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The werebeaver doesn't feel or function great


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The werebeaver doesn't feel that good to use, especially compared to its single player version. Separating out all its combat utility into the moose and the changes to how were forms work makes resource gathering the only thing it's good for, but it's not really all that good at that.

It doesn't chop that much faster than woodie at base, and since it isn't triggered by woodie chopping normally there's no real need to transform unless you're mass log farming. Its mining speed is also not great, and since you can't pick up items and boulders are spaced out you often won't save much time, only pickaxe resources.

Obviously there are skills you can invest in to make werebeaver better, but you can really get by fine most of the time without the beaver, and you'd probably only want to use the maxed out werebeaver a few times for mass farming, and then those skills stop helping you, unlike most of his other skills, which will continuously help throughout the game (especially moose mastery).

I don't really care how good its wood gathering ability is compared to Maxwell or whoever, I'm just comparing the beaver to using Lucy and investing in his other skills.

Werebeaver in don't starve is a force of nature and exhilarating to play, in together its a semi-redundant resource gathering skill, and even just the feel of chopping is inferior.

Maybe if it automatically picked up all the resources it chopped or mined and dropped them in stacks when reverting to woodie it would be more worth using.

Unless Klei changed it since I last played as Woodie, the Werebeaver tailslam will instantly mine Lunar Rift Resources instead of taking forever trying to mine with a normal or rift Pickaxe.

sure it’s a not so useful perk if your playing multiplayer or your stockpiled on pure brilliance already, but it’s also certainly not just NOTHING.. I personally enjoyed being able to ignore the things guarding the area, smash the ground, snag up the loot and flee the area without needing to fight or kite the grazers. 

Werebeaver is pretty significantly faster than Lucy if you eat honey spice first, and especially now with the tail slam. When I’d farm wood, I’d switch to Woodie just for the beaver, because I’m literally just farming wood for an entire season when I do. Edit: also, no tree guards!

Though there have been a few indirect nerfs since then. First the cobblestone recipe change, and then the elastispacer took away the most wood-hungry recipes. Winona’s new kit also renders it obsolete, as it now gives me the combined benefit of tailslam via planar strike, Maxwell workers via winbots, and mass resource teleportation that’s better than the shadow chest or Wanda’s backtrek.

The tailslam is neat but probably not worth over tier 3 moose. At least during most of the pre-rifts gameplay.

I think the beaver should have the "mine faster" and "chop faster" perks merged into just one, and another new perk to replace the lost one (perhaps making the beaver free to turn into, not consuming the idol or through some other controlled way)

Also please please PLEASE for the love of Charlie change the tail slam so it doesn't destroy player-made structures, like Winona's lunar strike. I only see full beaver Woodies being used for trolling and griefing.

Slightly off topic but capstone goose and beaver are way less useful than the moose, I think they would do well if they allowed you to have 2 transformation capstones at the same time should you choose to, instead of one. Specially for the late game.

1 hour ago, ShadowDuelist said:

Also please please PLEASE for the love of Charlie change the tail slam so it doesn't destroy player-made structures, like Winona's lunar strike. I only see full beaver Woodies being used for trolling and griefing.

I do see that possibly hurting woodies ability to farm dreastone in large quantities due to green gems and the tail slam insta-breaking them into 1 piece. But... there are some other unique options available to the player to get more dreadstone with some of our recent updates, small price to pay really. (perhaps it could be kept in in regards to walls, so ruins clearing with beaver could still be fun, probably not the best but still fun)

I'm happy with any thread that focuses on Woodie.

The Werebeaver has suffered a lot of power creep, but I believe still he have value to pick. And I declare that he is the best for resource gathering in the early to mid game. (Woodie isn't that tight on insight points, so I'll assume that you've acquired Transformation Timer I-III and The Werebeaver I.)
 

9 hours ago, aidankocherhans said:

It doesn't chop that much faster than woodie at base, and since it isn't triggered by woodie chopping normally there's no real need to transform unless you're mass log farming.

9 hours ago, aidankocherhans said:

I'm just comparing the beaver to using Lucy and investing in his other skills.

There is no need to compare Lucy and the Werebeaver, as they have different roles. Lucy is useful when you need a few to a few dozen logs, while the Werebeaver is useful when you want to stockpile hundreds of logs. Also, one of the biggest advantages of the Werebeaver over Lucy is that it is easier and faster to remove the remaining stumps.

9 hours ago, aidankocherhans said:

boulders are spaced out you often won't save much time, only pickaxe resources.

Still it will continue until you can clear a rocky biome with 1-2 transformations

9 hours ago, aidankocherhans said:

but you can really get by fine most of the time without the beaver, and you'd probably only want to use the maxed out werebeaver a few times for mass farming, and then those skills stop helping you, unlike most of his other skills, which will continuously help throughout the game (especially moose mastery).

It's true that the value of the Werebeaver drops significantly towards the end of the game, but there are still plenty of opportunities to use it. Being able to lumberjack without having to spawn Tree Guard is something Maxwell can't do.

9 hours ago, aidankocherhans said:

Maybe if it automatically picked up all the resources it chopped or mined and dropped them in stacks when reverting to woodie it would be more worth using.

As mentioned above, Werebeaver was affected by power creep, so I think it would be nice to give buff.

6 hours ago, ShadowDuelist said:

Also please please PLEASE for the love of Charlie change the tail slam so it doesn't destroy player-made structures, like Winona's lunar strike. I only see full beaver Woodies being used for trolling and griefing.

Yeah. I've suggested about this in the past, especially since you still have to right-click to smash giant veggies, and if you miss a click you end up destroying your base with a tail slam... Also, Winona's lunar strike can destroy giant veggies, so I wish it could be smash with a tail slam.

Tailslam is bad for use, but werebeaver was ok to me.

Even for wood collecting, tailslam is far worse than Enlightened Strike. I personally think this balance is broken and tailslam need buff. 

Do not let tailslam to destroy player-made structures please. And the cost of transform times of tailslam need to be reduce.

23 hours ago, aidankocherhans said:

The werebeaver doesn't feel that good to use, especially compared to its single player version. Separating out all its combat utility into the moose and the changes to how were forms work makes resource gathering the only thing it's good for, but it's not really all that good at that.

It doesn't chop that much faster than woodie at base, and since it isn't triggered by woodie chopping normally there's no real need to transform unless you're mass log farming. Its mining speed is also not great, and since you can't pick up items and boulders are spaced out you often won't save much time, only pickaxe resources.

Obviously there are skills you can invest in to make werebeaver better, but you can really get by fine most of the time without the beaver, and you'd probably only want to use the maxed out werebeaver a few times for mass farming, and then those skills stop helping you, unlike most of his other skills, which will continuously help throughout the game (especially moose mastery).

I don't really care how good its wood gathering ability is compared to Maxwell or whoever, I'm just comparing the beaver to using Lucy and investing in his other skills.

Werebeaver in don't starve is a force of nature and exhilarating to play, in together its a semi-redundant resource gathering skill, and even just the feel of chopping is inferior.

Maybe if it automatically picked up all the resources it chopped or mined and dropped them in stacks when reverting to woodie it would be more worth using.

I agree. The werebeaver may be weaker than Wes upsides combined.

I stand by what I said previously Woodie's were forms shouldn't have locks as it more or less forces you to ignore goose and beavers best abilities as while they're helpful they aren't helpful enough to cover what the moose offers nor are they powerful enough that being able to max out all 3 would break any balances.

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