Kondr_ Posted November 23, 2024 Share Posted November 23, 2024 suggestion: embalming spritz + sisturn (shadow path mb. bonus effects mb because it is costly) Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759780 Share on other sites More sharing options...
UniversalSadism Posted November 23, 2024 Share Posted November 23, 2024 The communication provided in the update is incredible! I hope that you continue to update with more insight regarding your decisions. 3 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759789 Share on other sites More sharing options...
Y0sH Posted November 23, 2024 Share Posted November 23, 2024 Please consider making the Knabsack more expensive to craft but also repairable with souls. For the end game just make planar variants ie. 4 tatters +18 souls/ 4 Husks +20 souls etc. I feel like the ideal is being over complicated when we already have examples of working character specific weapons with niche utilities. If we look at Wigfrid her weapon is early to mid then later upgradable to late game viability while still maintaining the niche of being able to dodge and jump small gaps with its special attack. I think already being incentivized to collect souls and stockpile them while also having a weapon that has damage related to it makes having a durability repair aspect that uses souls make it an easy slam dunk for a character specific weapon. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759795 Share on other sites More sharing options...
Bumber64 Posted November 23, 2024 Share Posted November 23, 2024 (edited) I think knabsack should have its own inventory slots. These take souls, soul jars, and the planar items. Damage is based only on the items inside, and it consumes the souls to do damage (instead of durability). If there's no souls (or is wielded by other characters), it does low damage and consumes durability, useful for item gathering. It should also double as a bug net in this state. It should probably use souls based on chance, or have each soul last a few seconds, so you can still gain souls from weak mobs. Edited November 23, 2024 by Bumber64 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759832 Share on other sites More sharing options...
aehhh1finskiy Posted November 23, 2024 Share Posted November 23, 2024 yay these changes are really nice! I have a suggestion for Abigail's defense - maybe in the lunar path there should be a skill that limits max amount of damage that Abi gets in f single hit? It looks like her gestalt form is designed for fighting bosses, but Abi is usually very bad at tanking big hits. Not sure about the numbers, so for the 1st skill in lunar path i suggest: Abi's planar def +5, the max damage suffered in single hit is limited to 150 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759843 Share on other sites More sharing options...
Soul7k Posted November 23, 2024 Share Posted November 23, 2024 5 hours ago, Bearger Enjoyer said: Personally I want that diaper looking thing dead by lategame so I can thrive as a cool reaper, we should expand on the scythe instead. ...Also, the second suggestion I find a little underwhelming and strange, they already leak at a very slow rate so it wouldn't have practical uses... Unless you could share them with other players and they can slooooowly heal via souls when you're not there? But that sounds like more of a nice side perk. Oh, maybe the knapsack could be repurposed into some sort of soul lantern? Truthfully I've never been big on it doubling as a weapon. I get the sentiment on the sack. to be honest i kinda wish it had no stick and he would hold it over his shoulder and swing it like the krampus, but i digress.and yea the 2nd idea was to be sharable as utility or an extra damage pump. I get its slow, but you wouldn't want it to be too crazy since you could spam them down. 10 hours ago, _mylilsunshine_ said: - The ammo perks can be bundled together, as currently they're just a point sink, even more so than Woby's branch. Dreadstone is extremely underwhelming, Shockscrap is in the same boat, but much costlier. Stinger Rounds could've been in the base kit, as Moon Glass is easily amassable, even more so with the ProjPro 2 perk. Gunpowder feels like it could've been AoE, an upgrade over Moon Glass, or have a special effect (like more significant staggering). Honey Round is cute but not really combat-feasible before the Thulecite Frame. this. i get that with skill trees we aren't supposed to have it all, but even skipping out on 2 of the trainings I can barely afford one pro perk after sling upgrades. I kinda wish they did something with his camping aspect. like upgrading a tent or fire pit with like a spit roast 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759844 Share on other sites More sharing options...
NewTomorrow Posted November 23, 2024 Share Posted November 23, 2024 20 hours ago, Jason said: Notes on Wendy's changes Beta releases are intended to be a time when we release a test version of the game and issue balance changes and fixes while we work toward live. We expect to make tuning changes and adjustments once we release the game to the beta branch and gather feedback. Since Wendy's tuning was fairly low in a lot of places when it released to the beta, in this update we have raised a bunch of the effects of her skill tree: Abigail's Planar Defense for her alignment skills has gone up. The maximum health for resting at the sisturn has been gone up. The Cursed Vexation effect was shifted from a duration increase to a damage increase instead. The burst damage effect from the final Shadow Skill has been changed to a buff that multiplies abigails damage for a duration. We have added refinement of Dark Petals from regular Petals, in addition to the Petal refinement that exists. There are several things we are planning to change that are not in this update: A Haunt command for Abigail. Evil Flower Growth rate at decorated graves will be increased. Strong Brew skills will be compressed into two slots and a new skill added to craft an Elixir carrying container. The Flower Shroud currently redirects Wendy's damage onto Abigail. It will change so that Abigail will benefit from Wendy's head gear armor instead. The current version of the dress was intended to increase Wendy's appeal to players who don't like fighting but want to survive if they get caught. In truth there are a lot of armors already to help Wendy stay alive and there were many issues with the current design yet to be solved. So we agreed to change it to help Abigail have more durability in combat instead. Notes on Walter's changes We're still working on his ammo, and hope to update them in a batch next week. Gunpowder, Dreadstone, and Brightshade Husk Rounds, as well as the old Slow-Down Rounds are currently being worked on. In addition we have the new Pure Briliance and Pure Horror Rounds coming. The Woby training skills are also a work in progress. Here are some things we're working on: Making the training progress and badge effects more engaging and easier to understand. Adjusting numbers and possibly adding features that would make Big Woby a competitive alternative to beefalos. The goal is to have features that set them apart, instead of trying to replace beefalos. Another feature that didn't make it into the build yet, is that when using the Thulecite Slingshot Frame, the special skill-shot should enhance the magic effects of ammo such as Slow-Down and Freeze Rounds, and possibly the Cursed Rounds as well. It's possible that Pure Brilliance and Pure Horror Rounds will be included depending on how those are implemented. We also want to rebalance ammo production since it may be a bit too high at the moment. The plan is to lower the bonuses from Production Pro skills, and raise the base values a bit to compensate for this change. We're also going to look at having different values depending on the type of ammo. Notes on Wortox's changes The initial Naughty or Nice aspect was a core foundation for the tree, with Naughty focusing on the trapping and greedy part of Wortox and Nice focusing on the releasing and kind spirited part of Wortox. The Inclination status being simple stat changes is not one that makes for a gameplay shift and can feel a bit lackluster, so we will be looking into making them have a reason to go for with different reasons. The Knabsack was added onto to the point where there were many conditions stitched onto it that made it feel not good to use. Likewise for some of the Naughty side skills being too interconnected, and read like a dictionary. So skills involving the Knabsack have been streamlined to not need it as a catalyst and the Knabsack has been brought to a more early to mid game state as an alternative. Soul Jar filled states were an instant on and off switch for power and that felt bad for gameplay so those have been removed and instead are now linear slides for Soul counts instead which helps make the Soul Jars able to be used while not stripping of all of the gained power inside in one go from one Soul removed. The Neutral Pan Flute perks are a bit underwhelming when in game due to the random factor about it. It was created to try to flow with Wortox's more care free nature of doing things in the moment as a side bonus for a strong item in the game. In practice this feels like it punishes for not using it so it will be looked over to make that feel better and more of a competitor to the other skills. In the mean time the buff duration will be increased so the down time from not using it will be reduced. The side prongs for the Pan Flute have their situational uses but lack purpose for certain players who use the Pan Flute for different purposes. We will be looking into making these perks have more depth to them or scrap them for other Neutral related goodies. The Lunar Affinity being protective against Shadow Aligned made sense with lore, but comparing it to the Bone Armor, an item that you get right before rifts, made the restriction too overbearing and the perk not useful. This is addressed in the hotfix. Changes Wortox Naughty skills Knabsacker's planar damage aspect has been removed. Overflowing Greed no longer requires Soul Jars to be filled, and now has an increased amount of Souls able to be held before overloading. Covetous Collector no longer requires Soul Jars to be filled, and will instead use the current number of Souls possessed for damage calculations. Soul Pierce I and Soul Decoy III will no longer use a held Knabsack's damage, but will instead use Covetous Collector as the source to increase their damage by a bit. Soul damage will adhere to explosive resistances for bosses. Knabsacker pickup cone area has been increased slightly to feel better. Lunar Swindler has had its Shadow Aligned restriction removed and acts more like Bone Armor for how late in the game this perk takes effect. Impromptu Flautist buff duration has been increased for now until a revision on it is done. Wendy Added an evil petal refinement recipe. Increased Abigail’s alignment Planar Defence buff from 5 to 15. Increased the health boost maximum from the Sisturn from 100 to 300. Changed Cursed Vexation from increasing vex duration to increased damage. Changed the Shadow Aligned Murder effect from a burst of Planar damage, to a damage multiplier buff on Abigail plus some extra Planar Defense. Stack size affects duration. Walter Moved some of Walter’s new crafting recipes to their respective crafting stations. Increased projectile speed of charged shots. Bug Fixes Fixed crash sometimes when pressing the Alt Action button on controllers. Fixed crash sometimes when projectiles go offscreen. Fixed the keyboard Attack control always behaving like Forced Attack. Fixed an erroneous ingredient name in Cursed Vexation Elixir. Fixed missing minimap icons for the Tackle Box and Spectackler Box. Fixed Cargo Hold on Archaic Boats having a minimap icon at all. View full update Regarding the Wortox update, I looked through several comments to understand what people think about the changes, and I found the idea of him being able to carry statues really interesting. Honestly, when I returned to playing Wortox, I thought he already had this ability. It was quite surprising to discover that he couldn’t teleport with them! I think simplifying the damage scaling of the Knabsack was a good idea. However, I still believe it should be a dispensable item for Wortox by the endgame. Honestly, I don’t see myself using the Knabsack, as rushing the Ruins offers better weapon options, or even using a Ham Bat would be more viable. I’d like the Knabsack to be more competitive with that weapon since it’s still very tedious to fill two Soul Jars just to get close to the Ham Bat’s damage. Another idea would be to introduce a special interaction with the Krampus Sack, such as being able to store Soul Jars and souls inside it, or simply increasing the Knabsack’s damage. Original text: Sobre a atualização do Wortox, dei uma olhada em vários comentários para entender o que o pessoal está achando das mudanças, e achei bem interessante a ideia dele poder carregar estátuas. Sinceramente, quando voltei a jogar com o Wortox, pensei que ele já tivesse essa habilidade. Foi até surpreendente descobrir que ele não podia se teletransportar com elas! Acho que simplificar o escalonamento do dano da Knabsack foi uma boa ideia. No entanto, ainda acredito que ela deveria ser um item dispensável para o Wortox até o final do jogo. Sinceramente, não me vejo utilizando a Knabsack, já que, ao rushar as Ruínas, existem opções de armas melhores disponíveis ou ate mesmo utilizar um Ham Bat seria mais viável, gostaria que ela fosse mais competitiva com essa arma, pois ainda e muito trabalhoso conseguir dois Soul Jar cheios para chegar perto do dano do Ham Bat. Outra ideia seria introduzir uma interação especial com o Krampus Sack, como poder colocar os Soul jar e almas nele, ou simplesmente aumentar o dano do Knabsack. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759871 Share on other sites More sharing options...
qwp18 Posted November 23, 2024 Share Posted November 23, 2024 Really really love the communication and explanation because it adds so much transparency and understanding <3 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759880 Share on other sites More sharing options...
wormwood123 Posted November 23, 2024 Share Posted November 23, 2024 2 minutes ago, qwp18 said: Really really love the communication and explanation because it adds so much transparency and understanding <3 fr Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759882 Share on other sites More sharing options...
MorePlease Posted November 24, 2024 Share Posted November 24, 2024 Im hoping also for walter that they remove some of the sanity consequences for getting hit not everyone is a great player that can dodge everything 3 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759921 Share on other sites More sharing options...
Nikki Darks Posted November 24, 2024 Share Posted November 24, 2024 Things are going great, but whatever you do, please do not let Abigail attack Nightmare Creatures. It's the one major thing that separates Willow and Wendy. 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759939 Share on other sites More sharing options...
ly_hs Posted November 24, 2024 Share Posted November 24, 2024 On 2024/11/22 at AM8点55分, chenxx said: Very glad to see the beta branch updates. here's some of my personal wish for wendy's further change. 1. shadow affnity Abigail y can prostrate in a area as instructed by Wendy. In this status, no other creature will harm abigail and as they move over her, she will attack them slowy and slow them down. This status will not end until Wendy instruct or moves to far away. Image illustration 1. lunar affnity The present lunar affinty is, I feel, nice. I think this idea is good Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759961 Share on other sites More sharing options...
Valak Posted November 24, 2024 Share Posted November 24, 2024 1 hour ago, Nikki Darks said: Things are going great, but whatever you do, please do not let Abigail attack Nightmare Creatures. It's the one major thing that separates Willow and Wendy. Unless Abigail transforms into a gestalt. Then it should be fair game. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759965 Share on other sites More sharing options...
Soul7k Posted November 24, 2024 Share Posted November 24, 2024 2 hours ago, MorePlease said: Im hoping also for walter that they remove some of the sanity consequences for getting hit not everyone is a great player that can dodge everything its baked into training Woby. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1759977 Share on other sites More sharing options...
Kondr_ Posted November 24, 2024 Share Posted November 24, 2024 suggestion: would like to see spirit ritual related stuff and wendy-ghost skill tree. * spiritwalking potion: do not do anything except you can hang out with Abi on her side and then return to your body by haunting it or use button like Meat Effigy * ghostmapping skill (ghost is already useful for seeking moon or monkey islands) * ghostnightvision skill * faster ghost * 1 inventory slot while you are dead (you already can move items by haunting them) * better haunting (higher chance to do special action) I want to play dead with my sister! 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760052 Share on other sites More sharing options...
Mike23Ua Posted November 24, 2024 Share Posted November 24, 2024 3 hours ago, Valak said: Unless Abigail transforms into a gestalt. Then it should be fair game. Personally to me it feels too far out of place, like it made sense for Willows possessed Bernie doll to gain new mutated forms, but this is Wendy’s Dead twin sister we’re talking about here and we’re mutating her into something different and very weird. I like the Idea that Wendy’s downside is that Abigail can’t see the demons trying to attack her sister because they’re just as Dead as she Is and she’s still trying to cling to the Mortal Realm. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760054 Share on other sites More sharing options...
2Flow2 Posted November 24, 2024 Share Posted November 24, 2024 It's interesting to hear the thought process behind changes for the characters, thanks for sharing! Also, stoked for these Walter modifications! 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760174 Share on other sites More sharing options...
Cheggf Posted November 24, 2024 Share Posted November 24, 2024 On 11/22/2024 at 8:44 PM, Jason said: The Flower Shroud currently redirects Wendy's damage onto Abigail. It will change so that Abigail will benefit from Wendy's head gear armor instead. And just like that, the mad trolls brigading this site with unconstructive spam have made the most interesting & complicated part of her skill tree completely vanish. I guess they were right about the designers not knowing what Wendy is supposed to be: a brainless character for noobs who hate thinking. She's not allowed to have depth. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760315 Share on other sites More sharing options...
Soul7k Posted November 24, 2024 Share Posted November 24, 2024 55 minutes ago, Cheggf said: And just like that, the mad trolls brigading this site with unconstructive spam have made the most interesting & complicated part of her skill tree completely vanish. I guess they were right about the designers not knowing what Wendy is supposed to be: a brainless character for noobs who hate thinking. She's not allowed to have depth. I don't know from what I gather increased survive-ability for Abigail is nothing to laugh at especially since she is like half your damage 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760372 Share on other sites More sharing options...
Cheggf Posted November 24, 2024 Share Posted November 24, 2024 (edited) 10 minutes ago, Soul7k said: I don't know from what I gather increased survive-ability for Abigail is nothing to laugh at especially since she is like half your damage And instead of that increased survivability being in a versatile, interactive, fun, and unique way it is in an inflexible, brainless, automatic way that's identical to every other character in the game. Edited November 24, 2024 by Cheggf 3 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760380 Share on other sites More sharing options...
arubaro Posted November 24, 2024 Share Posted November 24, 2024 15 minutes ago, Soul7k said: I don't know from what I gather increased survive-ability for Abigail is nothing to laugh at especially since she is like half your damage Is a boring, unfitting and unskilled buff... the previous item had deeper mechanics and was fitting, now we simply got 900*1.9 hp abigail because some noobs in china 5 minutes ago, Cheggf said: And instead of that increased survivability being in a versatile, interactive, fun, and unique way it is in an inflexible, brainless, automatic way that's identical to every other character in the game. They dont have enough with abigail winning half of their fights without pressing any key, they want all of them Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760386 Share on other sites More sharing options...
Soul7k Posted November 24, 2024 Share Posted November 24, 2024 6 minutes ago, Cheggf said: And instead of that increased survivability being in a versatile, interactive, fun, and unique way it is in an inflexible, brainless, automatic way that's identical to every other character in the game. 1 minute ago, arubaro said: Is a boring, unfitting and unskilled buff... the previous item had deeper mechanics and was fitting, now we simply got 900*1.9 hp abigail because some noobs in china I don't get it. unless you are actively facetanking Abigail in general should expire way before you got the benefit of sharing damage with her thus rendering the skill moot. unless you are facetanking which you probably shouldn't be since bosses do aoe and are gonna hit you both which would then result in her dying twice as fast. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760389 Share on other sites More sharing options...
arubaro Posted November 24, 2024 Share Posted November 24, 2024 Just now, Soul7k said: I don't get it. unless you are actively facetanking Abigail in general should expire way before you got the benefit of sharing damage with her thus rendering the skill moot. unless you are facetanking which you probably shouldn't be since bosses do aoe and are gonna hit you both which would then result in her dying twice as fast. You could heal her with food Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760391 Share on other sites More sharing options...
SilverSpoon Posted November 24, 2024 Share Posted November 24, 2024 1 minute ago, arubaro said: now we simply got 900*1.9 hp abigail because some noobs in china I personally thought you were the worst person but Nationality hate has made you even worse... 7 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760392 Share on other sites More sharing options...
Soul7k Posted November 24, 2024 Share Posted November 24, 2024 1 minute ago, arubaro said: You could heal her with food sounds like an unintended side effect when it was supposed to be shared damage, not healing, but does she not already have ways to heal anyways? Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/5/#findComment-1760394 Share on other sites More sharing options...
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