thefourthprogenitor Posted November 23, 2024 Share Posted November 23, 2024 I was hoping the brew skill for Wendy would give the ability to use 2 potions at once for Abigail, but maybe the 2nd potion's effects are less potent/ slightly nerfed during the day and full effect of both potions at night or something like that.. or also maybe she can have Abigail scare off nightmare creatures too with her scare command? 2 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759451 Share on other sites More sharing options...
Mike23Ua Posted November 23, 2024 Share Posted November 23, 2024 3 minutes ago, WenericMember said: I think Wendy could still use an extra skill line yes, but I wouldn't complain if this is what she ended up with. It's odd, I thought there wasn't an animation to it, but there is. I suppose its so you don't have to perform the summon animation afterwards? But it really needs to make its animation cancellable. I’m honestly just mostly worried about how it’s going to function on an Xbox controller, because I can tell you that having to click in the analog stick and maneuver my buttons to a “escape” command is going to be an extreme pain in the butt compared to what we currently have outside of Beta where those actions are quick D-pad tap prompts while your scrolled over her Flower in your Inventory. I don’t know how much testing has actually been done for the new changes specifically for controllers in mind, but being able to still walk while issuing commands without accidentally thumbing over and issuing the wrong command and also not have a radial menu full of random commands clutter up your very vital on screen activity of things like mobs near to you… You get the idea right? If it wasn’t broken.. don’t attempt to fix it. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759452 Share on other sites More sharing options...
Maxil20 Posted November 23, 2024 Share Posted November 23, 2024 27 minutes ago, Mike23Ua said: What is the purpose of “Escape” if “Dismiss” serves to do exact same thing without wasting an Insight point? I am like 99% sure if they were going to change a skill to allow you to haunt objects, "escape" would be turned into "haunt". Would be a good way to get value out of the skill without changing much about the skilltree. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759459 Share on other sites More sharing options...
Soul7k Posted November 23, 2024 Share Posted November 23, 2024 soul jars do not play well with controller. at the moment you can right click souls onto the jars while holding them to stuff them in. controllers do not get a button for that. you either drop them and open them or stand still to do an opening animation so the slot will open for you to put them in in the middle of your screen. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759461 Share on other sites More sharing options...
viblym Posted November 23, 2024 Share Posted November 23, 2024 Soul jar update is so good thank you so much for that. It would be really sad to see the pan flute perks go scrapped, even if you rework the mechanic as a whole it's a really cute interaction that I'd like to stay 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759462 Share on other sites More sharing options...
Soul7k Posted November 23, 2024 Share Posted November 23, 2024 (edited) 1 hour ago, viblym said: Soul jar update is so good thank you so much for that. It would be really sad to see the pan flute perks go scrapped, even if you rework the mechanic as a whole it's a really cute interaction that I'd like to stay Im not sure how exactly i feel about the tuning. while you technically only need like 2 jars instead of 5 to give the +10 to capacity , unless i am doing something wrong according to my testing the weapon now only does like 19 damage then 39 with 100 souls p.s. i was wrong its 34(no souls) or 68 maxed out. it's fine Edited November 23, 2024 by Soul7k 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759465 Share on other sites More sharing options...
Hollow soul 3 Posted November 23, 2024 Share Posted November 23, 2024 2 minutes ago, Soul7k said: soul jars do not play well with controller. at the moment you can right click souls onto the jars while holding them to stuff them in. controllers do not get a button for that. you either drop them and open them or stand still to do an opening animation so the slot will open for you to put them in in the middle of your screen. Yeah, it's really garbage to see the practicality of skills change based on if you play on a system vs PC. If you limited the PC players to the same functionality as console, the outrage would be insane. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759466 Share on other sites More sharing options...
Master_NiX Posted November 23, 2024 Share Posted November 23, 2024 One weird suggestion, that Might just work Fan Perk: "Soulful Ballad" "If during duration of the panflute cast Wortox is being damaged he will be protected at the cost of souls" The idea is to give him super armor during the cast similar to Bone Armor (just paint the aura red instead of black). Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759467 Share on other sites More sharing options...
Edible Coal Posted November 23, 2024 Share Posted November 23, 2024 Just now, Master_NiX said: One weird suggestion, that Might just work Fan Perk: "Soulful Ballad" "If during duration of the panflute cast Wortox is being damaged he will be protected at the cost of souls" The idea is to give him super armor during the cast similar to Bone Armor (just paint the aura red instead of black). just telelport away to cast ur spell lol Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759469 Share on other sites More sharing options...
Soul7k Posted November 23, 2024 Share Posted November 23, 2024 (edited) 18 minutes ago, Hollow soul 3 said: Yeah, it's really garbage to see the practicality of skills change based on if you play on a system vs PC. If you limited the PC players to the same functionality as console, the outrage would be insane. they've actually been really good about it for a while. for instance actually aiming the charged shot with Walter and spells is awesome. it is early in the beta and some things just get missed. I will say a sensitivity option would be nice tho, but overall dual stick aiming has been a nice touch Edited November 23, 2024 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759470 Share on other sites More sharing options...
Master_NiX Posted November 23, 2024 Share Posted November 23, 2024 Having extra souls is nice, but somehow this feels weird (max soul you can hold is 45 now, with 5 ANY jars) 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759473 Share on other sites More sharing options...
Pominsing Posted November 23, 2024 Share Posted November 23, 2024 Please add the effect of having two potions active at the same time to Wendy's skill tree, along with a jar for storing potions. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759478 Share on other sites More sharing options...
WenericMember Posted November 23, 2024 Share Posted November 23, 2024 14 minutes ago, Pominsing said: Please add the effect of having two potions active at the same time to Wendy's skill tree, along with a jar for storing potions. They've already said they'll update the latter in the most recent forum patch Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759483 Share on other sites More sharing options...
Hollow soul 3 Posted November 23, 2024 Share Posted November 23, 2024 22 minutes ago, Fitzee said: Hey, fellow controller user! I made a post earlier discussing how controller gameplay could be improved, even if they don't get around to implementing it in this update specifically (though I hope it's somewhat soon given how more complex abilities are becoming). You are welcome to join and make some suggestions of your own if you'd like, as I've shared some of my own already. So for wortox, we could really use a way to soul hop the same way we use the map teleport. It's range is just flat lowered, it's control is based on how long you've been holding the directional button. You teleport about halfway across the screen only in the direction you're walking. There is no soul hop in place to avoid damage, teleporting to avoid souls will require you to walk twords them when you're trying to focus their location, and it fails to register some spots when you're trying to leap over a gap. It's just inferior. We really need a way to bring up the cursor from the map teleporting system over the main game, hopefully with a sensitivity option slider. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759486 Share on other sites More sharing options...
Jazzuo Posted November 23, 2024 Share Posted November 23, 2024 i feel like kinda lame that you remove the planar damage in the knabsack, i kinda was loving it to have a early weapon with planar damage 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759488 Share on other sites More sharing options...
Jakepeng99 Posted November 23, 2024 Share Posted November 23, 2024 4 hours ago, Jason said: Changed Cursed Vexation from increasing vex duration to increased damage. Maybe instead it reduces the planar defence of an enemy by a little, so you deal more planar damage to it. 4 hours ago, Jason said: We also want to rebalance ammo production since it may be a bit too high at the moment. The plan is to lower the bonuses from Production Pro skills, and raise the base values a bit to compensate for this change. We're also going to look at having different values depending on the type of ammo. Thats really good. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759491 Share on other sites More sharing options...
Hollow soul 3 Posted November 23, 2024 Share Posted November 23, 2024 (edited) You also can't teleport behind yourself to aim souls at bosses without walking into them, or dancing around them waisting time and risking getting hurt. It's benefits of control on the go could be kept by clicking down on the right analog stick to switch between controlling the inventory and the teleport would allow you to maintain movement while you select your destination, it would avoid accidentally teleporting away from your beefalo, chests, crockpots and refrigerators, and it would fix every problem detailed above Edited November 23, 2024 by Hollow soul 3 It's late, I messed said avoided instead of kept. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759493 Share on other sites More sharing options...
wunaoli Posted November 23, 2024 Share Posted November 23, 2024 Let Abigail possess some dead animal or plant, like the Shadow Weaver, etc? 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759511 Share on other sites More sharing options...
scratchvarius Posted November 23, 2024 Share Posted November 23, 2024 4 hours ago, Sapientis said: Thanks for your work! Are there plans to indicate that buff somehow, e.g. by making Abigail darker, or something? Haunt command is super neat to have! Elixir container is even better! But the Flower Shroud change brings questions: will the durability go twice as fast while twins take AoE damage? This will shred helms like crazy. Will there be no durability lose? This would bee too good to have such a tanky Abigail. Why not make Flower Shroud transfer only some damage this way or the other and have some basic armor like 50%, or 60% like a Grass Suit? Why not make another Protection Elixir with some percentage defense for Abigail? What about Planar Entity Protection for Abigail? Or is that out of question? Are there any plans to connect some of the skills in Wendy's skilltree, or does she have to be noob-friendly, so the pick what you want skillree design must remain? I suggest something like that (still not really restricting the choice of skills): well put 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759514 Share on other sites More sharing options...
HellHeater Posted November 23, 2024 Share Posted November 23, 2024 2 hours ago, Sapientis said: As far as I know it doesn't. Damage calculations used to be easy to understand before Planar stuff was introduced... now we have this beefalos take 4x healing from consuming food you forgot about that 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759515 Share on other sites More sharing options...
grm9 Posted November 23, 2024 Share Posted November 23, 2024 Just now, HellHeater said: beefalos take 4x healing from consuming food you forgot about that >responds to damage taken chart >says that they forgot to put healing onto it 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759516 Share on other sites More sharing options...
HellHeater Posted November 23, 2024 Share Posted November 23, 2024 1 minute ago, grm9 said: >responds to damage taken chart >says that they forgot to put healing onto it >cooked green cap Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759518 Share on other sites More sharing options...
ApoIIo Posted November 23, 2024 Share Posted November 23, 2024 5 hours ago, Jason said: The Knabsack was added onto to the point where there were many conditions stitched onto it that made it feel not good to use. Likewise for some of the Naughty side skills being too interconnected, and read like a dictionary. So skills involving the Knabsack have been streamlined to not need it as a catalyst and the Knabsack has been brought to a more early to mid game state as an alternative. I also didn't like how trying to use the reaper made you miss out on everything that hinged on Knapsack (which was underwhelming and weighty to use in comparison), so I strongly approve of this change. 5 hours ago, Jason said: The initial Naughty or Nice aspect was a core foundation for the tree, with Naughty focusing on the trapping and greedy part of Wortox and Nice focusing on the releasing and kind spirited part of Wortox. The Inclination status being simple stat changes is not one that makes for a gameplay shift and can feel a bit lackluster, so we will be looking into making them have a reason to go for with different reasons. Thank you! This part of the skill tree was really creative and it just holds so much potential that I'm glad more is being looked into for it. It felt like such a missed oppurtunity. 6 hours ago, Jason said: The Neutral Pan Flute perks are a bit underwhelming when in game due to the random factor about it. It was created to try to flow with Wortox's more care free nature of doing things in the moment as a side bonus for a strong item in the game. In practice this feels like it punishes for not using it so it will be looked over to make that feel better and more of a competitor to the other skills. In the mean time the buff duration will be increased so the down time from not using it will be reduced. The side prongs for the Pan Flute have their situational uses but lack purpose for certain players who use the Pan Flute for different purposes. We will be looking into making these perks have more depth to them or scrap them for other Neutral related goodies. You essentially need the start to align for it to save you 10% durability at a time you actually have use of it, so I'm glad more is being done with it. The only real use I found for the side upgrades was just pushing sleeping mobs, sleeping longer or 5 second grace window weren't really helping much since the base effect of the panflute is so good already. (Already long sleep + deaggros things anyway) There's also quite a lot of potential you folks can explore with this and I look forward to it. That said I hope it will be flute related or at least the flute portion will be kept and improved with some other neutral alternative provided, I like that Wortox has an association with the panflute (be it via quotes or even skin art) and I love that it can be reflected into gameplay. It's giving ludonarrative harmony. 6 hours ago, Jason said: The Lunar Affinity being protective against Shadow Aligned made sense with lore, but comparing it to the Bone Armor, an item that you get right before rifts, made the restriction too overbearing and the perk not useful. This is addressed in the hotfix. .I'm a bit confused about the lunar affinity overall, since it hinges on consuming soul echos but the same soul echo can also be used to "soul dodge" via hopping with it, and shadow affinity already encourages "soul kiting" in order to be able to make use of it. I prefer shadow affinity regardless but I'm not sure if it's a great fit to have this skill for lunar- Sure, it removes the need to rightclick, and you can probably get an additional hit during it, but... ehhh? That's my fair bit of feedback. Thank you for listening to the community & for your hard work! I and my friends were disappointed earlier but now we are far more optimistic about the upcoming end result. Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759519 Share on other sites More sharing options...
gu_qian Posted November 23, 2024 Share Posted November 23, 2024 6 hours ago, Jason said: Knabsacker's planar damage aspect has been removed. I don’t think there’s need to specifically remove Knabsacker’s planar damage. It can be changed to have lunar and shadow equipment in the inventory, which can also increase planar damage. I hope to have the opportunity to fight with Knabsacker in the Late-Game (Sorry I used a translator) 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759522 Share on other sites More sharing options...
ApoIIo Posted November 23, 2024 Share Posted November 23, 2024 Oh, and it would be *WONDERFUL* to have a scythe craft upgrade specific to Wortox like how Wormwood gets the brambleshade suit, hopefully even a special VFX for the aoe swing. It would make the whole thing feel so much more unique & fleshed out. I suggest you also explore that. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160979-game-update-643115/page/3/#findComment-1759524 Share on other sites More sharing options...
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