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Statistics of skill usage?


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I honestly just wonder if there is something set up where klei can see the usage rate of specific skills on the skill tree.
I know there are like character usage statsĀ  But I think it would be interesting to be able to see what actually gets used in day to day through the different characters.

2 hours ago, loopuleasa said:

I am unsure they setup telemetry on the skilltree level.

The skills are stored on Klei's end for cross-device syncing, so I'm guessing they are able to access them.

2 hours ago, loopuleasa said:

Character usage can be polled via klei official server usage rates as an approximate.

Even better, Klei's lobby API can be used to query data from all public servers. For example, here are the current character usage rates as of this post:

Spoiler

8405 - wendy
4471 - wathgrithr
3612 - wolfgang
3246 - wortox
3237 - walter
3021 - woodie
2416 - wilson
1949 - willow
1433 - winona
1282 - wurt
1157 - waxwell
1071 - wormwood
1038 - wickerbottom
864 - wx78
825 - wanda
705 - webber
408 - warly
248 - xd_wukong
218 - xd_longtaizi
189 - xd_sudaji
137 - monkey_king
126 - lg_lilingyi
118 - sora
118 - kurumi
115 - neza
113 - mcw
112 - herta
112 - carney
108 - musha
97 - ccs
89 - hoshino
85 - frieren
84 - moyuxuanli
72 - wes

Note that this includes modded servers (as is evident by the modded characters, though I have cut off the ones with less picks than Wes), so take the numbers with a grain of salt. Additionally, usage rates can fluctuate due to timezones since I only get a snapshot of a single point in time. The sample size for unmodded servers is much smaller, unfortunately:

Spoiler

975 - wendy
787 - wilson
407 - wathgrithr
331 - woodie
262 - willow
238 - walter
229 - wolfgang
211 - wortox
160 - webber
151 - winona
128 - waxwell
115 - wx78
89 - wickerbottom
85 - wormwood
61 - wurt
45 - warly
45 - wanda
10 - wes

Would be interesting to see similar statistics for skills, although usage rate isn't the be-all and end-all of game design, of course.

3 hours ago, Well-met said:

there aren't enough skills for this to actually matter, or maybe I should say there's too many insight points. Their data is almost always going to look the same

No, it's that first one. Walter has the same 15 insight points as everyone else but his skill tree is actually decently designed, so there's going to be a lot of variance. Every single skill in the tree is good, and for the most part there aren't prerequisites of perks being locked behind perks. I don't think there's a single must have skill, the closest is Scruffy Sprinter but even that isn't always a mandatory pick. Meanwhile if you look at most other character's skill trees 90% of the perks are blatant must-haves either because they're clearly miles above other options or they're a mandatory pick in a huge linear line of perks that eventually lead to the one you actually want.

Like, look at Wormwood's skill tree:

image.png.8c6335691d5bc171c0f6678befc1763c.png

If you want to make summons you don't have any choice. You pick the mushroom skills and that ipecac skill, in addition to the seed sleuth mandatory pick at the very start. The bramble husk offensive skill he has is one of the best skills he has by a considerable margin in his entire tree, which locks you in to the previous 3 perks.

The only variation there is is whether or not you want to make those summons, and if you want to get Bee Kind or a bottom right perk instead.

6 hours ago, Cheggf said:

Meanwhile if you look at most other character's skill trees 90% of the perks are blatant must-haves either because they're clearly miles above other options or they're a mandatory pick in a huge linear line of perks that eventually lead to the one you actually want.

or even the overall skills are just mediocre vs bad and you'd rather stay with mediocre (see Wilson's transmutes vs torch tree)

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