Jump to content

Regarding adding clothing + necklace slots for characters.


Recommended Posts

I suddenly thought of this today. Honestly, in the entire clothing crafting list, aside from the cane, pretty much everything else feels pointless. Unless you want to increase the difficulty for yourself, the backpack is always the best option. So, I hope to make the clothing crafting list more meaningful, which would also encourage players to collect the materials for those clothes and make the game content more fulfilling. The same goes for necklaces.
 
(It's kind of eerie that in the promotional images, Wilson can wear both armor and a backpack, but I'd rather be able to wear clothes and a backpack at the same time, preferably with a necklace as well.)

Image_512864769327116.jpg

Edit: The image and this paragraph are just a joke and not the core of my argument. If they are mistaken for the original intent of my viewpoint, I deny it.

37 minutes ago, WilsonHiggs said:

I dont see the point of being able to wear bearger fest, magi and krampus sack other than making the game more casual and remove the decision making aspect of the game

The greatest significance lies in encouraging you to craft items you would never have made before and collect materials you would otherwise discard as trash.

Do you understand this?

The game is already quite simple, and I don't see the point in using "eliminating choices" as a reason to deny the opportunity to expand the game's content.

Isn't choosing only the backpack more like “eliminating choices”?
24 minutes ago, salty_cookie said:

3 slots is too much. 2 for clothing/armor, backpack/amulet would be enough.

That works too, although I prefer having backpacks + clothes + necklaces. Armor can remain as it is now, competing for the same slot as the backpack.
1 hour ago, Anis5240 said:

game had been more forgiving since ages already

So? A bigger reason for not adding these kind of changes

1 hour ago, Yaorin yon said:

The greatest significance lies in encouraging you to craft items you would never have made before and collect materials you would otherwise discard as trash.

Do you understand this?

The game is already quite simple, and I don't see the point in using "eliminating choices" as a reason to deny the opportunity to expand the game's content.

Isn't choosing only the backpack more like “eliminating choices”?
That works too, although I prefer having backpacks + clothes + necklaces. Armor can remain as it is now, competing for the same slot as the backpack.

There isnt any need for making the game more casual than what is being achieving with skill trees. If there are useless items then they need to make changes to make them more appealing. Being able to wear marble armor+magi makes 0 sense

Also clothing isnt useless is just less confortable than carrying a thermal stone for those who carry flint, gold and other unnecessary items 24/7. I have even witnessed people carrying different sets of planar equipment on top of non planar armor and wepons on top of flint and gold

Don't take the art or shorts as part of the in game mechanics, there are a lot of things that happens in those that are not actually in the game.

Also, the TRUE QUESTION IS: Why we don't have 2 hand slots?! Characters have 2 hands I want to run with an umbrella and a cane, or a lantern and a spear...

Spoiler

Last thing I said is a joke.

 

38 minutes ago, Memetan said:

Don't take the art or shorts as part of the in game mechanics, there are a lot of things that happens in those that are not actually in the game.

Also, the TRUE QUESTION IS: Why we don't have 2 hand slots?! Characters have 2 hands I want to run with an umbrella and a cane, or a lantern and a spear...

  Reveal hidden contents

Last thing I said is a joke.

 

Twin Dark Sword Wlison...Or Wolfgang.

3 hours ago, Memetan said:

Also, the TRUE QUESTION IS: Why we don't have 2 hand slots?! Characters have 2 hands I want to run with an umbrella and a cane, or a lantern and a spear...

But you do have two hand slots, one is the weapon/tool slot on the bottom and the other is your cursor!

4 hours ago, WilsonHiggs said:

So? A bigger reason for not adding these kind of changes

There isnt any need for making the game more casual than what is being achieving with skill trees. If there are useless items then they need to make changes to make them more appealing. Being able to wear marble armor+magi makes 0 sense

Also clothing isnt useless is just less confortable than carrying a thermal stone for those who carry flint, gold and other unnecessary items 24/7. I have even witnessed people carrying different sets of planar equipment on top of non planar armor and wepons on top of flint and gold

As long as two items are in a slot competition, it's impossible to make both useful by increasing their appeal; inevitably, one will be completely phased out. This is especially true when there are headgear slots and items like the Warm Stone, which can occupy 8 to 14 inventory slots and outshine all clothing. Not to mention, you can also use cooking. It's pointless to negate the majority based on a tiny fraction. For comfort, you can even build a temperature-controlled base, rendering clothing a perpetual decorative item.
3 hours ago, Memetan said:

Don't take the art or shorts as part of the in game mechanics, there are a lot of things that happens in those that are not actually in the game.

Also, the TRUE QUESTION IS: Why we don't have 2 hand slots?! Characters have 2 hands I want to run with an umbrella and a cane, or a lantern and a spear...

  Hide contents

Last thing I said is a joke.

 

Actually, my last sentence was also a joke, a kind of mood lightener. If it undermines the seriousness and rationality of my point, I would remove it.
3 hours ago, Yaorin yon said:

As long as two items are in a slot competition, it's impossible to make both useful by increasing their appeal; inevitably, one will be completely phased out. This is especially true when there are headgear slots and items like the Warm Stone, which can occupy 8 to 14 inventory slots and outshine all clothing. Not to mention, you can also use cooking. It's pointless to negate the majority based on a tiny fraction. For comfort, you can even build a temperature-controlled base, rendering clothing a perpetual decorative item.

We should not remove choice from players and make the game suck just because a handful of people on the forums refuse to learn how to play without a backpack and just sit in a base doing nothing making both clothing and thermal stones equally pointless. 

7 hours ago, Cheggf said:

We should not remove choice from players and make the game suck just because a handful of people on the forums refuse to learn how to play without a backpack and just sit in a base doing nothing making both clothing and thermal stones equally pointless.

If you think that giving you a few new slots as new options actually reduces your choices, then your understanding of choice might not even qualify as a "minority"—you might be a "micro-minority." I suggest you try a game with only one equipment slot, where you have to compete between hand, hat, and body equipment. That should provide you with an extremely rich sense of choice in your gameplay.
23 minutes ago, Yaorin yon said:
If you think that giving you a few new slots as new options actually reduces your choices, then your understanding of choice might not even qualify as a "minority"—you might be a "micro-minority." I suggest you try a game with only one equipment slot, where you have to compete between hand, hat, and body equipment. That should provide you with an extremely rich sense of choice in your gameplay.

If they added a backpack slot what would you choose to put in there other than a container? 

1 hour ago, Cheggf said:

If they added a backpack slot what would you choose to put in there other than a container? 

If I had a dedicated clothing slot, I would consider crafting all these items because I would have an empty slot available.
At the same time, since clothing could serve some functions, my head slot would also have more options, instead of being limited to the Eyebrella in spring and summer.
(There are also some items I haven't shown here, like the Hunger Belt and the Ice Amulet.)

IMG_20250220_150411.jpg

12 minutes ago, Yaorin yon said:

If I had a dedicated clothing slot, I would consider crafting all these items because I would have an empty slot available.

I think it's rather a shame that some good clothings are locked behind characters, such as Wes' balloon vest that can save you from losing max HP after drowning. I know in a heartbeat I'd love to have that on while sailing without the risk of losing the majority of items.

1 hour ago, Yaorin yon said:
If I had a dedicated clothing slot, I would consider crafting all these items because I would have an empty slot available.
At the same time, since clothing could serve some functions, my head slot would also have more options, instead of being limited to the Eyebrella in spring and summer.
(There are also some items I haven't shown here, like the Hunger Belt and the Ice Amulet.)

IMG_20250220_150411.jpg

Those items are all exactly the same, they're just different levels of strength. There is no choice. If you had a clothing slot then you would just wear the strongest applicable clothing. You don't think about if you need a backpack more right now. You don't think about if chest armor would be better. You don't think about if a magiluminescence could be used. You just put the best clothing in the clothing slot, because you have the clothing slot that only accepts clothing. There is no choice or expression.

2 hours ago, Cheggf said:

Those items are all exactly the same, they're just different levels of strength. There is no choice. If you had a clothing slot then you would just wear the strongest applicable clothing. You don't think about if you need a backpack more right now. You don't think about if chest armor would be better. You don't think about if a magiluminescence could be used. You just put the best clothing in the clothing slot, because you have the clothing slot that only accepts clothing. There is no choice or expression.

This sounds like a "no-brainer"—if an item is rarer/more expensive/more advanced, you would definitely choose to use it. I can obtain the Trunkvest all year round, but I can only get the Winter Trunkvest in winter. When I have both, I would definitely choose to use the Winter Trunkvest. Would you continue to use a spear after the rifts? I don't think this is a strong enough argument to counter the point.

Moreover, if I have a Krampus Sack, or even just a regular Sack, clothes would never be considered as an option because their nature dictates that you need to use these items for extended periods. And during those long phases, inventory slots are always more important than the utility of the clothes. Even if a piece of clothing can make you immune to temperature, 14 slots are an absolute game-changer.

But if there were a dedicated slot for clothes, clothes would have their own chance to be chosen. The competition would then shift from between clothes and backpacks to between different clothes. This kind of balance adjustment would be much easier and wouldn't be as one-sided as it is now, where one option completely dominates the other without any chance for the other to shine.

On 2/20/2025 at 11:42 AM, Yaorin yon said:

Moreover, if I have a Krampus Sack, or even just a regular Sack, clothes would never be considered as an option because their nature dictates that you need to use these items for extended periods. And during those long phases, inventory slots are always more important than the utility of the clothes. Even if a piece of clothing can make you immune to temperature, 14 slots are an absolute game-changer.

When im sailing i might consider using body wetness/temperature protection or even belt of hunger. A thing that wouldn't happend with this horrrible suggestion

I think we should have a backpack slot and a body slot for clothing & amulets. The main inventory has 16 slots (counting the hand slot too) and a regular backpack gives you 8 more, which is 1.5 times more space! That's just too good to pass up! NO ONE gives it up for buffs that you can get with your head slot too! There's no scenario where you wouldn't need it, either for gathering more things or having more options (tools, food, materials...).

Now for the problems with taking off your backpack. For armors, it's not a big issue, you'll just take what you need, stay in the same area fighting and then get your backpack back, but what about the rest? Most clothing is made to be worn all the time and venture far away from base. You'd have to carefully select what to keep and then hope you got enough space for new items too. What about your unattended backpack? What if someone steals it and its contents? Are all these risks really worth an often mediocre buff? People just use their head slot and keep their backpack.

Just look around you, nobody uses body items and they're left to rot in the crafting menu like the bee mines and nightlights. Having another equip slot would admittedly make the game easier, but without it clothing remains pointless. Again, NO ONE gives up inventory space.
I do agree that having a clothing slot, a backpack slot and an amulet slot would be too much though, let's just stick with two.

1 hour ago, WilsonHiggs said:

When im sailing i might consider using body wetness/temperature protection or even belt of hunger. A thing that wouldn't happend with this horrrible suggestion

when you are on a boat for a long time, you would have structures that keep u warm/cool, u can also just bring extra food or just fish, 14 slot beats literally all clothing options

On 2/19/2025 at 2:06 PM, WilsonHiggs said:

Also clothing isnt useless is just less confortable than carrying a thermal stone for those who carry flint, gold and other unnecessary items 24/7. I have even witnessed people carrying different sets of planar equipment on top of non planar armor and wepons on top of flint and gold

This is actually so real, people genuinely never even try out insulation gear, never use highly effective body armor, never use magi, all in order to carry around some junk "just in case" that wont help them survive. Planning is everything, if you go out on a gathering trip, yea ofc you would always bring additional inventory slots but for a lot of other things you can use this slot much more effectively.

People in this thread also really like to compare clothing to the krampus sack, which yes, is very good with a lot of spaces but realistically you wont get it in a majority of your playthroughs and/or just very late, nobody likes to make piggybacks unless they have a beefalo which a lot of players also don't like to tame, so the discussion is realistically just between the backpack and the insulation pack. And yes, i do think that with your first bearger fur, the insulation pack is a better craft than the hibernation vest, but part of that is that the puffy vest provides the same insulation and the other benefits of the hibernation vest are achieved similarly with the insulation pack.

If you add an additional slots it would trivialize the game to a large degree, because limited inventory space is part of the decision making and utilizing effective body gear in order to give up said inventory space, it is similar to how you have to give up head armor in order to utilize the enlightened crown for example, people just want it both ways, all the convenience of a backpack with all the utility of body gear.

3 hours ago, Edible Coal said:

when you are on a boat for a long time, you would have structures that keep u warm/cool, u can also just bring extra food or just fish, 14 slot beats literally all clothing options

Structures takes space, sometimes needs time to get enough to waste in a boat (for example enough scales), some players like me like to have multiple boats; thermal fish dont fall from the sky at day 1 so they need time; why i would waste time in such inefficient way of getting food as is fishing? I always bring tons of food in a bundle but that doesnt mean i want to waste it always when there are tools to reduce the consumption; that 14 slots wait you in the boat to use it whenever you want, you just need to equip it whenever you need something from inside

What a bland arguments to push an horrible idea that, even if you were right, there are many arguments againts the implementation of such casual unbalanced mechanic

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...