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The Hidden Speed Meta of DST


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It's a very little known and observed fact that if you utilize WASD (or any other arrow keys for that matter) for movement in DST, that if you press two keys at once (any configuration) to move at an angle, you actually walk significantly slower than you would if you only had one key pressed down. So say if I were running away from a hoard of Splumonkeys or Phase 2 Celestial Champion, if I were to press S to walk down I would escape, but, if I were to press S and D at the same time to walk away, they'd catch up to me and kill me. It's also easy to observe this affect when walking along the generated roads worlds have, as they have many bending portions where players that use keys to move will slow down. A method of avoiding this slight speed reduction is to utilize your cursor to move you character when you want to move at these angles, or rotate your camera. I hardly see anyone discussing this or even knowing it exists, so I just thought I'd mention it. It might come in handy for some speedrunners as well.

this isn't the case at all and you can test this extremely easily by just building a track to measure your speed with a stopwatch like thisimage.png.d5fdfb2a3cae17c39847f9d9ee8594a5.png

You can measure your speed with the console command c_announce(ThePlayer.components.locomotor:GetDebugString()) to confirm it never changes:image.png.e89db9ea17fa784213194d487ed30a13.png

2 minutes ago, Guille6785 said:

this isn't the case at all and you can test this extremely easily by just building a track to measure your speed with a stopwatch like thisimage.png.d5fdfb2a3cae17c39847f9d9ee8594a5.png

That's a 12 tile distance and you have to trigger the timer yourself. Please test things before commenting. If you have a decent recording of a track with two players utilizing this alongside each other then I will rescind my statement but I am not inclined to believe you on word of mouth alone.

15 minutes ago, nimzowitsch10 said:

the dst speedrunner guy has spoken, it is false

I'm not a speedrunner?

12 minutes ago, viblym said:

Please test things before commenting.

He literally did. :/
You're the one who hasn't shown any evidence for your claim.

38 minutes ago, viblym said:

So say if I were running away from a hoard of Splumonkeys or Phase 2 Celestial Champion, if I were to press S to walk down I would escape, but, if I were to press S and D at the same time to walk away, they'd catch up to me and kill me.

This is provably false.
Here you can see while moving sideways (holding D) with a cane, I move slightly faster than the monkeys. At 0:11, I start holding D and W simultaneously and I'm still moving away from the monkeys at the same rate.

1 minute ago, Arcwell said:

He literally did. :/
You're the one who hasn't shown any evidence for your claim.

This is provably false.
Here you can see while moving sideways (holding D) with a cane, I move slightly faster than the monkeys. At 0:11, I start holding D and W simultaneously and I'm still moving away from the monkeys at the same rate.

 

Hi! you are holding a cane.

I honestly think that the reason why the OP thinks like this is because when you're changing directions at 2nd phase CC will get slightly closer to you everytime you change, so it seems that they're somehow walking slower due to the camera placement. This is just placebo.

1 minute ago, Swiyss said:

I honestly think that the reason why the OP thinks like this is because when you're changing directions at 2nd phase CC will get slightly closer to you everytime you change, so it seems that they're somehow walking slower due to the camera placement. This is just placebo.

I'll do a recording of this once I'm done playing on my DST server with my friends

I don't think OP is baiting it's just common sense that moving in one direction away is better for dodging because you're moving farther away from the mob rather than going diagonal.

Though it's false that you literally move slower if you go diagonal, it technically does make you slower from a target that's chasing you but your char does not go inherently slower

16 minutes ago, nimzowitsch10 said:

I don't think OP is baiting it's just common sense that moving in one direction away is better for dodging because you're moving farther away from the mob rather than going diagonal.

Though it's false that you literally move slower if you go diagonal, it technically does make you slower from a target that's chasing you but your char does not go inherently slower

That's because Hitboxes come from a 3d world, put into a 2d world, so they're circular. It's literally trying to cross a street diagonally (you'll spend more time ON the street) vs in a straight line (you'll enter the crosswalk way quicker).

You sure this isn't a confusion based on WASD on roads?

Look at this beautiful road and spider for size
image.png.120fb68c8c629dd165f932c2b069543f.png
With WASD you walk on it like this (or you do a bunch of corrections that make you walk in a slight zig-zag depending on the camera position)
image.png.444b6d8ffee59e55c8736524d1f85db1.png
Which would be slower than walking with a mouse where you can be more precise like this
image.png.3d6020a9a01eca9a26437cb3547db204.png

8 hours ago, viblym said:

It's a very little known and observed fact that if you utilize WASD (or any other arrow keys for that matter) for movement in DST, that if you press two keys at once (any configuration) to move at an angle, you actually walk significantly slower than you would if you only had one key pressed down. So say if I were running away from a hoard of Splumonkeys or Phase 2 Celestial Champion, if I were to press S to walk down I would escape, but, if I were to press S and D at the same time to walk away, they'd catch up to me and kill me. It's also easy to observe this affect when walking along the generated roads worlds have, as they have many bending portions where players that use keys to move will slow down. A method of avoiding this slight speed reduction is to utilize your cursor to move you character when you want to move at these angles, or rotate your camera. I hardly see anyone discussing this or even knowing it exists, so I just thought I'd mention it. It might come in handy for some speedrunners as well.

Its also possible the splumonkeys push each other when you make the top ones start moving in a different direction.

I would say that this confusion is caused by diagonal movement not being directly away from enemies who aren't diagonal from you so you could get hit since you're only partially running away from them, but he says mouse movement for some reason doesn't have this so I have no idea why he thinks it's the case. The weird cane reply makes me think he isn't serious.

Are there even any games where diagonal movement slows you down? The only games I'm aware of have diagonal movement either work properly or speed you up. I don't know any where it slows you down. 

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