WilsonHiggs Posted March 13, 2025 Share Posted March 13, 2025 Just now, Guille6785 said: cc would've been kind of interesting if enlightenment disabled shadow equipment, which thematically would make sense, so no dark swords/magiluminescence/etc allowed which would've given the devs wiggle room to make a very interesting fight beyond just dodging attacks (provided you couldn't just chug 14 green caps to trivialize the mechanic) Or, instead of directly disable, make the moon island have the same great gestals as the grotto (or atleast make CC summon them during the entire combat) Remeber, 14 green caps only for the 1st fight, after that you can ignore the mechanic by sacrificing the head armor slot with the CC crown aaaand after rifts are opened we have an armor that one of their multiple dumb perks is to give inmunity to the mechanic...idk what was klei thinking when they decide to listen such awful suggestion Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806954 Share on other sites More sharing options...
Swiyss Posted March 13, 2025 Share Posted March 13, 2025 17 minutes ago, Guille6785 said: cc would've been kind of interesting if enlightenment disabled shadow equipment, which thematically would make sense, so no dark swords/magiluminescence/etc allowed which would've given the devs wiggle room to make a very interesting fight beyond just dodging attacks (provided you couldn't just chug 14 green caps to trivialize the mechanic) Wow that's an insanely cool idea, they could also do the same for fw. I genuinely don't know why they didn't do this. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806961 Share on other sites More sharing options...
Well-met Posted March 13, 2025 Share Posted March 13, 2025 not to mention enlightment still doesn't have a level 2 threat like beaks are. Gestalts are crawler tier at best (also its been 6 years since they added enlightment). Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806962 Share on other sites More sharing options...
Guille6785 Posted March 13, 2025 Share Posted March 13, 2025 1 minute ago, Well-met said: not to mention enlightment still doesn't have a level 2 threat like beaks are. Gestalts are crawler tier at best (also its been 6 years since they added enlightment). this just made me realize that making gestalts turn into greater gestalts at 90% enlightenment was such an obvious thing to do Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806963 Share on other sites More sharing options...
Swiyss Posted March 13, 2025 Share Posted March 13, 2025 3 minutes ago, Guille6785 said: this just made me realize that making gestalts turn into greater gestalts at 90% enlightenment was such an obvious thing to do I think greater gestalts deal like 400 damage or something, so they would have to tone it down a little. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806966 Share on other sites More sharing options...
Well-met Posted March 13, 2025 Share Posted March 13, 2025 yeah greater gestalts are absolute monster trucks, not sure it'd be wise. If anything I want klei to do the brightmare alter-ego idea they had, which copies your character's stats and equipment. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806967 Share on other sites More sharing options...
YouKnowWho142 Posted March 13, 2025 Share Posted March 13, 2025 13 minutes ago, Guille6785 said: this just made me realize that making gestalts turn into greater gestalts at 90% enlightenment was such an obvious thing to do if they did it should be a post rift thing, greater gestalts are no joke and have annihilated my friends in the archive/lunar forest area Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806970 Share on other sites More sharing options...
Waywarbler Posted March 13, 2025 Share Posted March 13, 2025 1 hour ago, astareus said: I think greater gestalts deal like 400 damage or something, so they would have to tone it down a little. 180 damage. Enough to one-shot most characters without armor, but not comically high like the GDW eating you. I think Greater Gestalts should be an enlightenment thing during the Moonstorm, and maybe while the lunar rifts are open too? Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806992 Share on other sites More sharing options...
Chewabacca Posted March 13, 2025 Share Posted March 13, 2025 I think it would would probably work best if shadow weapons and armor had sharply reduced protection/durability while on the lunar island but other shadow equipment was still on the table. If combined with the idea to make enlightenment a bigger threat instead of just a nuisance, that would make sanity-raising shadow items like the magiluminescence not the go-to for the body slot. It does mean that the nightmare amulet becomes the obvious answer, but that still involves trade-offs with speed, sanity, armor, etc. About making gestalts and enlightenment a bigger threat pre-rifts: no idea how well this would work out in practice but with the whole "they're trying to get inside you and possess you" thing, the gestalts feel like they should be the ones whose mind control powers get expanded on. Make enlightened players who get a hit from the gestalts head towards hostile mobs, have them drop equipment. More stuff that doesn't directly damage the player but still puts them in danger would be fun. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1806996 Share on other sites More sharing options...
DegenerateFurry Posted March 13, 2025 Share Posted March 13, 2025 48 minutes ago, Chewabacca said: Make enlightened players who get a hit from the gestalts head towards hostile mobs, This is giving me PTSD flashbacks to Terraria's Confused status effect, which can mirror your controls. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1807002 Share on other sites More sharing options...
Cheggf Posted March 14, 2025 Share Posted March 14, 2025 8 hours ago, Guille6785 said: (provided you couldn't just chug 14 green caps to trivialize the mechanic) This is another weird part of Enlightenment. They tried to make sanity inverse so that you want to lose it instead of gain it, but it's so much easier to lose sanity than gain it. The most apparent example is green caps where a raw one will remove 3.33x as much sanity as a cooked one restores, but there's a lot of things that tank your sanity really hard like glommer goop which automatically piles up into large quantities over time with zero player input required. They added that seawreath seemingly as an option to try to keep your sanity low, but it's got garland stats while being on the other half of maintaining sanity, so instead of a single greencap being worth 11.3 minutes of wearing it a single greencap is worth 37.6 minutes. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1807064 Share on other sites More sharing options...
Spunney Posted April 5, 2025 Share Posted April 5, 2025 On 3/13/2025 at 3:06 AM, Dwight34 said: I really despise animation cancelling. It's very obviously unintended behavior, only existing as a consequence of Klei letting you move away after an attack so you are able to dodge and not locked into animations. It's fine for glitched speedruns, but it's abusing a glitch that borders on cheating for me, and it should never be considered in any balance discussion. There is nothing fun or logical about swapping your helmet every half second each fight. Just to clarify, the reference to animation cancelling in astareus' post was not them trying to say "animation cancel to make the fight easier", their point was that if that those streamers can destroy the boss with minimal equipment while multitasking 3 different things and not really paying that much attention to the game, then anyone can manage to beat the boss to a normal extent if they practice Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1810935 Share on other sites More sharing options...
FillerText Posted April 7, 2025 Share Posted April 7, 2025 On 3/13/2025 at 10:43 PM, YouKnowWho142 said: if they did it should be a post rift thing, greater gestalts are no joke and have annihilated my friends in the archive/lunar forest area Is there much wrong with Lunar Island having something to contest you? It's a bigger risk to look for the Lunar Island than to actually be on the Lunar Island. I don't want them to be the ruins of the surface, but I always find it weird that the more difficult part is just not sinking, and losing half your items on your way to the island. I usually don't frequent lunar that often because of that particular reason. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811099 Share on other sites More sharing options...
Hungry French Posted April 10, 2025 Share Posted April 10, 2025 On 12.03.2025 at 08:09, Cheggf said: Чувак, если ты хочешь испортить игру, просто установи моды или обмани его как-нибудь. AFW — лучший бой во всей игре, и почти ничего не нужно менять. Klein spoils the game perfectly by herself. It starts from the moment when DST became their priority game, which is why the single-player experience after DS was abandoned, which leads to the fact that the single-player experience of DST on the one hand is a simplified version of DS, in the other hand, served in completely stupid ways, and in the third part of the solo mechanic now does not exist. Klei also doesn't want to deal with balance at all. By inventing new things that are either initially useless or are an unbalanced substitute for other things. The multiplayer and lack of balance is what makes the game suck. AFW is the best fight in the game? Maybe he's really cool in multiplayer, but if you think he's great for solo, then congratulations - you think he's the best boss because Klei don't do solo balance. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811571 Share on other sites More sharing options...
Wawchik Posted April 10, 2025 Share Posted April 10, 2025 15 minutes ago, Hungry French said: Klein spoils the game perfectly by herself. It starts from the moment when DST became their priority game, which is why the single-player experience after DS was abandoned, which leads to the fact that the single-player experience of DST on the one hand is a simplified version of DS, in the other hand, served in completely stupid ways, and in the third part of the solo mechanic now does not exist. Klei also doesn't want to deal with balance at all. By inventing new things that are either initially useless or are an unbalanced substitute for other things. The multiplayer and lack of balance is what makes the game suck. AFW is the best fight in the game? Maybe he's really cool in multiplayer, but if you think he's great for solo, then congratulations - you think he's the best boss because Klei don't do solo balance. "Game sucks, Klei bad" Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811573 Share on other sites More sharing options...
Johnny_Waffles Posted April 10, 2025 Share Posted April 10, 2025 I personally like the larger health pools that don't change. But that doesn't mean everyone else shoud have to deal with it, i say they should make it a setting where boss (and maybe a handful of mobs) hp change based on the amount of players maxing out at a certin limit like 6. So people who like larger hp pool get them and people who don't wont have to deal with them on their solo servers. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811575 Share on other sites More sharing options...
Cheggf Posted April 10, 2025 Share Posted April 10, 2025 12 minutes ago, Johnny_Waffles said: I personally like the larger health pools that don't change. But that doesn't mean everyone else shoud have to deal with it, i say they should make it a setting where boss (and maybe a handful of mobs) hp change based on the amount of players maxing out at a certin limit like 6. So people who like larger hp pool get them and people who don't wont have to deal with them on their solo servers. If you don't want to deal with the larger health pools you don't have to. You can use minions, damage modifiers (e.g. Wolfgang, chaud-froid), traps, and all sorts of other things to add damage. You can even entirely cheese the bosses so they die without engaging you. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811580 Share on other sites More sharing options...
Hungry French Posted April 10, 2025 Share Posted April 10, 2025 6 minutes ago, Wawchik said: "Game sucks, Klei bad" "The game is perfect, the Klei are good" The game definitely has things for which it can be considered that the game sucks. And there are things for which you can think that Klei is bad. Klei has many good sides, just like DST. But they both have a huge number of disadvantages that have existed since Don't Starve beta. Klei rarely listens to the gaming community, and even less often they listen to single players. Klei's biggest problem with Don't Starve/DST is that Klei doesn't want to bother too much about adding content to the game. And even more than that, they don't think about the content that is already in the game. I can understand this approach to DS, which has not been fully developed for 7 years, because it does not make money (due to Klei's fault). But why in DST. In their top selling game, we see updates that spoil the original idea of Don't Starve. The game has a huge number of mechanics and items. Which have no place in the overall game balance. There are also a lot of dead mechanics in the game or not matching the game initially. Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. 1 minute ago, Cheggf said: If you don't want to deal with the larger health pools you don't have to. You can use minions, damage modifiers (e.g. Wolfgang, chaud-froid), traps, and all sorts of other things to add damage. You can even entirely cheese the bosses so they die without engaging you. Yeah. Only the bosses were created taking into account the fact that these things will be used by several players. This is not a solution to the problem because these things are not even unique to solo worlds. To really avoid dealing with a lot of hp, you need to play multiplayer. ( Since the game should be exclusively played from Klei 's point of view ) Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811582 Share on other sites More sharing options...
Wawchik Posted April 10, 2025 Share Posted April 10, 2025 1 hour ago, Johnny_Waffles said: I personally like the larger health pools that don't change. But that doesn't mean everyone else shoud have to deal with it, i say they should make it a setting where boss (and maybe a handful of mobs) hp change based on the amount of players maxing out at a certin limit like 6. So people who like larger hp pool get them and people who don't wont have to deal with them on their solo servers. There is a mod that lets you adjust the health pools of almost every hostile/neutral mob, and I think random settings shouldn't be added to the game, because it will divide the community more or nobody will use those Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811614 Share on other sites More sharing options...
Wawchik Posted April 10, 2025 Share Posted April 10, 2025 Should I actually quote everything I disagree with or just write a big paragraph in general, do you guys get more than 1 notification if I separate your text into smaller quotes? Anyway 1 hour ago, Hungry French said: "The game is perfect, the Klei are good" The game definitely has things for which it can be considered that the game sucks. And there are things for which you can think that Klei is bad. Klei has many good sides, just like DST. But they both have a huge number of disadvantages that have existed since Don't Starve beta. Klei rarely listens to the gaming community, and even less often they listen to single players. The majority of multiplayer games are the same, Devs can't listen to everyone, and we all know what happened during the last beta. Also, I don't know what you mean by "Klei rarely listen to single players", if you mean ds then it's obvious, if you're talking about solo dst players, then that's just not true, I'm pretty sure like half of the community plays the game solo 1 hour ago, Hungry French said: Klei's biggest problem with Don't Starve/DST is that Klei doesn't want to bother too much about adding content to the game. And even more than that, they don't think about the content that is already in the game. ??? THEY DO (the second a bit less, but still). 1 hour ago, Hungry French said: why in DST. In their top selling game, we see updates that spoil the original idea of Don't Starve. The game has a huge number of mechanics and items. Which have no place in the overall game balance. There are also a lot of dead mechanics in the game or not matching the game initially. Don't starve is purely a survival game, dst is not. I don't know how hard it is to understand that dst is not just multiplayer ds, these games are different, and I actually like the way dst is more than boring survival ds, where I have to start all over because some random giant killed me after hours of gameplay, getting xp to unlock a Wilson+/- character that sometimes isn't even worth playing. 1 hour ago, Hungry French said: Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Honestly, I could've just quoted this and made fun of you, instead of actually answering anything Quote game full of science The game is not full of science1!!1!1 they lied to us!!! The game sucks!! 1 hour ago, Hungry French said: To really avoid dealing with a lot of hp, you need to play multiplayer. ( Since the game should be exclusively played from Klei 's point of view ) No? Do I even have to say anything here? The game is focused more on multiplayer, but everything is doable solo and with the addition of skill trees the game is significantly easier Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811626 Share on other sites More sharing options...
Johnny_Waffles Posted April 10, 2025 Share Posted April 10, 2025 46 minutes ago, Wawchik said: There is a mod that lets you adjust the health pools of almost every hostile/neutral mob, and I think random settings shouldn't be added to the game, because it will divide the community more or nobody will use those I was just saying it as a suggestion because i know if klei doesn't do it people will complain about it not being in the game, and if they add it people will complain saying that their servers are too easy because their hp is too low. And as for the mod i didn't know one existed since i don't play on PC. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811634 Share on other sites More sharing options...
Baark0 Posted April 10, 2025 Share Posted April 10, 2025 Fuelweaver needs to not be auto targeted when his shield is up, thats by far the single most annoying part of the fight. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811640 Share on other sites More sharing options...
mmmmmmmmmmm Posted April 11, 2025 Share Posted April 11, 2025 On 3/12/2025 at 9:43 AM, Steorra said: the current CK is fine. The old one was in bad design as same as the toad. Which both of them are boring, meaningless long time-consuming. Toad is literally a joke boss, he used to despawn after 5 mins since you weren't even meant to fight him Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811759 Share on other sites More sharing options...
Antynomity Posted April 11, 2025 Share Posted April 11, 2025 If fuelweaver gets ruined by a bad rework I'm never playing the game again To respond to the OP, yeah the targetting sucks. You need to force attack (by default Ctrl+F) to not attack the weaver. Probably could use some QoL but the fight itself is fine. Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811761 Share on other sites More sharing options...
Cheggf Posted April 11, 2025 Share Posted April 11, 2025 21 minutes ago, mmmmmmmmmmm said: Toad is literally a joke boss, he used to despawn after 5 mins since you weren't even meant to fight him How does him despawning if you're bad at fighting him mean you aren't supposed to fight him and it's a joke boss? Are most of the bosses in Terraria also jokes you aren't meant to fight since they're on time limits and they either despawn or instakill you if you take too long? Is Terraria just a big joke game that nobody is actually supposed to play? Link to comment https://forums.kleientertainment.com/forums/topic/164818-fuelweaver-wtf/page/4/#findComment-1811763 Share on other sites More sharing options...
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