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Please consider fixing/upgrading/reworking Wilson's skill tree.


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9 hours ago, Dr.Webber said:

What I’m saying is you could use the endotherm torch to put out fires And I would increase its fuel

i’m not talking about the growth of the beard. I’m talking about putting beefalo fur or steel wool in your beard there should be a way to get it back after putting it in rather than only getting beard hair

Oh ya, I got it. Well, IMO the fuel should be a material, in this case nitre, since Wilson have a scientific skillness.

Regardign the beefalo wool and Beard, all clothes have a durability (at least you use the sewing kit). So, no returning the wool after you coat your beard sounds for me more logical for the game.

20 hours ago, Mike23Ua said:

Without going into a TL:DR- Wilson’s Torch Skill Tree (longer lasting and brighter torches) should extend to both Lanterns, and Campfires. Explain it all away with using potent scientist chemicals. I mean, he has a Funko pop doll that comes with a TESLA COIL LANTERN SKIN. :wilson_facepalm:

Actually, this gave me a nice idea. It is true, Light Tree should extend to all light sources but without invading or duplicating others skills (Willow to be precise).

So, I made a new modification, changing Torch Range by Light Range, using color flames and spectrometry of minerals as a new perk. I hope you guys like.

On 3/1/2025 at 12:12 PM, MarcoReverie said:

LIGHT TREE (SEQUENCED TREE)

  1. Torch Toss...
  2. Light Longevity...
  3. Light Range. All craftable light sources provides maximum range of Light (5 units) without gradually decrease. Can use some minerals into the Endothermic Fire Pit to creates new flames (without temperature).
    • Marble. Emits an orange flame (90s). It is not affected by rain (based on greek fire).
    • Moon Rock. Emits a green flame (45s). Every 2 Moon Rocks burned will drop a Moon Shard.
    • Moon Shards. Emits a white flame (15s). Keeps away shadow creatures.
    • Thulecite Fragments. Emits a red flame (7.5s). Creates a force field that last 4 seconds per each fragment.
7 hours ago, MarcoReverie said:

Oh ya, I got it. Well, IMO the fuel should be a material, in this case nitre, since Wilson have a scientific skillness.

Regardign the beefalo wool and Beard, all clothes have a durability (at least you use the sewing kit). So, no returning the wool after you coat your beard sounds for me more logical for the game.

You definitely still keep the nighter as the fuel. I’m just saying that I’m producing ice instead of charcoal, which doesn’t really make sense. The endothermic fire could absorb the energy of the normal fire similar to how Willow can absorb fires with her lighter for more fuel


 I get it not returning if the durability is gone, but say you put it in your beard than later. Wanna remove it, it shouldn’t just disappear.

1 hour ago, Dr.Webber said:

You definitely still keep the nighter as the fuel. I’m just saying that I’m producing ice instead of charcoal, which doesn’t really make sense. The endothermic fire could absorb the energy of the normal fire similar to how Willow can absorb fires with her lighter for more fuel


 I get it not returning if the durability is gone, but say you put it in your beard than later. Wanna remove it, it shouldn’t just disappear.

Well, turning off a fire with an endothermic fire is ok, I'm agree, but not sure about absorbing and became fuel for the torch. Create an ice it make sense for me because temperature from an endothermic fire is at -40°C. So, that is enought to freeze a tree. Don't you think?

About beard coat, maybe I should specify that could be a clothe and have a durability of 10 days. 

6 hours ago, Anis5240 said:

Big changes to the skill tree concept, as follows:

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export2025030323243973812.png.f1b5f9249378f7d4dd94b645d5cbe729.png

export2025030323260838042.png.ed75fe89c04aa326eb4219443aace09e.png

export202503032328433482.png.901d85e7dc9f20fa2abdeb2859f6e774.png

export2025030323441624252.png.42040df802630b784941e15d95e376a3.png

export202503032323406472.png.3f8f1af69fa21491187df5d8ec120672.png

export2025030400025327152.png.786c336932987722c96e41f11e0a2a16.png

I like the news adds. :wilson_love:

Since we have working a lot in almost all skills and improving them with nice ideas, I feel that Torch Toss is lagging behind and underestimated into the Light Tree.
I mean, is useful but not more in comparing with other skills.
So, I was thinking on this idea:

Torch Master: Can use torch toss for cook food or onto Mob for attack. While equipped increase movement speed by 25% (like an olympic torch). Wilson can illuminate others characters torches to share its perk and giving them more durability (50%), range (5), speed movement (25%) and friendship sanity aura (25/min) while torch is equipped and until it completely burn out.


What do you think?

2 minutes ago, MarcoReverie said:

I feel that Torch Toss is lagging behind and underestimated into the Light Tree.

Well, to be honest I don't exactly like torch toss (but others do cuz le funny 'cheap' light that can be left out to burn without any regrets) so it's just whatever at best. Currently what @Just_fil and I had come up with was handheld light source toss - basically you can throw all handheld light source at a distance (this has yet to work with morning star but we kinda plan to adjust it to work like lantern) 

23 hours ago, MarcoReverie said:

Well, turning off a fire with an endothermic fire is ok, I'm agree, but not sure about absorbing and became fuel for the torch. Create an ice it make sense for me because temperature from an endothermic fire is at -40°C. So, that is enought to freeze a tree. Don't you think?

So would you get bot wood and ice

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