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646116

Changes and Improvements

  • All versions
    • Removed power input on the Apothecary. Reduced heat generation and insulated storage.
    • Increased the time the “Overjoyed” state will last before expiring because a Duplicant failed to find time for their Overjoyed Response.
  • Bionic Booster Pack
    • Changed location of the input pipe on the Lubrication Station.
    • Added power requirement to the Lubrication Station.
    • Add animation to Robo-Pilot Module and Robo-Pilot Capsule when databanks are delivered.
    • Added hats for Bionic Duplicant skills.
    • Removed the Uranium Ore based "Nuclear Power Banks” recipe and deprecated existing instances.
    • Dura Banks
      • Dura Banks can no longer be used in Bionic Duplicants.
      • Dura Banks now fatally damage Flydo when exploding at the end of their lifetime.
      • Dura Banks now explode with more heat and more fallout germs at the end of their lifetime.
      • Power Diagnostics no longer consider Dura Banks
      • Dura Banks are no longer counted in the Joules Available counter shown in the top left of the screen. 
    • Bionic Duplicants now cry gunk coloured tears when mourning at graves.
    • Bionic Duplicants now have gunk coloured vomit when suffering from radiation sickness.
    • Liquid Gunk now splits when boiled into Petroleum and a little Sulfur.
    • Phyto Oil now floats on top of Crude Oil, which itself now floats on top of Liquid Gunk.
    • Increased amount of Absorbed Rad Dose rejuvenated during gunk expulsion.
    • Adjusted Flash Mobber facial expression.
    • Updated Chinese localization.

Fixes

  • All versions
    • Fetch chores involving multiple source and destination storages will be smarter about which items to transfer.
  • Bionic Booster Pack
    • Added rocket restrictions to the Gunk Extractor.
    • Fixed a crash that could occur in the Remote Controller errands tab if an errand was unable to be completed by the remote worker.
    • Fixed a crash that could happen when burying a dead Bionic Duplicant.
    • Gunk Extractors now satisfy the constraints of the “No Outhouse built” notification.
    • The "Colony requires a food source" notification now does not appear unless you have a Duplicant that eats food.
    • Flydo can no longer cause a crash by trying to rummage lockers.
    • Flydo is no longer sweepable.
    • Fixed Extreme Digging booster's corium digging appearing in the base game instead of Spaced Out!
    • Fixed Bionic Power diagnostic tooltip only showing power usage for a single bionic.

646128

Fixes

  • Bionic Booster Pack

    • Fixes a crash that could occur when loading a save with the now deprecated Nuclear Power Bank


View full update

  • Like 1
  • Ninja 1
6 minutes ago, JarrettM said:

Removed the Uranium Ore based "Nuclear Power Banks” recipe and deprecated existing instances.

aw, what was the reasoning for this? seems like rad moonlet will be way, way harder without this.

Edited by Primalflower
  • Like 3
28 minutes ago, JarrettM said:

Dura Banks now fatally damage Flydo when exploding at the end of their lifetime.

Does Flydo drop them/change them before they run out of power or is that a change of "don't use Dura banks in Flydo"?

6 minutes ago, Lillegre said:

You can still eat them, just not make them?

They still technically exist in the game, so if they're already "discovered" in your save they will show up in Consumables. This will only be an issue for saves that existed during beta; new players will not see them.

38 minutes ago, Vertel said:

They still technically exist in the game, so if they're already "discovered" in your save they will show up in Consumables. This will only be an issue for saves that existed during beta; new players will not see them.

Brand new save, created after the update.

7 hours ago, JarrettM said:

Removed the Uranium Ore based "Nuclear Power Banks” recipe and deprecated existing instances.

NOOOOOOO!!!!! Not my precious! Please, bring back nuclear power banks, I will give you anything, money, power, the blood of your enemies!

  • Like 1
On 12/10/2024 at 12:44 AM, JarrettM said:

Removed power input on the Apothecary. Reduced heat generation and insulated storage.

Was this supposed to remove the automation port as well?

Screenshotfrom2024-12-1112-41-46.png.d98e120a86cd3b639c1016be10a5717b.png

Because now my dupes are making infinite rad pills...

  • Haha 4
  • Sad Dupe 2

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