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Walter cheese for the NMWP


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2 minutes ago, shuishuihuohuo said:

However, Maxwell can also create such a situation when using the Shadow Boomerang. Even just when Maxwell is with Walter, this cheesy flavor is already much stronger than the taste of cheese itself.

Maxwell has been a standard of "imbalance" for a while ngl.

you can """cheese""" this boss by getting a couple rocks and taming rock lobsters i dont get what's so impressive about sinking this many more resources into this bossfight
in general the criticisms walter is receiving for "cheesing the game" (cheese is not really the right term when it's an intended mechanic) are so weird to me bc follower characters... kinda do the same thing? i'd argue walter is interacting with the game more than wurt does

You are targeting Walter for the sake of doing it, any character with range damage can do that, looks like someone didn't see how mob farms are made. "Privilege in early game" At early game Walter should use a spear or any other weapon that can deal damage without spending 10 minutes for a kill. Maybe using Winona bridges to instant kill bosses is fair, or having planar damage day 1 is fair to you. Yes cheese strategies should be removed, but is more about an odd mechanic that about a single character on the game.

25 minutes ago, Catuna_ said:

you can """cheese""" this boss by getting a couple rocks and taming rock lobsters i dont get what's so impressive about sinking this many more resources into this bossfight
in general the criticisms walter is receiving for "cheesing the game" (cheese is not really the right term when it's an intended mechanic) are so weird to me bc follower characters... kinda do the same thing? i'd argue walter is interacting with the game more than wurt does

Tbh I think Wurt is one of the imbalance character as well.

Only Wurt, Maxwell and the newest Walter now, I guess.

 

20 minutes ago, Memetan said:

Maybe using Winona bridges to instant kill bosses is fair,

Her bridge need to be fixed as well.

 

21 minutes ago, Memetan said:

or having planar damage day 1 is fair to you

No idea what you tried saying here.

21 minutes ago, Memetan said:

You are targeting Walter for the sake of doing it

And no? I'm just doing what others did. For balance sake.

No idea why some "balance opinions" from other people is able to express but mine is judged as "bad faith". Is that because someone do was though that what the same thing they did was in "bad faith" so it's same for me?

1 minute ago, Arcwell said:

Removing cheese strategies does nothing for the game except limit the number of ways you can play it.

I personally think not every cheese need to be removed. I.e. the dreadstone pillar cheese. 

But the cheap cheese need to be fix. 

1 hour ago, Steorra said:

I personally think not every cheese need to be removed. I.e. the dreadstone pillar cheese. 

But the cheap cheese need to be fix. 

I feel like all this is accomplishing is placing arbitrary limitations on player creativity, the point of cheese is that you can take shortcuts
This isn't the first case of players exploiting mobs being unable to move, and this feels a bit weird to single out Walter for... DS/DST community has been exploiting mob pathfinding since forever now?

5 hours ago, Mysterious box said:

Anyone can claim a cheese is creative if you feel cheeses need fixed then stand by it for all of them not just the ones you find "creative" I wouldn't mind if they go away just give every boss a anti cheese check.

Walter is just using his slingshot to cheese bosses. Its not like using moleworms to block bosses.

The real question is how someone can have fun in that way.

What is the point of playing a game if they aren't playing?

Klei fixed AFW not un-pluging the key when hit by a player from outside of the arena so i guess they will fix this one aswell.

The only reason you'd kill Nightmare Werepig like this is if you didn't care about his loot and just wanted to refresh the scrap pile, which I don't think is going to happen all that often, especially for players who haven't beaten him before and so have no dreadstone. The fight is engineered so that even as a ranged character, you have to take a large risk in order to get the dreadstone. All this Walter is doing is cheating himself out of the prize.

40 minutes ago, WilsonHiggs said:

The real question is how someone can have fun in that way.

What is the point of playing a game if they aren't playing?

Easy, fun is subjective.

You call it "not playing the game" the people who like it would see it as the rewards for knowing and making the most out of the game mechanics they know.

They're playing the game the way they enjoy it, not just killing a boss, but conquering that boss forever using their knowledge. 

2 minutes ago, Yaorin yon said:
There are quite a few examples like this, but I think it's just a matter of personal enjoyment.
Of course, if this is reasonable, I believe many other things would be reasonable as well. The same applies in reverse.

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The Crab King guy must be spending a crazy amount to build those docks. The Scrappy Werepig one is interesting, because usually when you fight Scrappy with a slingshot, he mostly stays in his "arena" and chucks stuff at you. Do you know what this Walter is doing differently to provoke him into that pattern? Image quality is too low for me to tell.

Klaus is pretty darn free as long as you have the ammo, though, that I'll give you (I'd even say that with the latest update, Walter does even better with Klaus than before because he can use Woby for warmth, which frees up the headslot for light). The only real wrinkle there is that Walter can't use any of his rounds that do any AOE damage because of the deer, which rules out most of his higher-damage rounds except for dreadstone, but it's still a pretty simple fight.

5 minutes ago, Chewabacca said:

The Crab King guy must be spending a crazy amount to build those docks. The Scrappy Werepig one is interesting, because usually when you fight Scrappy with a slingshot, he mostly stays in his "arena" and chucks stuff at you. Do you know what this Walter is doing differently to provoke him into that pattern? Image quality is too low for me to tell.

Klaus is pretty darn free as long as you have the ammo, though, that I'll give you (I'd even say that with the latest update, Walter does even better with Klaus than before because he can use Woby for warmth, which frees up the headslot for light). The only real wrinkle there is that Walter can't use any of his rounds that do any AOE damage because of the deer, which rules out most of his higher-damage rounds except for dreadstone, but it's still a pretty simple fight.

The situation with the king crab is actually the same when using a boat; it's just that the dock looks better.
21 minutes ago, Echsrick said:

stack of gun powder + panflute + torch or any other way to light it

You can't say an expensive cheese is SAME as a cheaper cheese. That's why most of us have no argument to Dreadstone Pillar cheese. It's expensive so it's reasonable.

Free and cheap cheese need be fix. Just like what happened to Lure plant and Bee Queen on boat. 

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