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Why Willow can't use her spell from Beeffalo's back?


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19 minutes ago, Cheggf said:

We should do the opposite and make Maxwell not able to do it either. 

I disagree, casting spells from Beefalo is fine. The real problem is lack of cooldowns or penalties other then sanity lose for spamming 

2 hours ago, Sikers said:

 

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With characters like Maxwell, who can freely spam cages and duelists or Wendy and her dmg multiplier, it really just feels like completely unnecessary restriction.

She was able to during her early beta then they removed it, which I also believe was unnecesary. She has timer cooldowns now as well, why purposely make her ultimate skills be incompatible with a beefalo? It really adds or removes nothing.

 

1 hour ago, Cheggf said:

We should do the opposite and make Maxwell not able to do it either. 

why tho? Before skill trees and even before reworks Wickerbottom was able to cast her books while mounted, and it was one of the most fun things she could do. Most characters had no natural synergy with beefalos except her, but many people didn’t know that back then.

I think purposely limiting the characters builds just “because” is bad to the game, the nerfs have to have an exploit or a very easy abuse reason. If maxwell can spam things that’s a thing in the maxwell rework design, beefalos have nothing to do with it. A bad decision taken with willow shouldn’t affect all characters, it should just be fixed with willow.

The game should reward going through the pain of getting a beefalo tamed, not limiting it for limiting’s sake.

 

Beefalo are a 20+ day investment to fully tame, & if we spend that long to raise them out, we should reap benefits.. no?

a lot of people are “Anti-Beefalo” I guess due to their eliteism mindset of being able to conquer the no hit challenges on foot. But for less experienced players, having these safety nets makes the game actually be playable for them when otherwise, it probably would not be.

Beefalo can also you know easily straight up Die so yeah there’s that too…

Then there’s Walter who spawns with a beefalo/chester that only needs to be feed 3 raw monster meat to go full on Beefalo Mode, Woby might not be able to fight things directly, but she can still help chop trees, mine rocks and with storage & movement speed.

oh yeah and unpopular opinion: but I think Beefalo could use an entire rework.

Make us only able to tame the “baby” beefalo, force us to raise them up into adult hood, this would prevent things such as just ringing a bell by a random beef, feeding it a few twigs & slapping a saddle on its back to mount for domestication points.

I also find it rather silly that characters like Wolfgang & Willow etc are **Nerfed** while on a Beefalo, Wolfgang is still holding a sword and still should be swinging it with Mighty Form Damage…

BEEFALO NEEED REWORK! 

15 minutes ago, ShadowDuelist said:

why tho? Before skill trees and even before reworks Wickerbottom was able to cast her books while mounted, and it was one of the most fun things she could do. Most characters had no natural synergy with beefalos except her, but many people didn’t know that back then.

I think purposely limiting the characters builds just “because” is bad to the game, the nerfs have to have an exploit or a very easy abuse reason. If maxwell can spam things that’s a thing in the maxwell rework design, beefalos have nothing to do with it. A bad decision taken with willow shouldn’t affect all characters, it should just be fixed with willow.

Maxwell is the best at everything and his only drawback, low health, is entirely mitigated with the beefalo. If he's going to remain the boring character he is he at least should have to get off of the beefalo and have his downside exist at least a little bit. 

17 minutes ago, ShadowDuelist said:

The game should reward going through the pain of getting a beefalo tamed, not limiting it for limiting’s sake.

Glossamer rider moves at over 200% speed.

53 minutes ago, Cheggf said:

Maxwell is the best at everything and his only drawback, low health, is entirely mitigated with the beefalo. If he's going to remain the boring character he is he at least should have to get off of the beefalo and have his downside exist at least a little bit. 

I really don't see why Beefalo is a problem here, when literally wearing any form of armor also completely negates his drawbacks. 

12 minutes ago, Sikers said:

I really don't see why Beefalo is a problem here, when literally wearing any form of armor also completely negates his drawbacks. 

Okay, so there's no drawbacks to removing him being able to use his spells on beefalo since they apparently aren't helpful in combat. You won't miss anything since "armor completely negates his drawbacks".

14 minutes ago, Sikers said:

I really don't see why Beefalo is a problem here, when literally wearing any form of armor also completely negates his drawbacks. 

I am not personally thinking of balance. I just personally think it would be funny if Beefalos had panic attacks when Maxwell tries to cast his shadow magic(unless maybe domesticated).

3 minutes ago, Cheggf said:

Okay, so there's no drawbacks to removing him being able to use his spells on beefalo since they apparently aren't helpful in combat. You won't miss anything since "armor completely negates his drawbacks".

There wasn't anything they said about Beefalos not being helpful in combat.

16 minutes ago, FillerText said:

There wasn't anything they said about Beefalos not being helpful in combat.

What benefit could beefalo possibly have if armor is apparently so powerful and easily accessible that having half health isn't impactful? They have less damage than a player on foot.

11 minutes ago, Cheggf said:

What benefit could beefalo possibly have if armor is apparently so powerful and easily accessible that having half health isn't impactful? They have less damage than a player on foot.

They are alternative to armor with other benefits like movement speed or being basically a weapon with infinite durability, I never said they are not useful in combat

Beefalo make a game that was designed for KB+Mouse, playable without KB+Mouse.

A player on a beefalo does not have to worry about equipping and unequipping weapons, walking stick, or armors.

Why Klei choose to restrict Willows spells to not being useable on a Beefalo I have no idea, but if I had to guess.. it’s got something to do with her being vulnerable to enemy attacks during the casting animations, where as on a FurCow- she wouldn’t be (& the animations probably arent even added to accommodate for it)

With that said…. There’s no excuse in the whole freaking WORLD why Wolfgang’s double strength is negated while on a FurCow.

I think in this situation the restriction was added to differentiate further both her lunar and shadow spells, as the shadow version can be cast on top of a beefalo. I don't really care for this discussion, just sharing information to make sure everyone is on the same page.

A while back I came up with an idea that each character would have a synergy with the beefalo, sort of giving a unique aspect to each relationship between character and mount. With this system in mind, Willow's could make the beefalo share her power, making the beefalo able to spit lunar fire from its mouth.

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