MarcoReverie Posted February 14, 2025 Share Posted February 14, 2025 1 hour ago, Anis5240 said: Hmm, for this one it's either applying the dismantle mechanic that Winona also had or just using the actual crafts of the meat effigy itself. So it'd be: 4 beard hairs, 4 boards, -40 HP/4 meats (if we want to use the DS version), 4 pure horrors, 10 dreadstone. Which would you prefer? Well, first I thought that you must place the effigy and then you can have access to craft the golem since you have a active effigy or maybe from the effigy (like a crafting station). I do like the dismantle action (like a vodoo doll, could be useful to move your effigy where ever you want. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797293 Share on other sites More sharing options...
Anis5240 Posted February 14, 2025 Author Share Posted February 14, 2025 34 minutes ago, MarcoReverie said: I do like the dismantle action (like a vodoo doll, could be useful to move your effigy where ever you want. Oh yes, that'll be cool 35 minutes ago, MarcoReverie said: maybe from the effigy (like a crafting station). Yeah, might be good to refer to other upgradable 'stations'/items like the stone/dreadstone pillar to see how it was done. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797314 Share on other sites More sharing options...
Dr.Webber Posted February 14, 2025 Share Posted February 14, 2025 @Anis5240dude I finally convince you of my point of view or are you sticking into the end of our discussion? Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797365 Share on other sites More sharing options...
Anis5240 Posted February 14, 2025 Author Share Posted February 14, 2025 5 minutes ago, Dr.Webber said: are you sticking into the end of our discussion? if you have nothing to add about what Wilson could have, then yeah. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797368 Share on other sites More sharing options...
Dr.Webber Posted February 14, 2025 Share Posted February 14, 2025 10 minutes ago, Anis5240 said: if you have nothing to add about what Wilson could have, then yeah. Why tho the thread can only benefit from try and get to the bottom of this 1. Consistent interaction will trigger feedback loop that will keep your thread at the top of the suggestions and feedback feed 2. Getting to the bottom of it will potentially give you deeper insight into the character Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797376 Share on other sites More sharing options...
Anis5240 Posted February 14, 2025 Author Share Posted February 14, 2025 Just now, Dr.Webber said: Consistent interaction If said 'interaction' had nothing to do with the thread topic then it counts as being off-topic. Again as I said, this thread is for possible improving/fixing/upgrading/reworking Wilson's skill tree. If you ain't giving any ideas on how it could be improved, then don't bother being here. I ain't being mean on this. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797377 Share on other sites More sharing options...
Dr.Webber Posted February 15, 2025 Share Posted February 15, 2025 9 hours ago, Anis5240 said: If said 'interaction' had nothing to do with the thread topic then it counts as being off-topic. Again as I said, this thread is for possible improving/fixing/upgrading/reworking Wilson's skill tree. If you ain't giving any ideas on how it could be improved, then don't bother being here. I ain't being mean on this. Yeah, it’s a bit off-topic but as I said before, it will help keep the thread on top of the suggestions and feedback feed also, it’s related because we’re talking about whether or not Wilson vented the meat effigy If keeping it 100% on topic is more important to you than fine, but all I’m saying is this can only serve the benefit the thread due to keeping it in the place where will most likely be viewed by Dev’s Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797586 Share on other sites More sharing options...
Anis5240 Posted February 15, 2025 Author Share Posted February 15, 2025 18 minutes ago, Dr.Webber said: Wilson vented the meat effigy and even if you wanna debunk that Wilson shouldn't have healing perks, he literally restored more HP when reviving fallen allies during the Forge event. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797590 Share on other sites More sharing options...
Dr.Webber Posted February 15, 2025 Share Posted February 15, 2025 3 minutes ago, Anis5240 said: and even if you wanna debunk that Wilson shouldn't have healing perks, he literally restored more HP when reviving fallen allies during the Forge event. Fair enough healing skills make sense but are we sure he invented the meat effigy if other characters could if they were able to craft it before they canonically met and he had no way to relay the information to other people Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797592 Share on other sites More sharing options...
Anis5240 Posted February 15, 2025 Author Share Posted February 15, 2025 @JoeW @nome sorry to bother you on a fine day sir, but can you just confirm that Wilson is the one who invented the Meat Effigy and had told the other survivors about it. I'm tired on going back and forth without no end here. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797594 Share on other sites More sharing options...
Bumber64 Posted February 15, 2025 Share Posted February 15, 2025 3 hours ago, Dr.Webber said: Fair enough healing skills make sense but are we sure he invented the meat effigy if other characters could if they were able to craft it before they canonically met and he had no way to relay the information to other people So why is it in the shape of Wilson, despite them not recognizing it as him? That information had to have been relayed somehow. It's as simple as they found a schematic on one of his skeletons. You can't get around it having his unique hairdo, rather than a more generic one. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797635 Share on other sites More sharing options...
Dr.Webber Posted February 15, 2025 Share Posted February 15, 2025 38 minutes ago, Bumber64 said: So why is it in the shape of Wilson, despite them not recognizing it as him? That information had to have been relayed somehow. It's as simple as they found a schematic on one of his skeletons. You can't get around it having his unique hairdo, rather than a more generic one. I don’t know, but I have come up with a couple ideas: 22 hours ago, Dr.Webber said: Like maybe I could see the shadow manipulator having the knowledge during his time alone or after he ascended to the throne but how do we know if maybe the other survivors were surviving before he entered the constant and it just happened to coincidentally it looks similar to him what if the idea of his image was in the circulation of the shadow manipulator because he was the next victim I’m not necessarily saying that he didn’t I’m just saying there’s enough evidence to the contrary To put it up in the air Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1797641 Share on other sites More sharing options...
MarcoReverie Posted March 1, 2025 Share Posted March 1, 2025 I'm back on this thread just to share which I believe is my last version for Wilson Skill Tree.Maybe we have an opportunity, his bday is close, and my only wish list is that Klei would consider some of this ideas. BTW, almost all new item I propose are base in science stuff. WILSON SKILL TREE LIGHT TREE (SEQUENCED TREE) Light Longevity. Increases durability (discharge rate) by a total of 50% for all craftable light sources. Can extend Morning Star durability to 18 min by using a new semiconductor material (carborundum). Morning Star-LED. Recipe: Morning Star x1, Charcoal x2, Moon Shards x2. Star-LED looks like a dark Iridescent Gem instead of light blue nitre. Light Range. All craftable light sources provides maximum range of Light (5 units) without gradually decrease. Can use some minerals as fuel into the Endothermic Fire Pit to creates new flames (without temperature). Marble. Emits an orange flame (90s). It is not affected by rain or Ice Flingomatic (based on greek fire). Moon Rock. Emits a green flame (45s). Every 2 Moon Rocks burned will drop a Moon Shard. Moon Shards. Emits a white flame (15s). Keeps away shadow creatures. Emits sanity aura 10/min. Thulecite Fragments. Emits a red flame (15s). Creates a force field that last 4 sec per each fragment. Torch Fraternity. While a torch is equipped increase movement speed by 25% and water resistance to 30%. Wilson can illuminate others characters torches to share its perks (except toss) giving them more durability (50%), range (5), speed movement (25%), water resistance (30%) and friendship sanity aura (25/min) while torch is equipped. LOCKED SKILLS (PREREQUISITES: UNLOCK 3 TORCH SKILLS) Ultimate Torch. (New item). An infite and refuable torch (efficient as a portable fire pit). Recipe: Scales x1, Gold Nugget x4, Red Gem x1. Add Nitre to create a portable Endothermic Fire. This fire does not spread. Add Nightmare Fuel to create portable Night Light. This fire does not spread. BEARD TREE (UNSEQUENCED TREE) Beard Growth. Accelerates beard growth to 3/7/15 days. Can grows much faster (2/5/7) by applying a Beard Tonic (lasts 10 days). Recipe: Pine Cone x1, Egg x1, Spider Gland x1. Beard Storage. Allows food and non-stackable items to be stored in the beard 1/2/3 slots per stage. Beard Insulation. Can use Beefalo Wool to coat (max 3) the beard for improved insulation. 1 wool increase 20% more insulation; 2 for 40% and; 3 for 70%. Shaving or combing will return all beefalo wool. Beard Armor. Beard provides defense per stage: 2%, 5% and 10%. Can use a Steel Wool to coat (max 3) the beard adding 5% damage absorption and 100 of durability per coat. When durability reach at 0 beard stage will be not affected. Can't be shave or comb. LOCKED SKILLS (PREREQUISITES: UNLOCK AT LEAST 3 BEARD SKILLS) Frizzy Beard (New item). Craft a Luxury Comb that has 20 uses and reset to 0 beard insulation for 6 min. Combing remove all insulation coats. Recipe: Walrus Tusk x1, Blue Gem x1, Flint x1. Beard Hair now has a static charge able to fuel Miner Hat or Lantern for 45 sec (9.5%). ALCHEMY TREE (SEQUENCED TREE) Transmutation. Transform Twigs-Log. UNSEQUENCED SKILLS. PREREQUISITES: UNLOCK TRANSMUTATION SKILL. Ore Transmute. Merge all tiers in Ore Transmute. Gem Transmute. Merge all tiers in Gem Transmute. Make Orange, Yellow and Green gems transform equivalent in value / exchange rate between them. Icky Transmute. Merge all tiers in Icky Transmute. LOCKED SKILLS (PREREQUISITES: UNLOCK AT LEAST 3 ALCHEMY SKILLS) Ancient Transmute: New transforms (one-sided): 10 Desert Stone to 1 Pearl. 2 Walrus Tusk to 1 Fossil Fragments. 1 Iridescent Gem to 6 Thulecite Fragments. SCIENCE TREE (SEQUENCED TREE) Research Desk. After examining a craftable item or structure from a Science Station (Tier1 and Tier 2), the option to craft its Blueprint will be unlocked, allowing it to be crafted instantly without the Cartographer’s Desk. Recipe: Papyrus x1 and Feather Pencil x1. Additionally, the Cartographer’s Desk can be used to craft Blueprints for known recipes from the Science Station (Tier1 and Tier 2). Can erase Blueprints with out a Cartographer’s Desk. Each time a Blueprint is drawn for the first time, it restores 15 sanity. Navigation: Can use an equipped Compass to mark a point of interest (POI) or a route. These features can be drawn (remove/add) on the map using the Cartographer’s Desk (map scroll). When equipping a Compass with POIs or routes drawn on the map, Guides/Markers will be displayed on the screen for points and a directional indicator for routes. CHEMISTRY BRANCH (PREREQUISITES: UNLOCK AT LEAST 1 SCIENCE SKILL) Super battery. Items that requires Electrical Doodad reduce to half. Can craft Frazzled Wires (Gold Nugget x6, Beard Hair x3, Mosquito Sack x2) and Scrap (Frazzled Wires x1, Gears x1). Phosphorus Sun (New item). Recipe: Blue Gem x1, Flint x3 (for the flask), Bone Shards x6. A chemiluminescence experiment into a flask. Has a durability of 100% for 10 uses. When equipped, reacts (only Wilson) and provides a powerful light (5 units) uniterrupted for 30 sec. After reacts, can be used to instantly drying a meat, this reduces the durability of the item by 10% every time the action happens. Can be dropped into a pond to create Nitre formation. Nitroglycerin (New item). Recipe: Red Gem x1, Charcoal x3, Nitre x3. Craft a throwable highly explosive substance into a flask that explodes at hit and deals 340 damage. Can explodes into the Backpack (or Beard) while moving. MEDICAL BRANCH Anatomy. Healing items that cost health will cost half. Telltale heart giving it to a Ghost character by Wilson will not cause health penalty. Can use a razor to dissect living or deceased things into pieces (duplicate Naughtiness for living creatures): Monster meat extract nightmare fuel; Fish to Fish Morsel and Bone Shards; Caught Spider to Spider Gland and Silk; Caught Birds to Morsel and Feather; Caught Rabbits to Morsel and Beard Hair; Caught Moleworms to Morsel and random Mineral. Adrenaline shot. (New item). Recipe: Stinger x1, Glow Berry x1, Bone Shards x6 (based on osteocalcin). Craft an injection that increase damage (15%), speed movement (25%) and speed actions (50%) by 4 minutes, while reduce sanity and hunger (10/min). Stop frezzing/overheating and provides glow. Plague Doctor Hat. (New item). Recipe: Batilisk Wing x2, Straw Hat x1, Purple Gem x1. Lasts for 3 minutes or 10 uses, and drains Sanity 10/min. While worn, healing items gives +25% health (only Wilson). Also, crafting healing items will be duplicated (only Wilson): Healing Salve, Slimy Salve, Honey Poultice, Tillweed Salve, Booster Shot, Life Giving Amulet. This reduces the durability of the item by 10% every time the duplication happens. Immune to acid rain and miasma (any character). SHADOW COURTIER (UNSEQUENCED TREE) PREREQUISITES: UNLOCK AT LEAST 12 SKILLS. FIND AND DEFEAT THE ANCIENT FUELWEAVER. HAVE NO LUNAR AFFINITY Shadow Transmutation. LOCKED SKILL (PREREQUISITES: UNLOCK ANATOMY IN SCIENCE TREE) Alchemical Golem (New item): Recipe: Boards x4, Beard Hair x4, Dreadstone x10. Creates an unanimated Golem with two empty slots (Head and Chest). Requires a Heart Motor for been animated and one Artificial Brain to follow orders. Stats: 3600 health, 90 planar damage, attack period 2, attack range 3, movement speed 2. Can be repair (healing) with Pure Horror (10% per one). When "dies" drop 2 Boards. Downsides: Only one Golem can be reanimated at a time. Drains sanity 25/min. ADDITIONAL CRAFTABLE ITEMS Artificial Brain (New item): Recipe: Silk x6, Frazzled Wires x6, Slurtle Slime x2. Alchemical Golem can follow orders: Attack, Follow, Protect, Stay. Without a brain just walk around and attacks everything. Heart Motor (New item): Recipe: Electrical Doodat x1, Gears x1, Telltale Heart x1. Lasts 12 min. LUNAR INNOVATOR (UNSEQUENCED TREE) PREREQUISITES: UNLOCK AT LEAST 12 SKILLS. FIND AND DEFEAT THE CELESTIAL CHAMPION. HAVE NO SHADOW AFFINITY. Lunar Transmutation. LOCKED SKILL (PREREQUISITE: UNLOCK SUPER BATERY IN SCIENCE TREE) Moonbeam Blaster (New item): Recipe: Morning Star x1, Thick Fur x1, Scrap x8. Craft a pack for a Portable Lunar Collider able to fire a moonbeam through a Blaster. The main slot into the pack is for place the Lunar Collider (required for fire) and 7 extra slots for place Moon Shards (one for a shoot). Does 250 planar damage per shoot, range 10. Can be reloaded with Moon Shards. Downsides: Uses body and hand slots and reduce speed movement 10%. Blaster can be unequipped. ADDITIONAL CRAFTABLE ITEMS Lunar Collider (New item): Recipe: Electrical Doodat x4, Pure Brillance x4, Frazzled Wires x4). Cools down in 6 days in the game (48 min). Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803218 Share on other sites More sharing options...
Anis5240 Posted March 1, 2025 Author Share Posted March 1, 2025 5 hours ago, MarcoReverie said: Will lose all the Beard when durability reach at 0 So like how would the beard regain the protection durability? Would it regen passively or you gotta add more materials (beard hair/steel wool) to it? Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803283 Share on other sites More sharing options...
MarcoReverie Posted March 2, 2025 Share Posted March 2, 2025 1 hour ago, Anis5240 said: So like how would the beard regain the protection durability? Would it regen passively or you gotta add more materials (beard hair/steel wool) to it? Yes, passively by re-growth, I guess Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803296 Share on other sites More sharing options...
Anis5240 Posted March 2, 2025 Author Share Posted March 2, 2025 10 hours ago, MarcoReverie said: Moonbeam Blaster (New item): Recipe: Morning Star x1, Piggyback x1, Scrap x8. I don't think you can use piggyback as part of the crafting materials (the same as you can't use a worn straw hat to make miner hat) so Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803326 Share on other sites More sharing options...
MarcoReverie Posted March 2, 2025 Share Posted March 2, 2025 8 hours ago, Anis5240 said: I don't think you can use piggyback as part of the crafting materials (the same as you can't use a worn straw hat to make miner hat) so You're right! I already made the correction. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803407 Share on other sites More sharing options...
Dr.Webber Posted March 2, 2025 Share Posted March 2, 2025 22 hours ago, MarcoReverie said: I'm back on this thread just to share which I believe is my last version for Wilson Skill Tree.Maybe we have an opportunity, his bday is close, and my only wish list is that Klei would consider some of this ideas. BTW, almost all new item I propose are base in science stuff. WILSON SKILL TREE LIGHT TREE (SEQUENCED TREE) Torch Range. Torch provides maximum range of Light (5 units) and level 1 of temperature (70°), as fuel is depleted the light radius gradually decrease in four discrete steps. Torch Toss. Torch can be thrown on the ground (can use for cook food) or onto Mob for attack (Deals 17 damage a set Mob on fire). Light Longevity. Increases durability (discharge rate) by a total of 50% for all portable light ítems: Torch, Lantern, Miner Hat, Morning Star, Moggles. LOCKED SKILLS (PREREQUISITES: UNLOCK AT LEAST 3 TORCH SKILLS) Morning Star-LED (New item). Can extend Morning Star durability to 24 min (3 days) by using a new semiconductor material (carborundum). Recipe: Morning Star x1, Charcoal x2, Moon Shards x1. Star-LED looks like a dark Iridescent Gem instead of light blue nitre. Ultimate Torch. (New item). An infite and refuable torch (efficient as a portable fire pit). Recipe: Scales x1, Gold Nugget x4, Red Gem x1. Add Nitre to create a portable Endothermic Fire. Can create an ice by setting a tree on cold fire (instead of charcoal). This fire does not spread. Add Nightmare Fuel to create portable Night Light. Can petrificate an evergreen by setting on black fire. This fire does not spread. Additional perk: Increases movement speed by 25% while equipped (olympic torch). BEARD TREE (UNSEQUENCED TREE) Beard Growth. Accelerates beard growth to 3/7/15 days. Can grows much faster (2/5/7) by applying a Beard Tonic. Recipe: Seeds x1, Egg x1, Spider Gland x1. Beard Storage. Allows food and non-stackable items to be stored in the beard 1/2/3 slots per stage. Beard Insulation. Can use Beefalo Wool to coat the beard (max. 3) for improved insulation. 1 wool increase 20% more insulation; 2 for 40% and; 3 for 70%. Shaving will only return Beard Hair and does not remove the extra insulation unleast shaved completely. Beard Armor. Beard provides defense per stage: 2%, 5% and 10%. Can use a Steel Wool to coat the beard adding 5% damage absorption (max 3 coats) and 100 of durability per coat. Will lose all the Beard when durability reach at 0. Shaving will only return Beard Hair and does not remove the extra damage absorption unleast shaved completely. LOCKED SKILLS (PREREQUISITES: UNLOCK AT LEAST 3 BEARD SKILLS) Frizzy Beard (New item). Craft a Luxury Comb that has 20 uses and reset to 0 beard insulation for 6 min. Combing remove all insulation coats. Recipe: Walrus Tusk x1, Blue Gem x1, Flint x1. Beard Hair now has a static charge able to fuel Miner Hat or Lantern for 45 sec (9.5%). ALCHEMY TREE (SEQUENCED TREE) Transmutation. Transform Twigs-Log. UNSEQUENCED SKILLS. PREREQUISITES: UNLOCK TRANSMUTATION SKILL. Ore Transmute. Merge all tiers in Ore Transmute. Gem Transmute. Merge all tiers in Gem Transmute. Make Orange, Yellow and Green gems transform equivalent in value / exchange rate between them. Icky Transmute. Merge all tiers in Icky Transmute. LOCKED SKILLS (PREREQUISITES: UNLOCK AT LEAST 3 ALCHEMY SKILLS) Ancient Transmute: New transforms (one-sided): 10 Desert Stone to 1 Pearl. 8 Bone Shards to 1 Fossil Fragments. 1 Iridescent Gem to 6 Thulecite Fragments. SCIENCE TREE (SEQUENCED TREE) Research Desk. After Examining a craftable item or structure from a Science Station (Tier1 and Tier 2), the option to craft its Blueprint will be unlocked, allowing it to be crafted instantly without the Cartographer’s Desk. Recipe: Papyrus x1 and Feather Pencil x1. Additionally, the Cartographer’s Desk can be used to craft Blueprints for known recipes from the Science Station (Tier1 and Tier 2). Can erase Blueprints with out a Cartographer’s Desk. Each time a Blueprint is drawn for the first time, it restores 15 sanity. Map Scroll: Can use an equipped Compass to mark a point of interest (POI) or a route. These features can be drawn (remove/add) on the map using the Cartographer’s Desk (map scroll). When equipping a Compass with POIs or routes drawn on the map, Guides/Markers will be displayed on the screen for points and a directional indicator for routes. CHEMISTRY BRANCH Super battery. Items that requires Electrical Doodad reduce to half. Can craft Frazzled Wires (Gold Nugget x6, Beard Hair x3, Mosquito Sack x2) and Scrap (Frazzled Wires x1, Gears x1). Blue Sun (New item). Recipe: Blue Gem x1, Flint x3 (for the flask), Nitre x4. A chemiluminescence experiment into a flask. Has a durability of 100% and lasts 6 min (10 uses). When equipped, reacts (only Wilson) and provides a powerful light (5 units) and cold (-40°). Unequipped, can be used to instantly drying a meat, this reduces the durability of the item by 10% every time the action happens. Can be dropped into a pond to create Nitre formation. Nitroglycerin (New item). Recipe: Red Gem x1, Charcoal x3, Nitre x3. Craft a throwable highly explosive substance into a flask that explodes at hit and deals 340 damage. Can explodes into the Backpack (or Beard) while moving. MEDICAL BRANCH Anatomy. Healing items that cost health will cost half. Telltale heart giving it to a Ghost character by Wilson will not cause health penalty. Can use a razor to dissect living or deceased things into pieces (duplicate Naughtiness for living creatures): Monster meat extract nightmare fuel; Fish to Fish Morsel and Bone Shards; Caught Spider to Spider Gland and Silk; Caught Birds to Morsel and Feather; Caught Rabbits to Morsel and Beard Hair; Caught Moleworms to Morsel and random Mineral; Caught Bee to Stinger and Honey. Adrenaline shot. (New item). Recipe: Stinger x1, Glow Berry x1, Bone Shards x4 (based on osteocalcin). Craft an injection that increase damage (15%), speed movement (25%) and speed actions (50%) by 4 minutes, while reduce sanity and hunger (10/min). Stop frezzing/overheating and provides glow. Plague Doctor Hat. (New item). Recipe: Batilisk Wing x2, Straw Hat x1, Purple Gem x1. Lasts for 3 minutes or 10 uses, and drains Sanity 10/min. While worn, healing food and items gives +25% health (only Wilson). Also, crafting healing items will be duplicated (only Wilson): Healing Salve, Slimy Salve, Honey Poultice, Tillweed Salve, Booster Shot, Life Giving Amulet. This reduces the durability of the item by 10% every time the duplication happens. Immune to acid rain and miasma (any character). SHADOW COURTIER (UNSEQUENCED TREE) PREREQUISITES: UNLOCK AT LEAST 12 SKILLS. FIND AND DEFEAT THE ANCIENT FUELWEAVER. HAVE NO LUNAR AFFINITY Shadow Transmutation. LOCKED SKILL (PREREQUISITES: UNLOCK ANATOMY IN SCIENCE TREE) Alchemical Golem (New item): Recipe: Boards x4, Beard Hair x4, Dreadstone x10. Creates an unanimated Golem with two empty slots (Head and Chest). Requires a Heart Motor for been animated and one Artificial Brain to follow orders. Stats: 3600 health, 90 planar damage, attack period 2, attack range 3, movement speed 2. Can be repair (healing) with Pure Horror (10% per one). When "dies" drop 2 Boards. Downsides: Only one Golem can be reanimated at a time. Drains sanity 25/min. ADDITIONAL CRAFTABLE ITEMS Artificial Brain (New item): Recipe: Silk x6, Frazzled Wires x6, Slurtle Slime x2. Alchemical Golem can follow orders: Attack, Follow, Protect, Stay. Without a brain just walk around and attacks everything. Heart Motor (New item): Recipe: Electrical Doodat x1, Gears x1, Telltale Heart x1. Lasts 12 min. LUNAR INNOVATOR (UNSEQUENCED TREE) PREREQUISITES: UNLOCK AT LEAST 12 SKILLS. FIND AND DEFEAT THE CELESTIAL CHAMPION. HAVE NO SHADOW AFFINITY. Lunar Transmutation. LOCKED SKILL (PREREQUISITE: UNLOCK SUPER BATERY IN SCIENCE TREE) Moonbeam Blaster (New item): Recipe: Morning Star x1, Thick Fur x1, Scrap x8. Craft a pack for a Portable Lunar Collider able to fire a moonbeam through a Blaster. The main slot into the pack is for place the Lunar Collider (required for fire) and 7 extra slots for place Moon Shards (one for a shoot). Does 250 planar damage per shoot, range 10. Can be reloaded with Moon Shards. Downsides: Uses body and hand slots and reduce speed movement 10%. It can be dismantle into a Blaster and a Portable Lunar Collider to store in the inventory. ADDITIONAL CRAFTABLE ITEMS Lunar Collider (New item): Recipe: Electrical Doodat x4, Pure Brillance x4, Frazzled Wires x4). Cools down in 6 days in the game (48 min). Few notes endothermic torch should probably be used to absorb fires rather than start in fires giving it more fuel you should definitely get back what you put in the beard Rather than turning an iridescent gem into the site fragments how about you use collected dust Also, for equality between the alignments, I would suggest adding another craft to lunar both in the transmutation and the other aspect and how about replacing the moon shards with moon gleams? Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803434 Share on other sites More sharing options...
Anis5240 Posted March 2, 2025 Author Share Posted March 2, 2025 38 minutes ago, Dr.Webber said: moon gleams nah look, the skills may be of convenience but then what's the point if the players don't want to explore? sitting at base 24/7 just grinding materials ain't fun man. Wilson's lunar affinity can already bypass the need to get infused shards by just breaking down pure brilliance and now you wanna make him craft moongleams too? Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803450 Share on other sites More sharing options...
Dr.Webber Posted March 2, 2025 Share Posted March 2, 2025 2 hours ago, Anis5240 said: nah look, the skills may be of convenience but then what's the point if the players don't want to explore? sitting at base 24/7 just grinding materials ain't fun man. Wilson's lunar affinity can already bypass the need to get infused shards by just breaking down pure brilliance and now you wanna make him craft moongleams too? Did I say anything about crafting I was talking about using it as fuel Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803480 Share on other sites More sharing options...
Mike23Ua Posted March 2, 2025 Share Posted March 2, 2025 Without going into a TL:DR- Wilson’s Torch Skill Tree (longer lasting and brighter torches) should extend to both Lanterns, and Campfires. Explain it all away with using potent scientist chemicals. I mean, he has a Funko pop doll that comes with a TESLA COIL LANTERN SKIN. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803493 Share on other sites More sharing options...
Anis5240 Posted March 2, 2025 Author Share Posted March 2, 2025 2 hours ago, Dr.Webber said: using it as fuel oh wow what joy to keep an event on 24/7 just for some moon gleams that you can't even bundle cuz oh wait, they will all cause massive electric shocks and such a hassle to catch one by one again Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803499 Share on other sites More sharing options...
Dr.Webber Posted March 3, 2025 Share Posted March 3, 2025 1 hour ago, Anis5240 said: oh wow what joy to keep an event on 24/7 just for some moon gleams that you can't even bundle cuz oh wait, they will all cause massive electric shocks and such a hassle to catch one by one again One don’t talk to me like that, two keeping the event going, makes the nighttime easier, three the moon storms are interesting part of the game, four moon gleams are also useful for forcing the unnatural portal to produce loot Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803514 Share on other sites More sharing options...
MarcoReverie Posted March 3, 2025 Share Posted March 3, 2025 3 hours ago, Mike23Ua said: Without going into a TL:DR- Wilson’s Torch Skill Tree (longer lasting and brighter torches) should extend to both Lanterns, and Campfires. Explain it all away with using potent scientist chemicals. I mean, he has a Funko pop doll that comes with a TESLA COIL LANTERN SKIN. Yes, I'm agree, fire is also a science topic. But when I thought on extending that skill to campfire or firepit it sounds like Willow. Maybe there is some way to separate fire knowledge-science from a magic- piromaniac. I mean, Wilson can use minerals as fuel, associating fire color to the mineral: gold>yellow, flint or rock>gray, rock>white, marble or moon rock>white, moon shards>green. 9 hours ago, Dr.Webber said: Few notes endothermic torch should probably be used to absorb fires rather than start in fires giving it more fuel you should definitely get back what you put in the beard Rather than turning an iridescent gem into the site fragments how about you use collected dust Also, for equality between the alignments, I would suggest adding another craft to lunar both in the transmutation and the other aspect and how about replacing the moon shards with moon gleams? Well, yes, using the endothermic torch in a tree on fire should cool it or turning off. I believe it could be a logical perk associating with that torch. Regarding the Beard, I'm agree is better to go directly a faster growth, but I made that change because there is also a chance to add a tonic to accelerate the grows according to your game style. Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803531 Share on other sites More sharing options...
Dr.Webber Posted March 3, 2025 Share Posted March 3, 2025 2 hours ago, MarcoReverie said: Well, yes, using the endothermic torch in a tree on fire should cool it or turning off. I believe it could be a logical perk associating with that torch. Regarding the Beard, I'm agree is better to go directly a faster growth, but I made that change because there is also a chance to add a tonic to accelerate the grows according to your game style. What I’m saying is you could use the endotherm torch to put out fires And I would increase its fuel i’m not talking about the growth of the beard. I’m talking about putting beefalo fur or steel wool in your beard there should be a way to get it back after putting it in rather than only getting beard hair Link to comment https://forums.kleientertainment.com/forums/topic/163035-please-consider-fixingupgradingreworking-wilsons-skill-tree/page/3/#findComment-1803552 Share on other sites More sharing options...
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