Posted May 30, 2025 My moos are still drowning in this update . Did that fix make it in this hotfix? Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818792 Share on other sites More sharing options...
gigamoi Posted May 30, 2025 Share Posted May 30, 2025 37 minutes ago, imazined said: Yeah, the consumption rate of Megafronts is ridiculous high. My cool chlorine gas vent supports 1.22 plants. I like it the way it is. Making Megafronts consume too little would make sleet wheat irrelevant. Sleet wheat is already a difficult plant. It seems to me that there is an unstated intent for the content of this DLC to rebalance chlorine/salt/bleachstone. The chlorine gas vent has for long been known by the community as the geyser you wall off ignore. The best you could do with chlorine was turn it into bleach-stone somehow as to feed it to a geothuner for precious water, or perhaps feed it to a moo for brackene in the ultra-late-game. Now you can sink in into an easily managed sleet wheat equivalent. Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818794 Share on other sites More sharing options...
imazined Posted May 30, 2025 Share Posted May 30, 2025 10 minutes ago, synnic said: Wow. Addressed nearly every post on the beta branch forums. Big rebalance of critters, for the better in every change. Rhex temperature change is gonna break all of my farms. Klei and Wube are the best developers in the industry. I get where you're coming from, but not everything can be the best way to something. If you're simply going with the most efficient way to accomplish a given chain, of course a lot of content is going to be left behind. They could buff Rhex feather production 400% and then Dreckos wouldn't be the best fiber farm. Now Rhexes are at the forefront and Dreckos are the forgotten content. Is that better? Worse? I think that, from Klei's perspective, they are going for variety in the production chains more than having everything be perfectly balanced and homogeneous so that you're essentially choosing whether you'd like to look at hatch sprites or dartle sprites. Even with that being said, some of the new chains introduced in the PPP are EXTREMELY powerful and will absolutely see themselves introduced into the ONI meta, if such a thing truly even exists. One problem with dreckos balancewise is they are the best phosphorite source in the game. I'm trying to make berry sludge for my 19 dupes and with the amount of phosphorite I need to use pike apple instead of bristle berries I dreckos are the best solution (partly for nerfing bammoth's food need instead of the dropped meat). The moment I need three drecko ranches it's hard to justify to keep Rhexes around. I don't think that new content needs efficiencywise necessarily to be at the top but atleast it shouldn't have much more complicated precursor production chains. Also some unique new traits like the lumbs harvest ability would be nice. With Rhexes it might be that they prefer some other food type than meat more but still kill critters and we could use them to autoslaughter tame critters but leave wild one alone. Or give us Rhex hamster wheels. The power situation in the PPP is not to great early on. Another idea was if the peat burner had an gas exhaust it would be a good fit in a steam room instead of being a worse petroleum generator and coal generator in one. 2 minutes ago, gigamoi said: I like it the way it is. Making Megafronts consume too little would make sleet wheat irrelevant. Sleet wheat is already a difficult plant. It seems to me that there is an unstated intent for the content of this DLC to rebalance chlorine/salt/bleachstone. The chlorine gas vent has for long been known by the community as the geyser you wall off ignore. The best you could do with chlorine was turn it into bleach-stone somehow as to feed it to a geothuner for precious water, or perhaps feed it to a moo for brackene in the ultra-late-game. Now you can sink in into an easily managed sleet wheat equivalent. 1.22 plants is equivalent to 1952kcal per cycle. I think a bit more efficiency would be possible without outclassing sleet wheat. Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818795 Share on other sites More sharing options...
Tigin Posted May 30, 2025 Share Posted May 30, 2025 I love the new consumption rate. We really needed a chlorine sink. Relica tends to progress into a cesspool of chlorine right now too. I can't comment how I feel about the current production rate but there's no reason to compare Sleatwheat with Megafrond directly. They have orthogonal requirements, plus you can't easily get more Megafrond seeds so you could just grow both Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818800 Share on other sites More sharing options...
vtta Posted May 30, 2025 Share Posted May 30, 2025 To whom may find it interesting: I just made a patch for mapsnotincluded.org. You can now find map seeds with desired traits using this script. Although the webpages haven't been changed, the script currently should be fine I guess. You can find all the cluster and asteroid names as well as traits here. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818816 Share on other sites More sharing options...
speckle21 Posted May 30, 2025 Share Posted May 30, 2025 I like the high chlorine consumption rate of the megafronds. They're good chlorine sinks now. Their food production is an incentive to use them for that, food is not their primary use case. Kinda like the steam turbine. It can generate power, but hardly anyone ever uses it exclusively for power generation. We mostly use it for heat deletion, while the power is a nice incentive and supplements whatever main power source your colony uses. Megafronds are the same, they are a supplemental food source while their primary function is to soak up whatever leftover chlorine you have. Unlike sleet wheat, megafronds don't need fertilizer, just chlorine, so they are too OP if they can be scaled up. Sleet wheat rewards you building out dirt and water infrastructure with a near unlimited food source. Megafronds shouldn't be a strictly better upgrade or else no one would ever use sleet wheat, so instead they fulfill a different niche: Cleaning up chlorine and rewarding you with some food for doing so. Especially high quality grain that can be used for berry sludge for space missions. If the chlorine consumption were too low, then megafronds would completely overtake sleet wheat, and we'd still have leftover chlorine after fulfilling our calorie needs. So i like the change. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818873 Share on other sites More sharing options...
Carib94 Posted May 31, 2025 Share Posted May 31, 2025 Late to the party, I havent played post this patch so my impressions for now, I like most of these changes and fixes especially Dartle and Rhexes. Im not sure how I feel about water being used for phyto oil as well as the state of biodiesel. I can see devs do want to make Demolier a challenge especially destroying it within 100 cycles so theres that. Megafrond requiring more chlorine honestly i dont mind, its still a good plant and alternative. Had it not change it, I believe it lowkey would replace sleetwheet. but then again probably not cause they dont drop any seeds(I never saw a seed drop once only in the print pod, I could be wrong) and cant mutate. But hey why not use both... 9 hours ago, BGB said: 2 Lumbs now effectively function as the full stable of 6 before, both with the amount of figs consumed and peat pooped Yeah, this gives me 1st wave Bammoth FPP Beta levels of nerf when Bammoths only needed 1 squash per Bammoth now need 4. Not gonna lie I kinda was expecting some adjustments, but if what you say is correct a Max 24 Ovagro vines can only feed 2 Lumbs? Absurd, at minimum it should have been 3 lumbs for 24 vines, I can work with that but just 2. I already had Mimika pollinate my Vines, now Farmer touch might be the plan XD I maybe over exaggerating. Lastly is their any reason why Jawbo has not been touched or looked at or is it still a WIP and we will see some adjustments next patch? Cause how can you have Rhex be rewarding for live feeding and not do the same for Jawbo? Jawbo can only be tamed with the fish feeder which I am cool with. Once the Jawbo is tamed and eat live Pacu it gives a buff to happiness so then the feeder is not needed anymore but it can still be an option if a players choose to not go the live feed route. Also I made some threads about it already but we should have 1 more food recipe for Tough Meat and Jawbo Fillet. More specifically in the Deep Fryer to make +5 food. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818910 Share on other sites More sharing options...
kurosolo Posted May 31, 2025 Share Posted May 31, 2025 5 minutes ago, Carib94 said: Once the Jawbo is tamed and eat live Pacu it gives a buff to happiness so then the feeder is not needed anymore but it can still be an option if a players choose to not go the live feed route. I second this. Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1818913 Share on other sites More sharing options...
Electroely Posted June 3, 2025 Share Posted June 3, 2025 (edited) On 5/30/2025 at 12:20 AM, JarrettM said: Smoker now requires Grilling I to empty. If this is the case, then change please the "Empty Smoker" errand's type to "Cooking." I'm having a bit of trouble getting my dupe to empty a smoker since he'd rather cook at a lower priority electric grill (because I set his personal priorities to prefer cooking) Edited June 3, 2025 by Electroely 6 Link to comment https://forums.kleientertainment.com/forums/topic/166036-game-update-the-prehistoric-planet-pack-dlc-beta-672152/page/2/#findComment-1819323 Share on other sites More sharing options...
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