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Should survivors without a skill tree have a Generic Tree prior to their skill spotlight?


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The thought occurred to me while waiting for the next Beta, but it might be nice to have some sort of Generic Skill tree, just so survivors without a skill tree can build insight & access things like the names of the ink blights. Obviously it shouldn't be powerful enough to even remotely compare to a character with a skill tree, but something like:

  • + 5/10/20% Max Hunger
  • + 5/10/20% Max Sanity
  • + 5/10/20% Max Health
  • + 5/10/15 Insulation
  • + 10/25/50% Tool Durability
  • Lunar Alignment: Take less damage from Lunar Creatures, Deal more Damage to Shadow Creatures
  • Shadow Alignment: Take less damage from Shadow Creatures, Deal more Damage to Lunar Creatures

might be some nice QOL.

57 minutes ago, loopuleasa said:

No need

Some characters are already strong and interesting without any skilltrees

Sure, but that's not really relevant to the point I'm making.

Every character is going to get a skill tree eventually, and since there's some content (albeit mostly aesthetic) locked behind alignment, I think every character should be capable to have an alignment, espeically if Klei is going to make alignment matter more in the future.

On top of that, it kinda feels bad to not be able to build insight on a character that doesn't have a skill tree yet, knowing that they will in the future.

34 minutes ago, WenericMember said:

On top of that, it kinda feels bad to not be able to build insight on a character that doesn't have a skill tree yet, knowing that they will in the future.

In the future people will get to play Don't Starve Together 16 in full mega HD in virtual reality on Steam 3 and we won't live to see that either. Appreciate the lovely game we already have instead of fretting about the unknown. The Forge and The Gorge events are a thing of the past though I remember the joyful experience as if it was yesterday. Even if the events would reappear it will be with mixed feeling since the novelty will be gone. As for the remaining characters that are yet to receive updates, just let Klei have their course. Klei has done great so far and always bring something new and fun to the table as time goes by. There is no real reason to give any character any placeholder skills since they play fine as it is.

2 hours ago, WenericMember said:

Every character is going to get a skill tree eventually, and since there's some content (albeit mostly aesthetic) locked behind alignment, I think every character should be capable to have an alignment, espeically if Klei is going to make alignment matter more in the future.

I used to think, (and pray) that Alignments would become more impactful in the future, but I don't think that's going to be the case since Winona, someone with a tree, was intentionally left out of them. She's unable to align at all, and with some characters like Worm only having one alignment, I don't think they're going to be making alignments have any stronger impact on the game than they currently do.

On 11/12/2024 at 10:11 AM, WenericMember said:
  • + 5/10/20% Max Hunger
  • + 5/10/20% Max Sanity
  • + 5/10/20% Max Health
  • + 5/10/15 Insulation
  • + 10/25/50% Tool Durability
  • Lunar Alignment: Take less damage from Lunar Creatures, Deal more Damage to Shadow Creatures
  • Shadow Alignment: Take less damage from Shadow Creatures, Deal more Damage to Lunar Creatures

This is what Wilson's skill tree should have been. Do I like the idea? No, but this type of skill tree would fit perfectly with a Blank starting character. No Unique stuff, but still makes the game less grindy to play.

It's unfortunate thet Klei tried to please both sides and turned Wilson into a half baked weird character. They had the chance to turn him into a perfect blank character with this kind of skill tree or turn him into a fully fledged reworked character, but they did neither of them.

2 hours ago, mkemal23 said:

This is what Wilson's skill tree should have been. Do I like the idea? No, but this type of skill tree would fit perfectly with a Blank starting character. No Unique stuff, but still makes the game less grindy to play.

It's unfortunate thet Klei tried to please both sides and turned Wilson into a half baked weird character. They had the chance to turn him into a perfect blank character with this kind of skill tree or turn him into a fully fledged reworked character, but they did neither of them.

Torchlight 1 had a similar one and it helped the characters imensely, and it was fun, but i can alredy see the arguments in favor of he is too bland or isn't interesting enought as if the actual was mad fun, or if they played wilson to start with... Even give more fuel value to lanterns would help at this point, darkness isn't even a problem so it would be just Qol.

7 hours ago, -Variant said:

I used to think, (and pray) that Alignments would become more impactful in the future, but I don't think that's going to be the case since Winona, someone with a tree, was intentionally left out of them. She's unable to align at all, and with some characters like Worm only having one alignment, I don't think they're going to be making alignments have any stronger impact on the game than they currently do.

Yeah, that's fair. I still have hope they'll become more impactful, as there's still no content that actually inolves interaction between rifts.That said, what's the definition of alignment, because afaik, Winona's tier 2 alignment skills (Founders Keepers & Shadow Seeker) are mutually exclusive.

Edit: Huh, she can't. That's weird.

2 hours ago, WenericMember said:

Yeah, that's fair. I still have hope they'll become more impactful, as there's still no content that actually inolves interaction between rifts.That said, what's the definition of alignment, because afaik, Winona's tier 2 alignment skills (Founders Keepers & Shadow Seeker) are mutually exclusive.

Edit: Huh, she can't. That's weird.

Alignment skills are definited by the faction defense and attack boost you get when you get one which Winona can never have due to her lacking an Alignment.

1 hour ago, Mysterious box said:

Alignment skills are definited by the faction defense and attack boost you get when you get one which Winona can never have due to her lacking an Alignment.

Yeah, I just assumed that the second tier skills had that built in, but it doesn't appear to.

The general skill set sounds better than the current iteration of skill sets we have now. They are far too powerful. I like the default suggestion one listed here. Even though it could be toned down a little more.

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