Jump to content

[Discussion] Wortox's Soul Bastion I and II.


Soul Bastion I and II:  

23 members have voted

  1. 1. Do you like Soul Bastion?

    • Yes, both Soul Bastion I and II.
      2
    • Yes, but only Soul Bastion I.
      5
    • I like its concept, but not its execution.
      11
    • No.
      9
  2. 2. Do you think Soul Bastion needs to be changed?

    • Yes, both Soul Bastion I and II.
      8
    • Yes, but only Soul Bastion II.
      8
    • I'm not sure.
      4
    • No.
      3


Recommended Posts

Here's a reminder as to what that skill does:

Soul Bastion I - Dropped souls will do a second healing wave for a lower amount after a delay.
Soul Bastion II - Reduce the delay for the second healing wave to happen. Dropped Souls will heal at an increased range.

Personally, I think the small healing wave could be replaced with something a bit more exciting instead of only raw healing. It could provide a temporary speed boost, or grant shield in form of temporary health, or act as a health regeneration boost, or any other kind of buff/support goodie.

What is your overall opinion on this skill? Do you think it deserves a buff? A nerf? Perhaps its functionality should change in some way?

Changing it to be smarter so that it waits until the player needs a heal to activate might help? Instead of a delay, it sits until it detects an injured player in its vicinity and then the second heal goes off so the only way the player can waste it is if they are good enough to not get hit and thus not need it.

Another possible change, although it might be a bit "gamey" is to have the delayed heal constantly stacking with multiple souls dropped, and then the Wortox can activate every single one at once giving a burst of all the small heals piled up when needed.

I like it's concept but not it's execution because currently it is not worth the perk points making it give temporary hp would be really nice change but I would like it more if that was given if your morality scale was tipped in the nice side instead of the +5 hp per soul

It's pretty weak for the points. The second heal seems like it is 8 points. Not sure if that's always the same, I was in Nice alignment.

Probably the weakest Nice branch. Maybe consolidate I and II, then give II some kind of non-healing buff? Or just consolidate them and be done with it.

1 hour ago, Riddla said:

grant shield in form of temporary health, or act as a health regeneration boost

I see no tangible difference between its current implementation and these proposals. They all provide a minor durability increase if you get hit by the second wave. 

15 minutes ago, Cheggf said:

I see no tangible difference between its current implementation and these proposals. They all provide a minor durability increase if you get hit by the second wave. 

A fair point, the difference is small compared to instant healing, but they open up extra minor room to strategize around. They mainly can combat overhealing you would likely receive from Wortox so that it does not go to waste. Regeneration could be stacked up (to a limited max amount of course) so that most of allies attention would go towards fighting instead of gathering around to heal up near Wortox, kind of like AoE jellybeans.

Those two suggestions were haphazardly thrown though, they served mostly as an opener for the discussion regarding potential ideas for Soul Bastion.

30 minutes ago, Cheggf said:

I see no tangible difference between its current implementation and these proposals. They all provide a minor durability increase if you get hit by the second wave. 

The proposals would work on players with full health. So less likely to be wasted.

34 minutes ago, Echsrick said:

but i cant even sellect a thing

Oh, crap, I think the system locks you out after voting on previous poll then.

v6DurspRFp.png.fdf107c3e197b6867afbadc439473728.png

I'll remove the poll, that's very weird :(

EDIT: I think I managed to reset the tally, try voting again now.

I think it is completely unecessary since Wortox already heals for a good amount of hp.  This means that I you wanna get the nice balance perk you're gonna spend your precious points with something that isn't really worth it

38 minutes ago, twitchgabo said:

I think it is completely unecessary since Wortox already heals for a good amount of hp.  This means that I you wanna get the nice balance perk you're gonna spend your precious points with something that isn't really worth it

Lifegiver is worse solo. At least with soul bastion it still applies to you. Thats the only reason why I grabbed it in a solo world.

Some kind of new extra perk would be great for solo Nice Wortox builds. The teleport branch is great, but beyond that you cant even spend 9 points in Nice without grabbing something with 0 solo use.

Could add the perk to the top of soul bringer I so it has two branching options at top. Like the end of Nice's teleport branch.

1 hour ago, Dingle said:

The proposals would work on players with full health. So less likely to be wasted.

Right, which is barely different. If you're dropping the healing item to heal people who are at full health (for some reason) then they're immediately getting hit shortly after that it would give them give them the same minor durability increase that's given in 99.9% of situations where you aren't healing someone at full health who then immediately gets hit right after the heal goes off.

3 minutes ago, Cheggf said:

Right, which is barely different. If you're dropping the healing item to heal people who are at full health (for some reason) then they're immediately getting hit shortly after that it would give them give them the same minor durability increase that's given in 99.9% of situations where you aren't healing someone at full health who then immediately gets hit right after the heal goes off.

It's something at least. If it was regen based they could also justify pumping up the healing power, as would be over time. Like instead of a 30% power direct heal, it could be a regen effect that matches the initial heal (maybe the regen resets instead of stacking).

What would you prefer instead?

27 minutes ago, Dingle said:

It's something at least. If it was regen based they could also justify pumping up the healing power, as would be over time. Like instead of a 30% power direct heal, it could be a regen effect that matches the initial heal (maybe the regen resets instead of stacking).

What would you prefer instead?

I don't know, I voted "I'm not sure". I just don't think it's worth changing it at all if the change is going to be so minor as to replace giving someone a little health with giving someone a little health over time or giving someone a little health that can go above their normal health.

47 minutes ago, Cheggf said:

I don't know, I voted "I'm not sure". I just don't think it's worth changing it at all if the change is going to be so minor as to replace giving someone a little health with giving someone a little health over time or giving someone a little health that can go above their normal health.

Same vote here haha

I think it's a very very plain buff

that works if you want to avoid naughty inclination and get minor discount for teleportation since you need less healing now

In general Wortox's healing is already strong both multi/solo and I see it as missed opportunity for something game changing and more interesting reason to choose niceness over naughtiness

But perhaps nice tree is just a tool to avoid sanity penalties and personally I like my sanity from souls

I really like the ideas proposed above. For spotting player's health, I think it would be fitting if Soul Bastion healed the most injured player, the red soul effect on them would look much more explosive, though it's more of a cosmetic effect. (it would kind of indicate that you're saving them, and it would be satisfying to watch the heal effect on them look bigger).

Smart heals would also be very nice, like making mini-souls stay around for much longer until someone gets hurt, and making them centered on Wortox for more control over these heals.

As for non-healing buffs, I don't really know what they should give besides movement speed boost to be honest. Could be just a standard temporary 10-20% boost, could be a very short burst of 40% movement speed (1-2 secs?). Something less related to offense, and more to utility.

I'm actually a little confused about this skill.

There's not much difference between heal twice and one larger heal, especially Soul Bastion II also reduces the time between them.

Perhaps what is needed is a "trigger something when you are healed by soul" skill to combo with it so that you can trigger it more with Soul Bastion.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...