Cassielu Posted October 25, 2024 Share Posted October 25, 2024 I took a quick look at the mechanism of new masked mob. Long story short: Masked mob spawning with 20% chance replace Icker when player past the icker spawning ground , once per rift. They spawn off the player's screen and could be bunny man, spider, or rock lobster. The floating masks mob is similar to Brightshade Gestalts, when masked mob spawn, player near shadow rift will see them coming out of the rift. But unlike Gestalts, they do not seek out parasitic targets, but simply move away from the player and despawn when they leave the player's screen. there's a problem: Masked Rock Lobster will create new Rock Lobster Herd It's Almost impossible to kill Rock Lobster. Icker spawning ground is everywhere in caves This causes the Rock Lobster population to increase in every biomes in the cave until they take over the entire cave and there is almost no way for the player to reduce their numbers. Even remove the herd feature, Rock Lobster was not designed to be killed by the player. A undefeatable, ever-increasing number of mob hostile to all other mobs would still a bad idea. (its not ture, my bad) And another problem is. This mechanic has little to do with the bunny man, rock lobsters, or spiders that originally existed in the cave, and simply spaning new mobs near the player. Its spawning mobs where they wouldn't otherwise be. Like bunny man in ruins or spider in bat cave. I just finished my cave base last week, and I really don't want a masked mob showing up out of nowhere and one by one smashing my walls apart. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/ Share on other sites More sharing options...
ADM Posted October 25, 2024 Share Posted October 25, 2024 I really like Rock Lobsters and I was happy to see them take part of those enemy waves but woah yeah if this creates lasting herds this will make a huge mess... Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754507 Share on other sites More sharing options...
Shining Galaxy Posted October 25, 2024 Share Posted October 25, 2024 I have currently only tested the masked thug mechanism in the world I use for testing. If this were to create a permanent Rock Lobster Herd, that would be so bad that I dare not play my long-term world at all right now. In addition, when the mask possesses Spitter, Cave Spider, and Shattered Spider, they lose their textures and become immobilized. When Slurper attacks Masked Bunnyman, Slurper and Masked Bunnyman both die instantly together, rather than the mask coming off. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754516 Share on other sites More sharing options...
mkemal23 Posted October 25, 2024 Share Posted October 25, 2024 Also increase it's purehorror drop and maybe let them drop few pieces of marble please(at least from the ones that don't drop masks). I know I know- Not every mob needs to have super good drops or reasons to kill them but come on, It's such a unique post rift mob to just ignore it after getting all three of the masks. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754519 Share on other sites More sharing options...
gamehun20 Posted October 25, 2024 Share Posted October 25, 2024 7 minutes ago, mkemal23 said: I know I know- Not every mob needs to have super good drops or reasons to kill them but come on, It's such a unique post rift mob to just ignore it after getting all three of the masks The masks are armor btw so that's a small reason to return to them every once in a while Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754520 Share on other sites More sharing options...
Anis5240 Posted October 25, 2024 Share Posted October 25, 2024 I think it's weird that the masked mobs don't have another coding name to differentiate them and the normal ones. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754521 Share on other sites More sharing options...
Parusoid Posted October 25, 2024 Share Posted October 25, 2024 2 hours ago, Cassielu said: This causes the Rock Lobster population to increase in every biomes in the cave until they take over the entire cave and there is almost no way for the player to reduce their numbers Oh no... It's like DS rock lobster plague all over again Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754530 Share on other sites More sharing options...
Anis5240 Posted October 25, 2024 Share Posted October 25, 2024 2 hours ago, Cassielu said: An undefeatable mob Urm, the masked rock lobsters DON'T heal. So you can take them out. Was it a lengthy fight? Yes, but not impossible as opposed to the regular rock lobsters. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754532 Share on other sites More sharing options...
Cassielu Posted October 25, 2024 Author Share Posted October 25, 2024 56 minutes ago, Anis5240 said: Urm, the masked rock lobsters DON'T heal. So you can take them out. Was it a lengthy fight? Yes, but not impossible as opposed to the regular rock lobsters. Ah, I thought it will. Maybe I'm mistaken about masked rock lobster and the regular rock lobster it spawn. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754540 Share on other sites More sharing options...
arubaro Posted October 25, 2024 Share Posted October 25, 2024 Is a good opportunity to give them a proper loot Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754541 Share on other sites More sharing options...
Anis5240 Posted October 25, 2024 Share Posted October 25, 2024 6 hours ago, Cassielu said: Masked mob spawning with 20% chance I think this really hurts the players to miss seeing them. Like really, 20%? It should at the very least be 40%. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754571 Share on other sites More sharing options...
SOS-Ouroboros-K Posted October 25, 2024 Share Posted October 25, 2024 I think I might like it if Rock Lobster were not infinitely multiplied, but had a limited reproduction like Beefalo. (It might work against the Great Depths Worm.) Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754583 Share on other sites More sharing options...
Anis5240 Posted October 25, 2024 Share Posted October 25, 2024 6 hours ago, Shining Galaxy said: they lose their textures and become immobilized Ah, no wonder. I think it's probably a bug, seeing that I've seen that happened too. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754584 Share on other sites More sharing options...
Maxil20 Posted October 25, 2024 Share Posted October 25, 2024 8 hours ago, Cassielu said: I just finished my cave base last week, and I really don't want a masked mob showing up out of nowhere and one by one smashing my walls apart. Wait, they can just specifically target walls? That kinda sucks… in that case, I would hope that walls/fences could be blacklisted from being attacked (at least when something isn’t behind them), because all of my ruin bridges have archive walls/fences along the bridges and it would be really unfortunate to just have them get smashed time to time. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754590 Share on other sites More sharing options...
Radicaljoe Posted October 25, 2024 Share Posted October 25, 2024 7 hours ago, gamehun20 said: The masks are armor btw so that's a small reason to return to them every once in a while I think it's like 20% armor tho Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754591 Share on other sites More sharing options...
Anis5240 Posted October 25, 2024 Share Posted October 25, 2024 2 minutes ago, Radicaljoe said: think it's like 20% armor tho It has high durability, but low protection. 2100 health, 20% protection. So it's great to pair with the higher protection-based body armors like thulecite suit and marble suit. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754592 Share on other sites More sharing options...
gamehun20 Posted October 25, 2024 Share Posted October 25, 2024 4 minutes ago, Radicaljoe said: I think it's like 20% armor tho And it has 2100 health Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754593 Share on other sites More sharing options...
Radicaljoe Posted October 25, 2024 Share Posted October 25, 2024 I see, but also I feel that there's little beneficial body armors late game. Like, at least any that will break forever. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754595 Share on other sites More sharing options...
arubaro Posted October 25, 2024 Share Posted October 25, 2024 1 hour ago, Anis5240 said: It has high durability, but low protection. 2100 health, 20% protection. So it's great to pair with the higher protection-based body armors like thulecite suit and marble suit. If they were a pre rift encounter thr armor could have nice niche uses but with how cheaply you can repair planar gear... Maybe they could boost shadow weapons damage, including dark swords and thulecite clubs Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754605 Share on other sites More sharing options...
ApoIIo Posted October 25, 2024 Share Posted October 25, 2024 I imagine if I was killed and my corpse's innards were mutilated i'd most likely not be able to bear children, I don't think it makes sense that rock lobsters can populate when posessed. Also make them too stupid to enter defense mode while posessed if they aren't already Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754608 Share on other sites More sharing options...
Well-met Posted October 25, 2024 Share Posted October 25, 2024 It's good that it spawns a fresh new mob for the mask, but the herd thing is very bad. I think it's high time for a revisit of the rock lobsters anyway. Terrible loot, terrible combat, only purpose is to be abused as god-like hirelings. Link to comment https://forums.kleientertainment.com/forums/topic/160373-masked-mob-spawning-mechanism-especially-rock-lobster-need-some-change/#findComment-1754624 Share on other sites More sharing options...
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