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Unsure if someone already said this in the previous thread or if it's a well known thing, but if you're already in wereform before a full moon and it becomes full moon, the transformation meter refills to full.

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Beefalo gloom bell hovers and animates when dropped on ground, making it much more visible

So it is worth getting it even if your beefalo never dies usually

Another advantage: Gloom Bell makes the Beefalo's dropped Manure disappear after 5 seconds

Beefalo_Gloom_Bell_Bonded_Dropped.webp.a14214b93113211fe35f416180876be8.webp

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if you know that your cat (year of the catcoon minigame in the trade in) is gonna die, before you click on the icon, you can turn back your pc's time to a few days ago and feed it or whatever to make it live, this can also be used to make your cat be 1000 or -1000 years old (or any other number really)

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Rowing too fast on a boat is the best way to max your wetness.
Can be used for:

  • Wurt wetness skill tree perk (wetness = health for her)
  • WX deactivating a circuit (if you starve or shortcircuit on wet, you can save charge as when you unplug you dont remove all charge)
  • WX making ice with refrigeration circuit (at full wetness, wetness drops and ice pops out)

Grass boats can be used too, row into land

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37 minutes ago, Bumber64 said:

What do merms and tallbirds have in common?

They both hate pigs. Tallbirds will go out of their way to attack (non-were) pigs before other targets.

This actually also includes bunnymen, because they also have the "pig" tag (merms will also attack bunnymen for this reason, though of course they'll retaliate). This also only applies if they don't detect a target near their home, that always takes priority, then "pigs", then other targets.

Even whoever put the dev comment wondering about it is confused, but I don't think it's that they hate them or anything, I think it's an old DS thing (this feature was in DS from a while ago) where they wanted them to prioritize targeting the most common NPC allies (pigs and bunnymen) over the player, which would normally likely happen due to them following the player rather than encountering each other in the wild.

The fact that they specifically exclude werepigs makes me further inclined to believe so.

 

That does remind me though, that due to bunnymen having the "pig" tag, equipping a merm disguise will dismiss them, but they won't aggro.

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Here a little one i haven't seen on here. If you don't like shadow hands messing with your fire pit you can use a clean sweeper on it and it will make them go away without you having to chase them off in the darkness.

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32 minutes ago, BiggieDray said:

Here a little one i haven't seen on here. If you don't like shadow hands messing with your fire pit you can use a clean sweeper on it and it will make them go away without you having to chase them off in the darkness.

I adore the shadow hands being terrified of the clean sweaper's power xD I will definitely keep this in mind for how hillarious that sounds

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Another, this one is for Maxwells. If your boating you can summon your minions on the boat instead of on the water and they will move with the boat. No need to keep summoning just to pick up things or break rocks.

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You dont need paths made of fences/walls to move gekkos as shown in many videos, you simply need to move the whole group close to the pen's entrance and with an ice staff push them throw the gates.

Gekkos work with some kind of herd mentality, they have the tendency of moving close to their "alpha" gekko, if you move that gekko to the destination all of the rest will walk to him.

Edited by arubaro
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Tip for base decorating.
When building walls and broken walls, the last one built will stay in front of the other ones when their sprite overlaps.

IMG_2986.png.5f8bb9cd3e9d3ab4b81ce2ec560d1ef5.pngIMG_2985.png.bb1376d8c885a5f5395210bbd8c9a95e.png

But it doesn’t seem to work that well with different types of walls or skins, sometimes when unloading the scrambled pattern becomes completely different. When the clean sweeper is used it seems to fix it.

IMG_2989.png.3d0063fdbde4ad0f997656e82679ce71.pngIMG_2990.png.49adaa53af38b0a31b6f14220d5bca8b.png

Pretty weird stuff.

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Parasite masks are almost fully functional when players spawn them and wear them on purpose, it's really cool. c_spawn("shadow_thrall_parasite_hat")

If you save your game and load wearing it, your character even starts moving on its own, it's funny

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4 hours ago, Well-met said:

Parasite masks are almost fully functional when players spawn them and wear them on purpose, it's really cool. c_spawn("shadow_thrall_parasite_hat")

If you save your game and load wearing it, your character even starts moving on its own, it's funny

I feel like I must try this next year xP

On 11/13/2024 at 8:09 PM, loopuleasa said:

Wurt wetness skill tree perk (wetness = health for her)

I also might add tips for this skill, better gain wetness by jumping from boat plank, since wurt didnt drown. so no health penalty doing this and gain 100% wetness right away 
 

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If you want to get bees during winter, you can use a torch and a watering can, use a torch to force out the bees, and then use catch a few of them, then use the watering can to put out the nest.

Attacking normally just gives you killer bees, which you can't use for bee boxes.

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19 hours ago, thesooz9000 said:

If you want to get bees during winter, you can use a torch and a watering can, use a torch to force out the bees, and then use catch a few of them, then use the watering can to put out the nest.

Attacking normally just gives you killer bees, which you can't use for bee boxes.

To add onto this, bees will panic and won't retaliate if their home is on fire (this happens regardless of distance, as long as they have a home), so you could keep it burning while catching them with a bug net. The only caveat is that if it's not a bee box, the home will take fire damage and eventually perish from taking damage, as if hit.

 

This reminded me, due to a bug, catching bees makes them homeless (which means they can spawn new flowers after pollinating enough of them), however this doesn't fully apply, so they still think they have a home and will mostly behave like they have one, and will try to return to it, and fail. This is fixed on reloading the world though, or by getting a stack of them, since extra bees outside of the original (which can also be removed by moving it to another bee stack) will not keep this information.

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1 minute ago, hoxi said:

To add onto this, bees will panic and won't retaliate if their home is on fire (this happens regardless of distance, as long as they have a home), so you could keep it burning while catching them with a bug net. The only caveat is that if it's not a bee box, the home will take fire damage and eventually perish from taking damage, as if hit.

 

This reminded me, due to a bug, catching bees makes them homeless (which means they can spawn new flowers after pollinating enough of them), however this doesn't fully apply, so they still think they have a home and will mostly behave like they have one, and will try to return to it, and fail. This is fixed on reloading the world though, or by getting a stack of them, since extra bees outside of the original (which can also be removed by moving it to another bee stack) will not keep this information.

To add onto this, you can place flowers where you wouldn't be able to usually. (inside oasis pond) with the homeless bees :D.

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Relocating graves for pipspooks: If you relocate a grave to a small landmass - like a small island on Lunar. You can make the radius for finding toys extremely small, makes farming a pipspook a day from that location really quick.

 

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6 minutes ago, Uedo said:

Relocating graves for pipspooks: If you relocate a grave to a small landmass - like a small island on Lunar. You can make the radius for finding toys extremely small, makes farming a pipspook a day from that location really quick.

 

that really isn't in the purview of "unknown" as it is it something that has been loudly mentioned multiple times in the last few weeks to some degree or another but also it is currently exclusive to beta-branch which means it is only conditionally a mechanic

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15 minutes ago, gaymime said:

that really isn't in the purview of "unknown" as it is it something that has been loudly mentioned multiple times in the last few weeks to some degree or another but also it is currently exclusive to beta-branch which means it is only conditionally a mechanic

Oh ok. My bad? Not seen it mentioned, so I thought I would.

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6 minutes ago, Uedo said:

Oh ok. My bad? Not seen it mentioned, so I thought I would.

if it helps several of those threads were locked so if you were not there while they were active i can understand not seeing them

On 12/21/2024 at 4:33 PM, thesooz9000 said:

To add onto this, you can place flowers where you wouldn't be able to usually. (inside oasis pond) with the homeless bees :D.

And on docks!

If you snag the bee after it has pollinated 6 flowers (without stacking it with any other bees) you can place it down and it will (usually) plant a flower where you drop it, even if the place you dropped it is normally invalid for planting flowers.

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