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What can klei do to bring the hype back?


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Once the skill trees are done, actually stop with the character updates.
Rebalance the game around everyone being overpowered so it isn't everyone being overpowered anymore.
New survival challenges that isn't just "rain but lunar" or "rain but shadow", yknow like Earthquakes, above ground that open impassable areas, blizzards during winter that rapidly lower temperature, (as much as I dislike, i'd be fine with it) flooding.
WORLD GENERATION UPDATE - I'd be so excited if world gen was overhauled to be different than what we've had for 8? years.
Old Biome Updates - make them feel more lively and varied, this extends to the Cave biomes as well.|
More enemies that are not bosses - feels like everything is a boss as of late. Rictus technically isn't a boss that was added recently, yknow what? I love Rictus! It's awesome to get non-boss enemies.

1 hour ago, Evelo said:

Once the skill trees are done, actually stop with the character updates.
Rebalance the game around everyone being overpowered so it isn't everyone being overpowered anymore.
New survival challenges that isn't just "rain but lunar" or "rain but shadow", yknow like Earthquakes, above ground that open impassable areas, blizzards during winter that rapidly lower temperature, (as much as I dislike, i'd be fine with it) flooding.
WORLD GENERATION UPDATE - I'd be so excited if world gen was overhauled to be different than what we've had for 8? years.
Old Biome Updates - make them feel more lively and varied, this extends to the Cave biomes as well.|
More enemies that are not bosses - feels like everything is a boss as of late. Rictus technically isn't a boss that was added recently, yknow what? I love Rictus! It's awesome to get non-boss enemies.

The shadow rift enemies in general really do make for more interesting encounters in general and I feel like most people would love them if it weren't for the fact most people will never get that far into the game.

  • ornery chests that try to eat you and your loot 
  • Rictus a stealthy enemy who stalks you and tries to take a bite out of you from the shadows and requiring you to outsmart it in order to begin the normal encounter
  • The trio who gang up on you with varied attack patterns
  • Mimicreeps who make fake copies of items to trick you but can sometimes be exploited to your own benefit

In general the game could use more mobs like these to spice up the gameplay.

3 hours ago, Evelo said:

Once the skill trees are done, actually stop with the character updates.
Rebalance the game around everyone being overpowered so it isn't everyone being overpowered anymore.
New survival challenges that isn't just "rain but lunar" or "rain but shadow", yknow like Earthquakes, above ground that open impassable areas, blizzards during winter that rapidly lower temperature, (as much as I dislike, i'd be fine with it) flooding.
WORLD GENERATION UPDATE - I'd be so excited if world gen was overhauled to be different than what we've had for 8? years.
Old Biome Updates - make them feel more lively and varied, this extends to the Cave biomes as well.|
More enemies that are not bosses - feels like everything is a boss as of late. Rictus technically isn't a boss that was added recently, yknow what? I love Rictus! It's awesome to get non-boss enemies.

I kinda want the world to feel more like a forest.

The forests in the game are just lots of pine trees and some mushrooms. Imagine it having more interesting ground coved, and rivers that flow which feature a few reeds that pop out with some frogs.

2 hours ago, Mysterious box said:

The shadow rift enemies in general really do make for more interesting encounters in general and I feel like most people would love them if it weren't for the fact most people will never get that far into the game.

  • ornery chests that try to eat you and your loot 
  • Rictus a stealthy enemy who stalks you and tries to take a bite out of you from the shadows and requiring you to outsmart it in order to begin the normal encounter
  • The trio who gang up on you with varied attack patterns
  • Mimicreeps who make fake copies of items to trick you but can sometimes be exploited to your own benefit

In general the game could use more mobs like these to spice up the gameplay.

Yeah. To me its a shame these cool enemies are riff exclusive.

On 3/2/2025 at 8:51 PM, Mysterious box said:

ornery chests that try to eat you and your loot

Their combat mechanics arent different from a spider

On 3/2/2025 at 8:51 PM, Mysterious box said:

Rictus a stealthy enemy who stalks you and tries to take a bite out of you from the shadows and requiring you to outsmart it in order to begin the normal encounter

They only appear if you get close to a singular fissure and, if you engange by mistake, you can run and ignore them

They should spawn on the player during rifts when the sanity is low

On 3/2/2025 at 8:51 PM, Mysterious box said:

The trio who gang up on you with varied attack patterns

A cool fight ruined by the fact that BS staff makes them die without fighting back. BS shouldnt hitstun enemies (any non electric ranged weapon...)

Also they share the same problem as rictus, you only engage then when you are prepare for them by getting close to a singular fissure

On 3/2/2025 at 8:51 PM, Mysterious box said:

Mimicreeps who make fake copies of items to trick you but can sometimes be exploited to your own benefit

Very cool concept but tricks no one since they dont move the original item so it would be really rare that they actually trick someone

54 minutes ago, Well-met said:

but it's just a planar spider

Pretty reductive. Spiders were one of (if not the?) first mobs ever implemented, any other mob is just going to be a Spider with x or y modifier and difference in behavior. A Beefalo is just a Spider that lives in herds and attacks slower.

1 minute ago, lowercase skye said:

Pretty reductive. Spiders were one of (if not the?) first mobs ever implemented, any other mob is just going to be a Spider with x or y modifier and difference in behavior. A Beefalo is just a Spider that lives in herds and attacks slower.

it's reductive because it's true. Ornery chests could at least have the thief ability from frogs. They're primitive to the point you could call them unfinished.

Even masqued mobs are more interesting than ornery chests, since they will at least try to kite. And those guys were also really rushed out.

8 minutes ago, lowercase skye said:

Pretty reductive. Spiders were one of (if not the?) first mobs ever implemented, any other mob is just going to be a Spider with x or y modifier and difference in behavior. A Beefalo is just a Spider that lives in herds and attacks slower.

But...they are. Tell me a different between fighting a spider and chest other than the spider is weak to stunlocks

2 minutes ago, Well-met said:

ornery chests should literally steal an item on hit and try to run away and despawn. Consider it a post-rift krampus for advanced players.

They should also try to lunge at you like spider warriors. They look like they'd leap at you.

(Also, don't they move a bit too fast to chase after?)

26 minutes ago, Well-met said:

Ornery chests could at least have the thief ability from frogs. They're primitive to the point you could call them unfinished.

Have you ever encountered an Ornery Chest before? They already do this. Each hit steals an item from your inventory, and they eat items off the ground if you aren't constantly fighting them. This is something one would almost definitely experience with just a single encounter.

23 minutes ago, WilsonHiggs said:

But...they are. Tell me a different between fighting a spider and chest other than the spider is weak to stunlocks

Tell me a difference between fighting a spider and a beefalo other than that the beefalo takes longer between attacks.

Anyways:
- Ornery Chests have a negative sanity aura.
- Ornery Chests steal items from your inventory when they hit you.
- Ornery Chests have 950 health along with planar defense, meaning the fight lasts much longer.
- Ornery Chests are encountered in the ruins maze, but have high health and speed, making them difficult to kite around the tight corridors and risking you or the chest
- Ornery Chests have longer range and cannot be stunlocked.
- Ornery Chests have a unique burst attack they do when first revealed.

40 minutes ago, lowercase skye said:

Have you ever encountered an Ornery Chest before? They already do this. Each hit steals an item from your inventory, and they eat items off the ground if you aren't constantly fighting them. This is something one would almost definitely experience with just a single encounter.

huh really?

apologies for that, it turns out I've never been hit by one since they play like a spider.

On 3/1/2025 at 4:38 PM, Uedo said:

You can't keep saying the same things every year, people didn't like this idea 2 years ago, they didn't last year so they're probably not gonna suddenly like it this year. Quit it.

Just because you don’t like the idea, doesn’t mean that there isn’t a group of people out there who would enjoy it. Rather Klei offers that up as free game update for a new “mode” a paid DLC or even its own spinoff game, I’m sure they would find a reasonable market for it.

Why??? Because there’s Lost in Random, and then there’s Lost In Random: The Eternal Die (which has a free demo right now for anyone interested in trying it out) that’s Why.

But I’m merely trying to explain that if DST had a BattleBlock Theater/Fortnite/Minecraft actual Sandbox Creative mode: I could use the animations, traps, etc that are already in DST to turn it into something Similar.

PC players (and without using any sort of mods) probably have already attempted doing so, because they have the advantage of being able to use admin commands to spawn in structures and mobs where they want to.

And besides: Solo Don’t Starves “Adventures Mode” was sort of its own RogueLite experience built inside of the Sandbox game, you only needed to find and activate Maxwells Doorway to begin your adventure. :) 

On 3/3/2025 at 9:08 PM, WilsonHiggs said:

But...they are. Tell me a different between fighting a spider and chest other than the spider is weak to stunlocks

I mean... Spiders being weak to stunlock and fighting in hordes is like... A pretty big difference even without counting anything else.

Like, I dunno, I think spiders would be a lot scarier in the early game if they couldn't be stunlocked.

1 hour ago, AliceShiki said:

I mean... Spiders being weak to stunlock and fighting in hordes is like... A pretty big difference even without counting anything else.

Like, I dunno, I think spiders would be a lot scarier in the early game if they couldn't be stunlocked.

Im not complaining about them not being able to be stunlocked. Im complaining about a end game mob that is as simple as a spider

12 minutes ago, Insaginary said:
  Reveal hidden contents

How is it, by the way? I was considering playing it.

I watched a playthrough of the original game, and I would've played it myself if it had an endless/survival mode, or any form of replayability besides the story. 

 

It’s complex, complicated, a lot of it luck based.. on abilities you acquire and enemies or traps you’ll deal with, but all RogueLites tend to be this way, it’s only a demo though the full version won’t be out for awhile. It’s a pretty big for a demo though, you get to enjoy 1 of the 4 worlds, and even attempt the world boss. Like I’ve legit bought full priced games that offer as much content as this free demo, can’t wait for the full games launch!

I feel like it’s important to keep bringing these types of topics up in DST because Klei were pioneers into a niche genre of games back in the 2013’s, they took bold risks by creating games that had permanent death, Flashforward 10 years later and that small niche of gaming has exploded into mass popularity, every where you look it’s hard to find a game that isn’t a RogueLite/like, and even games that originally launched NOT being a RogueLite, end up getting DLC modes to turn them into one. It’s fair to say that this category is popular amongst today’s generation of gamers. I’m personally extremely excited for the Sonic the Hedgehog RogueLite coming out next year, I will for sure be saving up all of my money to get that Day One.. I was around for the first ever sonic game, and if this is done right & well… I’ve lived my whole life practicing for this one moment of truth.

the eternal die plays similarly to Double Fines RAD (if you haven’t played that I equally recommend giving it a try too!) the key difference being your attacks are triggered by the luck of the dice roll you land on. A few of the enemy types between both games share the same sorts of attacks and similar design.

I wish DST had an “Adventures Mode” maybe someday when all the reworks and skill trees are done, we will hopefully get that.

Or atleast elevated land-

Spoiler

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11 hours ago, WilsonHiggs said:

Im not complaining about them not being able to be stunlocked. Im complaining about a end game mob that is as simple as a spider

... I'm aware? I'm saying it's very different from a spider by the simple fact it's not possible to stunlock it. That alone already changes the fight dynamic considerably. Never mind the other points other people brought up.

1 hour ago, AliceShiki said:

... I'm aware? I'm saying it's very different from a spider by the simple fact it's not possible to stunlock it. That alone already changes the fight dynamic considerably. Never mind the other points other people brought up.

And do you think that being fought like a tree guard is acceptable for a rift enemy? This is suppose to be content for people who kill fuelweaver

57 minutes ago, WilsonHiggs said:

And do you think that being fought like a tree guard is acceptable for a rift enemy? This is suppose to be content for people who kill fuelweaver

How often do you fight treeguards in the labyrinth?

2 hours ago, WilsonHiggs said:

And do you think that being fought like a tree guard is acceptable for a rift enemy? This is suppose to be content for people who kill fuelweaver

Dunno, wasn't really my point, and I don't really engage with Rifts content when I play, so I don't have much to say about it. 

I was just saying not being stunlockable already made it pretty different from a spider, so the argument didn't make much sense to me.

A comparison with a Treeguard seems more logical, overall.

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