Reiko24 Posted March 7, 2025 Share Posted March 7, 2025 It’s not fun to just wait around and spam the haunt command to FINALLY transform something. it also has no cost, so we will transform it eventually, the only cost being our irl sanity when spamming the command fruitlessly. it will be balanced when the rate of transformation is higher, because it will be the same as now. The same cost, but less annoying Link to comment https://forums.kleientertainment.com/forums/topic/164702-abigail%E2%80%99s-haunt-should-have-a-higher-rate-of-success/ Share on other sites More sharing options...
loopuleasa Posted March 7, 2025 Share Posted March 7, 2025 I think the solution that feels good is to have each ability have its own global cooldown rate Haunt can be 2 seconds Scare can be 5 seconds etc Link to comment https://forums.kleientertainment.com/forums/topic/164702-abigail%E2%80%99s-haunt-should-have-a-higher-rate-of-success/#findComment-1805016 Share on other sites More sharing options...
Reiko24 Posted March 7, 2025 Author Share Posted March 7, 2025 14 minutes ago, loopuleasa said: I think the solution that feels good is to have each ability have its own global cooldown rate Haunt can be 2 seconds Scare can be 5 seconds etc I mean, it’s still annoying if you haunt something 5 times and nothing happens. It’s not a matter of cost, just annoyance. Time isn’t even a cost in this case, since it’s a moment. Link to comment https://forums.kleientertainment.com/forums/topic/164702-abigail%E2%80%99s-haunt-should-have-a-higher-rate-of-success/#findComment-1805022 Share on other sites More sharing options...
loopuleasa Posted March 7, 2025 Share Posted March 7, 2025 48 minutes ago, Reiko24 said: I mean, it’s still annoying if you haunt something 5 times and nothing happens. It’s not a matter of cost, just annoyance. Time isn’t even a cost in this case, since it’s a moment. That's the point. Haunt outcome is even called in the code "RARE_HAUNT_OUTCOME" or something from what I remember. The time cost is part of the cost. There are many useful haunt effects. Link to comment https://forums.kleientertainment.com/forums/topic/164702-abigail%E2%80%99s-haunt-should-have-a-higher-rate-of-success/#findComment-1805024 Share on other sites More sharing options...
CremeLover Posted March 7, 2025 Share Posted March 7, 2025 1 hour ago, loopuleasa said: I think the solution that feels good is to have each ability have its own global cooldown rate Haunt can be 2 seconds Scare can be 5 seconds etc This was requested during the beta as well, specially after they removed the cooldown skipping mods (the cooldown was tied to clicking the wheel icon, not actually doing the action, so if you had a mod to automate the inputs, you had no cooldowns). Would love if we could get independent cooldowns implemented for each ability. Link to comment https://forums.kleientertainment.com/forums/topic/164702-abigail%E2%80%99s-haunt-should-have-a-higher-rate-of-success/#findComment-1805028 Share on other sites More sharing options...
Cheggf Posted March 7, 2025 Share Posted March 7, 2025 Haunting in general should have a higher rate of success. Link to comment https://forums.kleientertainment.com/forums/topic/164702-abigail%E2%80%99s-haunt-should-have-a-higher-rate-of-success/#findComment-1805044 Share on other sites More sharing options...
Mike23Ua Posted March 7, 2025 Share Posted March 7, 2025 They said they would increase the chances in the live stream.. did they forget to do that or just decided against it? Link to comment https://forums.kleientertainment.com/forums/topic/164702-abigail%E2%80%99s-haunt-should-have-a-higher-rate-of-success/#findComment-1805100 Share on other sites More sharing options...
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