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Theme: Enrolling in mime college.

Wes will be learning new mime tricks while working his way up the skill tree until he can graduate on some of the mime themed courses.

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Pantomime Course

Spoiler

P1 / Pantomime powers: Pile o' Balloons now gives you access to a Pantomime Gesture wheel. Wes will now use an invisible rope to pull items toward him when you click on them, it costs no sanity. (Idea from @gaymime)

                                         - You need  to unlock "Pantomime Powers" skill to unlock the next ones -

P2 / Imaginary feast: Wes can now gesture eating an invisible food after which he gains 1 hunger and his hunger drain is stopped for one minute. (2 minutes cooldown from the moment it was used)(costs 5 sanity)

P3 / Silent steps: Learn the Sneaking gesture. (Sneaking makes Wes tiptoe reducing the range which enemies detect Wes, but also reducing his speed)

                                              - You need to unlock 2 Pantomime skills to unlock the next ones -


P4 / Invisible pistol: You can now gesture shooting with your finger. (Click on a mob or balloon to deal 1 damage to it from afar while draining 1 of your sanity.)

P5 / Featherweight: Wes Pantomimes lifting heavy weight after which his damage with weapons is increased by 6 planar and he becomes less bad at chopping and mining. (3 minutes duration) (costs 5 sanity)

P6 / Invisible ratch: Wes can go in or out of caves through an invisible ratch, he will land on a random place. 1 in game day cooldown. (costs 10 sanity)

                                              - You need to unlock 4 Pantomime skills to unlock the next skill -


PG / Pantomime course graduation: Pantomime gestures have improved effects or lower cooldown and they cost less sanity to use.
 


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Balloonomancy Course

Spoiler

B1 / Floaty hands: Balloon items take half the time to be crafted and their explosion only deals 1 damage to wes and allies.

B4 / Silent running: Speedy Balloon gives 10% more speed and takes longer to deflate.

B3 / Party time: Greatly increases Party Balloon's confetti range and dancing under the confetti increases the sanity gained.

                                      - You need to unlock 2 Balloonomancy skills to unlock the next ones -

B5 / Balloon boat: You can drop an inflated vest on the water to create an extremely small and fragile Balloon
boat.

B6 / Squeaky decoy: Creating a balloon will redirect nearby enemy aggro towards it and they can take one extra hit before popping. (works with Mecha Balloon)

B7 / Zoo: Animal balloons will have an effect when given to an animal that represents them.
 

Spoiler

Pigman, Merm, Bunnyman: Giving them their balloon will gain their loyalty for a few minutes, they will display a happy face and hold the balloon during the effect :lemo:
Hound: Giving a hound their balloon will tie it to their back, distracting them and nearby hounds since they will keep trying to bite the balloon. Any hit on them or nearby hounds will pop the balloon, making  them panic.
Tentacle and big tentacle: Giving a tentacle their balloon will make them hold their balloon for some time instead of attacking the player, giving a giant tentacle the tentacle ballon will make them briefly retreat inside the Big slimy pit, as it retreats you will see that they are holding the balloon on the top end of the giant tentacle.
Spider:  Giving a spider their balloon will tie it to their back, distracting them and nearby spiders, they will keep trying to bite the balloon. Any hit on them or nearby spiders will pop the balloon, making them panic.
Beefalo: Giving a Beefalo their balloon will tie it to their horn, the beefalo will follow you like it would if you used a bell on him, it will also have increased obedience. 
Butterfly: Tying a balloon to a planted flower will increase the butterfly's spawn rate in the area.


                                     - You need  to unlock 4 Balloonomancy skills to unlock the next one -

BG / Balloonomancy Graduation: Balloons that are not Party Balloons cost less sanity to craft and balloon explosions now deal 20 damage to enemies. Equiping a Party Balloon, a Balloon Hat and a Balloon Vest at the same time will assemble the Mecha Balloon.

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The Mecha Balloon is a temporary whole body armor/transformation that occupies all slots and makes inventory inaccessible (like wereforms), it comes equipped with a balloon launcher that deals 1 damage, leaving a random temporary balloon near its target, and a confetti gun that deals 1 damage in an aoe and makes enemies panic. It can only take 3 hits and then it will explode into a bunch of temporary balloons and confetti. It will also explode when its time runs out or if you eject earlier - Your screen will look like you are inside a balloon mech cockpit and in place of your inventory there will be a big red Balloon button that will eject Wes earlier if pressed.
 


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Unfortunate Luck Course

Spoiler

You will need at least one skill in each tier to unlock the next one.

Tier 1
U1 / Balloon lottery: Wes will sometimes receive a second copy of a Balloon he is crafting! [35% chance]
                           (But some other times Wes can end up crafting the wrong Balloon instead of the one he meant to…)[10%]

Tier 2
U2 / Air Surveillance: Letting a Speedy Balloon fly away will sometimes mark the location of the nearest point of interest or message in a bottle! [35%] 
                                    (But some other times it will attract a group of hounds to Wes’s location…) [15%]

U3 / Positivity: Wormholes and big slimy pits wont drain Wes’s sanity! 
                         (But they will lead Wes to the wrong exit sometimes...) [10%]

Tier 3
U5 / Imagineer: Wes can now use his imagination and some sanity to craft temporary invisible basic tools! 
                          (But sometimes he will hurt himself during the crafting of such imaginary tools…) [10% -> -5 hp]

U4 / Mime magic: Wes's lower wear down on tools will now apply to all staffs and the pan flute as well!
                              (But there will now be a small chance for adverse effects upon their use…)

(Fire staff | 2% chance Wes will catch on fire)
(Ice staff | 2% chance Wes will be frozen on ice)
(Star Caller's Staff | 8% chance Wes temperature will start increasing until Wes overheats)
(Moon Caller's Staff | 8% chance Wes temperature will start decreasing until Wes is freezing cold)
(Deconstruction staff | 8% chance a random item on Wes's inventory will be deconstructed instead)
(Panflute | 8% chance Wes will also put himself to sleep)

Tier 4
U5 / Clumsy: When attacking there is a small chance for any item on Wes's inventory or slots to be flung into the enemy, hitting the enemy for some damage and staying on the floor. (But even his currently equipped weapon or armor could be flung…) [10% chance, damage of 1 up to 40 to enemies, depending if it’s something heavy like marble or light like grass]

U6 / Airbag: When receiving an attack there is a chance for a Balloon on Wes's inventory to take the hit instead of him! (But the resulting balloon’s Explosion will deal a large Knock back to Wes…) [20% chance to happen]

Tier 5
UG / Unfortunate luck graduation: Increases negative effects chances by +5% and positive effects chances by +15% or increases their effects if there is no chance involved .  (E.g.:10% positive chance would become 25%, 10% negative effect chance would become 15%)
            
Effect increase since there is no chance involved:

                                           Having U3/ Positivity gives Wes a passive Garland amount of sanity regen.
                                           Having U4/ Mime magic Increases Wes lower Wear down on items from -25% to -33%.          
                                           Lowers U5/ Imagineer invisible tool crafting sanity cost.
 


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Affinity               

S / Shadow powered balloon: You can use nightmare fuel on an item turning it into a Shadow Balloon, right clicking this Balloon opens the map you can then choose a place for the Balloon to go, it will fly into the sky and land there some time later. Popping the balloon retrieves the item from inside it.                                   

L / Lunar wall: Wes can pantomime an invisible wall of about 2 horizontal tiles for a few seconds, allies can go through it but enemies will just keep trying to get past it without success, if Wes attacks anything the wall breaks. 

                           (You need Pantomime Course Graduation to pick the Lunar Wall skill)
                           (You need Balloonomancy Graduation to pick the Shadow Powered Ballon skill)


                                                                                              - Extra idea -

Noisy mime: The inflatable Vest is now a tool of max annoyance, the rubber noise made by running with it equipped is so annoying that mobs - neutral or hostile - will become angry and prioritize trying to hit Wes over other players to make it stop.

(This would allow Wes to become a distraction in some situations, fitting with his already existing quirk of hounds - during hound waves - and thunder prioritize targeting him over other players. It could also be used as a tool to pull aggro from mobs that run away like Koalefants.)
                                                                        
                                                                                             :wilsontea: Scrapped ideas:wilsontea:

Spoiler

L / Possessed Balloon: Wes can craft a white balloon that resembles a gestalt, it doesn’t deal damage but it will move and bounce around, distracting shadow monsters.

UG / Unfortunate luck graduation: Wes can now craft the Mysterious box. A box he can open once per day for an unknown effect.

Mysterious box:     Spawns 4 party Balloons. +
                              Sets Wes hunger, hp and sanity to 30.
                              Spawns a Fresh Fruit Crepes. (wes favorite food)  +
                              Spawns a Monster lasagna. -
                              Teleports Wes Randomly. -
                              Spawns 4 angry killer bees that attacks Wes. -
                              Spawns a Glass Cutter. +
                              Wes sanity gets set to 0 and spawns a crawling horror. -
                              Spawns a loyal pigman. +
                              Spawns an angry merm that attacks Wes. -
                              Spawns a random gem and 4 gold. +

(Those are just some example of effects it could have, only one of those could happen when you open the box and it would be picked at random at the moment of opening it, with about  half the chances of it being a positive effect and the other half negative effects, it would basically be something the player would be tempted to open just to check what would come out of the box since it could be good… or not!)


                                                            I just wanted to express some skill ideas I had for Wes, thanks for reading!

                                                                                             ScreenshotFrom2025-09-0216-21-55.png.ee28765227a1ba39c2ab0815787fc678.png
                                                             

Edited by Picklesaurus
  • Like 19
21 minutes ago, Picklesaurus said:

Wes can now gesture eating an invisible food after which he gains 1 hunger and his hunger drain is stopped for one minute. (2 minutes cooldown from the moment it was used)(costs 5 sanity)

That's crazy. I don't think this is a very great idea though. It removes some very fundamental food items from the game since they would be eaten less and less.

23 minutes ago, Picklesaurus said:

Learn the Sneaking gesture. (Sneaking makes Wes tiptoe reducing the range which enemies detect Wes, but also reducing his speed)

This could be fun if it also didn't trigger any spider nests or silk as well. But the speed debuff cannot be too harsh, maybe a maximum -20%.

Overall this looks nice man, great job working on the art and everything!

38 minutes ago, Picklesaurus said:

(Fire staff | 2,5% chance Wes will catch on fire)
(Ice staff | 2,5% chance Wes will be frozen on ice)
(Star Caller's Staff | 10% chance Wes temperature will start increasing until Wes overheats)
(Moon Caller's Staff | 10% chance Wes temperature will start decreasing until Wes is freezing cold)
(Deconstruction staff | 5% chance a random item on Wes's inventory will be deconstructed instead)
(Panflute | 10% chance Wes will also put himself to sleep)

bro this is not real tho xD. This is just super annoying.

41 minutes ago, Picklesaurus said:

You can use nightmare fuel on an item turning it into a Shadow Balloon, right clicking this Balloon opens the map you can then choose a place for the Balloon to go, it will fly into the sky and land there some time later. Popping the balloon retrieves the item from inside it.    

This is very great, and I thought of it before but as a normal skill, not an affinity.

  • Like 1

i think the inverse effect of magic item can be adjust to this

->is still chance base but you will get to know the next cast will have a effect on you ( some weird purple glow )
->the unfortunate cast will not consume item durability

  • Like 1

I liked most of the suggestions made in the comments, I hope Wes will have a fun and unique skill tree when his time for it comes!
                                                 

                                                                 image.png.0744a1910d6546999c306610b6c4bcfc.png


                                                                      ⬆️⬆️ Scroll up to see the skill tree! ⬆️⬆️
                                                                                   (It is in the first post.)
                                                                                               🎈😁

Edited by Picklesaurus
  • Like 1
  • Happy Hazard 1
  • GL Happy 1
6 hours ago, Valase said:

image.png.4b74155d9e70b34f56ae39ea43c4ca28.png

Wes could have balloon tools instead, with a chance to pop every use.

 

chance to pop every use would be a great option, a 5% chance would be small enough to make this a good option for people while not being so risky as to be given a pass

 

10 hours ago, Picklesaurus said:

P4 / Invisible pistol: You can now gesture shooting with your finger. (Click on a mob or balloon to deal 1 damage to it from afar while draining 1 of your sanity.)

that would be a great option for distance aggroing with friendly mobs. i think tallbird might fall off of the number one thing killing me if i didnt have to ride right up and smack it on the knee every time i want my piggy bois to go beat one up for me XD

 

10 hours ago, Picklesaurus said:


B3 / Party time: Greatly increases Party Balloon's confetti range and dancing under the confetti increases the sanity gained.

                                      - You need to unlock 2 Balloonomancy skills to unlock the next ones -

so klei actually lowered the radious and capped the max number of players who could get sanity from a balloon so i dont think they'd backtrack on it(even though it was the best thing in his kit)

 

10 hours ago, Picklesaurus said:

B5 / Balloon boat: You can drop an inflated vest on the water to create an extremely small and fragile Balloon
boat.

a one-hit-to-break boat that only costs sanity would be brilliant though i dont think it should require the vest just the pile'o

  • Like 5

It would be cool if Wes could create living balloons that become followers 

also what if he had a sort of unluck the he could Milo Murphy a blessing in disguise 

For example: he’s in the caves randomly while fighting he pulled her will fall on top of his current location, but he can dodge the Boulder and make it fall on an enemy that runs around the border in pursuit of him

Noisy mime: The inflatable Vest is now a tool of max annoyance, the rubber noise made by running with it equipped is so annoying that mobs - neutral or hostile - will become angry and prioritize trying to hit Wes over other players to make it stop. 


(This would allow Wes to become a distraction in some situations, fitting with his already existing quirk of hounds - during hound waves - and thunder prioritize targeting him over other players. It could also be used as a tool to pull aggro from mobs that run away like Koalefants.)  
 
Spoiler

image.png

 

Edited by Picklesaurus

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