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There gets to a point where the player is basically a god running around the constant flaunting their power with no real obstacles. This shouldn’t be the end. The constant should always put them through a challenge.

Planer damage is one thing but I think returning to the basics is more spiritual.

Thus I propose a special field where magic items stop working from weapons to armor. This will make players return to using a spear/hambat and wearing a log suit in order to fight always keeping them on their toes. These special reality fields could be like Wagstaff rifts perhaps by some accident from the real world which activates in hard mode and fade in and out randomly throughout the world.

Edited by Balter
  • Like 2
  • Wavey 1

Disagree, DST transitioning into a sandbox is the reward you get for beating its toughest challenges or otherwise mastering the game.

I Personally don't think any open world survival game can be challenging forever, even if items like the polar bearger bin or celestial crown or bone armor or whatever else where nerfed and you were forced to 'de-progress' back to basics, then what?

Your likely already good at using the basics to have gotten to this point, eventually you will overcome that challenge too, and it will cease to be challenging.

You can't challenge the player in fun fair ways forever, there will always be an end, albiet that end may vary from player to player. So, nerfing end game luxuries just pushes the goal post a little further back, while limiting players who enjoy the sandbox-y late game and reaping the rewards of their play through, like me.

  • Like 19
3 minutes ago, JustAPineapple said:

Disagree, DST transitioning into a sandbox is the reward you get for beating its toughest challenges or otherwise mastering the game.

I Personally don't think any open world survival game can be challenging forever, even if items like the polar bearger bin or celestial crown or bone armor or whatever else where nerfed and you were forced to 'de-progress' back to basics, then what?

Your likely already good at using the basics to have gotten to this point, eventually you will overcome that challenge too, and it will cease to be challenging.

You can't challenge the player in fun fair ways forever, there will always be an end, albiet that end may vary from player to player. So, nerfing end game luxuries just pushes the goal post a little further back, while limiting players who enjoy the sandbox-y late game and reaping the rewards of their play through, like me.

Nah, you aren’t getting it, you want this you just don’t know it. Late game is boring and it’s basically clockwork of killing bosses in their respawn order to entertain yourself. Besides the DST community mainly gets their stimulation by simply beating challenging scenarios. People didn’t like planer damage, my suggestion is way more tame than that whole starter pack. Besides just magic items there are plenty of creative ways to get around this.

2 minutes ago, Balter said:

Nah, you aren’t getting it, you want this you just don’t know it. Late game is boring and it’s basically clockwork of killing bosses in their respawn order to entertain yourself. Besides the DST community mainly gets their stimulation by simply beating challenging scenarios. People didn’t like planer damage, my suggestion is way more tame than that whole starter pack. Besides just magic items there are plenty of creative ways to get around this.

Isn't most survival games give you op gear at the end? Its a reward for completing everything. I don't see people in Minecraft or terraria complaining that late games too easy.

9 minutes ago, Balter said:

Nah, you aren’t getting it, you want this you just don’t know it. Late game is boring and it’s basically clockwork of killing bosses in their respawn order to entertain yourself. Besides the DST community mainly gets their stimulation by simply beating challenging scenarios. People didn’t like planer damage, my suggestion is way more tame than that whole starter pack. Besides just magic items there are plenty of creative ways to get around this.

I don't refight bosses in the late game except to grind their drops. I don't really enjoy the games bossfighting all that much, what I do enjoy is building and treating the game like a sandbox, catching all the fish to display, growing big crops to decorate, building and decorating a merm village to the nines, as well as the process of getting the materials and clearing the space for it all.

The late game is my favorite part, I fight bosses expressly to do these things, to make more scaled chests, more mushlamps, get more celestial shards.

I understand why you would want what your suggesting, but it is not something I would want to see implemented, and I think personal challenges and restrictions could serve the same purpose of spicing things up.

Furthermore, that late game of nothing left to do but repeat content, or get creative, will always come.

Edited by JustAPineapple
  • Like 5

I really don't get why DST players hate the endgame gear so much, and then proceed to mention the inarguable staples players used for years that effectively beat every "pre-endgame" option by 3 miles as alternatives.

Back before the "glorious midgame" or whatever people consider it these days, I used to carry a bundle of meat, rope, and pig skin to fund my main weapon and backup armor of choice (ham bats and football helms), and carry honey poultices for healing. This is, quite literally, all you needed. DST players will write essays of what the apparent weapons/armor were before rift weapons and not acknowledge that you could very easily be set with a pig farm for the entire game. This was my staple setup for literal years on my comical day megabase world.

It just feels like a natural evolution to instead of carry meat/rope/pig skin, I now carry the sword/helm or reaper/cowl and repair kits and I keep everything mended. It really is just a different coat of paint between this and using The Crafting Bundle tm to keep my gear up and I really don't mind that.

  • Like 18

this might sound a little crazy but there's a reason the game never forces you to activate the rifts, if you don't like the rift content either don't activate them or start a new world whenever you reach that point, there's nothing wrong with becoming naturally stronger as you progress through the game and it would otherwise feel unsatisfying and boring to be stuck with the same early game weapons and armor the entire game

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""""hard mode"""". Klei promised a set updates to make the game "easier to learn, harder to master". What we got is just tons of tools to make the game easier

Sadly, you won't achieve much in this subforum because is filled with casuals used to win at 0 cost. Better post in suggestions and feedback and pray for Klei to internally test the content before releasing it so people won't complain about "why nerfing op stuff".

Just see how much "nerf FW" post appears per month but nobody complains about stuff like shadow bosses being weak, moon stone event being an afk super exciting experience or how weak are the new and old enemies against the new ranged weapons

Edited by WilsonHiggs
  • Like 1
  • Potato Cup 1
1 hour ago, WilsonHiggs said:

but nobody complains about stuff like shadow bosses being weak, moon stone event being an afk super exciting experience

Which shadow bosses? The chess pieces? I don't think they're meant to be tough bosses, considering you can summon a bunch of them at once.

AFK moon stone sounds like a cheese issue on your end.

17 minutes ago, DegenerateFurry said:

Fuelweaver counts as an item, right? I do support nerfing him.

I don’t see why not, sure mobs with magical powers would also be weakened or maybe even disabled in these fields though you probably can’t set up FW to begin with when in this field since they are considered magic.

  • Like 1
37 minutes ago, Bumber64 said:

Which shadow bosses? The chess pieces? I don't think they're meant to be tough bosses, considering you can summon a bunch of them at once.

AFK moon stone sounds like a cheese issue on your end.

They aren't even good bosses

I don't cheese the stone event but tell me, how do you do it?

11 minutes ago, WilsonHiggs said:

They aren't even good bosses

I don't cheese the stone event but tell me, how do you do it?

Neither are LotFF, treeguards, etc.

I've never done it. Obviously you're describing a setup where mobs can't reach the staff despite no input from the player. (I'd probably use a bunch of spiders as Webber, but then proceed to not complain about it on the forums.)

Edited by Bumber64
2 hours ago, WilsonHiggs said:

""""hard mode"""". Klei promised a set updates to make the game "easier to learn, harder to master". What we got is just tons of tools to make the game easier

Sadly, you won't achieve much in this subforum because is filled with casuals used to win at 0 cost. Better post in suggestions and feedback and pray for Klei to internally test the content before releasing it so people won't complain about "why nerfing op stuff".

Just see how much "nerf FW" post appears per month but nobody complains about stuff like shadow bosses being weak, moon stone event being an afk super exciting experience or how weak are the new and old enemies against the new ranged weapons

Lmao.. can you please just, not..? I wish just a handful of people who develop content for this game over at Klei would actually sit down and just for maybe on hour a day actually play their own game, forget everything that they know on a “developer level” and just play their game as if they were a “gamer trying to enjoy the game” And when they do that I wish that they would re-visit Old content like the above mentioned Moon Stone Event..

This is the pentacle of “Unfun” a bunch of wolves come to try and destroy the stone out of every direction, and they’ll destroy it in a matter of seconds, if the event “fails” you have to wait several game days and attempt it again.

for such an annoying event: it needs a rework, wolves should maybe come in waves in a “tower defense” type of mini game, the moon stone staff should probably have a health bar and be repairable inbetween waves like applying repairs to a wall.

For now: all I do is build an elaborate maze and hope they don’t get through it to the stone until the event can finish.

Late game items like the Brightshade Sword aren’t that much stronger than a Darksword anyway.

  • Like 1
On 5/5/2025 at 3:29 PM, Mike23Ua said:

Lmao.. can you please just, not..? I wish just a handful of people who develop content for this game over at Klei would actually sit down and just for maybe on hour a day actually play their own game, forget everything that they know on a “developer level” and just play their game as if they were a “gamer trying to enjoy the game” And when they do that I wish that they would re-visit Old content like the above mentioned Moon Stone Event..

This is the pentacle of “Unfun” a bunch of wolves come to try and destroy the stone out of every direction, and they’ll destroy it in a matter of seconds, if the event “fails” you have to wait several game days and attempt it again.

for such an annoying event: it needs a rework, wolves should maybe come in waves in a “tower defense” type of mini game, the moon stone staff should probably have a health bar and be repairable inbetween waves like applying repairs to a wall.

For now: all I do is build an elaborate maze and hope they don’t get through it to the stone until the event can finish.

Late game items like the Brightshade Sword aren’t that much stronger than a Darksword anyway.

The moonstone event is a tower defense minigame if you use walls, but not too many walls. Just enough to have about two or maybe three layers or so. That'll give you time to kill things without making it so that you can just sit and ignore them.

I do agree that it could use some improvement, though.

  • Like 1

the thing is the rift hasn't really been updated to change the world yet.  The depths of duplicity kind of added something but caves are still barren. The surface has nothing really new other than bright shades and ocasional brightshade frog rains.

there is nothing thats just standard anymore.   i feell like the rifts should do more. like plants should mutate every hound becomes a horror hound.  brighteyed frogs are default.

There needs to be more things in the rifts as they are so barren.  most people play the early game often because its them exploring gaining and working. we kind of still need that for after rifts.  there needs to be incentive for people to explore again.

 

  • Like 4

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