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Fuelweaver ... wtf


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On 3/12/2025 at 12:10 AM, Risar said:

Going to vent. This fight is absolutely annoying as heck. Specifically the invisible hands mechanic, they seem nearly impossible to target and flipping the nightmare amulet on and off while the F key targeting keeps pulling you back to fuelweaver, absolutely s--- mechanic. I've even tried using houndius shootius and we still can't win in a team of 2, and while we aren't pro, we aren't bad. This is honestly just a horrible fight for the capstone. 

Worse I'm playing as Wortox and if there are shadows anywhere you can't successfully teleport often because of the pillars and shadows obscuring the view, I'm over here rage clicking and nothing is happening :mad:

Hm

 

https://youtu.be/QU-7MPoJCy8?si=Wv2UMwyDewhF5T8Q

 

 

Ancient Fuelweaver was created for about 4 player throws.  Just make friends or use perverted ways to deal with him that Klei didn't even think about when she created this boss.

10 hours ago, Mr Giggio said:

It's just a cheese tactic. And one of the easiest ones. Alone, A Fuelweaver is almost impossible to kill without cheese. This boss is an example of how Klei ignores the part of the community that plays alone.

On 10.04.2025 at 21:30, Wawchik said:

Большинство многопользовательских игр устроены одинаково, разработчики не могут прислушиваться ко всем, и мы все знаем, что произошло во время последней бета-версии. Кроме того, я не понимаю, что вы имеете в виду под «Клэй редко прислушивается к одиночным игрокам». Если вы имеете в виду ds, то это очевидно, если вы говорите о соло-игроках, то это не так. Я почти уверен, что половина сообщества играет в одиночку

I meant that Klei never listens to single players. And half of the single players in DST make this fact even more insanity.

2 minutes ago, WilsonHiggs said:

Он едва может выдержать 1 раунд с персонажем, наносящим урон в 2 раза больше, а вы говорите о 4 игроках, ха-ха

Because that's how the Klei Bosses balance.
Look at the DS bosses. Are they much easier compared to DST bosses if you don't play alone? No. DST makes the same simple bosses, but it balances them for multiple players, which makes them much more difficult to solo because you're alone.

Am I talking? Klei say. 
Or doesn't it bother you that the trailers and descriptions of the game show multiple players? Or is it that the new mechanics and the old ones are balanced so that they can be used by multiple players? 
Or doesn't it bother you that when testing updates and on Klei streams, several people play and talk about team work?

13 minutes ago, Hungry French said:

Because that's how the Klei Bosses balance

Not at all. That is just your overexagerated vision. Every boss is balanced around 1 or 2 players. Adding more just makes them too easy to the point of not needing to be careful with their mechanics

13 minutes ago, Hungry French said:

Look at the DS bosses. Are they much easier compared to DST bosses if you don't play alone? No. DST makes the same simple bosses, but it balances them for multiple players, which makes them much more difficult to solo because you're alone.

DS bosses suck. They are too easy, some of them can be killed by just pressing F without wasting a single piece of healing (which I asume is what you are looking for in dst) When I play DS I either raise their HP via editing the files or I don't use a stronger weapon than a spear because the game becomes so boring when you deal more than 30 damage 

Just see how the quicken or ancient herald can be killed faster than a dst beefalo

DS is on of the most unbalanced sh!t I ever played

11 minutes ago, WilsonHiggs said:

He can barely resist 1 round with a X2 damage character and you are talking about 4 player lmao

He can barely resist = 5 minutes of battle against a boss with invulnerability, insane regeneration, which requires crafting especially expensive items in large quantities. 


And now take a look at the DS bosses, which were not made to play a game in the name of which there is a Together that cannot be played with other players. 
Did Klei bosses become like Antlion, BeeQueen, Klaus and Toadstool, Shadow Pieces and AF in Shipwrecked in 2016? No
Did the Klei bosses in 2018 become the same as the previous DST bosses including Celestial Champions, Crab King, Albatros? No
In 2023, for the decade of DS, did they make Ancient Guardian the same as in DST? Yes, but they didn't increase his health x4 times . 
Have you done 27,500 hp rework in Dragonfly DS? No

6 minutes ago, WilsonHiggs said:

Вовсе нет. Это просто ваше преувеличенное представление. Каждый босс рассчитан на 1 или 2 игроков. Если добавить больше, они станут слишком простыми, и не нужно будет следить за их механикой

Yeah. Tell this to Klei, who have been creating and balancing a multi-player game for 10 years. 
The last thing they think about is the difficulty and the solo players.
 

Your words literally say that they are so terrible in balance that trying to balance the game for multiplayer accidentally created a good balance for one player...
although the DS and DST bosses are not difficult. They are demanding of resources and they are extremely monotonous. Even the bosses' music is a 30-second looping segment.

Even A new Reign. We see 4 people attacking Fuelweaver. In the Forge trailer, AFW was generally defeated by 6 people (maximum number of players )

There are 3 people attacking moon varg here.
image.png.ea9f4e3731370d3019341511dc221b67.pngimage.png.8da9759a3f7fd719986a7f3941532820.pngimage.png.23ee73050d68cb3c8ebec755a81a0e67.png

31 minutes ago, Hungry French said:

He can barely resist = 5 minutes of battle against a boss with invulnerability, insane regeneration, which requires crafting especially expensive items in large quantities. 


And now take a look at the DS bosses, which were not made to play a game in the name of which there is a Together that cannot be played with other players. 
Did Klei bosses become like Antlion, BeeQueen, Klaus and Toadstool, Shadow Pieces and AF in Shipwrecked in 2016? No
Did the Klei bosses in 2018 become the same as the previous DST bosses including Celestial Champions, Crab King, Albatros? No
In 2023, for the decade of DS, did they make Ancient Guardian the same as in DST? Yes, but they didn't increase his health x4 times . 
Have you done 27,500 hp rework in Dragonfly DS? No

Yeah. Tell this to Klei, who have been creating and balancing a multi-player game for 10 years. 
The last thing they think about is the difficulty and the solo players.
 

Your words literally say that they are so terrible in balance that trying to balance the game for multiplayer accidentally created a good balance for one player...
although the DS and DST bosses are not difficult. They are demanding of resources and they are extremely monotonous. Even the bosses' music is a 30-second looping segment.

Even A new Reign. We see 4 people attacking Fuelweaver. In the Forge trailer, AFW was generally defeated by 6 people (maximum number of players )

There are 3 people attacking moon varg here.
image.png.ea9f4e3731370d3019341511dc221b67.pngimage.png.8da9759a3f7fd719986a7f3941532820.pngimage.png.23ee73050d68cb3c8ebec755a81a0e67.png

What expensive items and large quantities? If you can't afford 1 or 2 weather pains and some armor is because you need to learn how to play the game. Expecting a crafting videogame to have bosses which are killed without crafting and gathering food other than a hambat and a football helmet, like in DS, is ridiculous (like all your posts)

 

Stop blaming the game. Clearly you didn't experienced the game with more than 2 players, if that was the case, you would know that the game is balanced around 1 or 2 players which have play any videogame before 

 

Edit. And the funnier part is that they have been buffing the characters with skill trees focused on combat so now they are easier and faster to deal with

3 hours ago, Hungry French said:

He can barely resist = 5 minutes of battle against a boss with invulnerability, insane regeneration, which requires crafting especially expensive items in large quantities. 


And now take a look at the DS bosses, which were not made to play a game in the name of which there is a Together that cannot be played with other players. 
Did Klei bosses become like Antlion, BeeQueen, Klaus and Toadstool, Shadow Pieces and AF in Shipwrecked in 2016? No
Did the Klei bosses in 2018 become the same as the previous DST bosses including Celestial Champions, Crab King, Albatros? No
In 2023, for the decade of DS, did they make Ancient Guardian the same as in DST? Yes, but they didn't increase his health x4 times . 
Have you done 27,500 hp rework in Dragonfly DS? No

Yeah. Tell this to Klei, who have been creating and balancing a multi-player game for 10 years. 
The last thing they think about is the difficulty and the solo players.
 

Your words literally say that they are so terrible in balance that trying to balance the game for multiplayer accidentally created a good balance for one player...
although the DS and DST bosses are not difficult. They are demanding of resources and they are extremely monotonous. Even the bosses' music is a 30-second looping segment.

Even A new Reign. We see 4 people attacking Fuelweaver. In the Forge trailer, AFW was generally defeated by 6 people (maximum number of players )

There are 3 people attacking moon varg here.
image.png.ea9f4e3731370d3019341511dc221b67.pngimage.png.8da9759a3f7fd719986a7f3941532820.pngimage.png.23ee73050d68cb3c8ebec755a81a0e67.png

You're still ranting about a non existent issue, people like you are the reason we can't have cool ACTUALLY hard bosses like fuelweaver

2 hours ago, Wawchik said:

You're still ranting about a non existent issue, people like you are the reason we can't have cool ACTUALLY hard bosses like fuelweaver

The problem exists. Obviously, I'm not the only one who's worried about this.
Difficult bosses are good, but DST and DS are not about difficult bosses and the very foundation of the game is not based on boss battles, because losing means that you will have to spend hours trying again (server rollbacks are cheats). 
Is Fuelweawer a difficult boss? Maybe. But his complexity is a consequence of the fact that he was created as a threat to several people, and in order to be difficult, he requires invulnerability, permanent root for the character and the ability to restore a huge amount of hp, and in general, he has a lot of hp ... Is this a cool boss?

The best bosses in Hamlet. More than one boss in DST with 2000-3500 hp is not able to bring as many problems as the Hamlet bosses.

 

2 hours ago, Wawchik said:

You're still ranting about a non existent issue, people like you are the reason we can't have cool ACTUALLY hard bosses like fuelweaver

And obviously we can get more bosses like Fuelweaver.  But they'll NEVER be like that in multiplayer, because Klei doesn't want the basses to be as difficult as survival.

8 minutes ago, Hungry French said:

The problem exists. Obviously, I'm not the only one who's worried about this.
Difficult bosses are good, but DST and DS are not about difficult bosses and the very foundation of the game is not based on boss battles, because losing means that you will have to spend hours trying again (server rollbacks are cheats). 
Is Fuelweawer a difficult boss? Maybe. But his complexity is a consequence of the fact that he was created as a threat to several people, and in order to be difficult, he requires invulnerability, permanent root for the character and the ability to restore a huge amount of hp, and in general, he has a lot of hp ... Is this a cool boss?

The best bosses in Hamlet. More than one boss in DST with 2000-3500 hp is not able to bring as many problems as the Hamlet bosses.

 

And obviously we can get more bosses like Fuelweaver.  But they'll NEVER be like that in multiplayer, because Klei doesn't want the basses to be as difficult as survival.

Losing means wasting 1 red gem, a couple of gold and some nightmare fuel/ 4 boards, some beard hair and 40hp...

Some casuals have complain about FW but nobody said before that deerclops is balanced for 2 players because that is ridiculous 

1 minute ago, WilsonHiggs said:

Проигрыш означает потерю 1 красного камня, пары золотых и немного топлива для кошмара/4 досок, немного бороды и 40 единиц здоровья...

Некоторые казуалы жалуются на FW, но никто раньше не говорил, что Deerclops сбалансирован для 2 игроков, потому что это нелепо

Death means that your weapons, armor, food, and other tools will not be returned.

Ridiculous? See how hp Deerclops is written in the game code
image.png.5e72b253465a401590b444230aaa9b4c.png

7 hours ago, WilsonHiggs said:

Expecting a crafting videogame to have bosses which are killed without crafting

This is so true. The game has extremely simplistic controls and combat, attacking enemies is literally done by pressing a dedicated key to make your character automatically walk within attack range then perform an attack animation. Most of the depth that the game can offer comes from extra mechanics and extra items, in the survival crafting game, but for some reason so many people hate when you craft items in the crafting game. Even if it's things that are both optional and really easy to get, like two weather pains, or a single nightmare amulet, or whatever. 

12 hours ago, Hungry French said:

He can barely resist = 5 minutes of battle against a boss with invulnerability, insane regeneration, which requires crafting especially expensive items in large quantities. 


And now take a look at the DS bosses, which were not made to play a game in the name of which there is a Together that cannot be played with other players. 
Did Klei bosses become like Antlion, BeeQueen, Klaus and Toadstool, Shadow Pieces and AF in Shipwrecked in 2016? No
Did the Klei bosses in 2018 become the same as the previous DST bosses including Celestial Champions, Crab King, Albatros? No
In 2023, for the decade of DS, did they make Ancient Guardian the same as in DST? Yes, but they didn't increase his health x4 times . 
Have you done 27,500 hp rework in Dragonfly DS? No

Yeah. Tell this to Klei, who have been creating and balancing a multi-player game for 10 years. 
The last thing they think about is the difficulty and the solo players.
 

Your words literally say that they are so terrible in balance that trying to balance the game for multiplayer accidentally created a good balance for one player...
although the DS and DST bosses are not difficult. They are demanding of resources and they are extremely monotonous. Even the bosses' music is a 30-second looping segment.

Even A new Reign. We see 4 people attacking Fuelweaver. In the Forge trailer, AFW was generally defeated by 6 people (maximum number of players )

There are 3 people attacking moon varg here.
image.png.ea9f4e3731370d3019341511dc221b67.pngimage.png.8da9759a3f7fd719986a7f3941532820.pngimage.png.23ee73050d68cb3c8ebec755a81a0e67.png

Sir? Can Interest you in some 'git gud'?

1 hour ago, Bumber64 said:

Why's it always got to be weather pain? It seems like that one item is in demand for a number of boss fights. Toad, AFW, and CK at least.

Pan flute's the other one.

Now you can use BS staff for Fw, glass axes for toad and you don't need a WP for crab king for most gem combinations

Anyway, they aren't hard to amass. A single moose goose and their children can provide for many if you use a green amulet

13 hours ago, Hungry French said:

He can barely resist = 5 minutes of battle against a boss with invulnerability, insane regeneration, which requires crafting especially expensive items in large quantities. 

... That's just a normal Fuelweaver fight that went relatively smooth? If anything it proves that the fight is perfectly reasonable even for a player that isn't a speedrunner or playing with a party. 

Singleplayer Dragonfly practically follows the same formula as FW by forcing you to get some items to counter her overwhelming power in spite of having a limited health pool. I don't think it's bad design that she made me use an item I otherwise never use(Marble suit), and juggle it a bit in my inventory(equip to tank the slap unequip to dodge the stomp) to beat her. I think that's absolutely awesome! It's a good thing that a fight makes you employ at least some sort primitive tactic. It encourages you to understand how the items in this game work, and necessitates clever usage of those same items in order to beat otherwise insurmountable goals. Klei nowadays doesn't seem to understand how to do that without hard-coding it like with Crystal Deerclops. 

12 hours ago, Wawchik said:

You're still ranting about a non existent issue, people like you are the reason we can't have cool ACTUALLY hard bosses like fuelweaver

If Crab King got reworked and more people liked the fight overall, then Fuelweaver can be reworked in a way that makes both camps happy.

That, and it'd be nice if people could point fingers less and not say stuff like "You actual SCUM, you're the reason Klei does X decision!". We don't really know how many factors are weighing in on the Klei devs' decision-making process behind closed doors, the forums could be a low priority for considering when thinking of additions for the game.

This is why dev-to-player communications could be better, PR managers really go a long way in quelling community unrest.

17 hours ago, Hungry French said:

Ancient Fuelweaver was created for about 4 player throws.  Just make friends or use perverted ways to deal with him that Klei didn't even think about when she created this boss.

It's just a cheese tactic. And one of the easiest ones. Alone, A Fuelweaver is almost impossible to kill without cheese. This boss is an example of how Klei ignores the part of the community that plays alone.

Hm 
https://www.twitch.tv/videos/2431391051
https://www.twitch.tv/videos/2431398006
https://www.twitch.tv/videos/2431410642

3 diferent characters. Not even the best matches possible [Wolfgang/Wanda/Wortox have a way easier time]. Not perfect scenarios [like youtube when you can do the fight a thousand times till you get a clean one to post it - this was live, one chance, after more than 3-4 hours already playing in one sit]

I sended the cheese because if you are not willing to give enough practice to get to this, u can just do that. But welp.

55 minutes ago, Trips said:

If Crab King got reworked and more people liked the fight overall, then Fuelweaver can be reworked in a way that makes both camps happy.

lol what? if I already think that the fight is virtually perfect as is then even if fuelweaver got reworked into a completely awe-inspiring perfect fight from start to finish it would still be impossible to make me happy because a fight I enjoy would necessarily have to be taken away, this statement makes no sense, you can't make a group of people happy by fundamentally changing something they already like for no reason

10 hours ago, Bumber64 said:

Почему это всегда связано с погодными условиями? Похоже, что один предмет нужен для нескольких боссов. По крайней мере, для Жабы, AFW и CK.

Другая - Пан флейта.

Because these are the only 2 things in the game that can withstand the boss minions.

9 hours ago, Uedo said:

Sir? Can Interest you in some 'git gud'?

Yeah 

7 hours ago, FillerText said:

... Это просто обычный бой с Фуллвивером, который прошёл относительно гладко? Во всяком случае, это доказывает, что бой вполне разумен даже для игрока, который не бегает на скорость и не играет в команде.

В одиночной игре «Стрекоза» практически следует той же формуле, что и FW, заставляя вас собирать предметы, чтобы противостоять её подавляющей силе, несмотря на ограниченный запас здоровья. Я не считаю, что это плохой дизайн, потому что она заставила меня использовать предмет, который я обычно не использую (мраморный костюм), и немного жонглировать им в своём инвентаре (надеть, чтобы выдержать удар, снять, чтобы увернуться от удара ногой), чтобы победить её. Я считаю, что это просто потрясающе! Хорошо, что в бою вам приходится использовать хотя бы какую-то примитивную тактику. Это помогает понять, как работают предметы в этой игре, и требует умелого использования этих же предметов, чтобы достичь недостижимых в других случаях целей. В наши дни Клей, похоже, не понимает, как это сделать без жёсткого программирования, как в Crystal Deerclops.

I would not call it demanding of resources. 
You can dodge her attacks by simply using cane and the path.
But this is provided that you haven't started playing since spring ( a random starting season is a treasure that has lost its DST )

17 minutes ago, Hungry French said:

Потому что это единственные в игре предметы, которые могут противостоять приспешникам босса.

Да

Я бы не назвал это требовательным к ресурсам.
Вы можете уклоняться от её атак, просто используя трость и тропинку.
Но это при условии, что вы не начали играть с весны (случайный сезон начала игры — это сокровище, потерявшее свою ценность)

Reasonable in your opinion. From the point of view of game balance and logic, it is unfairly long and complex in comparison with DS and DST multiplayer. And this is not the intended experience that Klei wants from solo DST.

5 hours ago, Mr Giggio said:

Хм
https://www.twitch.tv/videos/2431391051
https://www.twitch.tv/videos/2431398006
https://www.twitch.tv/videos/2431410642

3 разных персонажа. Даже не самые лучшие варианты [у Вольфганга/Ванды/Вортокса всё намного проще]. Не идеальные сценарии [как на YouTube, где можно повторять бой тысячу раз, пока не получится идеальный вариант для публикации — это было в прямом эфире, один шанс, после более чем 3-4 часов игры подряд]

Я отправил сыр, потому что, если ты не готов приложить достаточно усилий, чтобы дойти до этого, ты можешь просто сделать это. Но ладно.

I'm one of the people who considers canceling the attack animation, crooked exit from the cell attack animation, and abusing the Fuelweaver AI so that he doesn't want to use minions (why does he summon them at all if he doesn't go to them).
Klei was conceived by the boss without using all that cheese.
4 players. 3 players fight with minions, 4 players fight with shadow hands and always have 0 sanity. At the same time, everyone knows that he uses the cage 2-3 seconds after it ends and all the players except one are on the sidelines, and this 1 player acts as a tank.
That's how he gets killed in sane multiplayer. And you need to use tons of cheese, just like when playing alone.

6 hours ago, Trips said:

Если «Крабового короля» переделают и он понравится большему количеству людей, то «Топливного ткача» можно будет переделать так, чтобы оба лагеря остались довольны.

Кроме того, было бы неплохо, если бы люди меньше указывали пальцем и не говорили что-то вроде «Вы настоящие подонки, из-за вас Klei принимает такое решение!» Мы не знаем, сколько факторов влияет на процесс принятия решений разработчиками Klei за закрытыми дверями, и форумы могут быть не самым приоритетным местом для обсуждения дополнений к игре.

Вот почему взаимодействие разработчиков с игроками могло бы быть лучше, а PR-менеджеры действительно играют важную роль в подавлении недовольства сообщества.

The crab is still a bad boss... No, it has become better and more bearable for a single player, but combat is still ignoring all summoned creatures alone. 
Lol. The crab King builds an arena on the water and spawns defenders who just need to be ignored otherwise the solo battle will last forever.
.. Oh my god... Why does the arena break down and leave behind 1000 ice textures and 1000 ice is the most laggy place in the game

 

12 hours ago, Hungry French said:

canceling the attack animation

It just means less resources for the same fight. It hardly means one extra crown if you dont cancel. Craft a couple more gear and farm a couple more food IF NECESSARY to restore and u good to go, it just sounds like nitpicking at this point 

And in order to prove the point thats a Wilson fight no canceling no shenanigans no nothing. I did a couple mistakes but it was literally the first attempt after almost a week off.  If you dont get the point it means that u dont want to and then I end the case as well. You cant enlight a person that doesnt want to see anything. 

@edit the video isnt playable it just offers a download option so I uploaded it to youtube, so:

 

49 minutes ago, Mr Giggio said:

the video isnt playable it just offers a download option so I uploaded it to youtube, so:

Oh, I had this issue before. It seems mkv aren't playable in these forums. You need to convert to mp4.

Well, uploading to Youtube also works, but I figured I'd mention the fix if you don't wanna use youtube.

On 4/12/2025 at 3:19 PM, WilsonHiggs said:

Now you can use BS staff for Fw, glass axes for toad and you don't need a WP for crab king for most gem combinations

Anyway, they aren't hard to amass. A single moose goose and their children can provide for many if you use a green amulet

You just have to do the whole Pearl/CC questline first. Then you get all the satisfaction of beating AFW using a late game item you got after beating a supposedly coequal boss. (We all know CC is easier.)

You also need goat horns, which suffer from bad RNG. (Better than using them for VGCF, I guess?)

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