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Telelocator Focus


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I think it would go a long way if after placing the 3 gems, the telelocator focus would give five uses before breaking them (five, to match the staff uses)
To avoid abuse, the gems should be locked in placed once you put them on, and shouldn't  be removable.

Characters with personal teleporting skills will still be better, because:
A) Most of their teleports are much cheaper
B) The telelocator staff doesn't work in caves.

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Yeah I agree. It doesn't even need to be 5 use. They can just make it so each teleport uses one gem out of the three you placed and that would be more than enough.

Telelocator and Night light has really high potential. Klei just needs to tweak them a little bit. 

Just now, mkemal23 said:

Yeah I agree. It doesn't even need to be 5 use. They can just make it so each teleport uses one gem out of the three you placed and that would be more than enough.

Telelocator and Night light has really high potential. Klei just needs to tweak them a little bit. 

True, the teleport needs 3 gems to inititally power up, and each time you teleport one gem shatters until there is none left and it turns off. 5 times is a bit too much

I think even discounting the focus cost or the fact you can’t do it in the caves (which in of themselves are major issues), my biggest gripe with telelocating is both how long it takes to do it and the massive sanity hit you pay every time you telelocate.

Assuming a scenario where you have 3 focuses (one for your base preferably by a hound defense, one for escaping to when giants are arriving, and one for a misc point) setup in a perfect triangle and you get a giant attack, the best case would be warping from your base focus to your giant one, dealing with the giant, and then teleporting back, you would more often then not need to teleport at minimum 2 times, which saps 100 sanity. In a scenario where you are away from base and away from the giant focus, you would need to teleport 3 times, playing 2 windup animations to make it to the giant focus in the first place, and this is assuming you have things like purple gems/excess staffs stocked at the focuses. In comparison, Winona can comfortably have 8-9 telepads pretty much whenever and easily get to ones across the map well before things like hounds/giants arrive and “stock” a telebrella by each to swap when one is running low on durability, and Wanda pretty much has free reign on precision teleports, let alone either working in the caves.

I really just feel it should allow you to choose a focus if you are using this much sanity and materials to warp around in the first place. Even if it makes Winona/Wanda slightly less appealing to play in the endgame, their options will still be very strong for costs and maintenance, and either still have exclusive perks (Winona can still mass carry items with the telebrella, and Wanda can still do cross shard warping alongside not needing any setup for the warp points other then being there prior to setup the watch).

7 hours ago, Reiko24 said:

True, the teleport needs 3 gems to inititally power up, and each time you teleport one gem shatters until there is none left and it turns off. 5 times is a bit too much

Teleporting with gems missing would be kind of weird. You should either need to replace the missing gem first, or they all crack simultaneously before shattering on the 3rd use.

(The latter case allows the number of teleports to be defined in Tuning.lua for easy modding/rebalancing.)

Telelocator is painfully still a very situational structure for few creatures to be teleported aka bosses, player quick transport (beefalo is better imo still longterm) while the staff is like a lottery ticket to whatever destination in the world randomly to be tossed at just cause chaos ig.

Best use for it imo is setting up a link between monkey and mainland to transport for the unnatural portal resources or if need curse lifted real quick.

Imo what it needs as well as Winona teleport is arrows pointing to where you wanna teleport or picking destinations. It costs a lot of gems which ig is fair enough after ruin raid having enough purples to save some time while they last and would only require replacing them to meet the cost for time save.

It doesn't need cost reduction, just more practical uses while standing atop of it. Winona's teleport has a similar issue cause of that.

15 hours ago, Maxil20 said:

I think even discounting the focus cost or the fact you can’t do it in the caves (which in of themselves are major issues), my biggest gripe with telelocating is both how long it takes to do it and the massive sanity hit you pay every time you telelocate.

Assuming a scenario where you have 3 focuses (one for your base preferably by a hound defense, one for escaping to when giants are arriving, and one for a misc point) setup in a perfect triangle and you get a giant attack, the best case would be warping from your base focus to your giant one, dealing with the giant, and then teleporting back, you would more often then not need to teleport at minimum 2 times, which saps 100 sanity. In a scenario where you are away from base and away from the giant focus, you would need to teleport 3 times, playing 2 windup animations to make it to the giant focus in the first place, and this is assuming you have things like purple gems/excess staffs stocked at the focuses. In comparison, Winona can comfortably have 8-9 telepads pretty much whenever and easily get to ones across the map well before things like hounds/giants arrive and “stock” a telebrella by each to swap when one is running low on durability, and Wanda pretty much has free reign on precision teleports, let alone either working in the caves.

I really just feel it should allow you to choose a focus if you are using this much sanity and materials to warp around in the first place. Even if it makes Winona/Wanda slightly less appealing to play in the endgame, their options will still be very strong for costs and maintenance, and either still have exclusive perks (Winona can still mass carry items with the telebrella, and Wanda can still do cross shard warping alongside not needing any setup for the warp points other then being there prior to setup the watch).

It has to have a price tho bud. In late game sanity is kinda avoidable cuz bear bin >> banana shakes and u a couple hits from being full sanity again 

5 hours ago, Frosty_Mentos said:

Telelocator is painfully still a very situational structure for few creatures to be teleported aka bosses, player quick transport (beefalo is better imo still longterm) while the staff is like a lottery ticket to whatever destination in the world randomly to be tossed at just cause chaos ig.

Best use for it imo is setting up a link between monkey and mainland to transport for the unnatural portal resources or if need curse lifted real quick.

Imo what it needs as well as Winona teleport is arrows pointing to where you wanna teleport or picking destinations. It costs a lot of gems which ig is fair enough after ruin raid having enough purples to save some time while they last and would only require replacing them to meet the cost for time save.

It doesn't need cost reduction, just more practical uses while standing atop of it. Winona's teleport has a similar issue cause of that.

Yes but imagine doing a ruins rush for a CC and getting 8 purples to link moon <> base that would seel me if we had at least three uses and totally be a thing for late game also

But paying 3 gems everytime nah I can't afford livin in ruins or varg farms just for fast travels 

16 hours ago, ShadowDuelist said:

I think it would go a long way if after placing the 3 gems, the telelocator focus would give five uses before breaking them (five, to match the staff uses)
To avoid abuse, the gems should be locked in placed once you put them on, and shouldn't  be removable.

Characters with personal teleporting skills will still be better, because:
A) Most of their teleports are much cheaper
B) The telelocator staff doesn't work in caves.

Yup. Massive. I agree completely, the mechanic is so close to be a good thing but it feels halfway there 

5 hours ago, Frosty_Mentos said:

player quick transport (beefalo is better imo still longterm)

The thing is that you can use both. Beefalo isnt as quick as an insta teleportation to the other side of the world but they transport where you please 

Wont make sense to buff that much the focus because that would make beef useless for speed... the best is to make both things useful for a richer experience rather than just using 1 item (rifts content going to this route is what makes them awful)

Just to clarify I don’t think this change will replace conventional travel, such as beefalo or boating (specially with bootlegs) as it would still be quite expensive to be used often, at least in the early-mid game.

 

Keep in mind that it also requires the 2 gems to craft the staff + 3 more for the focus, if you get 5 teleports in total it nets about 1 teleport per purple gem in the general equation (staff + focus)
The sanity cost would also be fair IMO.

I do agree that being able to pick at which focus you land would be great to compensate a bit the high cost.

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