Electroely Posted May 26, 2025 Share Posted May 26, 2025 8 hours ago, becca.is.tired said: Hey guys, the DLC is fire! Sadly, at least for me, my Game is barely playable thanks to the fact every second or third missile i fire at the asteriod causing a crash: Exception in: (ClusterMapLongRangeMissile).ClusterMapLongRangeMissile.root.explode. System.NullReferenceException: Object reference not set to an instance of an object at KMonoBehaviour.Subscribe (System.Int32 hash, System.Action`1[T] handler) [0x00001] in /home/build/workspace/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:416 [...] Ive attached the whole log as a file. This seems to either happen when i fire a missile or when one hits (the error imples hitting), but its happening repeatedly - ive got my meteor down to 650 hp so far and ive had around 20 crashes. Also, somehow - food in early is too easy i think? I set up 20 corn and 5 of the pollunators and suddenly both fridges were filled with six-number figues of corn-calories. Cycle 140, no renewable water source or cooling system, i should not be swimming in food to the point where i uproot 20% of my corn so my farmer stops wasting his time xD Exception in (ClusterMapLongRangeMi.txt 3.3 kB · 0 downloads I had constant crashes when I was firing the blastshots as they were made. I built up 80 of them and launched em all at the same time and did not crash once, even though I wasn't looking at the Starmap. Also, yeah, I only have like 6 Sweatcorn plants and my calorie count is through the ROOF. I think the smoker might be bugged. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1817933 Share on other sites More sharing options...
Gurgel Posted May 26, 2025 Share Posted May 26, 2025 11 hours ago, matteoj8 said: I got around the intracosmic blastshot crashing by chilling on the starmap while they launched. Here is what worked for me: Fire 5, wait for impact in the space-map, fire the next 5. Fire more (dupe reloading fast): crash. Not on the space-map when they impact: crash. Oh, and It did not get the success credited and no regular meteor showers ever started after (no idea whether that is as intended). Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1817993 Share on other sites More sharing options...
migrainy Posted May 26, 2025 Share Posted May 26, 2025 Love the DLC, already wishlisted! I have a question regarding Demolior setting if you are playing another asteroid but mixing in Prehistoric pack via scramble DLC. The game allows you to choose setting for demolior impact but nothing seems to happen only regular meteor showes. Is that intended and the setting itself is useless on other planetoid types, or possibility of Demolior to hit other asteroids is coming later? Maybe option should be greyed out if setting is useless. Also please make it so that Lumbs spawn in corresponding biome if you scramble DLC? They are important part of ecosystem Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818066 Share on other sites More sharing options...
btom Posted May 27, 2025 Share Posted May 27, 2025 Klei, for real. I would buy your game again if you do a remaster that uses all CPU cores. Reducing allocations is not near enough to prevent fps death. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818221 Share on other sites More sharing options...
SGT_Imalas Posted May 27, 2025 Share Posted May 27, 2025 (edited) 1 hour ago, btom said: I would buy your game again you would have to, because that would require essentially a full rewrite+remake of the game Edited May 27, 2025 by SGT_Imalas 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818238 Share on other sites More sharing options...
blakemw Posted May 27, 2025 Share Posted May 27, 2025 (edited) 5 hours ago, btom said: Klei, for real. I would buy your game again if you do a remaster that uses all CPU cores. Generally a game like ONI is more limited by memory access than computation, it has to "touch" a whole lot of different memory every frame, rather than do a lot of number crunching, basically it does simple calculations over a lot of memory, rather than complicated calculations over a little memory. Thus it would impossible for it to effectively utilize all the cores on a modern CPU as the cores use a shared memory architecture, a single core can potentially max out the memory bandwidth. What would really improve performance is highly optimized memory access, and it'd still show as using like "1.5 cores". Edited May 27, 2025 by blakemw 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818287 Share on other sites More sharing options...
imazined Posted May 28, 2025 Share Posted May 28, 2025 One possibility for multi core support could be to run in SO the simulation for different asteroids on it's own dedicated thread. But that would still be a major change. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818340 Share on other sites More sharing options...
blakemw Posted May 28, 2025 Share Posted May 28, 2025 (edited) Am I missing something or is wood/ethanol in a very weird place in the prehistoric map (no other DLC)? On the one hand, there are Nosh Beans available which you can't grow because you have no ethanol and no pips to wild plant them, and a bunch of prehistoric recipes that can use wood. On the other hand, it seems the only way to get wood or ethanol, is to brute force the evolution of a Pokeshell to an Oakshell by using the critter morph story trait thing. I know some classic maps don't have access to wood (besides the brute force an Oakshell route), while having recipes that require wood, but it seems extremer with the Prehistoric biomes and recipes. Maybe there should be an emulsifier recipe that makes Ethanol out of Megafrond grain or something? Edited May 28, 2025 by blakemw 2 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818398 Share on other sites More sharing options...
gigamoi Posted May 28, 2025 Share Posted May 28, 2025 7 hours ago, imazined said: One possibility for multi core support could be to run in SO the simulation for different asteroids on it's own dedicated thread. But that would still be a major change. Even with extra cores, you'd still have the memory bandwidth bottleneck. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818399 Share on other sites More sharing options...
Babxbba Posted May 28, 2025 Share Posted May 28, 2025 Just to be sure, am I the only one that can't demolish tables from ruins on the beta? Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818403 Share on other sites More sharing options...
imazined Posted May 28, 2025 Share Posted May 28, 2025 42 minutes ago, Babxbba said: Just to be sure, am I the only one that can't demolish tables from ruins on the beta? Nope you'Re not the only one. The button is missing Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818407 Share on other sites More sharing options...
Carib94 Posted May 28, 2025 Share Posted May 28, 2025 (edited) 1 hour ago, blakemw said: Am I missing something or is wood/ethanol in a very weird place in the prehistoric map (no other DLC)? On the one hand, there are Nosh Beans available which you can't grow because you have no ethanol and no pips to wild plant them, and a bunch of prehistoric recipes that can use wood. On the other hand, it seems the only way to get wood or ethanol, is to brute force the evolution of a Pokeshell to an Oakshell by using the critter morph story trait thing. I know some classic maps don't have access to wood (besides the brute force an Oakshell route), while having recipes that require wood, but it seems extremer with the Prehistoric biomes and recipes. Maybe there should be an emulsifier recipe that makes Ethanol out of Megafrond grain or something? If your 2nd planet has Lush Core Pod Pip or their eggs may happen eventually. I agree its kinda weird that they give us new uses for wood but yet no access to wood. Only other way now is FPP Ice Cave Biome scrambled in for floxes for Relica. However, I believe Wood being an ingredient in the smoker does make sense for other Planet Start seeds that doesnt have peat therefore can be an alternative like it is suppose to be to make the smoker accessible. With Ethanol Distiller existence I doubt that might happen but who knows their is a possibility. Edited May 28, 2025 by Carib94 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818408 Share on other sites More sharing options...
Sebastiangperez Posted May 28, 2025 Share Posted May 28, 2025 I started a new game without meteor threat but for some reason Ovagro Plant disappear , there's is any reason on why ?? i remember there was an update recently but i dont see anything here. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818411 Share on other sites More sharing options...
speckle21 Posted May 28, 2025 Share Posted May 28, 2025 hmmm... Maybe if the ethanol distiller could accept other inputs it might be viable and offer new strategies. Like maybe sucrose, or even other foods. Convert our food waste into something useful. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818438 Share on other sites More sharing options...
imazined Posted May 28, 2025 Share Posted May 28, 2025 Sea Kelp in an ethanol distiller would be great. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818452 Share on other sites More sharing options...
PanMarcepan Posted May 28, 2025 Share Posted May 28, 2025 (edited) 22 hours ago, blakemw said: Generally a game like ONI is more limited by memory access than computation, it has to "touch" a whole lot of different memory every frame, rather than do a lot of number crunching, basically it does simple calculations over a lot of memory, rather than complicated calculations over a little memory. Thus it would impossible for it to effectively utilize all the cores on a modern CPU as the cores use a shared memory architecture, a single core can potentially max out the memory bandwidth. What would really improve performance is highly optimized memory access, and it'd still show as using like "1.5 cores". Maybe switching from floats to ints would help. I do not know why they are using float types so much. They are so slow and int's can do the same and faster, just divide them by 1000 for displaying small amounts. Also will there be new super hard asteroid? I guess players who buys DLC already finished base game. Edited May 28, 2025 by PanMarcepan 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818501 Share on other sites More sharing options...
EG11 Posted May 30, 2025 Share Posted May 30, 2025 Can anyone tell me how many geysers the new starting planet has potential to generate (or the method to find out myself)? Want to know if I should wait for the DLC to make a new colony with most geysers possible, or if Squelchy asteroid still has the crown. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818799 Share on other sites More sharing options...
dogz4321 Posted May 30, 2025 Share Posted May 30, 2025 Hey I'm a long time user of Klei products. This DLC is really cool! I just had one request. Could you add a feature to disable the Sweat Corn's animation? I have Trypophobia, and the Sweat Corn's animation of varying parts of the corn moving, really triggers me. I doubt this request would go through, but it would be really cool if such an option was added. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1818869 Share on other sites More sharing options...
moireceptik Posted June 1, 2025 Share Posted June 1, 2025 English - The bottle emptyer "does not see" the contaminated water from the peat burner. Русский - Опустошитель бутылок "не видит" загрязненную воду от сжигателя торфа. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1819078 Share on other sites More sharing options...
gigamoi Posted June 1, 2025 Share Posted June 1, 2025 On 5/30/2025 at 9:59 PM, dogz4321 said: I just had one request. Could you add a feature to disable the Sweat Corn's animation? I have Trypophobia, and the Sweat Corn's animation of varying parts of the corn moving, really triggers me. I doubt this request would go through, but it would be really cool if such an option was added. Seems perfect for a mod IMO. I heard a case of with Trypophobia being triggered by airflow tiles using a texture mod to alleviate that. I don't have enough knowledge of ONI modding to easily help you with that myself at this time but perhaps one of our resident modders will hear your plea and kindly provide you with what you need. Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1819094 Share on other sites More sharing options...
YOLO KNIGHT Posted June 2, 2025 Share Posted June 2, 2025 Will we ever see an expanded OST? I really enjoyed the very Boards of Canada track I caught earlier this morning 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1819289 Share on other sites More sharing options...
SGT_Imalas Posted June 2, 2025 Share Posted June 2, 2025 On 6/1/2025 at 11:01 AM, gigamoi said: Seems perfect for a mod IMO. I heard a case of with Trypophobia being triggered by airflow tiles using a texture mod to alleviate that. I don't have enough knowledge of ONI modding to easily help you with that myself at this time but perhaps one of our resident modders will hear your plea and kindly provide you with what you need. thats a really easy to make mod btw; it doesnt even involve writing code. just a simple anim replacer mod where the harvest ready animation of the plant is cut off to not do its thing 1 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1819296 Share on other sites More sharing options...
_Galllex_ Posted June 4, 2025 Share Posted June 4, 2025 I can't load a single save, again an error related to space and the launch of interceptor missiles error.txt Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1819599 Share on other sites More sharing options...
SGT_Imalas Posted June 4, 2025 Share Posted June 4, 2025 (edited) @dogz4321 TrypophobiaSweatCornMod.zip this should disable the wiggling in the "harvest ready" animation of the sweat corns. here's how to install it Edited June 4, 2025 by SGT_Imalas 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1819619 Share on other sites More sharing options...
Tigin Posted June 4, 2025 Share Posted June 4, 2025 56 minutes ago, SGT_Imalas said: @dogz4321 TrypophobiaSweatCornMod.zip 202.31 kB · 0 downloads this should disable the wiggling in the "harvest ready" animation of the sweat corns. here's how to install it What if I want the sweatcorns to wiggle more? Link to comment https://forums.kleientertainment.com/forums/topic/165783-game-update-the-prehistoric-planet-pack-dlc-beta-670711/page/3/#findComment-1819624 Share on other sites More sharing options...
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