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Wurt Players Want Wurt nerfed. (?)


Do you want Wurt nerfed?  

88 members have voted

  1. 1. From what i see, a lot of former Wurt players were not happy with Wurt heing buffed so much. Is wurt too strong?

    • Nerf
      32
    • I dunno
      9
    • Dont nerf
      47
  2. 2. Is she too srrong?

    • Too strong
      42
    • Fine
      42
    • Weak
      4


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Do you believe Wurt Needs a nerf or not, if so are you a Wurt Player?

Updated Poll.

 

She is too strong, and this has ruined the experience for Wurt for a lot of people from what i observe on the internet.

Mainly, the merms are way too strong. Once you set them up once (which is easier than what people say it is), thats it. Grinding enough common resources to permantly achieve this power is too strong.

The merms are broken beyond. You can make them fight each other for infinite food (if you know how to turn their drops into vegan food), and they can easily farm any boss in the game. This was even lingering here before the skilltree was introduced, her skilltree was combat focused.

Merms being buffed this much makes them sorta unfun. They were already the strongest follower in the game by far, and they have become even stronger. This makes merms feel skilless, less interesting and unrewarding to use compared to other followers. There is no resource upkeep either, unlike methods like gunpowder, so its fruits without any labour.

 

To make Wurt more fun, her merms need rebalanced. I believe even after halfing their health, they may still be too strong, they need severe nerfs, the affinities are broken, the merm king skills end up making them broken, and the armour stations make them so broken that it can be argued its not worth getting them in many scenarios since merms are so broken already and its extra resource.

Its a complex issue since there is basically no limit on the merms you can have either.

Maybe some bosses or mobs that get around her strengths. Maybe something that only targets players, with invincibility until attacking or something? Or a shy enemy that won't appear if there's too many players or allies on screen 

13 minutes ago, Jakepeng99 said:

they need severe nerfs, the affinities are broken, the merm king skills end up making them broken, and the armour stations make them so broken that it can be argued its not worth getting them in many scenarios since merms are so broken already and its extra resource

I agree that Wurt is too strong, but what would we even nerf without destroying her skill tree? You mentioned half of the skill tree and the other half, the amphibian branch, is already pretty much useless. If we nerf Merms then we're gonna end up with a Mosquito tree, so what do you propose?

Wurt is a grindy and late game strong character. Her early game is meh.
Not everyone likes to have to spend a season grinding materials to be the strongest. When you decide to finally come out after chopping and crafting for days, with your full army, the Woodie and the Willow player probably already did a speedrun on 5 bosses with just grass, twigs, and monster meat.
They just did her late game better for the post rifts world, so she remains being as powerful as she was in the normal late game.

I think she's fine in terms of raw power, I would have liked her early game perks to be a bit better, to make her more casual game or public server compatible. 

 

If your problem is that she becomes too strong and uninteresting to play with the skill tree... Then don't use it. If you liked Wurt as she was before, then continue doing that. Reset your insight points and use vanilla Wurt.

 

Some people, my wife to be included, absolutely love Wurt and her skill tree just made her love her even more. We play as only two people at most and only on console, some bosses are ridiculously difficult and having the option to sick an army of horrendous, annoying, petty and painful Meeeerms on them is a huge help. Or at least just cathartic. 

 

She didn't get a rework, she got a skill tree. One that you have to choose to use and can equally choose to ignore. 

11 minutes ago, SSneaky said:

just.

use swamp merms to help you grind trees for your merms houses.

+ use any fish that they drop for the house.

or have them kill spiders for silk then fish in ponds.

only hard part is reeds but then again, your wurt and can gather the swamp ez.

Oh yeah I'm not saying its hard, just grindy. And a bit slow and boring to my taste.
Early game Wurt in a casual game is a slightly tankier character that shows up to dfly with 3-4 better pigmen. She's not bad, but also not stellar if you compare that with what a Woodie, a Willow or even a Maxwell can do in just a few days.

My point still remains, she's only god tier if you grinded for a long time to it. So that balances things anyway.

36 minutes ago, Vasz_ said:

I agree that Wurt is too strong, but what would we even nerf without destroying her skill tree? You mentioned half of the skill tree and the other half, the amphibian branch, is already pretty much useless. If we nerf Merms then we're gonna end up with a Mosquito tree, so what do you propose?

Shadow affinity 

5 minutes ago, SSneaky said:

balanced obv.

where's the fun in playing a (fishy) God.

Uh, the part where you play as a God, maybe? The part where all of your hardwork lets you sit atop your leaky throne as the Merm Princess looking over your kingdom of sadistic merms? 

I dunno. I'd classify most characters as "strong".

8 minutes ago, SSneaky said:

can maxwell solo bosses without having to summon endless dualists.

like lets say he summon only 20 dualists per boss, and Wurt can only use 20 merms at once.

He spawns in with enough fuel to cast 50 spells and doesn't need resources beyond nightmare fuel to maintain his spells which his spells can even help him generate in safe ways. Wurt is strong but she's strong at her peak when you've poured hours into her and grinder out countless different resources if the goal is that she needs nerfed then her grind needs to be addressed and how easily Maxwell bypasses that grind should equally be addressed.

1 hour ago, Jakepeng99 said:

She is too strong, and this has ruined the experience for Wurt for a lot of people from what i observe on the internet.

Mainly, the merms are way too strong. Once you set them up once (which is easier than what people say it is), thats it. Grinding enough common resources to permantly achieve this power is too strong.

The merms are broken beyond. You can make them fight each other for infinite food (if you know how to turn their drops into vegan food), and they can easily farm any boss in the game. This was even lingering here before the skilltree was introduced, her skilltree was combat focused.

Merms being buffed this much makes them sorta unfun. They were already the strongest follower in the game by far, and they have become even stronger. This makes merms feel skilless, less interesting and unrewarding to use compared to other followers. There is no resource upkeep either, unlike methods like gunpowder, so its fruits without any labour.

 

To make Wurt more fun, her merms need rebalanced. I believe even after halfing their health, they may still be too strong, they need severe nerfs, the affinities are broken, the merm king skills end up making them broken, and the armour stations make them so broken that it can be argued its not worth getting them in many scenarios since merms are so broken already and its extra resource.

Its a complex issue since there is basically no limit on the merms you can have either.

Before the skill tree there was a joy in making their houses because you have a nice reason for it now you literally only need like 20 -10 houses and you don’t fell you deserve all this power like before when you bring like 75 mermaid just to fight klaus it was really fun and rewarding its give you the feeling that you always went more merms they should nerf the shadow affinity to the ground + the crown affect should be 33% or 25% the marble suit affect should be 10% from 15% 

7 minutes ago, arubaro said:

She was already very strong. Sure, she needs prep but once done the game plays itself.

Not every character needs to be strong in all phases of the game but all of them needs to be fun for the entire playthrow

She was strong but now she is broken!!, some bosses like cc you have to pull with 20 -60 merge and have to be careful when you attack him between phases so the merms will not die and some bosses like klaus because the merms always kill the deers you have to bring like 75 merms just to fight him and that was really enjoyable because you feel you deserve your win because of your hard work but now with the shadow affinity every merm is twice as strong and with the mad slinger they deal to mush damage and with the crown marble suit they can’t die  loved wurt before because you need to do a lot of work just to pay off with all this strength and that was balanced with the fact that this is not very good for speed running or killing all bosses as fast as possible but it was really funny and good with long term worlds because you can literally farm any boss after you made your 75 house but now you don’t feel the old joy of wurt because I don’t feel you deserve all of this

13 hours ago, Tychos said:

Uh, the part where you play as a God, maybe? The part where all of your hardwork lets you sit atop your leaky throne as the Merm Princess looking over your kingdom of sadistic merms? 

I dunno. I'd classify most characters as "strong".

So put your god mod on and make the game in relaxed mode , it was hard work before but now I can literally kill 90% of all bosses with 10 merms only this is just not hard work at all and a kingdom is not only a 10 houses and the king 

and no most characters are not strong as wurt or Wolfgang or Maxwell or Wanda or wicker those 5 are literally a league in their own in my opinion 

1 minute ago, dst_lover said:

So but your god mod on and make the game in relaxed mode , it was hard work before but now I can literally kill 90% of all bosses with 10 merms only this is just not hard work at all and a kingdom is not only a 10 houses and the king 

and no most characters are not strong as wurt or Wolfgang or Maxwell or Wanda or wicker those 5 are literally a league in their own in my opinion 

Must have missed where I mentioned hard work.  

I also didn't say most characters are as strong as the highest, just that I find many of them to be strong. I'd consider, for example, Wigfrid and Wickee to be very "Strong" but not the strongest

1 hour ago, Vasz_ said:

I agree that Wurt is too strong, but what would we even nerf without destroying her skill tree? You mentioned half of the skill tree and the other half, the amphibian branch, is already pretty much useless. If we nerf Merms then we're gonna end up with a Mosquito tree, so what do you propose?

Nerf merms at their core, so the skilltree stuff becomes balanced.

Make them more expensive to recruit.

Stat changes and resource costs to the alignments. (For example, needing to feed merms nightmare fuel for the shadow perk to work)

1 hour ago, Tychos said:

If your problem is that she becomes too strong and uninteresting to play with the skill tree... Then don't use it. If you liked Wurt as she was before, then continue doing that. Reset your insight points and use vanilla Wurt.

I dont like "dont use it" when it comes to skilltrees.

1 hour ago, Bombobbit said:

Wurt is fine. Maxwell is still way better than her, she doesn't need changes.

Maybe in general, but the way merms are balanced i dont find fun.

1 hour ago, Catuna_ said:

perhaps the beta branch could be kept to discussing the beta...

Yeah. I just came off from discussing something with Wurt then went immediately to "new post".

Normally people fire stuff here randonly during betas.

1 hour ago, Wormboi said:

Didnt you guys complain about Wurt being weak before her skill tree?

No. I remember stuff like not making her combat focused, or buffing her merms alot in terms of combat because her merms were already really powerful in combat.

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