O.J.Vodka Posted May 20, 2025 Share Posted May 20, 2025 The early play is more diverse, and the late play is single and lacks randomness. For more than a year, I bought two dlc and didn't play. Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/ Share on other sites More sharing options...
SGT_Imalas Posted May 20, 2025 Share Posted May 20, 2025 bionic dlc adds a fair bit of late game diversity. Mods also add gameplay diversity 1 Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1816464 Share on other sites More sharing options...
degr Posted May 20, 2025 Share Posted May 20, 2025 >game is boring >no it is not ahahaha Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1816468 Share on other sites More sharing options...
Gurgel Posted May 20, 2025 Share Posted May 20, 2025 You know what? When things get boring, I play something else until the next add-on! Incidentally, I do the same with book-series. Those darn writers and designers and programmers are just soooooo much slower in producing stuff than I am in consuming it! Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1816470 Share on other sites More sharing options...
NewWorldDan Posted May 20, 2025 Share Posted May 20, 2025 Well, I've got ideas. Especially with Spaced Out, it would be great if there was more diversity in the outer asteroids. I've done them. Repeatedly. So while I've got 10 starting asteroids, everything after that is a repeat. Also, a random biome, random layout, staring asteroid would also be fun. But ultimately, after a few thousand hours spent on this game, I'm also just out of ideas. I'll be back as soon as another DLC releases. Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1816512 Share on other sites More sharing options...
SGT_Imalas Posted May 20, 2025 Share Posted May 20, 2025 Quote I'll be back as soon as another DLC releases. see you tomorrow :] Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1816513 Share on other sites More sharing options...
NNOUS Posted May 21, 2025 Share Posted May 21, 2025 hope the late game rocketry and some new objective are more resouce hungry, also power hungry to makes it mean sth. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1816569 Share on other sites More sharing options...
Fistleaf Posted May 22, 2025 Share Posted May 22, 2025 If it is easier to migrate entire colony from planet to planet, the late game can be spent making each planet self-sufficient. Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1816618 Share on other sites More sharing options...
tuxii Posted May 27, 2025 Share Posted May 27, 2025 I still hope that one day Klei adds a massive endgame energy/material sink to the game. It doesn't even have to be that rewarding, just something to do and sink our stuff into. Perhaps something that pulls stuff out of the temporal rift or some giant machine that looks really cool animated when you actually fire it up. 4 Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1818203 Share on other sites More sharing options...
Primalflower Posted May 30, 2025 Share Posted May 30, 2025 i do think this game oculd use more resource sinks in the late game. Drillconing is fun, but it doesn't take much to do. One of the funner moments in my most recent endgames was needing to set up a bit of infastructure to pump 6 dupes worth of stuff into the somnium synthesizer. Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1818669 Share on other sites More sharing options...
Charletrom Posted June 1, 2025 Share Posted June 1, 2025 Maybe there could be something to do on the other side of the temporal tear? Or a late-game resource sink that yields filament? Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819135 Share on other sites More sharing options...
andag Posted June 4, 2025 Share Posted June 4, 2025 My problem with late game is that when you've gotten all the cool lategame materials you've really solved all the challenges you would have used those materials for. 4 Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819590 Share on other sites More sharing options...
Fistleaf Posted June 4, 2025 Share Posted June 4, 2025 They could just modify the giant dupe statues to require these premium materials to build Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819675 Share on other sites More sharing options...
evilcat19xx Posted June 5, 2025 Share Posted June 5, 2025 Unfortunately, I have to agree. I bought the last content pack (DLC) and never even played it. The new content pack continues to expand the world horizontally but doesn't add anything to the depth, mystery, or exploration. If anyone disagrees, please let me know what’s been added to the endgame, or even the midgame. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819730 Share on other sites More sharing options...
gigamoi Posted June 5, 2025 Share Posted June 5, 2025 9 hours ago, Fistleaf said: They could just modify the giant dupe statues to require these premium materials to build Would that be fun though? Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819742 Share on other sites More sharing options...
cyberwarlord Posted June 6, 2025 Share Posted June 6, 2025 On 5/27/2025 at 10:49 AM, tuxii said: I still hope that one day Klei adds a massive endgame energy/material sink to the game. It doesn't even have to be that rewarding, just something to do and sink our stuff into. Perhaps something that pulls stuff out of the temporal rift or some giant machine that looks really cool animated when you actually fire it up. I honestly wish something like this that rewards all the POI props and decorations. A congratulations, go have fun redesigning a luxury base. That said, I wish the mid to end game had more challenges that follow the first dlc. Let's have a space station that's required for the molecular forge. Doubles as a great gmo environment. You just need to send a steady supply of materials. There's you resource sink. Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819872 Share on other sites More sharing options...
evilcat19xx Posted June 6, 2025 Share Posted June 6, 2025 There are so many simple ways to improve the end-game. Here is my case: Space Beacon Network We already have the mechanics of colonizing five asteroids using mini-pods. Let’s build on that. Introduce a second temporal tier, and the goal becomes connecting both tiers. Each asteroid base constructs a unique high-energy Space Beacon. All beacons must be activated simultaneously, forming a network across space. Once connected, the two temporal tiers interact. Something powerful is triggered. A new state begins. Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819898 Share on other sites More sharing options...
cyberwarlord Posted June 6, 2025 Share Posted June 6, 2025 (edited) 21 hours ago, evilcat19xx said: Unfortunately, I have to agree. I bought the last content pack (DLC) and never even played it. The new content pack continues to expand the world horizontally but doesn't add anything to the depth, mystery, or exploration. If anyone disagrees, please let me know what’s been added to the endgame, or even the midgame. It feels more fleshed out now. But needing 3 dlc packs to do that It's more of the same which is fine, the diversity was something I thought it always needed. But I'm not seeing how it ties in together. Just lots of parts with no real goal, story buildings especially. And if it's a sandbox game, why all the limits on flipping buildings or placing poi props? That said, the giant meteors look interesting. The extreme planet conditions with associating flora/fauna was greatly needed on all the dlc. Some features feel abandoned or dated though. Edited June 6, 2025 by cyberwarlord 1 Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1819909 Share on other sites More sharing options...
cyberwarlord Posted August 9, 2025 Share Posted August 9, 2025 (edited) Bump. Mid game needs something to help speed up the process. Edited August 9, 2025 by cyberwarlord Link to comment https://forums.kleientertainment.com/forums/topic/165752-the-late-game-gameplay-is-repetitive-and-lacks-diverse-challenges/#findComment-1831289 Share on other sites More sharing options...
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