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Boss Speculation: Potential mobs that could be the next boss


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Since most bosses are based on its mob counterpart (ex. pig -> nightmare werepig, bee -> queen bee, rabbit -> wrathful rabbit), I thought it would be fun to speculate some of mobs that could potentially be turned into a boss. Here are some ideas:

 

1. Monkey -> Moon Quay Island Boss: A boss encounter triggered by interacting with an unnatural portal

2. Tallbird -> Mutated Tallbird Variant: Tallbird variant that have small chance to mutate from teen tallbird. Not really a boss but might be interesting to have a mutation in DST!

3. Lureplant -> Lureplant Boss: Feeding it pure brilliance could trigger a transformation, but it would require restrictions, like only allowing it to turn into a boss on certain terrain.

4. Bird -> Skyborne Boss: A boss summoned by crafting a special item from feathers

5. Catcoon -> Deciduous Forest Hunt: A boss triggered by hunting a suspicious dirt pile in the deciduous forest

6. Ghost -> Graveyard Boss: Summoned on full moon at graveyard with lunar rift open. Boss can only be encountered when certain conditions are met

 

Would love to hear other people's ideas too!

1 hour ago, Zerro9 said:

Since most bosses are based on its mob counterpart (ex. pig -> nightmare werepig, bee -> queen bee, rabbit -> wrathful rabbit), I thought it would be fun to speculate some of mobs that could potentially be turned into a boss. Here are some ideas:

 

1. Monkey -> Moon Quay Island Boss: A boss encounter triggered by interacting with an unnatural portal

2. Tallbird -> Mutated Tallbird Variant: Tallbird variant that have small chance to mutate from teen tallbird. Not really a boss but might be interesting to have a mutation in DST!

3. Lureplant -> Lureplant Boss: Feeding it pure brilliance could trigger a transformation, but it would require restrictions, like only allowing it to turn into a boss on certain terrain.

4. Bird -> Skyborne Boss: A boss summoned by crafting a special item from feathers

5. Catcoon -> Deciduous Forest Hunt: A boss triggered by hunting a suspicious dirt pile in the deciduous forest

6. Ghost -> Graveyard Boss: Summoned on full moon at graveyard with lunar rift open. Boss can only be encountered when certain conditions are met

 

Would love to hear other people's ideas too!

OR make it so you can feed glommer food and the more you feed him the more bigger he becomes and then he starts demanding to the player to feed him more food and if u don’t he become angry and attack the player and if u kill him he will give you the old bell 

Unpopular opinion but I hope they don’t do ANYMORE bosses at all, ever and instead focus on adding huge new biomes with smaller mobs, and weather hazards.

Why???

Because Hamlet Jungle and all it’s hazards, mobs and dangers > Fighting DST Bosses.

Prove me wrong.

5 hours ago, Zerro9 said:

Tallbird -> Mutated Tallbird

It would be interesting to have a lunar mutated tallbird (even if it wouldn't be a boss) considering they can live in meteorite sites, which is close enough to have lunar-related stuff post champion

37 minutes ago, Mike23Ua said:

Unpopular opinion but I hope they don’t do ANYMORE bosses at all, ever and instead focus on adding huge new biomes with smaller mobs, and weather hazards.

Why???

Because Hamlet Jungle and all it’s hazards, mobs and dangers > Fighting DST Bosses.

Prove me wrong.

I mean, Frostjaw brings a whole new island and ocean iceberg biome with him, Scrappy were pig adds a junkyard biome. 

I get your point, and believe me, I want new biomes and new random set pices more than anyone, but bosses might be important part of said new biomes. 

37 minutes ago, Maxposting said:

It would be interesting to have a lunar mutated tallbird (even if it wouldn't be a boss) considering they can live in meteorite sites, which is close enough to have lunar-related stuff post champion

Instead of 1 eye they could be a 2 legged ball filled with eyes

The ancient guardian is basically a giant biological version of the rook so having similar versions of the other clockworks would be cool both as bosses and as world building. Maybe the ancients crafted robotic versions of giant monsters they had to deal with. Maybe even slip in something about them being worshipped as gods. 
 

I think a monkey boss would be cool and the second stage of the fight could be as a shadow monkey or the transformation could happen as a part of the nightmare cycle. 
 

id like a rock lobster boss

 

if they ever put in a pirate monkey boss I will turn it off in the settings or download a mod to get rid of it. ill also complain about it every day on the forums. 

5 hours ago, Mike23Ua said:

Unpopular opinion but I hope they don’t do ANYMORE bosses at all, ever and instead focus on adding huge new biomes with smaller mobs, and weather hazards.

Why???

Because Hamlet Jungle and all it’s hazards, mobs and dangers > Fighting DST Bosses.

Prove me wrong.

Ooh! Honestly yes!! A thousand times yes. Maybe make separate islands (maybe twice the size as moon island) so that they also count as ocean content. 

3 minutes ago, cameron8800 said:

I think a monkey boss would be cool and the second stage of the fight could be as a shadow monkey or the transformation could happen as a part of the nightmare cycle. 
 

id like a rock lobster boss

How about a shadow splumonkey type gorilla. Could have a cool tie in with splumonkeys and their hierarchy plus we already have 2 gorilla models, one in hamlet and one in forge. Also a dreadstone lobster boss corrupted from being near fissures and feasting on dreadstone would be awesome to see.

8 minutes ago, cameron8800 said:

The ancient guardian is basically a giant biological version of the rook so having similar versions of the other clockworks would be cool both as bosses and as world building. Maybe the ancients crafted robotic versions of giant monsters they had to deal with. Maybe even slip in something about them being worshipped as gods. 

 

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1 minute ago, BalkanCockroach said:

How about a shadow splumonkey type gorilla. Could have a cool tie in with splumonkeys and their hierarchy plus we already have 2 gorilla models, one in hamlet and one in forge. Also a dreadstone lobster boss corrupted from being near fissures and feasting on dreadstone would be awesome to see.

Awesome ideas!! What about it you feed a lobster a seasoned he just ditches you and goes towards the nearest source of dread stone. Either the werepig pillars of the boss is killed but the pillars are still standing or the nearest rift. Or you can feed the lobster manually

 

Once the lobster has eaten enough her turns into a were-lobster just like pigs when they eat monster meat. But the were-lobster is more similar to the nightmare werepig rather than a regular werepig 

10 minutes ago, cameron8800 said:

Awesome ideas!! What about it you feed a lobster a seasoned he just ditches you and goes towards the nearest source of dread stone. Either the werepig pillars of the boss is killed but the pillars are still standing or the nearest rift. Or you can feed the lobster manually

 

Once the lobster has eaten enough her turns into a were-lobster just like pigs when they eat monster meat. But the were-lobster is more similar to the nightmare werepig rather than a regular werepig 

I think the lobster going to a dreadstone outcrop fissure would make most sense so it can be a post rift boss and drop post rift stuff.

Personal preference is to see more underrepresented mobs or animals. Tigers, bears, jellyfish, ants, beetles, snakes.

With that being said I'd love to see love to the Tallbirds. Maybe adding something to the tallbird egg could trigger a boss? The Dragonfly egg?

I prefer if they expand the moontations from the moonstorm (is really underdeveloped) like adding the mixed varg+koalaphan from the archives digged. And more possesions while rifts are oppened like the planar frog rain

I think that the same mutations from the moonstorm should happend while the rift is opened. I dont get why they split both things

Spider Queen ---> Broodmother, add it with Webber's skill tree when they inevitably add planar defense spider switcherdoodles. One could be active in the caves and be constantly laying eggs, but it doesn't despawn the spider queen. The eggs would be unique planar-spider nests that could add onto the constant icker spawns, rain, and depths worm into the caves if the player doesn't destroy them periodically. 

Hell, would make Brightshade bombs have an even better use.

On 9/26/2024 at 5:09 PM, Zerro9 said:

3. Lureplant -> Lureplant Boss: Feeding it pure brilliance could trigger a transformation, but it would require restrictions, like only allowing it to turn into a boss on certain terrain.

I'd love it if there was a random normal Lureplant that spawns during spring with rifts open, but when you attack it, it bursts into a huge mutated plant monstrosity that triggers the boss fight.

Nightmare Toadstool. Toadstool gets infested by Fused Shadelings after he respawns with rifts open, giving the toadstool mushroom a black-with-red-spots appearance. He has way less health (25,000?), gets some planar resistance, his spore clouds are replaced with him spewing a cloud of miasma in front of him, Icker blobs (not full-on Ickers, just their blobs as a slowing hazard) fall from the ceiling when he does his earthquake stomp, and he carries a swarm of Fused Shadelings on his back like those horrifying frogs with backs full of holes that they carry their tadpoles in. He summons far less sporecaps, but while he summons them, he shakes off several Fused Shadelings that attack you. Every third round of Boomshrooms is replaced by Dread Mites. 

His loot is a Mushnightlight blueprint (and the usual shroom skins), which is like a Mushlight, but uses nightmare fuel or pure horror instead of spores or lightbulbs, lasts longer, has a strong insanity aura, and prevents Gestalts from attacking you while you're in its light radius. 

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