JavierDraws Posted November 8, 2024 Share Posted November 8, 2024 Unsure if someone already said this in the previous thread or if it's a well known thing, but if you're already in wereform before a full moon and it becomes full moon, the transformation meter refills to full. 6 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1756294 Share on other sites More sharing options...
loopuleasa Posted November 12, 2024 Author Share Posted November 12, 2024 Beefalo gloom bell hovers and animates when dropped on ground, making it much more visible So it is worth getting it even if your beefalo never dies usually Another advantage: Gloom Bell makes the Beefalo's dropped Manure disappear after 5 seconds 9 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1756832 Share on other sites More sharing options...
mmmmmmmmmmm Posted November 12, 2024 Share Posted November 12, 2024 if you know that your cat (year of the catcoon minigame in the trade in) is gonna die, before you click on the icon, you can turn back your pc's time to a few days ago and feed it or whatever to make it live, this can also be used to make your cat be 1000 or -1000 years old (or any other number really) 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1756848 Share on other sites More sharing options...
loopuleasa Posted November 13, 2024 Author Share Posted November 13, 2024 Rowing too fast on a boat is the best way to max your wetness. Can be used for: Wurt wetness skill tree perk (wetness = health for her) WX deactivating a circuit (if you starve or shortcircuit on wet, you can save charge as when you unplug you dont remove all charge) WX making ice with refrigeration circuit (at full wetness, wetness drops and ice pops out) Grass boats can be used too, row into land 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1756964 Share on other sites More sharing options...
Bumber64 Posted November 14, 2024 Share Posted November 14, 2024 What do merms and tallbirds have in common? They both hate pigs. Tallbirds will go out of their way to attack (non-were) pigs before other targets. 3 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1757021 Share on other sites More sharing options...
hoxi Posted November 14, 2024 Share Posted November 14, 2024 37 minutes ago, Bumber64 said: What do merms and tallbirds have in common? They both hate pigs. Tallbirds will go out of their way to attack (non-were) pigs before other targets. This actually also includes bunnymen, because they also have the "pig" tag (merms will also attack bunnymen for this reason, though of course they'll retaliate). This also only applies if they don't detect a target near their home, that always takes priority, then "pigs", then other targets. Even whoever put the dev comment wondering about it is confused, but I don't think it's that they hate them or anything, I think it's an old DS thing (this feature was in DS from a while ago) where they wanted them to prioritize targeting the most common NPC allies (pigs and bunnymen) over the player, which would normally likely happen due to them following the player rather than encountering each other in the wild. The fact that they specifically exclude werepigs makes me further inclined to believe so. Â That does remind me though, that due to bunnymen having the "pig" tag, equipping a merm disguise will dismiss them, but they won't aggro. 4 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1757023 Share on other sites More sharing options...
BiggieDray Posted November 14, 2024 Share Posted November 14, 2024 Here a little one i haven't seen on here. If you don't like shadow hands messing with your fire pit you can use a clean sweeper on it and it will make them go away without you having to chase them off in the darkness. 6 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1757077 Share on other sites More sharing options...
NPCMaxwell Posted November 14, 2024 Share Posted November 14, 2024 32 minutes ago, BiggieDray said: Here a little one i haven't seen on here. If you don't like shadow hands messing with your fire pit you can use a clean sweeper on it and it will make them go away without you having to chase them off in the darkness. I adore the shadow hands being terrified of the clean sweaper's power xD I will definitely keep this in mind for how hillarious that sounds 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1757082 Share on other sites More sharing options...
BiggieDray Posted November 14, 2024 Share Posted November 14, 2024 Another, this one is for Maxwells. If your boating you can summon your minions on the boat instead of on the water and they will move with the boat. No need to keep summoning just to pick up things or break rocks. 2 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1757113 Share on other sites More sharing options...
arubaro Posted November 14, 2024 Share Posted November 14, 2024 (edited) You dont need paths made of fences/walls to move gekkos as shown in many videos, you simply need to move the whole group close to the pen's entrance and with an ice staff push them throw the gates. Gekkos work with some kind of herd mentality, they have the tendency of moving close to their "alpha" gekko, if you move that gekko to the destination all of the rest will walk to him. Edited November 14, 2024 by arubaro 2 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1757126 Share on other sites More sharing options...
This14Real Posted December 15, 2024 Share Posted December 15, 2024 Tip for base decorating. When building walls and broken walls, the last one built will stay in front of the other ones when their sprite overlaps. But it doesn’t seem to work that well with different types of walls or skins, sometimes when unloading the scrambled pattern becomes completely different. When the clean sweeper is used it seems to fix it. Pretty weird stuff. 6 1 6 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1777644 Share on other sites More sharing options...
Well-met Posted December 15, 2024 Share Posted December 15, 2024 Parasite masks are almost fully functional when players spawn them and wear them on purpose, it's really cool. c_spawn("shadow_thrall_parasite_hat") If you save your game and load wearing it, your character even starts moving on its own, it's funny 1 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1777696 Share on other sites More sharing options...
NPCMaxwell Posted December 16, 2024 Share Posted December 16, 2024 4 hours ago, Well-met said: Parasite masks are almost fully functional when players spawn them and wear them on purpose, it's really cool. c_spawn("shadow_thrall_parasite_hat") If you save your game and load wearing it, your character even starts moving on its own, it's funny I feel like I must try this next year xP Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1777791 Share on other sites More sharing options...
This14Real Posted December 19, 2024 Share Posted December 19, 2024 Despite statues being easily mirrored and some even having a backside sprite, we can’t have them in game. Which sure is a waste. I wish Klei would let us use the Fencing Sword on them. 3 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1780548 Share on other sites More sharing options...
mima_ Posted December 19, 2024 Share Posted December 19, 2024 On 11/13/2024 at 8:09 PM, loopuleasa said: Wurt wetness skill tree perk (wetness = health for her) I also might add tips for this skill, better gain wetness by jumping from boat plank, since wurt didnt drown. so no health penalty doing this and gain 100% wetness right away  4 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1780805 Share on other sites More sharing options...
Pixil Posted December 21, 2024 Share Posted December 21, 2024 Small thing! The Friendly Fruit Fly will only tend to non-weeds! Tested this and it applies after they're past their unidentified seed state 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781364 Share on other sites More sharing options...
thesooz9000 Posted December 21, 2024 Share Posted December 21, 2024 If you want to get bees during winter, you can use a torch and a watering can, use a torch to force out the bees, and then use catch a few of them, then use the watering can to put out the nest. Attacking normally just gives you killer bees, which you can't use for bee boxes. 3 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781380 Share on other sites More sharing options...
hoxi Posted December 22, 2024 Share Posted December 22, 2024 19 hours ago, thesooz9000 said: If you want to get bees during winter, you can use a torch and a watering can, use a torch to force out the bees, and then use catch a few of them, then use the watering can to put out the nest. Attacking normally just gives you killer bees, which you can't use for bee boxes. To add onto this, bees will panic and won't retaliate if their home is on fire (this happens regardless of distance, as long as they have a home), so you could keep it burning while catching them with a bug net. The only caveat is that if it's not a bee box, the home will take fire damage and eventually perish from taking damage, as if hit. Â This reminded me, due to a bug, catching bees makes them homeless (which means they can spawn new flowers after pollinating enough of them), however this doesn't fully apply, so they still think they have a home and will mostly behave like they have one, and will try to return to it, and fail. This is fixed on reloading the world though, or by getting a stack of them, since extra bees outside of the original (which can also be removed by moving it to another bee stack) will not keep this information. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781596 Share on other sites More sharing options...
thesooz9000 Posted December 22, 2024 Share Posted December 22, 2024 1 minute ago, hoxi said: To add onto this, bees will panic and won't retaliate if their home is on fire (this happens regardless of distance, as long as they have a home), so you could keep it burning while catching them with a bug net. The only caveat is that if it's not a bee box, the home will take fire damage and eventually perish from taking damage, as if hit. Â This reminded me, due to a bug, catching bees makes them homeless (which means they can spawn new flowers after pollinating enough of them), however this doesn't fully apply, so they still think they have a home and will mostly behave like they have one, and will try to return to it, and fail. This is fixed on reloading the world though, or by getting a stack of them, since extra bees outside of the original (which can also be removed by moving it to another bee stack) will not keep this information. To add onto this, you can place flowers where you wouldn't be able to usually. (inside oasis pond) with the homeless bees :D. 6 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781597 Share on other sites More sharing options...
Uedo Posted December 23, 2024 Share Posted December 23, 2024 Relocating graves for pipspooks: If you relocate a grave to a small landmass - like a small island on Lunar. You can make the radius for finding toys extremely small, makes farming a pipspook a day from that location really quick. Â 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781948 Share on other sites More sharing options...
gaymime Posted December 23, 2024 Share Posted December 23, 2024 6 minutes ago, Uedo said: Relocating graves for pipspooks: If you relocate a grave to a small landmass - like a small island on Lunar. You can make the radius for finding toys extremely small, makes farming a pipspook a day from that location really quick. Â that really isn't in the purview of "unknown" as it is it something that has been loudly mentioned multiple times in the last few weeks to some degree or another but also it is currently exclusive to beta-branch which means it is only conditionally a mechanic 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781953 Share on other sites More sharing options...
Uedo Posted December 23, 2024 Share Posted December 23, 2024 15 minutes ago, gaymime said: that really isn't in the purview of "unknown" as it is it something that has been loudly mentioned multiple times in the last few weeks to some degree or another but also it is currently exclusive to beta-branch which means it is only conditionally a mechanic Oh ok. My bad? Not seen it mentioned, so I thought I would. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781955 Share on other sites More sharing options...
gaymime Posted December 23, 2024 Share Posted December 23, 2024 6 minutes ago, Uedo said: Oh ok. My bad? Not seen it mentioned, so I thought I would. if it helps several of those threads were locked so if you were not there while they were active i can understand not seeing them Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1781957 Share on other sites More sharing options...
GimplyGoose Posted December 24, 2024 Share Posted December 24, 2024 On 12/21/2024 at 4:33 PM, thesooz9000 said: To add onto this, you can place flowers where you wouldn't be able to usually. (inside oasis pond) with the homeless bees :D. And on docks! If you snag the bee after it has pollinated 6 flowers (without stacking it with any other bees) you can place it down and it will (usually) plant a flower where you drop it, even if the place you dropped it is normally invalid for planting flowers. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1782033 Share on other sites More sharing options...
Well-met Posted December 24, 2024 Share Posted December 24, 2024 You can roll snowballs to move accross sinkholes and moonstorms quickly (pick up a small one and drop it where you want) 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/160310-any-unknown-mechanics-to-share-v2-megathread-reborn/page/3/#findComment-1782173 Share on other sites More sharing options...
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