Well-met Posted December 19, 2024 Share Posted December 19, 2024 Come now, that's an obvious idea for a skill tree perk. She would gain the benefits, but once she shrinks then it would shake the saddle off and damage it. Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/ Share on other sites More sharing options...
Steorra Posted December 19, 2024 Share Posted December 19, 2024 To make the duration of saddle work again..? Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1780827 Share on other sites More sharing options...
Mysterious box Posted December 19, 2024 Share Posted December 19, 2024 1 hour ago, Well-met said: Come now, that's an obvious idea for a skill tree perk. She would gain the benefits, but once she shrinks then it would shake the saddle off and damage it. I know this sounds weird but wouldn't this make Woby mod character levels of fast? Like even a default saddle would give her a 40% speed boost on a speed of 13(with agility) Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1780905 Share on other sites More sharing options...
Well-met Posted December 19, 2024 Author Share Posted December 19, 2024 1 hour ago, Mysterious box said: I know this sounds weird but wouldn't this make Woby mod character levels of fast? Like even a default saddle would give her a 40% speed boost on a speed of 13(with agility) Klei could easily put some diminishing return logic, I'm not too worried about it. Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1780990 Share on other sites More sharing options...
Nikki Darks Posted December 19, 2024 Share Posted December 19, 2024 Yes please, saddles are part of the reason why Woby will forever be inferior to Beefalo. Which is sad because she's a character specific perk, those should over be better than general options. Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1780991 Share on other sites More sharing options...
Well-met Posted December 19, 2024 Author Share Posted December 19, 2024 I will also take this opportunity to voice my displeasure at how little Klei has done with Domestication. Almost none of the tools directly mention they're strictly for beefalos, but they've made no effort whatsoever to expand upon it. Koalefant and Grass Gators are just sitting there waiting for it, all the animations and most of the logic is already in place... Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1780993 Share on other sites More sharing options...
Nikki Darks Posted December 19, 2024 Share Posted December 19, 2024 1 minute ago, Well-met said: I will also take this opportunity to voice my displeasure at how little Klei has done with Domestication. Almost none of the tools directly mention they're strictly for beefalos, but they've made no effort whatsoever to expand upon it. Koalefant and Grass Gators are just sitting there waiting for it, all the animations and most of the logic is already in place... Yes please x2, It would be so cool to be able to domesticate Grass Gators for ocean travel and Koalefants for maybe warmth? They could keep beefalo as the premiere speed/land mount, but give the other 2 unique gimmicks! Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1780996 Share on other sites More sharing options...
Well-met Posted January 13, 2025 Author Share Posted January 13, 2025 since klei's back in business, i will bump this idea Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1785437 Share on other sites More sharing options...
-Variant Posted January 13, 2025 Share Posted January 13, 2025 On 12/19/2024 at 3:25 PM, Well-met said: Koalefant and Grass Gators are just sitting there waiting for it, all the animations and most of the logic is already in place... Well, not entirely. Code-wise, mostly, animation wise, not entirely. Despite both mobs originating from the beefalo bank, they still are unique banks that'd need to be reanimated to suit player animated mounting. I feel like there's also the plethora of balancing changes needed to be done around both of them, since even now I feel like people are split on the existing beefalos, couldn't imagine an additional two more. Not to say I'm against it, I'd kill for more mounts... but I don't think it's plug-and-play either yet. Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1785438 Share on other sites More sharing options...
Well-met Posted January 13, 2025 Author Share Posted January 13, 2025 I don't know how to respond to that, it's fairly obvious proper work would be needed but it's nothing klei hasn't seen before. They've done a billion more complex things in the last year alone. Link to comment https://forums.kleientertainment.com/forums/topic/162674-saddleable-woby/#findComment-1785476 Share on other sites More sharing options...
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