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You know what? When things get boring, I play something else until the next add-on! Incidentally, I do the same with book-series.

Those darn writers and designers and programmers are just soooooo much slower in producing stuff than I am in consuming it!

 

Well, I've got ideas. Especially with Spaced Out, it would be great if there was more diversity in the outer asteroids. I've done them. Repeatedly. So while I've got 10 starting asteroids, everything after that is a repeat. Also, a random biome, random layout, staring asteroid would also be fun. But ultimately, after a few thousand hours spent on this game, I'm also just out of ideas. I'll be back as soon as another DLC releases. 

I still hope that one day Klei adds a massive endgame energy/material sink to the game.  It doesn't even have to be that rewarding, just something to do and sink our stuff into.

Perhaps something that pulls stuff out of the temporal rift or some giant machine that looks really cool animated when you actually fire it up.

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i do think this game oculd use more resource sinks in the late game. Drillconing is fun, but it doesn't take much to do. One of the funner moments in my most recent endgames was needing to set up a bit of infastructure to pump 6 dupes worth of stuff into the somnium synthesizer.

Unfortunately, I have to agree. I bought the last content pack (DLC) and never even played it. The new content pack continues to expand the world horizontally but doesn't add anything to the depth, mystery, or exploration. If anyone disagrees, please let me know what’s been added to the endgame, or even the midgame.

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On 5/27/2025 at 10:49 AM, tuxii said:

I still hope that one day Klei adds a massive endgame energy/material sink to the game.  It doesn't even have to be that rewarding, just something to do and sink our stuff into.

Perhaps something that pulls stuff out of the temporal rift or some giant machine that looks really cool animated when you actually fire it up.

I honestly wish something like this that rewards all the POI props and decorations. 

A congratulations, go have fun redesigning a luxury base.

 

That said, I wish the mid to end game had more challenges that follow the first dlc. Let's have a space station that's required for the molecular forge.

Doubles as a great gmo environment. You just need to send a steady supply of materials. 

There's you resource sink.

There are so many simple ways to improve the end-game. Here is my case:

Space Beacon Network

We already have the mechanics of colonizing five asteroids using mini-pods. Let’s build on that. Introduce a second temporal tier, and the goal becomes connecting both tiers.

Each asteroid base constructs a unique high-energy Space Beacon. All beacons must be activated simultaneously, forming a network across space.

Once connected, the two temporal tiers interact. Something powerful is triggered. A new state begins. 

21 hours ago, evilcat19xx said:

Unfortunately, I have to agree. I bought the last content pack (DLC) and never even played it. The new content pack continues to expand the world horizontally but doesn't add anything to the depth, mystery, or exploration. If anyone disagrees, please let me know what’s been added to the endgame, or even the midgame.

It feels more fleshed out now. But needing 3 dlc packs to do that It's more of the same which is fine, the diversity was something I thought it always needed.

But I'm not seeing how it ties in together. Just lots of parts with no real goal, story buildings especially.

And if it's a sandbox game, why all the limits on flipping buildings or placing poi props?

That said, the giant meteors look interesting. The extreme planet conditions with associating flora/fauna was greatly needed on all the dlc.

Some features feel abandoned or dated though.

 

Edited by cyberwarlord
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