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Wurt Players Want Wurt nerfed. (?)


Do you want Wurt nerfed?  

88 members have voted

  1. 1. From what i see, a lot of former Wurt players were not happy with Wurt heing buffed so much. Is wurt too strong?

    • Nerf
      32
    • I dunno
      9
    • Dont nerf
      47
  2. 2. Is she too srrong?

    • Too strong
      42
    • Fine
      42
    • Weak
      4


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2 minutes ago, Jakepeng99 said:

I dont like "dont use it" when it comes to skilltrees.

Maybe you should try a diffrent build? If you've optimised the fun out of your game because you pick the strongest options, then try something diffrent.
You can build a playstyle around keeping wet with water balloons and keeping your merms in the fight with healing instead of just using shadow merms with super buffed king.

Throw in some of the other QoL perks like tools and gather station.
 

wurt.png

1 hour ago, ShadowDuelist said:

Wurt is a grindy and late game strong character. Her early game is meh.
Not everyone likes to have to spend a season grinding materials to be the strongest. When you decide to finally come out after chopping and crafting for days, with your full army, the Woodie and the Willow player probably already did a speedrun on 5 bosses with just grass, twigs, and monster meat.
They just did her late game better for the post rifts world, so she remains being as powerful as she was in the normal late game.

From a casual or non-wurt persons perspective, its good to look at it this way. But as one of the people that did enjoy the work process Wurt put into her power, i don't like how its balanced and believe too strong.

2 minutes ago, PurpleKittn said:

Maybe you should try a diffrent build? If you've optimised the fun out of your game because you pick the strongest options, then try something diffrent.
You can build a playstyle around keeping wet with water balloons and keeping your merms in the fight with healing instead of just using shadow merms with super buffed king.

Throw in some of the other QoL perks like tools and gather station.
 

wurt.png

I like your suggestion, its not a bad alternative and maybe i could try it. But at the same time, it feels artificial to have to try force yourself to be weaker. Its more fun to boggle your mind over picking the best options in your opinion, rather than try make it worse on purpouse. It feels better to try your best to survive. Its why i like the other skilltrees, like Winona's more. Alot of thinking of what i believe is the best.

1 hour ago, SSneaky said:

was an act to try to get a 'unique' skilltree over stat buffs (what they did to wolfgang).

Oh yeah i forgot about that joke. We were saying Wurt was garbage because of something Klei said about wolfgang.

7 minutes ago, Sacco said:

She's just straight up boring, TOO OP in every possible way.

It's unbelievable that someone doesn't find her completely broken.

IT'S NOT EVEN FUN ANYMORE TO PLAY HER, rewards don't feel like it anymore, because they ARE NOW USELESS!

I feel i should do another poll option to see if the people who are voting are, or were Wurt players but its too late. It seems the opinion changes if you were or are a Wurt main before.

9 minutes ago, Jakepeng99 said:

I feel i should do another poll option to see if the people who are voting are, or were Wurt players but its too late. It seems the opinion changes if you were or are a Wurt main before.

I've probably mained every character in DST through the course of my game experience...

I used to main her before and after her first mini rework (straight buffs), and i have to say that before the rework she was still a very strong character, but after it she became TOO POWERFUL.

Another feature which buffed her indirectly was the addition of a ton of plants which grow in winter TOO!

Her skill tree made her straight up boring as i stated before

I really think she deserved a nerf, but I kind of just stopped using the shadow parts and just kept the funnier, less powerful perks and it kind of stayed the same for me, I don't know. And yeah, really, I don't think any Wurt player said or thought Wurt was weak, I think on the contrary since a lot of people seemed to not know about 10% of her power and a lot of that was talked alot more during her update.

5 minutes ago, Sacco said:

Another feature which buffed her indirectly was the addition of a ton of plants which grow in winter TOO!

This is very true, being a vegetarian used to be somewhat of a downside, but nowadays it's kind of a buff. If it was up to me I'd remove the extra hunger from vegetables.

28 minutes ago, Jakepeng99 said:

(For example, needing to feed merms nightmare fuel for the shadow perk to work)

I like this suggestion, I'm not a fan of having shadow merms for free.

34 minutes ago, Jakepeng99 said:

I dont like "dont use it" when it comes to skilltrees.

You don't like it because it isn't a valid argument. It affects the community as a whole and it is up to klei to decide what they want in or not. Simply ignoring something doesn't solve underlying issues. Wormwood's plant craft line is a "dont use it" but it is still horrible to have. (Why is it not just a crafting station, seriously? look at how many other options there could be if that branch was changed to do something of value).

Like what @PurpleKittn said, a different build helps. I personally ignore merms entirely and focus on the solo wurt experience with the King of the Merms. It's more fun but still significantly easier than a Wilson for instance.

I really desperately wish people would stop using the "If you don't like it, ignore it." argument. It isn't practical.

1 hour ago, Sacco said:

She's just straight up boring, TOO OP in every possible way.

It's unbelievable that someone doesn't find her completely broken.

IT'S NOT EVEN FUN ANYMORE TO PLAY HER, rewards don't feel like it anymore, because they ARE NOW USELESS!

It may be boring for you, but many who play wurt think it's cool how powerful it becomes as the days go by

57 minutes ago, Evelo said:

You don't like it because it isn't a valid argument. It affects the community as a whole and it is up to klei to decide what they want in or not. Simply ignoring something doesn't solve underlying issues. Wormwood's plant craft line is a "dont use it" but it is still horrible to have. (Why is it not just a crafting station, seriously? look at how many other options there could be if that branch was changed to do something of value).

Like what @PurpleKittn said, a different build helps. I personally ignore merms entirely and focus on the solo wurt experience with the King of the Merms. It's more fun but still significantly easier than a Wilson for instance.

I really desperately wish people would stop using the "If you don't like it, ignore it." argument. It isn't practical.

It is practical in this sense. You don't like Wurt how powerful her skill tree makes her feel, then don't use it. It allows the people that do like it to keep using it, doesn't require any more dev effort to tune and it stops someone else down the line from making a post exactly like this asking for un-nerfs. It's actually the second most practical solution other than the one purple suggested.

After all the skill trees are done I think the true "late game" difficulty could keep ramping up as long as they keep adding post rifts enemies and challenges.
Of course this is pure speculation, I don't know if they will keep doing that. But if that is the case, Wurt will already have her tools ready.

3 minutes ago, ShadowDuelist said:

After all the skill trees are done I think the true "late game" difficulty could keep ramping up as long as they keep adding post rifts enemies and challenges.
Of course this is pure speculation, I don't know if they will keep doing that. But if that is the case, Wurt will already have her tools ready.

I wish. The game has potential for cool challenge with the tools they are giving. If they end up balancing the power and the threats this game could be god tier

2 hours ago, Sacco said:

Another feature which buffed her indirectly was the addition of a ton of plants which grow in winter TOO!

Back when i was a die hard Wurt main, i used to count every time a update made wurt stronger.

It was essentially every update. Especially Wickerbottom's, infinite sainity manipulation is kinda busted. Things like the moon quay and figs slowly added to making getting food for her easier.

20 minutes ago, ShadowDuelist said:

After all the skill trees are done I think the true "late game" difficulty could keep ramping up as long as they keep adding post rifts enemies and challenges.
Of course this is pure speculation, I don't know if they will keep doing that. But if that is the case, Wurt will already have her tools ready.

They shouldnt add stuff balanced for post riff content to be accessible early game. Also im still iffy on the idea of riffs

1 hour ago, Evelo said:

really desperately wish people would stop using the "If you don't like it, ignore it." argument. It isn't practical.

Same. Its like "didn't ask". Its basically a get out of jail free card that really doesnt hold up, but people believe it if it supports their opinion.

Remove skilltrees.

Remove all changes made to all characters.

Remove added characters.

image.png.27819e7a90535a904531afc05e63451a.png

 

Just hard reset to Don't Starve Singleplayer.

 

Edit:
On a serious note: I don't play Wurt much because followers in groups annoy me.

She gets strong after some time, so she's similar to Winona on that matter. If anything I'd nerf Merms a bit, because they are good at everything all the time.

Wurt herself seems fine and her gameplay looks cohesive two or three times I played her for a while longer.

Building green society of angry vegans is fun, just not for me personally.

I dont think she is "that" strong, like don't get me wrong, she IS pretty strong, her shadow merms are awesome and once you have the king with all his buffs shes crazy.

But from what I have seen from Wurt players, she is one of the few characters that need the most setup. In multiplayer they are pretty much forced to do their own base because merms are aggresive to other characters, most players are scared of going through swamp and even less visiting a wurt base with no king, and each time the Wurt player reconnects they have to set the king up again because he dies pretty quickly if theres not a 24/7 Wurt. And for caves I think they also have to setup another king and merm houses there.

But im not a Wurt player so idk, this is my opinion from what I see from other Wurt players.

Wurt's strength comes from the huge amount of resource she consumes in my opinion. She'll need considerable  time and resource to build a kingdom, then can she lead her army to conquer, so I think the opness is kinda a reward for all the time and resources she paid, therefore to nerf her seems to making all those payment before looks unworthing.

1 hour ago, kroban said:

And for caves I think they also have to setup another king and merm houses there.

I recall after last update a king on the ground works for merms under ground

9 hours ago, Vasz_ said:

This is very true, being a vegetarian used to be somewhat of a downside, but nowadays it's kind of a buff. If it was up to me I'd remove the extra hunger from vegetables.

I like this suggestion, I'm not a fan of having shadow merms for free.

1 when I play wurt I literally just eat kelp and seeds

Not only shadow merms but the crown and the marble need some nerfs

11 hours ago, Mysterious box said:

He spawns in with enough fuel to cast 50 spells and doesn't need resources beyond nightmare fuel to maintain his spells which his spells can even help him generate in safe ways. Wurt is strong but she's strong at her peak when you've poured hours into her and grinder out countless different resources if the goal is that she needs nerfed then her grind needs to be addressed and how easily Maxwell bypasses that grind should equally be addressed.

So both get nerf solved!

5 hours ago, kroban said:

I dont think she is "that" strong, like don't get me wrong, she IS pretty strong, her shadow merms are awesome and once you have the king with all his buffs shes crazy.

But from what I have seen from Wurt players, she is one of the few characters that need the most setup. In multiplayer they are pretty much forced to do their own base because merms are aggresive to other characters, most players are scared of going through swamp and even less visiting a wurt base with no king, and each time the Wurt player reconnects they have to set the king up again because he dies pretty quickly if theres not a 24/7 Wurt. And for caves I think they also have to setup another king and merm houses there.

But im not a Wurt player so idk, this is my opinion from what I see from other Wurt players.

Yes she need a lot of set up ((before)) but now I can say with helf the set up you do before the skill tree you can do as mush as before and even more the idea of wurt is to play long world and farm bosses but now it's just too much she was my favorite but now she is not after all this huge buffs 

And no the king now active in both the surface and cave without a skill tree 

 

10 hours ago, Tychos said:

Must have missed where I mentioned hard work.  

I also didn't say most characters are as strong as the highest, just that I find many of them to be strong. I'd consider, for example, Wigfrid and Wickee to be very "Strong" but not the strongest

1 no I didn't and I responded to it

2 so if those are strong then the five that I put them are broken and need a nerf 

8 hours ago, Sacco said:

WAIT WAIT WAIT WAIT WAIT

JAKEPENG IS NOT ANYMORE A DIE HARD WURT MAIN?!?!??!!?

THE TRUTH I'VE BEEN TOLD FOR MY ENTIRE LIFE IS A LIE?!

 

I dont find her fun anymore so i dont play her. Ive also started just sticking to thhe newest characters. I stopped playing her sometimes this near after a while of her skilltree being released.

12 hours ago, dst_lover said:

Before the skill tree there was a joy in making their houses because you have a nice reason for it now you literally only need like 20 -10 houses and you don’t fell you deserve all this power like before when you bring like 75 mermaid just to fight klaus it was really fun and rewarding its give you the feeling that you always went more merms th

I felt that feeling. It felt so good. The best part was that she was seen as a "weak character" so it felt great to spend lots of effort to prove them wrong, even though you will geta "um actually, Maxwell can do this day 2"

7 hours ago, kroban said:

But im not a Wurt player so idk, this is my opinion from what I see from other Wurt players

Its why i may make a second poll later.

7 hours ago, Fitzee said:

So who's your main now, and what is your profile going to change into?

My profile will probably stay the same.

Without including this update, the characters i would play are Wormwood, Maxwell, and honestly whatever i feel like, i sometimes played Wortox.

 

Only character who i have never mained was Wilson and Wes. (I mained Wes in forge before though)

1 hour ago, Fitzee said:

Ironic.

He needs a better downside but his minions and spells are fun to use. Though, his cage needs reworked.

Wurt minions are invincable, and overpowering and dont have much skill or strategy.

I made a new poll.

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