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5 minutes ago, Echsrick said:

i could alsol just make darkswords without filling my inventory and loosing damage to use a soul for soulpurposes

I tend to carry 3 jars on me because I end up being a living taxi for people so I'm always at max ramp up without much trouble for my inventory. Much better than what it was before lol

I really hoped that Walter would get more DOT rounds, maybe with a longer duration so that you could use other types of rounds while previous DOTs are still active or just more debuff rounds that are not just movement related. ( like rounds that would make enemies wet for example)

dstideas.png

  • Like 11
3 minutes ago, S.Gallows said:

I really hoped that Walter would get more DOT rounds, maybe with a longer duration so that you could use other types of rounds while previous DOTs are still active or just more debuff rounds that are not just movement related. ( like rounds that would make enemies wet for example)

dstideas.png

Definitely needing this in the game

  • Like 3
4 hours ago, V2C said:
  • Naughty Inclination will no longer reduce healing power from Souls.

Why? I liked having finally a skill tree with downsides...

4 hours ago, V2C said:

Naughty Inclination will now let Wortox hold back an overload for a moment.

I think this is very situational. I hope you change your mind and add something funnier, some use in combat for souls.

Removing the overload healing and making it a "explosion" of damaging souls  perhaps?

Edited by arubaro
  • Like 1
4 hours ago, V2C said:

Lowered the base damage of Gunpowder Rounds, with a chance to proc an AOE with double damage

So now he has 3 slow rounds and 3 aoe rounds... i wish you bring more variety...

4 hours ago, V2C said:

Crafting Ammo now produces 20, up to 30 with Projectile Pro skills.  (Icky Rounds produces 10, up to 15 with skills).

2 skills to only get 10 extra feels really bad 

1 hour ago, Hollow soul 3 said:

I mean, I'm not putting bunnies in my pocket to pet them. The current function is growing on me a lot over time though. I just wish the scoop could pick up bugs.

Yeah, would be great if it was also a bug net. I would also really like it if the multigrab was only on right mouse button, not that and spacebar. I end up switching weapons to pick up single drops.

I will play some over the weekend and make some big posts tomorrow. Neutral perks dont sound good enough to mess up Naughty or Nice builds, but will try it out and give feedback either way.

Still hoping for hops while on a beefalo! This has always felt really clunky, to have to dismount to hop or map teleport.

  • Like 1
4 hours ago, siullajirafa said:

Can somebody explain the "Wortox may Soul Hop while heavy lifting objects, at a price to the efficiency of Souls, base line." I don't understand, like you can randomly teleport? 

Map teleporting is significantly more expensive, you'll probably be eating up double the souls to teleport with a heavy object. You also can't soul echo either, not even with the perk that lets you do it twice

2 hours ago, WenericMember said:

It's tragic its tied to a perk. It'd be really funny if WX or something could craft it for no reason rofl.

WX would carry modules and Gears to snack on :)

 

As of now Picnic Basket cannot be crafted even having rhe perk, also Wendy lost the ability to change Petals into Evil Petals and back, as well as her Flower Shroud :/

I'd like to ask for Flowers changing to come back, it was nice to refresh Petals in Sisturn for the cost of a Nightmare Fuel and Mourning Glory.

Edited by Sapientis
14 minutes ago, Sapientis said:

WX would carry modules and Gears to snack on :)

 

Wendy also lost the ability to change Petals into Evil Petals and back, as well as her Flower Shroud :/

I'd like to ask for Flowers changing to come back, it was nice to refresh Petals in Sisturn for the cost of a Nightmare Fuel and Mourning Glory.

Via the stream it'll probably be incorporated into the grave skills.

Graves are listed in the Wendy thread as a focus for adding usefulness, So I imagine it'll add that to the tier 1 version, merge the present tier II and III versions, and then throw in a new mechanic or two for graves in  the tier 3 version.

Edited by WenericMember
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