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Brightshade shoevel needs a buff


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Brightshade shoevel is the second worst rift item and it really needs a buff. To buff it please consider some of these suggestions:

- increase its durability to 400.

- add some post rift resources that can only be digged by it.

- it should do actions faster.

- it should be able to dig undiggables.

- brightshade shoevel should be a better hoe either it should till farm soil by 3x3 or it should have a slot for seeds to plant them automatically when tilling.

As it stands brightshade shoevel is just slighty better shovel and hoe but 1000 times harder to get.

If you have any suggestions comment below.

39 minutes ago, This14Real said:

Can you imagine if Klei actually made end game items worthwhile. One can dream.

Most already are…?

Like, the only one I don’t personally like is the shoevel, and that’s for reasons mentioned in the most. I use just about every other rift weapon/tool for one reason or another.

33 minutes ago, Maxil20 said:

Most already are…?

Like, the only one I don’t personally like is the shoevel, and that’s for reasons mentioned in the most. I use just about every other rift weapon/tool for one reason or another.

I don’t think they are, most are slightly better versions of their common versions, the benefits of having them is sometimes a few more uses and an extra free space like shoevel/smasher merging 2 tools into one. Staff is absolute trash with only one use to deal with corrupted birds, helm is a slightly better version of astroggles (Dealing with moonstorm/sandstorm), armor only benefits wormwood when he crafts brableshade. Brightshade tools don’t offer any worth to their price and trouble in my opinion.

8 minutes ago, Anis5240 said:

Meanwhile FW with his shadow hands and woven shadows:

Or the regular Ink Blights trio/Rictus:

Meanwhile weather pain being used since a decade ago. 
Also ins’t your crown dealing most of the damage to the blights or am I wrong? Maybe the crown is the real goat not the staff.

18 minutes ago, This14Real said:

Brightshade tools don’t offer any worth to their price and trouble in my opinion.

The smasher is an unbelievable QOL upgrade if you are doing anything remotely related to base building. Apart from the minor efficiency boost, the hammer functionality is eight times more durable then a regular hammer. What would cost multiple hammers to clear out something is like, I don’t know, maybe 30% at best on a smasher? Even the pickaxe bit is still nice for clearing out a few boulders or the like in an area. It’s my go to tool I usually carry on me/in shadow storage, and is a fantastic tool for handling the ruins as it covers the two main things you need to do in there. This isn’t counting the fact it’s repairable!

22 minutes ago, This14Real said:

helm is a slightly better version of astroggles

It gives you:

-Full goggle protection (which the desert goggles have)

-Gestalt Immunity

-80% damage reduction + planar protection with a minor extra protection bonus from shadow attacks

-buffs the brightshade sword to hit 75 damage breakpoints on normal mobs and 80+ on shadows + staff bounces 6 times compared to 4

-35% wetness resistance

-repairable

These are a lot of upsides for a head slot item that’s primary use is meant to be armor, and it does a very good job at being valuable for that.

30 minutes ago, This14Real said:

Staff is absolute trash with only one use to deal with corrupted birds

The staff is moreso a utility tool and shouldn’t really be treated as a proper weapon. As mentioned, it’s very good for dealing with easy to kill/shadow based mobs, particuarly the weaver and the ink blights. While the weather pain has existed, the tornado(s) it spawns can be wildly inconsistent, while the staff pretty much always gets the full value per casts as it bounces from target to target and doesn’t flail around randomly.

This isn’t even talking about the void gear, where the reaper is excellent for the harvesting AOE (and goes incredibly well with Winbot), alongside the umbralla being a unique rain sheltering substitute, and the void bell/saddle being wonderful assets for beefalo taming later on.

Gear from the brightshade/shadow rifts isn’t meant to make you godlike and to make every enemy/threat on the screen vaporize instantly. It’s meant to be helpful QOL’s, which I feel they achieve very well in the lategame. Once you get the items initially crafted and have a stockpile of kits, it’s easy to keep maintaining the gear for personal needs.

21 minutes ago, This14Real said:

Wow, you listed all the wiki stats, I’m almost compelled to change my mind on how good they are.

I said them because those are the benefits ingame and they’re noticeable. In my world I’ve gotten value out of just about every perk the helmet has (even the wetness resist is nice for spring fights, helps dampen down the wetness you take).

It seems like the gear doesn’t entice you, but there’s a reason a lot of people really like brightshade/void gear later on in a world. If it’s not something you like, then that’s alright as well. I’m just pointing out why people like the gear so much, there’s a lot of merits to them that people appreciate.

1 hour ago, This14Real said:

I don’t think they are, most are slightly better versions of their common versions, the benefits of having them is sometimes a few more uses and an extra free space like shoevel/smasher merging 2 tools into one. Staff is absolute trash with only one use to deal with corrupted birds, helm is a slightly better version of astroggles (Dealing with moonstorm/sandstorm), armor only benefits wormwood when he crafts brableshade. Brightshade tools don’t offer any worth to their price and trouble in my opinion.

Bait used to be believable.

:dejection:

2 hours ago, This14Real said:

Can you imagine if Klei actually made end game items worthwhile. One can dream.

??? How cheap reparaible gear that gives top dps arent worth?

1 hour ago, This14Real said:

I don’t think they are, most are slightly better versions of their common versions, the benefits of having them is sometimes a few more uses and an extra free space like shoevel/smasher merging 2 tools into one. Staff is absolute trash with only one use to deal with corrupted birds, helm is a slightly better version of astroggles (Dealing with moonstorm/sandstorm), armor only benefits wormwood when he crafts brableshade. Brightshade tools don’t offer any worth to their price and trouble in my opinion.

Just seeing that you ignore how BS breaks a lot of fights shows what direction you want

Id love to be able to switch from shovel only to hoe only. Too many times have i uprooted my planted seeds using this thing.

Besides that, i think its alright. Subpar compared to the other tools as they all have specific post rift uses/gatherables, but im indifferent mostly. I guess they could add stuff it could shovel idk

How is this item bad? Do you have any idea how obnoxious hoes are to continuously remake after repeated use? Shovels are also annoying items to carry with you and are quick to break; being able to combine two of the most annoying tools to manage in the game and have an easy and quick repair kit to slap on it was a godsend. I absolutely loved this item but like I wouldn't exactly complain if it were buffed but to talk like it's useless or something is kinda crazy to me.

12 hours ago, cropo said:

How is this item bad? Do you have any idea how obnoxious hoes are to continuously remake after repeated use? Shovels are also annoying items to carry with you and are quick to break; being able to combine two of the most annoying tools to manage in the game and have an easy and quick repair kit to slap on it was a godsend. I absolutely loved this item but like I wouldn't exactly complain if it were buffed but to talk like it's useless or something is kinda crazy to me.

Brightshade Shoevel is not useless just not as impactful upgrade compared to other rift items like: Brightshade Smasher which is pick/hammer hybrid which needs less hits to mine/hammer and allows you to break hard objects; Shadow Reaper which is a weapon but also a very useful tool to gather resources from farms, Umbralla which isn't just umbrella with 100% wetness protection but also protects from lunar hail, doesn't break from acid rain and also has a cool ability that you can activate on the ground to create area of rain protection. It would be cool if Brightshade Shoevel had more uses than just having more durability and being repairable.

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