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Hot take: the maul is still the best weapon in the game


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9 hours ago, dst_lover said:

and it’s also wrong because the mutant bosses exist  so the bright shade is not useless and if don’t like fighting the mutant bosses not everyone is like you 

even if you want to fight them, you either won't because waiting for bearger to spawn sucks or'll use shadow scythe because getting it doesn't require waiting for 10 days after the 1st lunar rift got spawned

9 hours ago, dst_lover said:

3 so your evidence or percentages when you said that most people don’t have fun with the mutant bosses and their loot is based around a YouTube video 

i said "unless", so excluding people that make those

9 hours ago, dst_lover said:

4 let’s do a poll then I guess we don’t have to because everyone know that toad is not more fun then the mutant bosses 

???

9 hours ago, dst_lover said:

5 What those sources? YouTube videos ?

no, putting a poll into multiple communities instead of only forums

9 hours ago, dst_lover said:

6  I only play DST on ps4 and other does so your argument is wrong 

most people play on PC

9 hours ago, dst_lover said:

7 if I am making a  grass farm this is not mega basing 

mega basing has no definition, i'd consider that as mega basing if you got many enough farms or even 1 that's big enough

1 hour ago, grm9 said:

even if you want to fight them, you either won't because waiting for bearger to spawn sucks or'll use shadow scythe because getting it doesn't require waiting for 10 days after the 1st lunar rift got spawned

i said "unless", so excluding people that make those

???

no, putting a poll into multiple communities instead of only forums

most people play on PC

mega basing has no definition, i'd consider that as mega basing if you got many enough farms or even 1 that's big enough

1 saying the weapon is bad because you need to wait you can 1 fight the mutant varg  and you can change your world settings to make it so that winter or autumn starts immediately and saying that you need to wait 10 days is nothing DST is a fun game and you can do multiple things in that 10 days waiting like fighting any boss that I you didn’t  kill yet or make farms or explore or building 

2 so you don’t have percentages

3 that is fact the mutant bosses are more enjoyable then toad 

4 then do it because nobody will go in Reddit and make a YouTube poll because you don’t went a forums poll

5 and ? you said nobody do that I said that any player who doesn’t play on pc do it why you are saying that most player on pc like this is not a point and here is the thing most people even in pc don’t stop playing after killing some boss because they went to explore and try the new loot and stuff and most people if they kill the champion or AFW they will go back on old bosses and  try their loot  and most of players they went to try the new content most of people after killing the champion they don’t skip the mutant boss and the rifts content saying that only people who do mega basing are fighting those boss and using the bright shade is lying because any person who will kill the champion for his first time will not stop play immediately and he will explore all the new content and saying that the bright shade is a useless weapon because nobody is loving the mutant bosses and rifts is just lying because most of people does love the mutant bosses 

if mage basing doesn’t have definition then stop calling everyone that doesn’t stop playing after killing all bosses or some mega bases , most of people continue because they went to explore more content and trying new things they doesn’t care how Beautiful their base is

2 hours ago, dst_lover said:

1 saying the weapon is bad because you need to wait you can 1 fight the mutant varg  and you can change your world settings to make it so that winter or autumn starts immediately and saying that you need to wait 10 days is nothing DST is a fun game and you can do multiple things in that 10 days waiting like fighting any boss that I you didn’t  kill yet or make farms or explore or building

i didn't say that it's bad, i said that it's bad if time matters for you and you don't kill a boss twice since you said that shadow axe's vad and bright shade sword's good in that scenario, there's no thing to do during the 15 days that you need to wait through after killing CC if you killed CC as last boss and not going to mega base

2 hours ago, dst_lover said:

3 that is fact the mutant bosses are more enjoyable then toad 

wrong

2 hours ago, dst_lover said:

5 and ? you said nobody do that I said that any player who doesn’t play on pc do it why you are saying that most player on pc like this is not a point and here is the thing most people even in pc don’t stop playing after killing some boss because they went to explore and try the new loot and stuff and most people if they kill the champion or AFW they will go back on old bosses and  try their loot  and most of players they went to try the new content most of people after killing the champion they don’t skip the mutant boss and the rifts content saying that only people who do mega basing are fighting those boss and using the bright shade is lying because any person who will kill the champion for his first time will not stop play immediately and he will explore all the new content and saying that the bright shade is a useless weapon because nobody is loving the mutant bosses and rifts is just lying because most of people does love the mutant bosses 

if mage basing doesn’t have definition then stop calling everyone that doesn’t stop playing after killing all bosses or some mega bases , most of people continue because they went to explore more content and trying new things they doesn’t care how Beautiful their base is

i wasn't talking about people doing stuff for 1st time and you still didn't show statistics nor tell where did you get that information

9 minutes ago, grm9 said:

i didn't say that it's bad, i said that it's bad if time matters for you and you don't kill a boss twice since you said that shadow axe's vad and bright shade sword's good in that scenario, there's no thing to do during the 15 days that you need to wait through after killing CC if you killed CC as last boss and not going to mega base

wrong

i wasn't talking about people doing stuff for 1st time and you still didn't show statistics nor tell where did you get that information

1 you said it’s useless bro 

2 what do you mean it’s bad if time matters for you? you will wait anyway for the mutant bosses 

3 the point of the axe and the bright shade because you said that the only people who will use it are people who do mega base so I told u if the only people who will uses the bright shade are mega bases then the bright shade is batter and if u will fight bosses again it’s faster to use the bright shade then killing 9 bosses so u can kill another bosses faster 

4 I am not wrong but ok this conversation is leading no were 

5 ok grm9 I will give u a recap u said that the bright shade is useless because there is no boss lift in the time u will obtain it I said that there is the mutant bosses and then u said that they doesn’t count because they are not fun to fight then you and I goes for like hours then you said it’s not fun for people who will not do things like mega basing then I said there are people who doesn’t do mega basing like people who love to play the full game and explore and try all the new content and the bright shade is not useless for them and now you are acting like you didn’t say the bright shade is useless if u are not a mega basing when u did say that 

6 and u didn’t show me your statistic and here is the thing the only statistics That I have is from forums if u went it ok but if u went me to go on Reddit and  YouTube to give you the perfect statistic that even you will not even give me then shut that conversation 

Everyone is entitled to their own opinions, but I believe the maul requires way too much upkeep to say it's even a good weapon.

9 bosses to level up is quite a bit, but winter farming with hostile flares makes it easy. However, if it ever broke then you have to start over. If you only had to worry about using it to lose durability it would be fine but it gets hungry if you don't bundle it or fight enemies. Also all the shenanigans with shadow atriums and such to obtain it. It is also not a good tool, if my math is right it chops the same amount of trees as a gold axe when max level.

Now compared to the shadow reaper, 4 less damage sure, but also no needing to fight bosses to upgrade it, no stress about accidentally breaking it, no constant rope cost to bundle it, available after obtaining 1 void cloth, and is as great as a tool as it is a weapon.

Personally, I think the gloomerang is the best weapon right now. It's not greatly powerful or breaking damage caps or anything, I just like that it's a decent range weapon that doesn't have a cripplingly expensive ammo cost. (I refuse to play Walter) I like the gimmick where you have to be far away for it to be most effective, I let others take the aggro and I do damage from a safe distance.

I liked my metaphor from earlier: You have a weapon that does 80 damage, you have a weapon that does 84 damage but costs a dollar to swing. Saying the 84 damage weapon is the "best" weapon is technically kind of true but it still sucks.

6 minutes ago, cropo said:

I liked my metaphor from earlier: You have a weapon that does 80 damage, you have a weapon that does 84 damage but costs a dollar to swing. Saying the 84 damage weapon is the "best" weapon is technically kind of true but it still sucks.

Well, you pay the dollar to also not needing to pay 2 dollars for food

Shadow maul isn't worth using, If lifesteal won't be buffed sanity drain needs to be removed or scrap lifesteal mechanic and add something else to the weapon that can make it stronger and more useful.

I think that wIthout sanity drain it would be in a decent spot.

4 higher isn't much all things considered. Yes, it IS utility and damage wise most powerful, but it's because it should be for the conditions it has to be met to get there.

I believe that damage wise it could be a bit higher regardless, after all we gotta kill 9 bosses and anything that goes into that far lategame will be farmable regardless and it would still be nicer to have a very powerful melee weapon overall, while it is, it can be better is what I mean.

21 minutes ago, 00petar00 said:

Shadow maul isn't worth using, If lifesteal won't be buffed sanity drain needs to be removed or scrap lifesteal mechanic and add something else to the weapon that can make it stronger and more useful.

I think that wIthout sanity drain it would be in a decent spot.

you lose a little of sanity if the hits heal....

6 minutes ago, arubaro said:

you lose a little of sanity if the hits heal....

50% of the healing you pay in sanity which is a harder stat to recover because jellybeans can't be beaten. I would rather not get any healing or sanity drain and have like 10-20 more damage on shadow maul.

Sanity loss per heal isn't an issue later ingame, especially once getting bonehelm. It's literally a nothing of a loss. Maybe being able to critically strike in a cost of health or having some ability to boost your damage in cost of health would be a better addition for an epic weapon that wants flesh.

5 hours ago, dst_lover said:

1 you said it’s useless bro 

only in a specific scenario

5 hours ago, dst_lover said:

2 what do you mean it’s bad if time matters for you? you will wait anyway for the mutant bosses 

that's why you just don't kill them, waiting sucks and'sn't fun

5 hours ago, dst_lover said:

now you are acting like you didn’t say the bright shade is useless if u are not a mega basing

i'mn't, i still think that it's useless if you'ren't going to play long term and most people seem to either mega base or not play long term

1 hour ago, Frosty_Mentos said:

Sanity loss per heal isn't an issue later ingame, especially once getting bonehelm

you need to use void cowl for max dps when using shadow axe

12 minutes ago, 00petar00 said:

50% of the healing you pay in sanity which is a harder stat to recover because jellybeans can't be beaten. I would rather not get any healing or sanity drain and have like 10-20 more damage on shadow maul.

if you lose 50 hp (getting hit by 500 damage with 90% protection // 250 with 80% with proctection) you are only losing 25 sanity, less than a banana shake...

I do think the shadow maul is good, but I would prefer it to be a little bit better given it's a late game weapon and the threat of losing your boss kill progress if you forget to repair it. This item has stakes and you might lose a lot of time if you tend to neglect it.

After the nerfs the sanity drain per lifesteal is way too high, healing back a hit sometimes loses half of your sanity and that feels really bad. The sanity drain for lifesteal is a huge downside that I don't see a lot of people mention.

I would like the damage to be somewhat higher if the sanity drain is like this, and there's several ways I feel like they could accomplish this: AoE slash with a cooldown, stronger attack every three hits, higher damage the lower sanity you have, etc. The item could be a bit more interesting with these mechanics and I hope they consider looking into making it more fun to use.

2 hours ago, arubaro said:

Well, you pay the dollar to also not needing to pay 2 dollars for food

The food isn't even a dollar, and you end up buying slightly cheaper food for sanity.

Also, does the maul reduce sanity by 50% of the actual health recovered, or is it a fixed amount as long as it heals you? That is, if you're missing 1 health, do you lose 0.5 sanity or 1.7?

12 minutes ago, Bumber64 said:

The food isn't even a dollar, and you end up buying slightly cheaper food for sanity.

how the maul is a dollar but farming food and cooking not hahaha

12 minutes ago, Bumber64 said:

Also, does the maul reduce sanity by 50% of the actual health recovered, or is it a fixed amount as long as it heals you? That is, if you're missing 1 health, do you lose 0.5 sanity or 1.7?

im curious too but didnt paid attention to that

8 minutes ago, arubaro said:

how the maul is a dollar but farming food and cooking not hahaha

Because you've been doing it the entire time before you obtained the maul?

Presumably you've managed a decent setup by that point, so that you could actually fight all the bosses you needed to fight to get to that point. And then you fought even more bosses with a weak maul just so you could upgrade it.

49 minutes ago, Frosty_Mentos said:

Sanity loss per heal isn't an issue later ingame, especially once getting bonehelm. It's literally a nothing of a loss. Maybe being able to critically strike in a cost of health or having some ability to boost your damage in cost of health would be a better addition for an epic weapon that wants flesh.

But if you're using the bonehelm you won't get the max damage, so you're sacrificing damage for healing. 

12 minutes ago, Bumber64 said:

Because you've been doing it the entire time before you obtained the maul?

Presumably you've managed a decent setup by that point, so that you could actually fight all the bosses you needed to fight to get to that point. And then you fought even more bosses with a weak maul just so you could upgrade it.

? but takes way more time and effort than simply fighting inks ocasionally...

7 minutes ago, Radicaljoe said:

But if you're using the bonehelm you won't get the max damage, so you're sacrificing damage for healing. 

Yea and that can become a sort of a sacrifice. I feel like damage related to Cowl is interesting but becoming more annoying to deal with. But sanity drain from that item ain't that bad from healing. Killing nightmares already gives hunger for maul and sanity back for us.

6 minutes ago, arubaro said:

? but takes way more time and effort than simply fighting inks ocasionally...

Does it? You don't have to stand around base and watch crops grow, or anything. Enough crock pots means you can get food as fast as you put ingredients in.

Dragonpie isn't the only healing option, so it's not like you even need crops.

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