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The punishment for Abigail's death shouldn't be "Wait X minutes"


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Actually, the penalty for Abigail's death is to wait 5 minutes when activating Sisturn, which is a reasonable amount of numerical value.

But as a game experience, "just waiting for time to pass" causes the player the greatest level of stress. Especially during a boss fight, even it's the worst to have to wait while everyone is having fun. What exploit this psychology, That's system of microtransaction games... I don't like Blessed Sisturn III and IV for the same reason.

Yes, I know that's why there's "Ghastly Experience". But "Forget me Lot" is one of hard items to get in the game, as much so that "Soothing Tea" and "Beefalo Treats" are hardly used at all. And it requires 3 skill tree points.

As my solution, I need a more heavy but balanced and allows her to return to the battle immediately penalty that allows Abigail to revive with 600 HP (preferably 1200 HP including Blessed Sisturn), and It should be lighter about time than "Forget me Lot". Like going back to Wendy roots, to murder mobs to revive Abigail.

51 minutes ago, SilverSpoon said:

Actually, the penalty for Abigail's death is to wait 5 minutes when activating Sisturn, which is a reasonable amount of numerical value.

But as a game experience, "just waiting for time to pass" causes the player the greatest level of stress. Especially during a boss fight, even it's the worst to have to wait while everyone is having fun. What exploit this psychology, That's system of microtransaction games... I don't like Blessed Sisturn III and IV for the same reason.

Yes, I know that's why there's "Ghastly Experience". But "Forget me Lot" is one of hard items to get in the game, as much so that "Soothing Tea" and "Beefalo Treats" are hardly used at all. And it requires 3 skill tree points.

As my solution, I need a more heavy but balanced and allows her to return to the battle immediately penalty that allows Abigail to revive with 600 HP (preferably 1200 HP including Blessed Sisturn), and It should be lighter about time than "Forget me Lot". Like going back to Wendy roots, to murder mobs to revive Abigail.

this is a gluttonous request. please practice playing the game like everyone else instead of asking for an invincible murder abigail.

 

also forgetmelots grow wild in all gardens. you can make a garden day-1 and there are between 1 and 3 gardening set-pieces in any world so it is not only easy but free. it is only "hard" if you do not actually play the game.

Hey did you play the original Dont starve game? If you did not then I highly suggest that you go play that because in that game, if you got Abigail killed she stayed dead for a few actual game days before you could even call her back out again.

In Don’t Starve Together However, Abigail never at any stage of the game (unless you left her weirdly hitched to a Sisturn like an abandoned Beefalo you didn’t want in your way while base decorating) Abigail never leaves Wendys side now, even if you let her die repeatedly over and over and over again you can just keep resummoning her from her flower.

there is no 4-5 day wait timer like your claiming there is, the only thing you wait on in DST is for Abigail to climb back to full health & strength… but UNLIKE the single player game- You don’t actually have to wait 4-5 game days playing WITHOUT her until she can even be used again.

Do you have to wait by it for her to revive? Kind of feel like you can still play the game without Abigail for a bit. It's not even an in game day of 8 minutes. If she dies right at morning lag in fall, she'll be back before it even hits night.

This is not really a defense of ghastly experience, but how will wendy preserve the forget me lots which are heavily weighted to spawn from bird seeds if she puts any time into making a farming plot? If only she was one of the few survivors who could kill some overworld boss early which would drop a blueprint for a preservation item. If only…

3 minutes ago, hyoton123 said:

This is not really a defense of ghastly experience, but how will wendy preserve the forget me lots which are heavily weighted to spawn from bird seeds if she puts any time into making a farming plot? If only she was one of the few survivors who could kill some overworld boss early which would drop a blueprint for a preservation item. If only…

Yaaas queen

forget me lots are super easy to get. They're just underused because of weeds usually taken as a bad thing.
But they're honestly really easy to amass. I have 2 farm plots purely from 1-2 forget-me-lots and i've already gotten 8 ghastly experiences. And that's not even with the 5th elixir perk

24 minutes ago, Mike23Ua said:

Hey did you play the original Dont starve game? If you did not then I highly suggest that you go play that because in that game, if you got Abigail killed she stayed dead for a few actual game days before you could even call her back out again.

Already at that point, "just waiting for time to pass" was bad game design. I think so Klei fixed it in DST.

1 hour ago, Mike23Ua said:

Hey did you play the original Dont starve game? If you did not then I highly suggest that you go play that because in that game, if you got Abigail killed she stayed dead for a few actual game days before you could even call her back out again.

In Don’t Starve Together However, Abigail never at any stage of the game (unless you left her weirdly hitched to a Sisturn like an abandoned Beefalo you didn’t want in your way while base decorating) Abigail never leaves Wendys side now, even if you let her die repeatedly over and over and over again you can just keep resummoning her from her flower.

there is no 4-5 day wait timer like your claiming there is, the only thing you wait on in DST is for Abigail to climb back to full health & strength… but UNLIKE the single player game- You don’t actually have to wait 4-5 game days playing WITHOUT her until she can even be used again.

Yeah, losing Abigail in DS is actually kind of punishing and makes you feel vulnerable, on top of the bigger sanity loss. With DST she can be back after less than a minute. And since Abigail is mostly good for stunlocking large crowds of enemies in day-to-day play, she doesn't need to have much health for what you want her for. I actually stopped playing Wendy in DST because the downside of losing only 15 sanity from Abigail dying felt really weird and underwhelming.

2 hours ago, hyoton123 said:

This is not really a defense of ghastly experience, but how will wendy preserve the forget me lots which are heavily weighted to spawn from bird seeds if she puts any time into making a farming plot? If only she was one of the few survivors who could kill some overworld boss early which would drop a blueprint for a preservation item. If only…

And potions dont have freshness...

4 hours ago, SilverSpoon said:

and It should be lighter about time than "Forget me Lot".

Forget me lots grow in like a day... they dont even need to be taken care off, they are weeds that grow from digged dirt, you seriously dont even need to get out of your way to get them, just make a digmajig and plant random seeds and i assure you you will get all the forget me lots you will ever need 

26 minutes ago, Tarnishedmax said:

Forget me lots grow in like a day... they dont even need to be taken care off, they are weeds that grow from digged dirt, you seriously dont even need to get out of your way to get them, just make a digmajig and plant random seeds and i assure you you will get all the forget me lots you will ever need 

Once you have a forget me lot, you can also till around it and have them spread perpetually.

I forget the exact mechanics, but I used to do this to farm forget me lots for tea. You can get tons of them, you just need to remember to pick some before they all bolt.

Once you get the fruit fly boss to spawn, this gets even easier. You can lure the little flies to plant weeds for you.

They're not a tough resource, to summarize.

54 minutes ago, Lee lol said:

It's strange that my garden is full of forget-me-not, but every time I go there, they wither. I think it may be because I don't check it diligently enough...?

you need to gather them every time they are ready, or they go wither forever. i dont know why but thats how it works. Anyways is not hard to gather a lot and a lot of them but yes it requires some babysitting.

Just now, BudinDePan said:

you need to gather them every time they are ready, or they go wither forever. i dont know why but thats how it works. Anyways is not hard to gather a lot and a lot of them but yes it requires some babysitting.

Oh no, I thought they would grow from the beginning after withering. Well, I think I can only check them earlier next time.

3 minutes ago, Lee lol said:

Oh no, I thought they would grow from the beginning after withering. Well, I think I can only check them earlier next time.

yep they dont cycle, unless you gather the flower then they start again. Thats why if you babysit them you can collect a couple stacks of flowers (given you have bundles to store or something) it wont take that much because thy spread easy or Lord of the fruits fly plants a lot of them, but yes they need to be constantly gathered.

Good title! :wilson_love:

 

Making players to wait in any games after doing mistakes is classic design because it's hard to improve this "punishment" as any game developers. There is also other type of annoyance that people hate in game like doing cardio from last checkpoint to the boss arena especially if you need to do multiple platforming to reach your destination. In DST, usually that annoyance is even worse meaning you gotta back to layers of grinding to prepare again so one step back from your goal. Needless to say, for your case.. you simply gotta try to play around the very strong tools given by the dev to remedy your Abi loss. In fact, I think they should add more yet another simple punishment for the future quality improvement like instant 0 sanity + additional continuous sanity drain until Abi is summoned again so higher chance for Wendy to encounter shadow creatures (This can be exploited to be used against CC). As for now, you can easily summon Abi back and help her to reach her stronger stage with full HP by consuming elixirs so bye-bye wasting time waiting BUT back to her max stage instantly by skipping the entire process by simply summoning her back would ruin the fun of keeping Abi alive - Sure it's convenient as the game is kinda in the low cycle for now. I think that if you really love Wendy & Abigail, you want to never let her die and never dismiss her for even once so basically the twins survive together for the entirety of the playthrough - One summon is all you ever needed.

3 hours ago, BudinDePan said:

they need to be constantly gathered

If you dig them up after they've bolted it will trigger regrowth in addition to having the spread from leaving some like Dingle mentioned, so the cycle is easy to restart and plan around if the weed farm is in an accessible area.

I find digging can also give a flower if you have picked them at least once before bolting too.

I honestly don't know why anyone would even need Ghastly Experience.

The game shows you Abigail's heatlh and lets you unsummon her very quickly.  When her health is really low, just put her away and bring her out once she's healed up. Do that and you'll never have to worry about farming forget-me-lots.

14 hours ago, Well-met said:

here it is. They want godmode for abigail.

This user specifically want it in general despite using it already via commands. Sad that a lot of suggestions comes from people cheating wanting the cheats to be part of the game

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