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About gigamoi

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  1. I agree. I think the radiation system itself is fine as it is, But I think there is a gap that needs to be filled between having a full blown reactor and running on wheezeworths.
  2. Nheee. The device you are proposing genrerates radiation from radbolts, yet, as the devs intended it you get radbolts from radiation. Such a device would be either useless or prone to exploits. If it were to consume something else on the other hand, that would be balanced. Depleted uranium is a good idea I think. These days, the uranium centrifuge is kinda useless because depleted uranium is basically a waste which means that you are more or less forced into bees if you want to do anything efficent and sustainable with your uranium. If depleted uranium could be turned into radiation, that would give us two routes to go into to use our uranium. The bee route, which allows you to fully sustain a reactor and gives you tons of heat (aka power) and radiation, but requires bee keeping. And the centrifuge route, which is simpler, still gives of radiations out of the radlamp, but only allows a moderate sunstainable (and optional) use of reactors and thus gives less power. Now, as far as the "lore" is concerned, as I understand it, depleted uranium is essentially uranium 238. IRL, you can't just throw power at uranium 238 alone and get it to do fancy atomic stuff. However, if you throw neutrons at it, it turns into plutonium 239 which, as we all know, is an atomic nucleus that likes to party a lot... And there are such devices as neutron generators that take isotopes of hydrogen and power and turns the whole thing into spare neutrons. So, perhaps we could get radlamps that take depleted uranium, power and hydrogen and gives us a fair bit of rads in return. It would still be simpler than an entire reactor setup but it wouldn't just get us rads out of supposedly inert material. And if you are concerned about what comes of the plutonium afterward, it could even spit very small amounts of nuclear waste, being through a pipe or directly on the ground, just to not make it too easy for us.
  3. I disagree. I'm really looking forward to this building. It sure doesn't provide much morale but it is even smaller than the water cooler as a recreational building and thus allows us to get the great hall room bonus while taking less space, which is critical on rockets (the space).
  4. HI! Great design. I might steal it if you dont mind. ^^ I am, however, quite confused as to why you would use a steam engine with this design. (It's really painfully slow.) If my calculations are correct, the stack of modules required by your design is only 14 tiles tall. (gas (3) + liquid (3) + battery (2) + living module (4) + nose cone (2)) If we exclude the big petro and hydrogen engines that leaves you with three options Steam (indeed) + 1 free height Small petroleum engine (4) + Small solid (or liquid) oxidizer (2) Radbolt + 1 solar (no power otherwise) You mention power as the reason for choosing the steam engine but I don't understand why so much power would be needed while in flight. (I assume power is provided by some other generator while not in flight.) If i am counting correctly, while in flight, you only need a bit of power from time to time to sporadicaly run the two outlet and the gas pump. I may be wrong about it (I which case, I would like to know) but it seems to me that a single solar panel is plenty enough for that (if you were to use the radbolt engine). Besides, if you dont or wont produce masses of radbolts, the small petro + small oxidiser provides 240W of power and has just as much range as a steam rocket. 6 tiles isn't much if that for the entire back and forth trip, so refueling once you arrived may be what you had in mind with the steam engine. However, since you have a liquid tank, you might store enough petroleum in there to refuel the enfine with (only 450Kg a pop!) and the oxidiser tank can hold enough oxylite for 2 full trips (4 with liquid oxygen), which may be enough for what you envisioned.