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Walter cheese for the NMWP


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)39WJSG9PRP6G@4LNRU4.gif.292a77f5dbc4f0a2f531d8668ad764d9.gif

is this balance? 

I don't think cheese things should not join the balance topic.

I mean. This seems is the privilege of Walter for the very early game. Other character can't do same thing. So even this is a cheese gameplay and everyone could do this by using Houndius Shootius, but this is still a big upside of Walter for early game.

I guess this need to be fix.

Just now, Steorra said:

)39WJSG9PRP6G@4LNRU4.gif.292a77f5dbc4f0a2f531d8668ad764d9.gif

is this balance? 

I don't think cheese things should not join the balance topic.

I mean. This seems is the privilege of Walter for the very early game. Other character can't do same thing. So even this is a cheese gameplay and everyone could do this by using Houndius Shootius, but this is still a big upside of Walter for early game.

I guess this need to be fix.

This cheese does more harm than good. Nightmare werepig can't destroy the pillars if you have him stuck.

Why would you cheese yourself out of dreadstone?

Wendy starts the game with the ability to cheese hounds, spiders and bees. This is too strong, abigail shouldn't be able to be spawned at will and should require a sacrifice to be summoned like in single player.

2 minutes ago, Gashzer said:

This cheese does more harm than good. Nightmare werepig can't destroy the pillars if you have him stuck.

Why would you cheese yourself out of dreadstone?

Wendy starts the game with the ability to cheese hounds, spiders and bees. This is too strong, abigail shouldn't be able to be spawned at will and should require a sacrifice to be summoned like in single player.

No idea whats the matter of Wendy. If you think Wendy have some privilege of cheese you could start a new thread out here.

Honestly I never image that someone would be "unhappy" once others point out a cheese gameplay which is obviously imbalance.
 

Whatever the cheese is harmful or good, cheese is a cheese, and it's not intention design. It should be fix.

1 minute ago, Crimson Hollow said:

Then it's no longer a cheese.

Half cheese + 10 second kiting + half cheese is still a cheese.

 

We do knew that the Bee Queen on boat has been fixed right? No reason to ignore similar thing to Walter.

Is it might possible to do the same thing with Howlitzer, not just Walter?

11 hours ago, Crimson Hollow said:

Then it's no longer a cheese.

Any way you can bypass a boss fight is still cheese.

That being said, this game is already as cheesy as a quesadilla, so I don't think there's any need to go to the trouble of fixing it. Just don't use it.

Edit: However, to be fair Gestabby, at least Sistern III would also need to be restored to their original power.

14 minutes ago, Crimson Hollow said:

Wendy can cheese toadstool as well...

It should be fix AS WELL. Just as same as every other cheeses which got fixed.

No one should have a privilege to have their own imbalance cheese and been ignored by the balance discussion.

Though I have to say the Wendy toad thing is off topic to current beta. It's an old thing and off topic with current beta. Walter's is not.

The stackable slowing effect caused these issues. It makes the cheese become almost brainrot and free for Walter in early game. Not like before the beta.

1 minute ago, Radicaljoe said:

The Winona version was easier, it was just 1 nitre and a catapult and I sat back and relaxed.

I don't think so.

Walter now have the cheapest strongest slowing effect, which could help you to trap the bosses far more easily than other characters. Winona's Shadow strike have no same level slowing effect and it's expensive. Not like how it's imbalance like Walter in early game.

2 minutes ago, Koomin said:

However, it seems pretty disingenuous to post stuff like the below, full of outrage about people discussing balance at all for Wendy, saying that you are tired of the "balance topics", and then turn around and post balance topics like this for other characters.  You can't be upset about people talking about balance for one character and then post about balance for other ones.

However, you response here is off topic and being personally. I guess this is not allowed in our forum?

Just now, Crimson Hollow said:

this 'cheese' is already available for pre skill tree walter and winona lmao

That's it, no point in any further engagement.

I already said that Walter's new stackable slowing effect making the cheese being far more easier for achievement.

2 minutes ago, Steorra said:

I don't think so.

Walter now have the cheapest strongest slowing effect, which could help you to trap the bosses far more easily than other characters. Winona's Shadow strike have no same level slowing effect and it's expensive. Not like how it's imbalance like Walter in early game.

No, I assure you, Winona was easier. Walter has cool stuff, but nmwp is literally just sitting there and dying with 0 input from me. Werepig walks slowly until his first aggro so it's very easy to walk him into a trap.

Even then, I walked him back to the pillars and got the dreadstone just fine. Slow doesn't do much of anything, all you have to do is walk side to side to get him back to where you want him.

3 minutes ago, Radicaljoe said:

Slow doesn't do much of anythin

It makes you being much safer than winona ngl.

And whatever it's a privilege of winona or walter. It NEEDS fix. I start this thread is because I just heard about this cheese by Walter's discussion.

What is the issue here? There are ways to cheese every boss by every character, you can even do this with Wanda, and even if this was patched there'd be 50 other ways to cheese something. It's a cooperative multiplayer or single player game who cares how people decide to do things, it is already far easier/cheaper to just hold W and melee the boss. Everyone pretending like Walter is OP now like he couldn't already do this 3 years ago and still nobody did it nor played him.

e.g.: they just patched some Fuelweaver cheese and there is already a video out on how to circumvent the patch by using walls and some moleworms. It's a sandbox game cheese is inevitable.

5 minutes ago, Dyzrespect said:

they just patched some Fuelweaver cheese and there is already a video out on how to circumvent the patch by using walls and some moleworms. It's a sandbox game cheese is inevitable.

I personally do love this fix. And I hope we could have more fix in future. Especially those imbalance cheaper cheese should be fix firstly.

I agree bugs and cheeses like this should be fixed, imo ALL of those should be fixed, and I bet that this will get fixed soon, but by definition a "cheese" is something imbalanced, bringing up the "balance" discussion on a cheese is kind of dumb.

Also, Werepig has like 10 different ways you can cheese him and some dont even require a character-specific thing, idk, trapping him and using ranged spiders with a spider queen hat, using darts, etc. Honestly this is more like an issue on Werepig not  being able to destroy the walls than on Walter's slingshot, so specifically targetting him feels a bit...salty.

1 hour ago, Gashzer said:

This cheese does more harm than good. Nightmare werepig can't destroy the pillars if you have him stuck.

Why would you cheese yourself out of dreadstone?

Wendy starts the game with the ability to cheese hounds, spiders and bees. This is too strong, abigail shouldn't be able to be spawned at will and should require a sacrifice to be summoned like in single player.

Just move him after then. He can still break the pillars.

1 hour ago, Steorra said:

)39WJSG9PRP6G@4LNRU4.gif.292a77f5dbc4f0a2f531d8668ad764d9.gif

is this balance? 

I don't think cheese things should not join the balance topic.

I mean. This seems is the privilege of Walter for the very early game. Other character can't do same thing. So even this is a cheese gameplay and everyone could do this by using Houndius Shootius, but this is still a big upside of Walter for early game.

I guess this need to be fix.

It should be fixed because its so easy, and im mot sure why pig doesnt destroy structures at all.

 

I'm beginning to believe some people don't understand what the term "balance" means, nor when it is appropriate to use. This post is kind of coming off as a troll as Crimson said.

I've got bad news for you, there's approx 500,000 "bugs" and "cheese" for you to discover if you type in "DST cheese" in YouTube, so the next two to three years of development will have to go to fixing all of that.

19 minutes ago, kroban said:

Also, Werepig has like 10 different ways you can cheese him and some dont even require a character-specific thing, idk, trapping him and using ranged spiders with a spider queen hat, using darts, etc. Honestly this is more like an issue on Werepig not  being able to destroy the walls than on Walter's slingshot

I was had no info about other cheese way, I'm sorry for that if it makes you feel strange.

 

I was knew the range attack could easily cheese SCWP in a very easier way, it seems the both werepig has many broken problems now. I hope our devs would adjust the design of werepigs in future for a more reasonable and beautiful design.

19 minutes ago, kroban said:

so specifically targetting him feels a bit...salty.

The problem about Walter is his stackable slowing effect leads a very cheaper and a more safe way of the cheese in early game. It's a privilege if we consider what most other characters have.

26 minutes ago, kroban said:

Also, Werepig has like 10 different ways you can cheese him and some dont even require a character-specific thing, idk, trapping him and using ranged spiders with a spider queen hat, using darts, etc. Honestly this is more like an issue on Werepig not  being able to destroy the walls than on Walter's slingshot, so specifically targetting him feels a bit...salty.

Those cheeses are way more creative though, and actually have drawbacks. It feels like you are specifically not targetting Walter...

The spider cheese needs you to get spiders and spider hat. Its slow, needs multiple spider hats, and is a creative cheese that feels somewhat satisfying.

The blowdart one is obvious and i am curious why it was even mentioned as a comparison? Blow darts are very very very expensive.

10 minutes ago, Biskit said:

STOP targetting characters for weird reasons

No, the stackable slowing effect is overpowered.

10 minutes ago, Biskit said:

No, this has nothing to do with any character.

And no. Again. The stackable slowing effect making the cheese become far more cheaper and more safe for Walter than other characters.

 

I would have no opinions if the cheese need a suitable cost and leads a fun result. But Walter here is not. Walter's specific cheese here is just as broken as Wendy's toad thing. That's not only a cheese for all characters. That's a specific character problem.

1 hour ago, Jakepeng99 said:

Those cheeses are way more creative though, and actually have drawbacks. It feels like you are specifically not targetting Walter...

The spider cheese needs you to get spiders and spider hat. Its slow, needs multiple spider hats, and is a creative cheese that feels somewhat satisfying.

The blowdart one is obvious and i am curious why it was even mentioned as a comparison? Blow darts are very very very expensive.

Anyone can claim a cheese is creative if you feel cheeses need fixed then stand by it for all of them not just the ones you find "creative" I wouldn't mind if they go away just give every boss a anti cheese check.

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