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Why not just use iridescent gems?


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I don't understand why things like Winona's gemerator or the WARBIS gear don't just use iridescent gems as opposed to enlightened shards. Farming Celestial Champion makes the boss end up feeling real cheap after awhile, and iridescent gems still feel under-utilized in game mechanics.

11 minutes ago, Cassielu said:

Wilson had already destroyed Iridescent Gem's ecology.

Rushing ruins/smacking Dragonfly to death still have that accomplished feeling more than just defend moonstone area tho.

17 minutes ago, Jakepeng99 said:

people would steal them from the archives

as if the local wicker player hadn't done this first thing

1 hour ago, Anis5240 said:

as if the local wicker player hadn't done this first thing

And now the problem is even worse.

 

Wicker's who steal it can at least replace it, and the moon book is more useful for everyone in the server.

Iridescent gems are very easy to produce through Wilson or moonstone with right setups. I feel like even taking one from archives isn't all that bad since getting more of them isn't hard at all. Wickers already take the gem in order to make grimoire for full moons so more can be produced regardless.

It's most underutilized gem with possibly so much power I wouldn't mind it being alternative to celestial champion shard. Maybe it would have a very extremely high battery capacity but it would eventually run out? Or just that it would be also rechargeable, but would not serve right for celestial champ shards being the highest tier kind of gem.

If both Enlightened Shard and Geode Fruit can power Winona's G.E.M.ator, there is no reason why the Iridescent Gem should be ruled out.
In any case, as a repeatable item (rather than a souvenir that needs to be displayed), the character should make the most of the Iridescent Gem instead of throwing it on the ground for Moleworm to eat.

 

PS:
In dst, there is now quite a lot of redundant, or overcapacity, stuff that can easily be produced and then left on the ground because there is no way to consume it, leading to a crowding out of computer resources. Although we can sometimes limit their output by some means, this only delays the process of exacerbating the problem. What is really effective is to provide safe and stable ways to put these surplus resources to additional use.
At the same time, this is also in line with the setting of the game: as a person to survive in a different world, you should try to use all the resources available to you.

1 hour ago, Frosty_Mentos said:

Iridescent gems are very easy to produce through Wilson or moonstone with right setups. I feel like even taking one from archives isn't all that bad since getting more of them isn't hard at all. Wickers already take the gem in order to make grimoire for full moons so more can be produced regardless.

It's most underutilized gem with possibly so much power I wouldn't mind it being alternative to celestial champion shard. Maybe it would have a very extremely high battery capacity but it would eventually run out? Or just that it would be also rechargeable, but would not serve right for celestial champ shards being the highest tier kind of gem.

For long-term players, Moon Caller's Staff is often redundant, and they deserve further use.
(Yes, even without Wilson, Iridescent gems are not a scarce resource.)

3 hours ago, Anis5240 said:

Rushing ruins/smacking Dragonfly to death still have that accomplished feeling more than just defend moonstone area tho.

Considering the cost performance of production, Rushing ruins/smacking Dragonfly is not a very cost-effective behavior.  In particular, after successfully killing a dragonfly once, the sense of accomplishment in defeating it quickly fades.

1 hour ago, Jakepeng99 said:

And now the problem is even worse.

 

Wicker's who steal it can at least replace it, and the moon book is more useful for everyone in the server.

That's not true, changing Moon Cycle doesn't have much value to many players, and they'd rather just open Moonstorm if necessary.

4 hours ago, Frosty_Mentos said:

Iridescent gems are very easy to produce through Wilson or moonstone with right setups. I feel like even taking one from archives isn't all that bad since getting more of them isn't hard at all. Wickers already take the gem in order to make grimoire for full moons so more can be produced regardless.

It's most underutilized gem with possibly so much power I wouldn't mind it being alternative to celestial champion shard. Maybe it would have a very extremely high battery capacity but it would eventually run out? Or just that it would be also rechargeable, but would not serve right for celestial champ shards being the highest tier kind of gem.

make skill trees start from 0 on each new world

easy fix.

If the iridescent gems are to have more functionality, it would be great if new magic items could use them for crafting, whether by mid game options like crafting at the lunar altars or via magic research options from blueprints obtained via the archives. Although winona already has tremendous fuel efficiency at this point, the idea of the Iridescents being a fuel source for her generators would be not be a terrible idea, the ancients figured they could use them for power so why not her.

My only real issue with it, is I would hope that the gems would provide the generators with a unique property that would make a person want to fuel one of these things with a valuable gem versus, using nightmare fuel for normal generators or just using shards and pure brilliance. If they don't have some valuable property, then its just a easy way to flush opal gems down the drain, and like I said, I would love for them to have more uses or crafts that they could be used for. 

late game power issues are near non-existent for winona, mid/early game isn't that bad either with nightmare-fuel aiding fuel cost a lot.

16 hours ago, JustExo said:

I don't understand why things like Winona's gemerator or the WARBIS gear don't just use iridescent gems as opposed to enlightened shards. Farming Celestial Champion makes the boss end up feeling real cheap after awhile, and iridescent gems still feel under-utilized in game mechanics.

Do we have to get your bad rant takes on the forums now? The majority of people in your comments teared your latest complaint video to shreds and for good reasons.

There is nothing wrong with farming Celestial Champion for Shards. You can gather and bundle the ingredients to spawn multiple ccs back to back and load up on 18 or 24 Shards if you decon all the Crowns back at base.

Shards are more accessible than Iridescent Gems. As mentioned before the Archives robbery will suck for everybody who's playing and having to queue up after people for every full moon night just to get a Gem will suck if the world isn't on Lunar Storms.

 

Iridescent Gems could get more uses but they shouldn't replace Enlightened Shards just because you can't be bothered to go and get them for yourself.

23 hours ago, Jakepeng99 said:

And now the problem is even worse.

 

Wicker's who steal it can at least replace it, and the moon book is more useful for everyone in the server.

I never understood the "stealing from archives is bad" argument for iridescent gems, since it's a requirement to deconstruct the moon caller staff for the iridescent gem anyways, so all Wicker's books would be doing is causing you to use 3 charges on a deconstruction staff instead of 1 with the trade off being infinite full moons

 

8 hours ago, Ginosaji said:

There is nothing wrong with farming Celestial Champion for Shards. You can gather and bundle the ingredients to spawn multiple ccs back to back and load up on 18 or 24 Shards if you decon all the Crowns back at base.

Shards are more accessible than Iridescent Gems.

There is nothing wrong with farming Moon Stone Event for Gems. You can gather and bundle the staffs to run the event multiple times back to back and load up on handfuls of iridescent gems if you deconstruct the moon caller staff back at base

Gems are more accessible than Iridescent Shards

 

17 hours ago, ZeRoboButler said:

If the iridescent gems are to have more functionality, it would be great if new magic items could use them for crafting, whether by mid game options like crafting at the lunar altars or via magic research options from blueprints obtained via the archives. Although winona already has tremendous fuel efficiency at this point, the idea of the Iridescents being a fuel source for her generators would be not be a terrible idea, the ancients figured they could use them for power so why not her

I think Iridescent gems have been neglected a lot, with their only real functions being character specific, or activating the archives, of which you can take the gems back once you finish the event once, so they just feel like they're there to pass a check which feels like a missed opportunity to me, but making them part of things like the WARBIS gear crafting recipe or in Winona's (and maybe other characters') kits would go a long way to making them feel like they actually have a use. 

 

23 hours ago, Frosty_Mentos said:

Maybe it would have a very extremely high battery capacity but it would eventually run out? Or just that it would be also rechargeable, but would not serve right for celestial champ shards being the highest tier kind of gem.

This would be epic I think
 

23 hours ago, Frosty_Mentos said:

Or just that it would be also rechargeable

What if they recharged during a full moon! Extra points since they basically fill the same role of unlimited power since full moons get forced during the lunar events (I think, haven't done rift content yet lmfao :apathy:)

12 hours ago, JustExo said:

I never understood the "stealing from archives is bad" argument for iridescent gems, since it's a requirement to deconstruct the moon caller staff for the iridescent gem anyways, so all Wicker's books would be doing is causing you to use 3 charges on a deconstruction staff instead of 1 with the trade off being infinite full moons

You dont even know if a wicker may have stole it, so you can go in and see someone took the the other gem. Its a toxic system.

 

You wont know you need to get extra staffs. Its not "just do this obviously". 

12 hours ago, JustExo said:

think Iridescent gems have been neglected a lot, with their only real functions being character specific, or activating the archives, of which you can take the gems back once you finish the event once, so they just feel like they're there to pass a check which feels like a missed opportunity to me, but making them part of things like the WARBIS gear crafting recipe or in Winona's (and maybe other characters') kits would go a long way to making them feel like they actually have a use. 

Then add uses instead of removing uses from the celestial shard for no reason.

Add an iridescent amuet or something new.

2 hours ago, Jakepeng99 said:

Add an iridescent amuet or something new.

And then watch as the new items clogging the crafting tab and left forgotten.

(Yes, this is a jab to the useless stuffed nightcap and many other items that suffer the same fate.)

8 hours ago, Jakepeng99 said:

You dont even know if a wicker may have stole it, so you can go in and see someone took the the other gem. Its a toxic system.

You don't need to know that, you just need to collect three Iridescent gems in one to three nights and bring them directly to the Archive Switch - most players don't go there a second time anyway.
If you really need to go back there, just remove the Iridescent Gem.

22 hours ago, Kevinnator said:

The Woodie player who hasn't beaten CC is crying in the corner.

Me too.
Hate to waste so much time on Celestial Champion.

6 hours ago, Anis5240 said:

And then watch as the new items clogging the crafting tab and left forgotten.

(Yes, this is a jab to the useless stuffed nightcap and many other items that suffer the same fate.)

In fact, just because it's an Amulet is enough for many people to abandon it.

15 hours ago, SOS-Ouroboros-K said:

You don't need to know that, you just need to collect three Iridescent gems in one to three nights and bring them directly to the Archive Switch - most players don't go there a second time anyway.
If you really need to go back there, just remove the Iridescent Gem.

But now because of this character, you have to bring 3x the gems.

20 hours ago, Anis5240 said:

And then watch as the new items clogging the crafting tab and left forgotten.

(Yes, this is a jab to the useless stuffed nightcap and many other items that suffer the same fate.)

This doesn't really hold anything.

The Archives are now used to charge up Spark Arks. So saying that there is no reason to go visit the place again is just inconsiderate to other players in the late game.

Yea, public noob sessions on Klei's servers maybe never reach that point because the servers are usually reset again after the second year and progress also is always hampered by griefer who steal and log off with key items but dedicated teams maybe get there and they shouldn't get an incentive to commit Archives robbery just because Exo finds it boring to farm a certain boss to get the item that powers up his main.

maybe just make fighting CC not extremely boring

34 minutes ago, Ginosaji said:

Yea, public noob sessions on Klei's servers maybe never reach that point because the servers are usually reset again after the second year

skull emoji

you don't need to be good at the game for having a spark arc on year 2 so how bad do you need to be to assume that resetting after 2nd year means no spark arc

36 minutes ago, Ginosaji said:

griefer who steal and log off with key items

not possible because they fall out of your inventory, do you play the game at all or does key item mean not key item but renewable stuff like opals

trolls on pubs also usually burn a base (and having a base's pointless unless you're just decorating it for fun) or try to kill some one through e.g. mandrake and gun powder or water balloon during winter, i've yet to see some one steal all opals from archives at least when i'm rushing CC

38 minutes ago, Ginosaji said:

The Archives are now used to charge up Spark Arks. So saying that there is no reason to go visit the place again is just inconsiderate to other players in the late game

huh???

how's the suggestion related to visiting archives considering that you make opals on surface and not in them

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