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9 hours ago, JesseB_Klei said:

Consoles have changes for controllers that are needing to come to PC and then work can start on looking to improve aiming with a controller for all platforms

^new favorite Dev. Thank you so much for looking into this. I'm really looking forward update. The communication is really appreciated too 

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1 hour ago, Hollow soul 3 said:

^new favorite Dev. Thank you so much for looking into this. I'm really looking forward update. The communication is really appreciated too 

Agreed. We NEED better controller support. That’s the ONE thing that I will say about this game that doesn’t kick butt.

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16 hours ago, Jason said:

Scout/camping related skills.

Yes! This is what we wanted the whole time! Please make this a major focus of his skilltree. Things like hunt skills, better portable tent, more portable items, new campfire stories, etc. 

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11 minutes ago, Uedo said:

Can anyone tell me the numbers for gestalt Abigail pre and post patch? Just curious if it's worth trying some things out if it's significant enough

After testing, I found that Gestabby currently does 100 damage during the day, 150 damage at dusk, and 250 damage at night(also Vex adds an additional 1.1x). There have been some opinions that Gestabby is too weak compared to Shabby, but I think that values of this baff should be taken into consideration.

I think Pre patch was 50 damage during the day, 100 damage at dusk, and 200 damage at night.

image.png.f86a81ee4ed10d9fa9fcf408807f6710.pngimage.png.ffe90fa08b52942715f273ccacbccf11.pngimage.png.c4ae7fe93b34048bb1a06a93df8f25c6.png

However, I found that Gestabby's "Attack At" command deals a only 40 damage at any time of day. And this damage doesn't seem to be affected by Vex either. It looks behavior what designers unintended.

image.png.a3e5f96bc1bb765a97331b1708f7bef7.png

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56 minutes ago, EatenCheetos said:

Yes! This is what we wanted the whole time! Please make this a major focus of his skilltree. Things like hunt skills, better portable tent, more portable items, new campfire stories, etc. 

More sanity from trees and better value from tallbird eggs/glommer goop skills?

Spoiler

/j

 

Oh oh since you are looking into the soul hop/ telepoof for controller let me recommend something... Leave it as it is but make is so that if you hold down the telepoof button you can aim it with the right stick and when you let go you telepoof to where you aimed, it's easy, doesn't replace the old system, and has a lot of potential for high level play

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Is there a chance that you take another look at Wortox affinity skills? The lunar one is almost completely useless and the shadow affinity becomes available in the late end game. Other characters can use their affinity skill from day one. 
 

Another idea for Wortox: How about you add an improved nabsack for late game purposes when the old one becomes too weak. Crafting recipe for example: Krampus Sack + Malbatross bill. It deals more damage and maybe stores souls just like a soul jar.

Does anyone could tell me that why did I lose connect with server while playing beta version with my LAN friend this weekend?My wifi is always good in dayly playing,this shouldn't be considered first!Much thanks to all the guys replying!!!:cheerful: 

3 minutes ago, 2222bao said:

Does anyone could tell me that why did I lose connect with server while playing beta version with my LAN friend this weekend?My wifi is always good in dayly playing,this shouldn't be considered first!Much thanks to all the guys replying!!!:cheerful: 

As long as I'm connect with my friend will I lose connect with server in beta branch,this never happen in formal version.So is this my problem or the normal phenomenon?

Due to the fact that Wendy now can make her own graves(with soil). Maybe it's time for us to be able to fill the grave with something again, just to restore the look? Or be able to fully destroy the grave. There are graves without tombstones that cant be relocated, but if you dig them, you just see empty hole with no tombstone but with a ghost. I'd like to be able to destroy that grave, or be able to fill it eventually :(

also, is there a way to destroy Headstone itself? I havent found a way so far...

Edited by Master_NiX
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Hello, Klei team,

After spending time analyzing Wendy's upcoming skill tree, I'd like to share some concerns and suggestions for improvement. While most of the skill tree looks promising, there are two major issues that need addressing:

1. The Sisturn Mechanic

The current sisturn mechanic reintroduces the "waiting" downtime that was specifically removed in Wendy's DST refresh. Having to keep Abigail stationary for 2.5-5 minutes contradicts DST's design philosophy of active gameplay. 

Suggestion: Rework the sisturn to enhance Abigail's base leveling system:

- Each skill point could allow Abigail to gain an extra level

- Increase max HP by 150 per level

- Boost light radius

- Add slight speed boost (from current 5 to match player's 6)

- Max potential of 900 HP

- Maintain risk/reward by losing levels on death

2. Gestalts Form Issues

The current gestalt form has significant problems:

- Limited to full moon access

- 10-day lockout if you want to switch back

- Trades AOE utility for single-target damage

- Loses synergy with Wendy's playstyle

Suggestion for Lunar Form rework:

- Remove the transformation restriction

- Keep Abigail's normal ghost form and AOE

- Add a toggleable "beacon mode" ability that:

  * Reduces damage taken

  * Creates a buffing aura (like grazers)

  * Provides player protection, damage boost, and minor life steal (2 HP/hit)

  * Can only be moved via attack commands

This would create a meaningful choice between Shadow (offensive) and Lunar (defensive) playstyles, rather than having two similar options where one is clearly superior.

These changes would better preserve Wendy's core gameplay identity while adding meaningful strategic choices that don't feel restrictive or punishing to use.

Note: Credits to Tara from DVGMedia YouTube channel for the ideas to this post. 

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1 hour ago, Giews said:

Hello, Klei team,

After spending time analyzing Wendy's upcoming skill tree, I'd like to share some concerns and suggestions for improvement. While most of the skill tree looks promising, there are two major issues that need addressing:

1. The Sisturn Mechanic

The current sisturn mechanic reintroduces the "waiting" downtime that was specifically removed in Wendy's DST refresh. Having to keep Abigail stationary for 2.5-5 minutes contradicts DST's design philosophy of active gameplay. 

Suggestion: Rework the sisturn to enhance Abigail's base leveling system:

- Each skill point could allow Abigail to gain an extra level

- Increase max HP by 150 per level

- Boost light radius

- Add slight speed boost (from current 5 to match player's 6)

- Max potential of 900 HP

- Maintain risk/reward by losing levels on death

2. Gestalts Form Issues

The current gestalt form has significant problems:

- Limited to full moon access

- 10-day lockout if you want to switch back

- Trades AOE utility for single-target damage

- Loses synergy with Wendy's playstyle

Suggestion for Lunar Form rework:

- Remove the transformation restriction

- Keep Abigail's normal ghost form and AOE

- Add a toggleable "beacon mode" ability that:

  * Reduces damage taken

  * Creates a buffing aura (like grazers)

  * Provides player protection, damage boost, and minor life steal (2 HP/hit)

  * Can only be moved via attack commands

This would create a meaningful choice between Shadow (offensive) and Lunar (defensive) playstyles, rather than having two similar options where one is clearly superior.

These changes would better preserve Wendy's core gameplay identity while adding meaningful strategic choices that don't feel restrictive or punishing to use.

Note: Credits to Tara from DVGMedia YouTube channel for the ideas to this post. 

A bit of this is outdated:

Sisturn 3 Now gives Wendy the player Tag if lunar blossoms are in the sisturn.

The trading AOE for Survivability (OF ABIGAIL) is the whole point of gesalt mode, so if it is undertuned it needs buffs.

It isn't Offense v Defense as much as it's Getting abigail to survive for free or getting more out of abigails natural traits.

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