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6 hours ago, Prince Mandor said:

left-to-right and right-to-left heat exchange difference (declared fixed so many times, but still in game)

This one appears to have been somewhat mitigated from the latest patch run. I'll need to re-check a regolith melter I built some time ago on account of this, actually.

On 3/4/2025 at 5:16 PM, JarrettM said:

Changed the way liquids are displaced in the sim, preventing liquid duplication in certain situations.

It seems like there is still some kind of liquid duplication bug for high pressure systems, but it is no where near as bad as it was before.  You can reproduce the bug by making a big tank and painting in 1000000 kg of water at the bottom, then let it sit for like 50 cycles and see that there is more liquid than there was. 

But the situation has significantly improved with this patch.  Thanks!

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8 hours ago, Prince Mandor said:

Yes we are thankful for fixing any bugs, even for minor rendering on linux. Klei do great job overall. But may be someone do something with bugs really affecting players?

Not all bugs are the same difficulty to fix, but more importantly the bit I didn't really go into was that this wasn't him starting a whole new task at random - he fixed liquids not appearing on airflow tiles (YAY!) but it didn't look right on linux (a common problem for DirectX/OpenGL reasons). Once he had it looking right on linux there was another thing on the screen that didn't look right and rather than just call it a day he decided to fix that while it was right there in front of his face, even though it was pretty minor. As an ONI player on linux I appreciated it and wanted to share how dedicated the team is since it's something players don't usually get to see.

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1 hour ago, nome said:

As an ONI player on linux I appreciated it and wanted to share how dedicated the team is since it's something players don't usually get to see.

This. Playing on linux is not appreciated enough. Fixing bugs tends to have a self multiplication quality of its own that can be daunting at times on any system. Lighting issues can be oft be overlooked but getting it right speaks scores to the effort put into a game, that cannot be faked.

I still recall getting light in the magma biome from a lighting issue once upon a time. (That was fixed ages ago. Thank you very much! Still begs the question: will magma ever glow?)

On 3/6/2025 at 4:32 AM, EricKlei said:

@JRup Thank you for the very helpful video and screenshots. We haven't been able to reproduce the issues you're seeing but found and fixed a number of other artifacts. If it's still happening after today's hotfix could you please submit a bug report so we can discuss it there?

Still happening on my end even after the hotfix (660455), bug report submitted.

@SpomJ Thank you for this, I hadn't gotten around to writing it up.

These are some notes I had gathered for that particular shiny shinebug bug:

  • Streaking persists through save/load
  • Noticeable with moving light provided by shinebugs only, mounting a light producing item on sweepy had no effect.
  • Shinebugs must be barely on screen for effect to happen. Touching the upper edge of the screen triggers the streaking. (Clearly, your sample relies on the bottom row for this.)
  • Shinebug halos are suspected to be defective as well, they seem to have a duplicate floating around when shinebugs are able to fly vertically. Their light source seems to lag behind them too.


Things that I needed to try and reliably reproduce the bug in a savefile-agnostic way:

New saves don't present the issue. Is the cleared area a requirement? Does it need to be dug up? I believe you've managed to find a good scenario to go by for this.

 

 

7 hours ago, JRup said:
  • Noticeable with moving light provided by shinebugs only, mounting a light producing item on sweepy had no effect.

Ceiling lights also do this, haven't tested anything else. I'm not sure what you mean by new saves, the save I attached was created in latest version (and realistically, if it was affected by save version that would be very weird since this is a shader bug.

I think this should be moved to the bug discussion.

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