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Phyto Oil as cooking oil for deepfryer?


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1. Because of the way fabrication works in the game engine, this would duplicate every recipe in the deep fryer and you'd have to choose which version to make.

2. Phyto oil is far more accessible and has an easier production chain than tallow, so recipes would need to use a lot more oil than tallow to be balanced.

3. As far as I understand it, phyto oil is the bio equivalent of machine oil, so... not exactly edible. :wilson_hurt:

I wouldn't be opposed to other uses for phyto oil though, like refining it into petroleum.

It I don't think Phyto oil is more accessible. Tallow is dropped by wild Seals in a large enough amount that you never need to actually  ranch them.

Slime on the other hand has to be manually refined.

3. Sure, but it is still sort of plant based oil, and probably close enough as far as Oni chemistry goes.

10 hours ago, mitboy said:

alternative for tallow as cooking oil

Are you suggesting to substitute delightfully animal-flavored ambrosia for another oil that originates from (drumroll) pressed slime? (Remind me where that comes from too....)

Which other joys should we remove from dupes afterwards?

Asides from that, if we go into technicalities and a bit of philosophy, the thermal specs of the stuff wouldn't even allow for a decent deep-fry session given that deep frying does actually involve high temps IRL...

Oil lamps might be a good invention in that regard.

I vote nay for dislodging tallow's crown! (Also, bring back deep-fried meat. It would totally rock as a care package...)

On a more serious note, I bet the people that analyze game balance have more than enough fun every time some new material is added.

14 minutes ago, JRup said:

 

Asides from that, if we go into technicalities and a bit of philosophy, the thermal specs of the stuff wouldn't even allow for a decent deep-fry session given that deep frying does actually involve high temps IRL...

Both Tallow and Phyto oil decomposes at 80c though. I have not tried it myself personally, but I think algae is somewhat more edible than crude oil.

Edit: Phyto oil is actually slightly less stable, at 75c.

8 hours ago, MiniDeathStar said:

As far as I understand it, phyto oil is the bio equivalent of machine oil, so... not exactly edible. :wilson_hurt:

MythBusters demonstrated that diesel engines can run on used cooking oil. But then again, that's fuel and not lubrication...

i would lean away from making the Frosty planet DLC link up with the Bionic DLC. I wouldn't want anyone to feel obligated to get the bionic DLC when they open their deep fryer and see phyto oil as an ingredient. 

It already hard enough to balance Spaced out with new DLCs. 

 

I think its a small enough thing that it might be better for a mod. The deep fryer is part of Frosty Planet DLC and if you get it, you also get spigot seals. So it's unlikely you'll run into a situation where you get the deep fryer, and have no access to seals. 

3 minutes ago, speckle21 said:

i would lean away from making the Frosty planet DLC link up with the Bionic DLC. I wouldn't want anyone to feel obligated to get the bionic DLC when they open their deep fryer and see phyto oil as an ingredient. 

I think it would damage the game if all of the DLCs will be disconnected from each other. Hence we got nuclear power banks. 

2 hours ago, mitboy said:

I think it would damage the game if all of the DLCs will be disconnected from each other. Hence we got nuclear power banks. 

not all. I specifically mentioned Spaced out DLC because of the issues balancing it. 

As mentioned by another poster, there are idiosyncrasies with the game engine that would make it a lot more work for the Devs. So the question is, is phyto oil for cooking THAT awesome/useful/interesting that its worth the Devs to hack the game engine just for it?

Personally, i think phyto oil usage would be nice... but if its that much more work, i'd prefer dev time be spent elsewhere. I'm just not that enamored with the deep fryer to begin with to want more inputs for it.

1 hour ago, speckle21 said:

not all. I specifically mentioned Spaced out DLC because of the issues balancing it. 

As mentioned by another poster, there are idiosyncrasies with the game engine that would make it a lot more work for the Devs. So the question is, is phyto oil for cooking THAT awesome/useful/interesting that its worth the Devs to hack the game engine just for it?

Personally, i think phyto oil usage would be nice... but if its that much more work, i'd prefer dev time be spent elsewhere. I'm just not that enamored with the deep fryer to begin with to want more inputs for it.

It looks clunky but it’s easy to do (see wood to refined carbon recipe or all the rock crusher recipes) I’d like to see more uses too but the deep fryer doesn’t really spark joy in that regard

5 hours ago, speckle21 said:

i would lean away from making the Frosty planet DLC link up with the Bionic DLC. I wouldn't want anyone to feel obligated to get the bionic DLC when they open their deep fryer and see phyto oil as an ingredient.

 

This genuinely made me laugh out loud. Just imagining someone buying the DLC (super happy, cheery) then the food menu pops up. Then the realization they need to buy another DLC to enjoy that DLC to the fullest. Their Shocked wide eyed face. Then lose it. Flip a table saying "What is this S***!??"

There's a good chance it wasn't your intention for that comment to be humorous like that. but that what immediately popped into my head. I'm weird I guess.

 

But yeah, what the person above said. They would just hide it for non DLC users like they have other elements in the game. To be honest they could def show people what there missing and show it. But that's feels like underhanded tactics like they use in mobile games or something (Some normal games too I guess). To get people to buy the other DLC. The fact that they don't do that is nice thought actually.

 

Your other argument does still stand though. Re writing the game for something so simple doesn't make sense. Its up to the developers though if you ask me. In saying that though. if they ever want to have alternative recipes it might be a good idea to do this now and not worry about that limitation in the future if they ever want to add more. THATS IF, they think its a worthwhile streamlining the fabrication menus further.  I will say personally,. I hate going through long lists. if they could figure something better it would nice across the board not just this food thing. Its probably obvious but balancing UI elements is crazy hard in itself.

9 hours ago, jigggy2000 said:

. if they ever want to have alternative recipes it might be a good idea to do this now and not worry about that limitation in the future if they ever want to add more. THATS IF, they think its a worthwhile streamlining the fabrication menus further.  I will say personally,. I hate going through long lists. if they could figure something better it would nice across the board not just this food thing. Its probably obvious but balancing UI elements is crazy hard in itself.

I feel like most boosters will add on new recipies, so this UI upgrade probably should happen sooner or later. But Im not a coder so Idk how hard it is. On a topic of Oil foods though, deep fryer doesn't have a big list, so seeing duplicate recipies would not be a giant issue, at least for now. 

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