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Having an actual Orange Staff could be useful


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Recently I've seen some posts regarding the need for Beefs to carry the 9 heavy objects that are needed for the FW and CC. So I brainstormed some ideas and remembered that in most of my playthroughs the gem that I use the least is the orange, since I only a few for the amulet as they are refuelable, and the orange "staff" is gated by how many tusks that I get per winter.

Said that, I don't intend to rework the lazy explorer in any way. But instead add another ruins tier recipe for a true Orange Staff. so the same as yellow/green staffs.

The Recipe:

Screenshot_4.png.8e95202ac3c61653343bc2accfba37e5.png

The Effect:

20 uses.

Upon being cast, it will target the area around your cursor and drag any item towards your inventory, Critters/trapable animals will be caught too.

something akin to this:

image.png.a16778adf4cc106a9299407a7b50adf0.png

If you cast it at an heavy object, you will instead be able to create the same bubble around him and drag it along as you walk.

Artistic Rendition:
pixil-frame-0(4).png.f1361a094549e125c13b072045bd1c38.png

Another Idea that I had was that the staff would create a portal like bootleg/Wanda's that you could jump with the heavy objects, but I think that it would be a little bit same-y.

30 minutes ago, Echsrick said:

play wortox instead of invalidating another of his perk

i dont understand this statement, other character having wortox ability isnt a issue, wortox is still the best teleport character and wont be affact by this 

30 minutes ago, Echsrick said:

play wortox instead of invalidating another of his perk

I can't tell if that's sarcasm or not, but in case it's not. Wortox would still be easier. I don't see glass axes invalidating Woodie beaver/axe, or brightshade bombs invalidating Winona's catapults. Adding a method to move heavy things more easily for other characters doesn't suddenly make Wortox bad, it just means they can also do it, albeit at a much higher cost. Wortox would still win by cost and efficiency alone. 

2 hours ago, Bumber64 said:

Because they're lower tier. Purple is shadow manipulator, orange is pseudoscience.

Well, yeah, but orange gems are the teleporty sort. Purple gems are the shadow magic-y sort. Why are shadow magic gems doing teleporty things? That's the job of orange gems.

I think the telelocator existed pre-orange gems existing in ds, also if they were any ruins gem it'd be a massive nerf to the telelocator sense purple gems are very abundant late game, whereas spending 3 orange gems to telelocate would be so much more expensive.

While flavorful, mechanically I don't think it's a needed change.

Staff sounds cool though, and I don't see it invalidating wortox any more then the lazy explorer invalidates wortox because both teleport. (Which is to say, not at all.)

The perk is the ease of access and that's very significant.

4 hours ago, DegenerateFurry said:

Well, yeah, but orange gems are the teleporty sort. Purple gems are the shadow magic-y sort. Why are shadow magic gems doing teleporty things? That's the job of orange gems.

They're not, the telelocator is doing the teleporting and the purple gems, being nightmare fuel in nature are the power source.

It's a jury-rigged teleporter with shadow magic as the fuel, using them differently than what they were intended for which causes them to break.

5 hours ago, Radicaljoe said:

Yes, but she has to use a purple gem and jump through the portal.

That’s Wanda.

Winona can tp many heavy objects at once and cheaply per teleport, mostly as OP suggested, but the setup is quite expensive early game and time consuming to make.

Perhaps an upgrade to the telelocator focus with orange gems could be the key? 

5 hours ago, cropo said:

They're not, the telelocator is doing the teleporting and the purple gems, being nightmare fuel in nature are the power source.

It's a jury-rigged teleporter with shadow magic as the fuel, using them differently than what they were intended for which causes them to break.

Alright, then. Maybe we could get a later-in-the-game version that uses orange gems that either last for several uses or don't break?

14 minutes ago, Echsrick said:

kinda answering your own question with that one acknowlege that she can teleport around far places and carry things

Actually she had the ability to teleport heavy objects before Wortox got his. So he is invalidating her perk.

But in my opinion I think that none of the in-game teleports are remotely comparable.

14 hours ago, DegenerateFurry said:

Well, yeah, but orange gems are the teleporty sort. Purple gems are the shadow magic-y sort. Why are shadow magic gems doing teleporty things? That's the job of orange gems.

I always thought that it's because telelocator package were added before ruins. So no ruins = no orange gems. And after that Klei just didn't update it, to save themselfs from drawing new sprites.

1 hour ago, BattleOzze said:

I always thought that it's because telelocator package were added before ruins. So no ruins = no orange gems. And after that Klei just didn't update it, to save themselfs from drawing new sprites.

Yeah, that's the out-of-universe reason, but it isn't consistent with the game's logic.

18 hours ago, DegenerateFurry said:

Well, yeah, but orange gems are the teleporty sort. Purple gems are the shadow magic-y sort. Why are shadow magic gems doing teleporty things? That's the job of orange gems.

Purple can be consistent if you think of it as moving through shadows or rebounding against light.

Orange is more about displacement?

12 minutes ago, Popian said:

Purple can be consistent if you think of it as moving through shadows or rebounding against light.

Orange is more about displacement?

Yeah, and I'd like the suspicious marbles to be in displace, not datplace.

22 hours ago, Echsrick said:

play wortox instead of invalidating another of his perk

You certainly won't like it if someone used "just play another character instead of invalidating their perks" as an argument against you.

In any case. What's so offensive about much weaker characters like Wilson or Warly putting themselves in the face of danger, subsequently succeeding, and being rewarded by a thematic item from an area connected to the entire Fuelweaver questline? Your character literally has 30 perks or so, and is one of the much better ruins rushers on par with WX-78. You can still consistently, and easily assemble shadow pieces super early by killing spiders meanwhile everyone else would still have to put in a bunch of work minimum. Why? Because apparently, your character just can't have value without gatekeeping a quick solution that significantly speeds up a questline necessary to unlock the benefits of rifts + resetting ruins? Wortox would literally benefit more from this change more than others if he didn't have that perk(Wortox can just soulhop his way to ruins, and then heal off the damage with souls, fur rolls, and blue caps). 

19 hours ago, DegenerateFurry said:

Well, yeah, but orange gems are the teleporty sort. Purple gems are the shadow magic-y sort. Why are shadow magic gems doing teleporty things? That's the job of orange gems.

You know Wilson the scientist right? In his paper on gems and stuff, he released recipe to craft orange gem- 3 ***** purple gems.
Basically telelocator focus use 1 yellow gems, but spitted into 3 part, aka 3 purple gems.

The reason the staff also use purple gems because the gems are just there to be same frequency as focus so it can function. Without focus, the teleport malfunction as intended, as purple gems are not perfect in teleportation as orange gems.

3 minutes ago, Tranoze said:

You know Wilson the scientist right? In his paper on gems and stuff, he released recipe to craft orange gem- 3 ***** purple gems.
Basically telelocator focus use 1 yellow gems, but spitted into 3 part, aka 3 purple gems.

The reason the staff also use purple gems because the gems are just there to be same frequency as focus so it can function. Without focus, the teleport malfunction as intended, as purple gems are not perfect in teleportation as orange gems.

I see. That's actually a good point, so I'll agree now that no change needs to be made to the telelocator.

Although, if we can't already, we should be able to use the deconstruction staff on orange gems to get three purple gems each.

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